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New Combat Video for DA2 discussion thread (No spoilers)


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#251
Vylan Antagonist

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Upsettingshorts wrote...

And that's fine.  The position that bugs me though is that such aesthetics are given importance in terms of whether to buy the game or not.  I've never once thought, "Im going to buy that Bioware game because I really like the animations" or "I'm going to pass on that Bioware game because I really dislike the animations."

They're just there.  I either like them or I don't.  If I was making a list of "things I give a crap about in a cRPG" animation style would be near the bottom, right below silly looking swords and just above well - honestly I can't think of anything.

I just don't "get" how it matters that much.


Different strokes for different folks. Like I said earlier in the thread, the gameplay video pretty much quelled the last lingering doubts that were likely to keep me from pre-ordering. The only significant remaining issue for me is the game's length, but realistically, that concern alone isn't likely to keep me from buying, even if (and this would be a worst case scenario) the game is as short as Awakenings.

But that's just me. I can 'get' not liking the hot-rodded art style and cartoonish animations. Kung Fu Hustle was a great movie, but it was a comedy. This is meant to be, what, gritty, grimy, and sexy? I'm probably not getting quite the correct words there, but it was something along those lines. I don't think they quite got gritty. It's a little over the top. That's not a dealbreaker for me, but I guess I can see how it would be for some people, just like sparkly vampires (or Tom Cruise cast as Lestat).

And it takes Different Strokes to move the world, yes it does, it takes... Different Strokes to move the world!

#252
Morroian

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YuniSticksitDeep wrote...

As the  game will be released in a few months, would it be possible to start seeing some PC specific Gameplay Videos, (not cut scenes please).


Er have you watched this vid?

#253
Marionetten

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Not a fan of the overly sterile art style. I'm not sensing the atmosphere at all. Maybe it will improve when you're actually playing but as of now I find myself wanting more atmospheric effects like smoke, fog, critters and whatnot. It just looks way too sterile. Liven it up a little.

I'm also not too keen on the optional tactics as the optional part suggests that Dragon Age II wasn't designed around a more tactical playstyle. This leads me to believe that encounters will be even easier this time around. I hope I'm proven wrong as this was the worst aspect of Dragon Age: Origins by far.

Modifié par Marionetten, 16 décembre 2010 - 11:41 .


#254
Guest_simfamUP_*

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Upsettingshorts wrote...

As a medieval combat simulation game DA:2 is really disappointing and totally misses the mark.

...what do you mean "it's not a sim?"


IF YOU WANT A COMBAT SIM GO PLAY M&B WARBAND *TROLL* *TROLL* *TROLL* *TROLL*

hehe only kidding ^_^

#255
StingingVelvet

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****ING SOLD.



Thank God they finally released this kind of video. About ****ing time, seriously. All my fears are now gone... same game only faster looking. Woot.



The graphics and UI were a little iffy but the UI has to be a placeholder and the graphics looks good design wise, just in low res with no AA.

#256
1varangian

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Vylan Antagonist wrote...

Just as a side note- There's a difference between realism and internal consistency. Many essays have been written on the subject, from authors like Isaac Asimov and Ursula Le Guin. Just because a genre happens to be fantastical doesn't mean we abandon all expectations of plot logic, emotional believability, or internal consistency.

DA:O didn't seem to be a game where characters routinely flipped five times, drop-kicked potions at the enemy, then slammed the ground and caused earthquakes; Those things seemed more the province of magic. Skill alone did not seem to allow those sorts of supernatural and highly stylized results. When people say that it seems 'unrealistic', I think they are just saying these things seemed to defy their expectations of internal consistency. And based on DA:O, I think that's entirely reasonable. DA2 stretches those boundaries a bit. It's like going from Bourne Identity martial arts rules to Kung Fu Hustle. And that's fine, it's a definite choice, but there's nothing illogical about finding it comical to see someone roundhouse kicking a glass vial that is fragile enough to burst when it impacts with an enemy. It's a perfectly viable stylistic decision, but it would certainly not fit well in Game of Thrones, Black Company, the First Law Trilogy or a number of other books where magic and fantasy elements exist.

Well said. In Origins before Awakening, I only found the AoE stun archery talent jump out as inconsistent with the rest of the style that was very believable even from a real world point of view. DA2 is certainly pushing more towards cartoon style realism, which is the opposite direction I wanted it to take.

Is it because they are making a conscious effort to be different from the competition? The Witcher is a game that shows combat and magic can look cool without going over the top at all. The characters in the Witcher universe also feel real and believable.

My biggest concern with DA2 is that going so over the top with the talents and animations makes the characters themselves and the story less believable. I won't relate to or feel as much for a spin kicking Hawke who bounces around like Bugs Bunny and can't die in combat unless everyone else dies too.

I haven't read David Gaider's novels but I doubt the characters are spinning and twirling all the time and doing a hail of arrows with one crossbow. I can't help feeling a disconnect when I think about the story of Origins and looking at DA2 gameplay. It feels like the writers might be making a serious, mature RPG but the gameplay designers and animators are making a cool spinning action story-lite RPG.

Less is more, Biodevs.

Modifié par 1varangian, 16 décembre 2010 - 11:43 .


#257
Catsith

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Combat looks too chaotic....



Bioware, please bring back the character rings, or at least give us the option to turn them on. Gold, red, blue, etc.. it looks way too messy without them for me.

#258
PrinceOfFallout13

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people seems to forget about leliana in the sacred ashes trailer doing acrobatic stuff



rogues are agile and besides is a game asking for realism in a world with magic and dragons is really not intelligent

#259
Morroian

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Vylan Antagonist wrote...

Morroian wrote...

I take it you didn't play as a rogue in Awakenings.


Actually, I did. My only full playthrough of DA:O and DA:A was with a Human Noble Rogue (I'm a daddy, I have time to post from work, but comparatively little time to actually play any games at home).


The advanced rogue talents in Awakenings were pretty unbelievable, not quite as much as in DA2 it seems, but I accept it in a game which is doing things in a deliberately stylized way. 

#260
upsettingshorts

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StingingVelvet wrote...

The graphics and UI were a little iffy but the UI has to be a placeholder


I'm pretty sure Mike Laidlaw said that the UI appears as it does in the final game.  This was around the time of the last podcast, not in reference to this video, though.

#261
Allison W

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I'm liking it. And I'll have to see if JoyToKey works when I'm in ARPG mode.

I admittedly find myself wondering how differently ARPG mode will work for warriors and mages than it does for rogues--warriors might not be too different save for less backflipping, but somehow I can't help but think that mages would be an entirely different ballgame.

As far as breaching the Real Ultimate Power line that's supposed to separate mages from non-mages, the problem with trying to enforce that line is that it leads directly into Linear Warrior Quadratic Wizard syndrome (seriously, how are non-mages going to keep up with human tacnukes without cartoon realism getting involved), which most developers these days are trying to avoid in the interests of trying to at least get in the general ballpark of balance rather than the best party being as many mages as you can make room for. Also the fact that most developers these days have grown up enough to leave the whole jocks vs. nerds rivalry behind.

Modifié par Allison W, 16 décembre 2010 - 11:44 .


#262
Apollo Starflare

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Minor nit pick at some posts in this thread: The rain of arrows thing really isn't a DA2 issue, it was present in Awakening as well. I look at it with a mixture of 'that's silly' and 'but it looks awesome' myself. Plus as Calla said, if any weapon could pull it off it would be Bianca.



As for the UI: I think that's an area it's hard to comment on if you played the console version, our UI wasn't as nice as the PC version and frankly I'm not bothered at all by what I'm seeing. I do think a more typically fantasy-ish look to it would be better though.

#263
Guest_Puddi III_*

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I wasn't too impressed with the Awakening animations either. The hail of arrows one and Unending Fury looked comical. We don't really have to cite Awakening to show that prior releases have had 'unrealistic' animations though-- things like Stealth and Scattershot were already a bit questionable in that regard, if we are to care about such things.

I don't see anything wrong with the new UI here, though.

Modifié par filaminstrel, 16 décembre 2010 - 11:47 .


#264
KendallX23

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i liked it..probably should have payed more attention to details but the only thing i saw wrong was that the game looked like it was set sometime during it's creation and not in it's final look wich i am probably right

#265
underhill1990

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if this game is only 20 hours long,or as long as awakenings, I will be severely disappointed

#266
hexaligned

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The UI looks more runic to me than futuristic, I already know I'll be DLing a unit frame mod as soon as ones up though, not a big fan of their placement or style.

#267
StingingVelvet

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Apollo Starflare wrote...

As for the UI: I think that's an area it's hard to comment on if you played the console version, our UI wasn't as nice as the PC version and frankly I'm not bothered at all by what I'm seeing. I do think a more typically fantasy-ish look to it would be better though.


Yeah, if this is the final UI it just doesn't fit the setting.  Also the bars next to the characters are too large and focused on.

Modifié par StingingVelvet, 16 décembre 2010 - 11:46 .


#268
Gabey5

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looks good

#269
Guest_simfamUP_*

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Has anybody downloaded it? I will now, maybe the game looks better at 720p

#270
Maria Caliban

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Herr Uhl wrote...

I'm sorry, but my main impression from this is the dramatic lighting.


Image IPB

Fight like a Spartan?
Think like a general?
Either way you play it,
this lighting's fantastical.
Download this video
Watch it and you will seeeeeeee
This game's just as tactical (tactical)
When played on your PC
Because it's pause-and-play, party-based
Zoom-it-out or in your face
Either way you end up
This addresses your concerns hopefully, hopefully.

#271
Tsuga C

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underhill1990 wrote...

if this game is only 20 hours long,or as long as awakenings, I will be severely disappointed


Pre-ordering is a dicey prospect, so don't do it.  Instead, wait for reviews and forum commentary and then make an informed decision on whether or not to wait for this one to drop in price.

There's no telling just how much of the old BioWare feel has been displaced by EAWare mandates.  Who knows if the nonsense stops with the art style, combat blinking, and the "hot rod samurai" crapola of the rogue?  Might it have infected other parts of the game?  Wait and see...  Image IPB

#272
Nohvarr

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Well we now have a solid idea of how the Mage, Rogue, and Warrior animations work.

The mages constant stream of magic was actually fairly impressive looking. I never liked the simple little energy burst you fired in DA:O as you waited for the right moment to call down some real power. This looks like a nice upgrade to that design, powerful blast of magical energy between the summonings of firey apocalypse.

The Warriors animations look solid and carry a nice flair what with the sword twirls.

The Rogue is my favorite but that's mostly because their animations remind me of a mix between Prince of Persia: Sands Of Time Princes' agile tactics and some of the fighting styles seen in Jade Empire.

Now we should note that not only does this video give us our first real glance into DA2's pc gameplay, but it also allows a chance to view some of Lord Laidlaw's powers. I assume him to be some form of Shadowdancer, capable of entering and exiting any Shadow within a certain range of his current position. However, knowing the power of a Biodev one should not assume this to be his only ability.

Hmmm here's a question, what would you do if Lord Laidlaw stepped from the Shadows and asked you "What do you want?"

*five cool points to the first person to get the reference.*

Modifié par Nohvarr, 17 décembre 2010 - 12:05 .


#273
underhill1990

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Tsuga C wrote...

underhill1990 wrote...

if this game is only 20 hours long,or as long as awakenings, I will be severely disappointed


Pre-ordering is a dicey prospect, so don't do it.  Instead, wait for reviews and forum commentary and then make an informed decision on whether or not to wait for this one to drop in price.

There's no telling just how much of the old BioWare feel has been displaced by EAWare mandates.  Who knows if the nonsense stops with the art style, combat blinking, and the "hot rod samurai" crapola of the rogue?  Might it have infected other parts of the game?  Wait and see...  Image IPB



But i need the exclusive character that comes with the sig edition, damn you capitalism. I do agree that EA is a bad thing for the overall integrity of Bioware

Modifié par underhill1990, 17 décembre 2010 - 12:04 .


#274
upsettingshorts

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Nohvarr wrote...

Hmmm here's a question, what would you do if Lord Laidlaw stepped from the Shadows and asked you "What do you want?"

*five cool points to the first person to get the reference.*


Mr. Laidlaw is never alone.  He always has his associates lurking in the shadows.

#275
Tsuga C

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Nohvarr wrote...
Hmmm here's a question, what would you do if Lord Laidlaw stepped from the Shadows and asked you "What do you want?"

*five cool points to the first person to get the reference.*


Who are you?

Shadows and Vorlons, Babylons 5.  Image IPB