Upsettingshorts wrote...
And that's fine. The position that bugs me though is that such aesthetics are given importance in terms of whether to buy the game or not. I've never once thought, "Im going to buy that Bioware game because I really like the animations" or "I'm going to pass on that Bioware game because I really dislike the animations."
They're just there. I either like them or I don't. If I was making a list of "things I give a crap about in a cRPG" animation style would be near the bottom, right below silly looking swords and just above well - honestly I can't think of anything.
I just don't "get" how it matters that much.
Different strokes for different folks. Like I said earlier in the thread, the gameplay video pretty much quelled the last lingering doubts that were likely to keep me from pre-ordering. The only significant remaining issue for me is the game's length, but realistically, that concern alone isn't likely to keep me from buying, even if (and this would be a worst case scenario) the game is as short as Awakenings.
But that's just me. I can 'get' not liking the hot-rodded art style and cartoonish animations. Kung Fu Hustle was a great movie, but it was a comedy. This is meant to be, what, gritty, grimy, and sexy? I'm probably not getting quite the correct words there, but it was something along those lines. I don't think they quite got gritty. It's a little over the top. That's not a dealbreaker for me, but I guess I can see how it would be for some people, just like sparkly vampires (or Tom Cruise cast as Lestat).
And it takes Different Strokes to move the world, yes it does, it takes... Different Strokes to move the world!





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