1varangian wrote...
Allison W wrote...
As far as breaching the Real Ultimate Power line that's supposed to separate mages from non-mages, the problem with trying to enforce that line is that it leads directly into Linear Warrior Quadratic Wizard syndrome (seriously, how are non-mages going to keep up with human tacnukes without cartoon realism getting involved), which most developers these days are trying to avoid in the interests of trying to at least get in the general ballpark of balance rather than the best party being as many mages as you can make room for. Also the fact that most developers these days have grown up enough to leave the whole jocks vs. nerds rivalry behind.
The balance can be reached by limiting the use of the abilities. If mages regenerated mana much more slowly the "mundane" classes would get to use their abilities more frequently.
Unfortunately, Bioware seems to be so scared of any kind of "downtime" including talent use they balanced combat and classes on a per-encounter basis. Allowing mages to go all out in every single encounter, eliminating any need for thoughtful resource management in the process. Ironically, that also greatly diminished the appeal of mages and powerful magic, making it more of a chore to wipe out mobs with Storm of the Century ad infinitum. I fear they will do it again with DA2.
But still, Origins was balanced around the same concept yet even the top tier Warrior and Rogue talents were not over the top.
Not balanced very well, no. And the existence of lyrium potions kind of precludes any notion of a hard limit on mages going nova, as well as the fact that this "downtime" thing causes player narcolepsy.
1varangian wrote...
Perhaps EA did a post-WoW survey that
showed most players just like casual fun and are less into getting
immersed in a story and a setting. And Bioware is now adapting instead
of breaking new (old) ground.
I don't know. I'd feel cheated as a writer if my characters ended up all silly like that.
You have it all wrong. Boring combat causes immersion in a nap, not immersion in a story and setting. Combat that actually checks to make sure you're awake does not cause loss of story and setting, unless you're one of those people that just seethes at the idea that anyone might ever taint themselves with filthy roll play in their role play.