Aller au contenu

Photo

New Combat Video for DA2 discussion thread (No spoilers)


1012 réponses à ce sujet

#301
StingingVelvet

StingingVelvet
  • Members
  • 1 116 messages

Liana Nighthawk wrote...

StingingVelvet wrote...

It's funny how Guild Wars 2 videos showing the rogues jumping and rolling around constantly get a lot of praise


You've seen a Guild Wars 2 video with rogues? Does ArenaNet know about this?


They had a whole video devoted to rogues.  Maybe you should look it up.

#302
lunarknightmage

lunarknightmage
  • Members
  • 403 messages
what's with the blue energy circle thing underneath Bethany?



is that some kind of buff spell indication?



looks cool, though. Hope Mage Hawke can have it, too............

#303
lazuli

lazuli
  • Members
  • 3 995 messages

Liana Nighthawk wrote...

StingingVelvet wrote...

It's funny how Guild Wars 2 videos showing the rogues jumping and rolling around constantly get a lot of praise


You've seen a Guild Wars 2 video with rogues? Does ArenaNet know about this?


It's fairly safe to assume StingingVelvet is referring to Rangers, a class now capable of acrobatics and melee attacks.

#304
Ziggeh

Ziggeh
  • Members
  • 4 360 messages

Upsettingshorts wrote...

Addai67 wrote...
Some people obviously like it.


Hey now, don't leave us "honestly, I don't care either way all that much" folks out!

How about the "don't like it but can't see it effecting the game much more than maybe occasionally remembering it looks a bit silly" camp?

Modifié par ziggehunderslash, 17 décembre 2010 - 12:35 .


#305
1varangian

1varangian
  • Members
  • 301 messages

Addai67 wrote...

ziggehunderslash wrote...

Xewaka wrote...

The flashiness seems to be rogue exclusive. Well, another reason to play Varric in the party and a non-rogue Hawke, I guess.

Point, seems to be something you can choose to avoid.

That's not a solution.  I play rogues and mages, or at least I did, and the wild swinging of the 2H sword I've seen in other videos comes under the same rubrik really.

It's just the way the designers wanted the game to look- like a cartoon.  Some people obviously like it.


Perhaps EA did a post-WoW survey that showed most players just like casual fun and are less into getting immersed in a story and a setting. And Bioware is now adapting instead of breaking new (old) ground.

I don't know. I'd feel cheated as a writer if my characters ended up all silly like that.

#306
Crimson Invictus

Crimson Invictus
  • Members
  • 1 829 messages

StingingVelvet wrote...
They had a whole video devoted to rogues.  Maybe you should look it up.


How very strange, they haven't even announced a rogue class.

#307
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

ziggehunderslash wrote...

Upsettingshorts wrote...

Addai67 wrote...
Some people obviously like it.


Hey now, don't leave us "honestly, I don't care either way all that much" folks out!

How about the "don't like it but can't see it effecting the game much more than maybe occasionally remembering it looks a bit silly" camp?


Those camps are the same.  Just expressing their vague indifference in different ways!

#308
Ziggeh

Ziggeh
  • Members
  • 4 360 messages

1varangian wrote...

Perhaps EA did a post-WoW survey that showed most players just like casual fun and are less into getting immersed in a story and a setting. And Bioware is now adapting instead of breaking new (old) ground.

And after that they fled out into the night to satisfy their lust for mortal blood.

#309
Hathur

Hathur
  • Members
  • 2 841 messages
Speaking as a long-time PC purist gamer, I was honestly somewhat (but not overly) concerned about the route DA2 was taking .. based on what we were told soon after the game's announcement.

Then I saw the combat video today.... and all my fears washed away.

It can be played exactly the same way I played Bioware's Baldur's Gate 1 & 2 (and Dragon Age Origins)... carefully, methodically, thoughtfully.

My fears are allayed ... the gameplay looks magnificent... the action junkies can enjoy the game too... I may now return to my cave and hibernate until March.

#310
1varangian

1varangian
  • Members
  • 301 messages

StingingVelvet wrote...

It's funny how Guild Wars 2 videos showing the rogues jumping and rolling around constantly get a lot of praise, but here it's wrong for some reason. The rogue actions looked great to me.

MMORPG's and story driven single player RPG's are vastly different games. And I'd rather not have the former influence the latter in this way.

#311
Nefario

Nefario
  • Members
  • 242 messages

lunarknightmage wrote...

what's with the blue energy circle thing underneath Bethany?

is that some kind of buff spell indication?

looks cool, though. Hope Mage Hawke can have it, too............


Not entirely sure what you're talking about, but I do remember that Death Syphon is used in the video. My guess is it's that.

#312
PaulSX

PaulSX
  • Members
  • 1 127 messages
finally we dont need to pause the game to play

#313
ErichHartmann

ErichHartmann
  • Members
  • 4 440 messages

1varangian wrote...

StingingVelvet wrote...

It's funny how Guild Wars 2 videos showing the rogues jumping and rolling around constantly get a lot of praise, but here it's wrong for some reason. The rogue actions looked great to me.

MMORPG's and story driven single player RPG's are vastly different games. And I'd rather not have the former influence the latter in this way.


You are saying single player RPGs can't have flashier combat moves?  How is that related to the story exactly?

#314
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

StingingVelvet wrote...

They had a whole video devoted to rogues.  Maybe you should look it up.


There is no rogue class in GW and no announced one for GW 2.

#315
Sigil_Beguiler123

Sigil_Beguiler123
  • Members
  • 449 messages
Just a random thing I noticed. There appears to be a different shape to the skills on the hotbar. There is the sideways square but also hexagon. Could be a quick glance difference between active and passive skills?

#316
lazuli

lazuli
  • Members
  • 3 995 messages
Just look at how vastly the mage animations have improved.

#317
StingingVelvet

StingingVelvet
  • Members
  • 1 116 messages

Liana Nighthawk wrote...

StingingVelvet wrote...
They had a whole video devoted to rogues.  Maybe you should look it up.


How very strange, they haven't even announced a rogue class.


Oh, it's called a Ranger.  Same thing.

Modifié par StingingVelvet, 17 décembre 2010 - 12:42 .


#318
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
I've seen that comparison to Bugs Bunny before and it really boggles the mind. When was the last time Elmer Fudd shot him and blood splurted out everywhere as he let out a hideous death wail? Well okay, they have played with the notion of him pretending to die a few times, but... I think you see my point.

#319
StingingVelvet

StingingVelvet
  • Members
  • 1 116 messages

1varangian wrote...

StingingVelvet wrote...

It's funny how Guild Wars 2 videos showing the rogues jumping and rolling around constantly get a lot of praise, but here it's wrong for some reason. The rogue actions looked great to me.

MMORPG's and story driven single player RPG's are vastly different games. And I'd rather not have the former influence the latter in this way.


How does that have anything to do with flashy combat moves?  I don't even play MMOs because I desire narrative in my RPGs, but the gameplay itself is very similar to DA and the Ranger class in GW2 looks awesome from a combat perspective.

#320
Allison W

Allison W
  • Members
  • 387 messages

1varangian wrote...

Allison W wrote...


As far as breaching the Real Ultimate Power line that's supposed to separate mages from non-mages, the problem with trying to enforce that line is that it leads directly into Linear Warrior Quadratic Wizard syndrome (seriously, how are non-mages going to keep up with human tacnukes without cartoon realism getting involved), which most developers these days are trying to avoid in the interests of trying to at least get in the general ballpark of balance rather than the best party being as many mages as you can make room for. Also the fact that most developers these days have grown up enough to leave the whole jocks vs. nerds rivalry behind.

The balance can be reached by limiting the use of the abilities. If mages regenerated mana much more slowly the "mundane" classes would get to use their abilities more frequently.

Unfortunately, Bioware seems to be so scared of any kind of "downtime" including talent use they balanced combat and classes on a per-encounter basis. Allowing mages to go all out in every single encounter, eliminating any need for thoughtful resource management in the process. Ironically, that also greatly diminished the appeal of mages and powerful magic, making it more of a chore to wipe out mobs with Storm of the Century ad infinitum. I fear they will do it again with DA2.

But still, Origins was balanced around the same concept yet even the top tier Warrior and Rogue talents were not over the top.


Not balanced very well, no. And the existence of lyrium potions kind of precludes any notion of a hard limit on mages going nova, as well as the fact that this "downtime" thing causes player narcolepsy.

1varangian wrote...

Perhaps EA did a post-WoW survey that
showed most players just like casual fun and are less into getting
immersed in a story and a setting. And Bioware is now adapting instead
of breaking new (old) ground.

I don't know. I'd feel cheated as a writer if my characters ended up all silly like that.


You have it all wrong. Boring combat causes immersion in a nap, not immersion in a story and setting. Combat that actually checks to make sure you're awake does not cause loss of story and setting, unless you're one of those people that just seethes at the idea that anyone might ever taint themselves with filthy roll play in their role play.

#321
lazuli

lazuli
  • Members
  • 3 995 messages
Also of importance is that commands assigned even at the very start of combat will be carried out by your characters, as opposed to DA:O characters and their unfortunate tendency to forget commands assigned as they were drawing their weapons.

#322
1varangian

1varangian
  • Members
  • 301 messages

ErichHartmann wrote...

1varangian wrote...

StingingVelvet wrote...

It's funny how Guild Wars 2 videos showing the rogues jumping and rolling around constantly get a lot of praise, but here it's wrong for some reason. The rogue actions looked great to me.

MMORPG's and story driven single player RPG's are vastly different games. And I'd rather not have the former influence the latter in this way.


You are saying single player RPGs can't have flashier combat moves?  How is that related to the story exactly?

Did you read the earlier posts? Flashy doesn't have to mean silly and over the top. Especially in an RPG where the story and characters have to be believable.

#323
ErichHartmann

ErichHartmann
  • Members
  • 4 440 messages

1varangian wrote...

Did you read the earlier posts? Flashy doesn't have to mean silly and over the top. Especially in an RPG where the story and characters have to be believable.


Gotcha, dodging the question. 

#324
Marionetten

Marionetten
  • Members
  • 1 769 messages

StingingVelvet wrote...

It's funny how Guild Wars 2 videos showing the rogues jumping and rolling around constantly get a lot of praise, but here it's wrong for some reason. The rogue actions looked great to me.

Different audiences. Guild Wars 2 has a lot of Asian influences as it's being published by NCsoft.

#325
Catsith

Catsith
  • Members
  • 492 messages

suntzuxi wrote...

finally we dont need to pause the game to play


Yes, finally we can do janky backflips and awkward dagger swipes in real time.