New Combat Video for DA2 discussion thread (No spoilers)
#326
Posté 17 décembre 2010 - 12:51
And yea, I agree with them.
#327
Posté 17 décembre 2010 - 12:52
Sigil_Beguiler123 wrote...
Just a random thing I noticed. There appears to be a different shape to the skills on the hotbar. There is the sideways square but also hexagon. Could be a quick glance difference between active and passive skills?
I think the diamonds are active and the hexagons are sustained (I'm guessing that's what you mean by passive). But I'm just guessing - I don't think I'm privy to any info that you aren't.
On a related note, I'm surprised there's so much dissatisfaction in regards to the hotbar. I kind of like it. It's clean and transparent. But then, I'll be playing on an XBox, so my opinion isn't really formed in the face of any consequence.
#328
Posté 17 décembre 2010 - 12:52
ziggehunderslash wrote...
How about the "don't like it but can't see it effecting the game much more than maybe occasionally remembering it looks a bit silly" camp?Upsettingshorts wrote...
Addai67 wrote...
Some people obviously like it.
Hey now, don't leave us "honestly, I don't care either way all that much" folks out!
That's pretty much where I am. I think it looks silly bordering on ridiculous, but it'll be at worst a very minor annoyance.
I mean, I loved KotOR, and that was full of Jedi. If I can love KotOR while the game is packed full of one of the worst sci-fi creations ever, I can handle Crouching Varric, Hidden Hawke.
#329
Posté 17 décembre 2010 - 12:53
Agree with what?TJPags wrote...
Sorry, didn't read all 13 pages of this, but I totally see where all those previewers got the evasive roll idea from.
And yea, I agree with them.
#330
Posté 17 décembre 2010 - 12:54
Atakuma wrote...
Agree with what?TJPags wrote...
Sorry, didn't read all 13 pages of this, but I totally see where all those previewers got the evasive roll idea from.
And yea, I agree with them.
That there is a sideways evasive move.
#331
Posté 17 décembre 2010 - 12:56
There is, but what they were saying was that it was a regular movement, instead of an ability with a cooldownTJPags wrote...
That there is a sideways evasive move.
Modifié par Atakuma, 17 décembre 2010 - 12:56 .
#332
Posté 17 décembre 2010 - 12:56
Marionetten wrote...
Different audiences. Guild Wars 2 has a lot of Asian influences as it's being published by NCsoft.StingingVelvet wrote...
It's funny how Guild Wars 2 videos showing the rogues jumping and rolling around constantly get a lot of praise, but here it's wrong for some reason. The rogue actions looked great to me.
Different audiences? I will probably play both.
Modifié par Morroian, 17 décembre 2010 - 12:57 .
#333
Posté 17 décembre 2010 - 12:57
Yeah meant sustained.Nefario wrote...
Sigil_Beguiler123 wrote...
Just a random thing I noticed. There appears to be a different shape to the skills on the hotbar. There is the sideways square but also hexagon. Could be a quick glance difference between active and passive skills?
I think the diamonds are active and the hexagons are sustained (I'm guessing that's what you mean by passive). But I'm just guessing - I don't think I'm privy to any info that you aren't.
On a related note, I'm surprised there's so much dissatisfaction in regards to the hotbar. I kind of like it. It's clean and transparent. But then, I'll be playing on an XBox, so my opinion isn't really formed in the face of any consequence.
I too like how clean and transparent it is. Hell I would like to see it even more transparent and it all in grey-scale. Plus would love to see it fade away when not being used. The less visible but still fully usable the better.
#334
Posté 17 décembre 2010 - 01:01
Nefario wrote...
On a related note, I'm surprised there's so much dissatisfaction in regards to the hotbar. I kind of like it. It's clean and transparent. But then, I'll be playing on an XBox, so my opinion isn't really formed in the face of any consequence.
Its the Windows 7 taskbar- not exactly dark heroic fantasy.
#335
Posté 17 décembre 2010 - 01:03
Atakuma wrote...
There is, but what they were saying was that it was a regular movement, instead of an ability with a cooldownTJPags wrote...
That there is a sideways evasive move.
Which is exactly I was discussing in another thread - the Playtm peview thread, I believe - arguing that they previewers must have seen something they intrpreted as an evasive roll, regardless of what it was called or how it was implemented. So many posters said I was wrong. And this is what Mike Laidlaw said on the subject:
Mike Laidlaw wrote...
TJPags wrote...
But I'm betting the guy who did write the preview saw something that he interpreted as an evasive roll - perhaps the dash you suggested - and I haven't seen Mike Laidlaw or any other dev state explicitly that there is no such effect which works as a lateral (rather than backflip) dodge move, regardless of what it's actually called.
"Lateral dodge: there is no such effect currently implemented into DA II."
-Mike Laidlaw, Dec 11, 2010
Not to say there couldn't be. And not to say there won't be, but currently, there isn't.
Yet now, a mere 5 days later, I see a gameplay video narrated by Mr. Laidlaw, and there it is - a lateral move that sure looks like it would work as a dodge move.
#336
Guest_Puddi III_*
Posté 17 décembre 2010 - 01:08
Guest_Puddi III_*
#337
Posté 17 décembre 2010 - 01:08
How flashy combat moves are related to the story?ErichHartmann wrote...
1varangian wrote...
Did you read the earlier posts? Flashy doesn't have to mean silly and over the top. Especially in an RPG where the story and characters have to be believable.
Gotcha, dodging the question.
The way the characters of the story are portrayed in every aspect of the game define them. If I see someone flipping around like the DA2 Rogue or shooting 100 arrows simultaneously with a crossbow, or spin kicking glass vials at the enemy, I will have a preconceived view on the characters as being silly and unbelievable when I see them in a dramatic cutscene. It lessens the impact the characters and events will have on me.
I just enjoy stories and RPGs more when they look and feel believable, as opposed to looking like a game. The Witcher has proved you can have all these things - look cool and impressive but believable at the same time and also play well as a game.
Modifié par 1varangian, 17 décembre 2010 - 01:10 .
#338
Posté 17 décembre 2010 - 01:12
#340
Posté 17 décembre 2010 - 01:14
TJPags wrote...
Atakuma wrote...
There is, but what they were saying was that it was a regular movement, instead of an ability with a cooldownTJPags wrote...
That there is a sideways evasive move.
Which is exactly I was discussing in another thread - the Playtm peview thread, I believe - arguing that they previewers must have seen something they intrpreted as an evasive roll, regardless of what it was called or how it was implemented. So many posters said I was wrong. And this is what Mike Laidlaw said on the subject:Mike Laidlaw wrote...
TJPags wrote...
But I'm betting the guy who did write the preview saw something that he interpreted as an evasive roll - perhaps the dash you suggested - and I haven't seen Mike Laidlaw or any other dev state explicitly that there is no such effect which works as a lateral (rather than backflip) dodge move, regardless of what it's actually called.
"Lateral dodge: there is no such effect currently implemented into DA II."
-Mike Laidlaw, Dec 11, 2010
Not to say there couldn't be. And not to say there won't be, but currently, there isn't.
Yet now, a mere 5 days later, I see a gameplay video narrated by Mr. Laidlaw, and there it is - a lateral move that sure looks like it would work as a dodge move.
Okay, before we get all our panties in a bunch here...
I'm curious. Where in that video is the lateral dodge you're seeing? If it's the cartwheel-esque move that the rogue is performing in the "action RPG" sequence around 0:59 in the video, that's just one of the "closing" variants of a basic attack. It's not a dodge -- the PC is attacking one of the other enemies in that scrum.
The backflip out of melee at 1:04 is the Evade ability, which costs stamina and runs on a cooldown like any other ability.
#341
Posté 17 décembre 2010 - 01:15
Brockololly wrote...
Nefario wrote...
On a related note, I'm surprised there's so much dissatisfaction in regards to the hotbar. I kind of like it. It's clean and transparent. But then, I'll be playing on an XBox, so my opinion isn't really formed in the face of any consequence.
Its the Windows 7 taskbar- not exactly dark heroic fantasy.
I guess not, but what sort of hotbar does say "dark heroic fantasy"? The way it is, it at least shouldn't jar with whatever else is on-screen and establishing the tone.
Don't get me wrong, you're certainly entitled to dislike it. I just find it surprising that you do.
#342
Posté 17 décembre 2010 - 01:16
Modifié par Blacklash93, 17 décembre 2010 - 01:36 .
#343
Posté 17 décembre 2010 - 01:21
Wow, Mike Laidlaw really is a super hero.
#344
Posté 17 décembre 2010 - 01:23
All well, looks better than expected. I hope the difficulty is still just as challenging, but given past history (Awakening...) I really doubt it.
#345
Posté 17 décembre 2010 - 01:26
I've been trying to condition myself to that too.Vylan Antagonist wrote...
I've just mentally reconciled myself to the fact that it's going to kinda be Dragonball Age. Hawke's power level is over 9000 or whatever. I'll just play it ironically, like a Stephen Chow does Fantasy kinda thing. Problem solved.
I just feel the DA setting deserved a more serious approach. Unless we get an archnemesis with a menacing laughter to go with the new hot rod Dragonball power level 9000 abilities and animations.
#346
Posté 17 décembre 2010 - 01:28
Seb Hanlon wrote...
The backflip out of melee at 1:04 is the Evade ability, which costs stamina and runs on a cooldown like any other ability.
And is freaking cool as all hell, if I do say so myself.
#347
Posté 17 décembre 2010 - 01:29
Seb Hanlon wrote...
TJPags wrote...
Atakuma wrote...
There is, but what they were saying was that it was a regular movement, instead of an ability with a cooldownTJPags wrote...
That there is a sideways evasive move.
Which is exactly I was discussing in another thread - the Playtm peview thread, I believe - arguing that they previewers must have seen something they intrpreted as an evasive roll, regardless of what it was called or how it was implemented. So many posters said I was wrong. And this is what Mike Laidlaw said on the subject:Mike Laidlaw wrote...
TJPags wrote...
But I'm betting the guy who did write the preview saw something that he interpreted as an evasive roll - perhaps the dash you suggested - and I haven't seen Mike Laidlaw or any other dev state explicitly that there is no such effect which works as a lateral (rather than backflip) dodge move, regardless of what it's actually called.
"Lateral dodge: there is no such effect currently implemented into DA II."
-Mike Laidlaw, Dec 11, 2010
Not to say there couldn't be. And not to say there won't be, but currently, there isn't.
Yet now, a mere 5 days later, I see a gameplay video narrated by Mr. Laidlaw, and there it is - a lateral move that sure looks like it would work as a dodge move.
Okay, before we get all our panties in a bunch here...
I'm curious. Where in that video is the lateral dodge you're seeing? If it's the cartwheel-esque move that the rogue is performing in the "action RPG" sequence around 0:59 in the video, that's just one of the "closing" variants of a basic attack. It's not a dodge -- the PC is attacking one of the other enemies in that scrum.
The backflip out of melee at 1:04 is the Evade ability, which costs stamina and runs on a cooldown like any other ability.
You nailed it in one - that's exactly what I'm referring to. The sideways cartwheel at 0:59.
Again, maybe it's not designed as a sideways dodge move - and frankly, I believe both you and Mike when you say it's not designed as such - but it was mentioned in some previews, and the indication was always that nobody on the dev team knew what those previewers were referring to. I was specifically asking about a move which could act as a lateral dodge, because I was of the opinion that the previewers who mentioned it must have seen something to make them say that - they weren't just completely making things up.
And there is, in fact, such a move. I saw it immediately, someone else knew exactly what I was referring to, and so did you. I doubt we were the only ones to see it.
Now, okay, it's a finishing move, not an actual evasive move - but can it not function as such? If I use that move with an enemy in front of me, will that move not result in me cartwheeling to the side, evading the attack from in front of me?
Now, understand me clearly - I don't necesarily mind that it exists. Hell, evasive moves are useful. I played dungeon seige on PC years ago, and it had an evasive roll I found quite useful. So I don't mind the move existing. But this is why I - and many others - have been clamoring for actual gameplay footage: So we can see what there is, and decide whether it lives up to our expectations/is something we like. Now we know.
And, btw, I was remiss in not saying in my first post - I do honestly appreciate that you guys posted this. Mike promised us some footage soon, and he delivered, and I absolutely appreciate that.
But as I was arguing in the other thread, whether the move exists or not seems to be a matter of semantics or point of view, or perhaps intent. But the move is there, it seems.
#349
Posté 17 décembre 2010 - 01:32
filaminstrel wrote...
I notice at the end Hawke and Aveline running toward the right of the screen with speed lines, not sure how I feel about that...
At first I wanted to say that it was some motion blur effect or something, but I look closer and I saw it too. I don't know if there are speed/motion lines, it looks like they're standing still right at the end attacking someone off the right side of the screen. I didn't really see any of those lines in the rest of the video though. I know Hawke goes into stealth mode cause he walks into the smoke cloud (the one Varric is hiding in as well in that video).
#350
Posté 17 décembre 2010 - 01:33
TJPags wrote...
Seb Hanlon wrote...
TJPags wrote...
Yet now, a mere 5 days later, I see a gameplay video narrated by Mr. Laidlaw, and there it is - a lateral move that sure looks like it would work as a dodge move.
Okay, before we get all our panties in a bunch here...
I'm curious. Where in that video is the lateral dodge you're seeing? If it's the cartwheel-esque move that the rogue is performing in the "action RPG" sequence around 0:59 in the video, that's just one of the "closing" variants of a basic attack. It's not a dodge -- the PC is attacking one of the other enemies in that scrum.
The backflip out of melee at 1:04 is the Evade ability, which costs stamina and runs on a cooldown like any other ability.
You nailed it in one - that's exactly what I'm referring to. The sideways cartwheel at 0:59.
Again, maybe it's not designed as a sideways dodge move - and frankly, I believe both you and Mike when you say it's not designed as such - but it was mentioned in some previews, and the indication was always that nobody on the dev team knew what those previewers were referring to. I was specifically asking about a move which could act as a lateral dodge, because I was of the opinion that the previewers who mentioned it must have seen something to make them say that - they weren't just completely making things up.
And there is, in fact, such a move. I saw it immediately, someone else knew exactly what I was referring to, and so did you. I doubt we were the only ones to see it.
Now, okay, it's a finishing move, not an actual evasive move - but can it not function as such? If I use that move with an enemy in front of me, will that move not result in me cartwheeling to the side, evading the attack from in front of me?
Now, understand me clearly - I don't necesarily mind that it exists. Hell, evasive moves are useful. I played dungeon seige on PC years ago, and it had an evasive roll I found quite useful. So I don't mind the move existing. But this is why I - and many others - have been clamoring for actual gameplay footage: So we can see what there is, and decide whether it lives up to our expectations/is something we like. Now we know.
And, btw, I was remiss in not saying in my first post - I do honestly appreciate that you guys posted this. Mike promised us some footage soon, and he delivered, and I absolutely appreciate that.
But as I was arguing in the other thread, whether the move exists or not seems to be a matter of semantics or point of view, or perhaps intent. But the move is there, it seems.
The thing is, you can't use that as a dodge against a single opponent. The basic attack (at any of the ranges -- the jump-arc-stab is the longest range "closing" variant of the dual-wield rogue basic) travels directly toward the guy you're attacking. Because the rogue switched targets, in the video, he performed one of the medium-range basic closing animations which is the cartwheel, directly toward his new target.
It's fundamentally equivalent to pulling the stick and running toward your new target for a second, then attacking at melee range. Just snappier. Glad you liked the video!
Modifié par Seb Hanlon, 17 décembre 2010 - 01:36 .





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