Modifié par Sigil_Beguiler123, 17 décembre 2010 - 02:33 .
New Combat Video for DA2 discussion thread (No spoilers)
#376
Posté 17 décembre 2010 - 02:32
#377
Posté 17 décembre 2010 - 02:32
scyphozoa wrote...
Obligatory Post -
Please give us a smaller, less imposing UI and health bars. Please give us options or toggles to remove or minimize the UI.
No offense to the UI artists and designers, but those health bars are imposing on my cinematic experience. They are not so vital that I need to be forced to look at them even if I want to look elsewhere. Please give us the option to use the circular health bars/party health from DAO, they were less imposing.
Yeah, I liked the circular portraits as you could actually see the character's portrait, but you also had the health/mana integrated into it nicely and kept things uncluttered. Plus they were in the top left, out of the way.
I like the icons themselves, but they look too large on the bottom of the screen- they're the same size as the portraits. If that was a resolution like 1920x1080 or something, that seems to take up far too much screen space. Same deal with the map- it just takes up an awful lot of space.
#378
Posté 17 décembre 2010 - 02:35
Maria Caliban wrote...
Addai67 wrote...
Same for me, although I will add that I found the same problem in The Witcher with the female characters, because they were not presented seriously. Lo and behold we have Isabela's watermelons, too. <_<
Amusingly, in Witcher 2 Triss wears sensible clothing. She has Isabela's boots and has pants.
I love the character design of her new outfit... looks awesome and also practical. Her green dress in the first game was hot in a more elegant way, but pretty much everything else she wore in the original was terrible.
#379
Posté 17 décembre 2010 - 02:35
Do aspects of the UI - portraits/health, the minimap - scale with the resolution?
#380
Posté 17 décembre 2010 - 02:36
Blacklash93 wrote...
Might as well have just called it Backflip, then. Evade is a bit of a broader term for avoiding attacks... a bit too broad for what the ability entails.TJPags wrote...
Blacklash93 wrote...
*sigh* Why does no one answer my question about Evade...?
I'm not convinced just yet. I'm sold on the new combat, but I'm not sure if this will end up being as polished as it should be. ME2 set many standards for me when it comes to polish and visuals in Bioware games and it's seems very doubtful DA2 will match up to those right now.
Regarding the backflip - Mike Laidlaw did say in another thread that the backflip would flip you directly opposite from your opponent - backwards, in other words. So it doesn't seem you can choose the direction you evade - it's backwards.
So make sure nobody is behind you, I guess.
Hope that helps.
One more question, if anyone would be so kind to answer:
Are normal backstabs still in? Does flankng as rouge still have any statistical benefits?
It may be called Backflip - I'm not sure.
I do believe that rogues still get backstab bonuses - 99% sure that's accurate.
#381
Posté 17 décembre 2010 - 02:37
#382
Posté 17 décembre 2010 - 02:38
TJPags wrote...
It may be called Backflip - I'm not sure.
I do believe that rogues still get backstab bonuses - 99% sure that's accurate.
We were told they wont be the same as Origins Backstabs but are still somewhat reminescent.
#383
Posté 17 décembre 2010 - 02:40
She's wearing cloth, I thought you hated that.Aermas wrote...
Triss's outfit is awesome.
#384
Posté 17 décembre 2010 - 02:42
Remember how bad DA:O looked on the 360 and PS3? Now the PC version is going to look just as bad. Pity.
Modifié par Beaner28, 17 décembre 2010 - 02:48 .
#385
Posté 17 décembre 2010 - 02:47
#386
Posté 17 décembre 2010 - 02:47
Tremor. Taunt. Battle Synergy. Stonewall. Bravery. Turn The Battle. Rally. Shield Bash. Second Wind (returns Stamina to 100%).
Look at all those neat, active skills our sword and shield Aveline gets.
#387
Posté 17 décembre 2010 - 02:47
Atakuma wrote...
She's wearing cloth, I thought you hated that.Aermas wrote...
Triss's outfit is awesome.
Why wear cloth when you can wear nothing at all?
*Does a Zevran eyebrow waggle*
#388
Posté 17 décembre 2010 - 02:48
Upsettingshorts wrote...
Just to phrase it in the form of a simple question:
Do aspects of the UI - portraits/health, the minimap - scale with the resolution?
I hope they don't. I think the UI is too big as is already.
#389
Posté 17 décembre 2010 - 02:48
Upsettingshorts wrote...
Just to phrase it in the form of a simple question:
Do aspects of the UI - portraits/health, the minimap - scale with the resolution?
Good question.
#390
Posté 17 décembre 2010 - 02:49
In Exile wrote...
I hope they don't. I think the UI is too big as is already.
This is my position aswell.
#391
Posté 17 décembre 2010 - 02:53
#392
Posté 17 décembre 2010 - 02:53
This should prove interesting
Modifié par Nohvarr, 17 décembre 2010 - 02:53 .
#393
Posté 17 décembre 2010 - 02:53
Atakuma wrote...
She's wearing cloth, I thought you hated that.Aermas wrote...
Triss's outfit is awesome.
I do
That does not mean however that I'm opposed to a good looking outfit when they decide not to wear armor.
Both Triss & Isabela both refuse to wear armor (Heaven knows why) but at least Triss is wearing something, & has a much more unique outfit than Isabela's lack there of.
#394
Posté 17 décembre 2010 - 02:54
I can appreciate that position.Aermas wrote...
Atakuma wrote...
She's wearing cloth, I thought you hated that.Aermas wrote...
Triss's outfit is awesome.
I do
That does not mean however that I'm opposed to a good looking outfit when they decide not to wear armor.
Both Triss & Isabela both refuse to wear armor (Heaven knows why) but at least Triss is wearing something, & has a much more unique outfit than Isabela's lack there of.
#395
Posté 17 décembre 2010 - 02:55
#396
Posté 17 décembre 2010 - 02:56
In Exile wrote...
I hope they don't. I think the UI is too big as is already.Upsettingshorts wrote...
Just to phrase it in the form of a simple question:
Do aspects of the UI - portraits/health, the minimap - scale with the resolution?
To be sure, if a developer answered 'yes' to that question, you couldn't be sure that they mean that objects are exactly the same relative size.
In DA:O, for example, the hotbar at the bottom scales horizontally 100% by adding more slots while the icons in it become slightly smaller at a higher rez.
#397
Posté 17 décembre 2010 - 02:59
Have to agree with the other comments about the UI though....way too much space taken up by those honking-great horizontal health bars. Would love to have the option to go back to the circular style portraits etc like DA:O.
#398
Posté 17 décembre 2010 - 03:05
I wish he had shown the overhead view, if it is still in game
Modifié par Shinian2, 17 décembre 2010 - 03:06 .
#399
Posté 17 décembre 2010 - 03:06
NHocSignoVinces wrote...
Looked decent at best. Not a fan of the "manga"ization of the game at all
Pretty much. I don't get this whole 'Dragon Age meets Dragon Ball Z' art style.
I hate this ****ing manga ****.
Modifié par Beaner28, 17 décembre 2010 - 03:12 .
#400
Posté 17 décembre 2010 - 03:07





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