magicwins wrote...
Upsettingshorts wrote...
magicwins wrote...
What happened to all the environmental artsiness from the previous game?.
Which Dragon Age: Origins did you play?
Edit: In terms of "environmental artsiness" I suppose I liked Orzammar and perhaps Ostagar the most.
But the forest was a forest. Denerim and Lothering were pretty standard towns. The Tower's only really distinctive features were visible from the exterior that you only got to see across the lake. Maybe you could say Haven?
I'm not sure how to pin it down. Interior-wise, I liked how every room seemed different, as if someone drew each room with a lot of care. Exterior.... hmm..... I do believe you have a point there. I'm superimposing two different things.
Still doesn't change the fact that the walls in the vid are some very badly rendered characterless walls. Cover it up with something, I say!
It's the floors. Something DAO did that I thought was awesome and other games just don't do is have floors that aren't smooth and level. DAO had a remarkably high polygon count for its floors. I thought this really added to the atmosphere of the levels, as everything from the characters to the floors were equally detailed.
The footage of DA2 appears to show that this is no longer the case. The characters are exceptionally detailed (moreso than DAO), but the environments - particularly the floors - are featureless. The floors now look like they're just a flat plane with a visible texture as opposed to having actual contours.
I'd asked for DAO-style floors even before DAO came out, so I was overjoyed the see DAO's floors. Having now experienced DAO's floors, losing them again isn't fun (assuming we are - I'm basing this on a few short snippets of gameplay).