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New Combat Video for DA2 discussion thread (No spoilers)


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#501
Beaner28

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Upsettingshorts wrote...

magicwins wrote...
What happened to all the environmental artsiness from the previous game?.


Which Dragon Age: Origins did you play? 

Edit:  In terms of "environmental artsiness" I suppose I liked Orzammar and perhaps Ostagar the most.

But the forest was a forest.  Denerim and Lothering were pretty standard towns.  The Tower's only really distinctive features were visible from the exterior that you only got to see across the lake.  Maybe you could say Haven?



I want to punch your avatar in the ****ing face every time I see it.

#502
Shady314

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Beaner28 wrote...
I want to punch your avatar in the ****ing face every time I see it.

How can you possibly have a problem with Ron ****ing Swanson? AKA Nick Offerman.

#503
magicwins

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Beaner28 wrote...
Did you see my thread that got locked down? I posted high res screenshots that showed how bad the visuals were.


Yup. I downloaded the 720p version in hopes that it would look better. Everything except the game itself did.

Upsettingshorts wrote...

magicwins wrote...
What happened to all the environmental artsiness from the previous game?.


Which Dragon Age: Origins did you play? 

Edit:  In terms of "environmental artsiness" I suppose I liked Orzammar and perhaps Ostagar the most.

But the forest was a forest.  Denerim and Lothering were pretty standard towns.  The Tower's only really distinctive features were visible from the exterior that you only got to see across the lake.  Maybe you could say Haven?


I'm not sure how to pin it down. Interior-wise, I liked how every room seemed different, as if someone drew each room with a lot of care. Exterior.... hmm..... I do believe you have a point there. I'm superimposing two different things.

Still doesn't change the fact that the walls in the vid are some very badly rendered characterless walls. Cover it up with something, I say!

#504
Beaner28

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Shady314 wrote...

Beaner28 wrote...
I want to punch your avatar in the ****ing face every time I see it.

How can you possibly have a problem with Ron ****ing Swanson? AKA Nick Offerman.


I didn't know who that was so I Googled it. Apparently, he is a character on NBC's Parks and Recreation. I don't watch network television.

Modifié par Beaner28, 17 décembre 2010 - 08:10 .


#505
upsettingshorts

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Beaner28 wrote...

I didn't know who that was so I Googled it. Apparently, he is a character on NBC's Parks and Recreation. I don't watch network television.


I only watch 1-2 network shows as I have a low expectation of quality from them as well.  P&R is one of those shows that made the cut.

(It's also available in its entirety on Netflix streaming)

Modifié par Upsettingshorts, 17 décembre 2010 - 08:14 .


#506
Beaner28

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Upsettingshorts wrote...

Beaner28 wrote...

I didn't know who that was so I Googled it. Apparently, he is a character on NBC's Parks and Recreation. I don't watch network television.


I only watch 1-2 network shows as I have a low expectation of quality from them as well.  P&R is one of those shows that made the cut.

(It's also available in its entirety on Netflix streaming)


I don't like the way Ron stares at me.

#507
upsettingshorts

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Beaner28 wrote...

I don't like the way Ron stares at me.


Well I don't like the way Ser Jory stares at me.

#508
Beaner28

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Upsettingshorts wrote...

Beaner28 wrote...

I don't like the way Ron stares at me.


Well I don't like the way Ser Jory stares at me.


Touche.

#509
Herr Uhl

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Upsettingshorts wrote...

Beaner28 wrote...

I don't like the way Ron stares at me.


Well I don't like the way Ser Jory stares at me.



Well, you do lack glory, it can't be denied.

#510
Tony_Knightcrawler

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Good video. TBH I look at the combat and it seems flashier, but the core mechanics seem pretty much classic DA to me. I chose Rogue in DA:O, and while I was not disappointed, I did find that the mage was always the crucial player in the fights. So I'll probably go that way, although it'll be sad not to be able to pick locks and disable traps:-P Not sure why Bioware always uses Quicktime, though; I've never had it behave for me as well as other formats, through several different versions of the codec/program and hardware/software configurations. :-P The video took like 2 minutes just to open, with very few of my other resources being used.



At the end of DA:A, I looked at my armor on my main Rogue. He only had 18. Even the "trash" armor that the DLC character come equipped with blows that away, and my HP was nothing to brag about either. Still somehow, I had picked the right classes and talents, I suppose, because I was able to tank with my Rogue. So... Rogues FTW. ;-)

#511
Sylvius the Mad

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magicwins wrote...

Upsettingshorts wrote...

magicwins wrote...

What happened to all the environmental artsiness from the previous game?.

Which Dragon Age: Origins did you play? 

Edit:  In terms of "environmental artsiness" I suppose I liked Orzammar and perhaps Ostagar the most.

But the forest was a forest.  Denerim and Lothering were pretty standard towns.  The Tower's only really distinctive features were visible from the exterior that you only got to see across the lake.  Maybe you could say Haven?

I'm not sure how to pin it down. Interior-wise, I liked how every room seemed different, as if someone drew each room with a lot of care. Exterior.... hmm..... I do believe you have a point there. I'm superimposing two different things.

Still doesn't change the fact that the walls in the vid are some very badly rendered characterless walls. Cover it up with something, I say!

It's the floors.  Something DAO did that I thought was awesome and other games just don't do is have floors that aren't smooth and level.  DAO had a remarkably high polygon count for its floors.  I thought this really added to the atmosphere of the levels, as everything from the characters to the floors were equally detailed.

The footage of DA2 appears to show that this is no longer the case.  The characters are exceptionally detailed (moreso than DAO), but the environments - particularly the floors - are featureless.  The floors now look like they're just a flat plane with a visible texture as opposed to having actual contours.

I'd asked for DAO-style floors even before DAO came out, so I was overjoyed the see DAO's floors.  Having now experienced DAO's floors, losing them again isn't fun (assuming we are - I'm basing this on a few short snippets of gameplay).

#512
Bryy_Miller

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Shady314 wrote...

Beaner28 wrote...
I want to punch your avatar in the ****ing face every time I see it.

How can you possibly have a problem with Ron ****ing Swanson? AKA Nick Offerman.


aka The Duke.

#513
mr will jc

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I like what i see so far!

Thanks Mike.

By the way smiling is optional but can be a great asset on selling products :P

#514
Tony_Knightcrawler

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Sylvius the Mad wrote...
It's the floors.  Something DAO did that I thought was awesome and other games just don't do is have floors that aren't smooth and level.  DAO had a remarkably high polygon count for its floors.  I thought this really added to the atmosphere of the levels, as everything from the characters to the floors were equally detailed.

The footage of DA2 appears to show that this is no longer the case.  The characters are exceptionally detailed (moreso than DAO), but the environments - particularly the floors - are featureless.  The floors now look like they're just a flat plane with a visible texture as opposed to having actual contours.

I'd asked for DAO-style floors even before DAO came out, so I was overjoyed the see DAO's floors.  Having now experienced DAO's floors, losing them again isn't fun (assuming we are - I'm basing this on a few short snippets of gameplay).


I think this is a very well thought-out post.

#515
themageguy

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i actually like the rogue. And im keen on that miasmic flask. Is it a skill tied to a spec? Hmm.

Who likes the new look of the spells? I think theyre great.

We got to see

spirit bolt

walking bomb

crushing prison

fireball

glyph of paralysis

and...firestorm. Wonder if this replaces inferno ?



Brilliant job bioware! I want my da2 se now!

#516
darkiddd

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darkiddd approves new combat (+15)

#517
JohnF1986

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I like what I see.

#518
errant_knight

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Tony_Knightcrawler wrote...

Sylvius the Mad wrote...
It's the floors.  Something DAO did that I thought was awesome and other games just don't do is have floors that aren't smooth and level.  DAO had a remarkably high polygon count for its floors.  I thought this really added to the atmosphere of the levels, as everything from the characters to the floors were equally detailed.

The footage of DA2 appears to show that this is no longer the case.  The characters are exceptionally detailed (moreso than DAO), but the environments - particularly the floors - are featureless.  The floors now look like they're just a flat plane with a visible texture as opposed to having actual contours.

I'd asked for DAO-style floors even before DAO came out, so I was overjoyed the see DAO's floors.  Having now experienced DAO's floors, losing them again isn't fun (assuming we are - I'm basing this on a few short snippets of gameplay).


I think this is a very well thought-out post.

I'm assuming those floors are missing their textures. I may not be pleased with the new art style, but I expect the end result will look better than that.

Modifié par errant_knight, 17 décembre 2010 - 09:42 .


#519
Cigne

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1. Playing without pausing looks more attractive to me--no friendly fire so the companions actions don't have to be micromanaged. DA2 should allow a gameplay 'feel' that wasn't present in DAO for me--combat as one member of the party instead of as the whole party.

2. On Nightmare with friendly fire (which I prefer), pause and play should still be necessary, should still feel like a more responsive Origins.

3. I see this as a win-win.
:happy:

The UI though... yeah, it doesn't seem to fit the game as well as Origin's did. It'd be nice if the portraits could go back to the top on the pc.

And the special idling animations could happen less frequently, so as to keep them special.

#520
SphereofSilence

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Overall, what I gather from the vid is positive.



There's a few nitpicks that kind of add up though:

- Too quick and snappy animations. Please tone that down, find the right balance.

- Flashing lights and effects from characters performing power moves/abilities (mage spells are okay). Too cartoony not befitting of a grittier, dark fantasy world. I like the more realistic approach.


#521
Sigil_Beguiler123

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About the floors one thing is nice is how the buildings blend into it. If you notice the plaster/stone? tends to smoothly curve from the floor onto the walls and also the staircase shows the floor being uneven.

#522
nightcobra

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well, taking into account that mike himself also looks very pixelated...i take it the quality of the footage is due to quality of the video itself.

#523
Eclipse_9990

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Wow the game play is pretty awesome. I may even forgo Mage and be a Rogue on my first play through. I knew Bioware knew what they were doing.

#524
Monica83

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The animations looks like slowed down they are better from the demos but they are not really great this video don't show so much anyways..

Walking and run animations are fine also guards stands are nice to see but those flashy anims mhhh i think if they remove the freeze animation on blows that will be really better... About the teleport moves i don't like them and i hate them i hope they will be removed or improved with some animations i really don't like the *puff* i'm here! animation its silly and quite ridicolus.. Im better feeling with the combat but.. im not really impressed.. Continue to looks broken for the animations ill hope they will fix them more,,

#525
Oloos

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The main problem i saw is the aliasing. But i guess it's because the anti-aliasing isn't implemented yet.

Gameplay speaking, i like it. The only thing that bothers me is that the rogue hawke seems a bit "on drugs" while moving (really really fast). And there's still the "teleporting thing" but it's just an icon i'll never use... :D

Modifié par Oloos, 17 décembre 2010 - 10:54 .