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New Combat Video for DA2 discussion thread (No spoilers)


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#551
MrDbow

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Never really worried about combat because I was waiting for a reveal like this to show what changes (if any) were made.

the Combat "system" looks solid, but the animations look too rushed or even worse, not finished.

It really looks like there are missing frames from the animation.   I think there was a quick sequence where hawke draws out his blade, and then you see the end of the stabbing animation as he thrusted into the enemy; there was no beginning of the stabbing animation.

The UI just looks...terrible? Man, that sounds harsh, but I am really sorry about that.  I can deal with the icons on the toolbar, but the bars for Health and the BIG X over enemy's heads with their health bar is so obtrusive.  I understand the need to redesign the game for the overall story of the game so to set it at one aesthetic look, but you can redesign, while keeping to the original DA:O "shells," such as the portraits.

I am curious to see what build this video was created from, if it was the current (maybe even final build) or one of the eariler builds from a few months back.

This has been my harshest criticism of Dragon Age 2 thus far.  However, I am still very excited about it's release, and will be there on Day 1 for purchasing!

Edit: spelling errors

Modifié par SimplyNeo, 17 décembre 2010 - 02:01 .


#552
FedericoV

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Thanks Bioware, really good video that removed most of my concerns in its smart shortness. Still missing iso view or the "promised" free camera, but the new tactical view seems still very good and will not limit in any way my enjoyement of the game.

#553
Shadow Warior

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Much better than dao, can wait to get my hands on it

One question What difficulty was that?

#554
TheConfidenceMan

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If you showed me this and DA side by side I would think DA was the more refined sequel. The placeholder-looking UI, no yellow/red highlights at characters' feet, animations that look like they can't decide what kind of game they're in, no proper overhead perspective, lack of graphical detail, etc...




#555
PrinceOfFallout13

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TheConfidenceMan wrote...

If you showed me this and DA side by side I would think DA was the more refined sequel. The placeholder-looking UI, no yellow/red highlights at characters' feet, animations that look like they can't decide what kind of game they're in, no proper overhead perspective, lack of graphical detail, etc...

your point is moot dragon age is a fiinished game dragon age 2 is not so you can not compare ever untiil you have both fiinal builds to actually make a decent comparison

#556
Kilshrek

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We don't know which build of DA 2 was used to create the PC video, aside from the rogue going ninja on speed+steroids on the enemies (combat wise that is) I'm not terribly concerned about how it looks.



I am concerned about mage spells and how quickly they can be cast, it's all good and well to say click = awesome but do the 'top-tier' spells have any casting time? I saw Bethany have a click = awesome moment with firestorm. Or at least nothing like the casting time for stuff like fireball or the storms in DAO.

#557
Johnny Shepard

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This was really great. Combat was the one thing I was worried about and now I can just look forward to the game. :)

#558
DSKzZziX

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I wasn't too keen on the video myself, but I'm not ignorant enough to base my opinion on a few minutes of gameplay. I'll try the game for myself and then pass judgement.



The HUD is definitely focused more on function that form, which isn't too bad.




#559
magicwins

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Sylvius the Mad wrote...

magicwins wrote...

Upsettingshorts wrote...

magicwins wrote...

What happened to all the environmental artsiness from the previous game?.

Which Dragon Age: Origins did you play? 

Edit:  In terms of "environmental artsiness" I suppose I liked Orzammar and perhaps Ostagar the most.

But the forest was a forest.  Denerim and Lothering were pretty standard towns.  The Tower's only really distinctive features were visible from the exterior that you only got to see across the lake.  Maybe you could say Haven?

I'm not sure how to pin it down. Interior-wise, I liked how every room seemed different, as if someone drew each room with a lot of care. Exterior.... hmm..... I do believe you have a point there. I'm superimposing two different things.

Still doesn't change the fact that the walls in the vid are some very badly rendered characterless walls. Cover it up with something, I say!

It's the floors.  Something DAO did that I thought was awesome and other games just don't do is have floors that aren't smooth and level.  DAO had a remarkably high polygon count for its floors.  I thought this really added to the atmosphere of the levels, as everything from the characters to the floors were equally detailed.

The footage of DA2 appears to show that this is no longer the case.  The characters are exceptionally detailed (moreso than DAO), but the environments - particularly the floors - are featureless.  The floors now look like they're just a flat plane with a visible texture as opposed to having actual contours.

I'd asked for DAO-style floors even before DAO came out, so I was overjoyed the see DAO's floors.  Having now experienced DAO's floors, losing them again isn't fun (assuming we are - I'm basing this on a few short snippets of gameplay).


Huh. Very interesting. Never quite saw things from that angle.

 I guess you don't know whatcha got till it's gone....

I wish the devs would just say, 'No, no! This is a pre-pre-alpha build! The real thing looks better than SC2's cutscenes!'. But I'm just a dreamer....

(No, seriously, that's just overkill. Though it would definitely be awesome :lol:

#560
Stefanocrpg_rev91

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Good vid, I prefer Origins' hud instead of the new one and maybe some animations are a little bit exagerated, but it's good to finally see some pc (which is the version of the game I'll buy) gameplay video, and after all, despite being quicker and with a different visual style, it still looks the same system I liked in Origins.

Hope to see more of these videos in the future.

#561
TRSniper4

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Excellent! The combat looks much like an upgraded version of the DA:O system, which is *exactly* what I was wanting! I admit that I was a little nervous about rogues "flipping" around the battlefield, but it looks like they gave them a sleek look without making it look like Power Rangers :). I also love how the camera can be drawn out far enough so you get a good view of the entire battlefield without needing to go isometric.



I'm glad that the days of game 2 in a series resembling game 1 are not dead :D. Whenever I buy a sequel, I usually want it to at least feel like I'm playing a game in the same series, and DA2 delivers. :)




#562
Rixxencaxx

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combat is nice but animations are too fast as they lack fragments....and the background is too empty.

Can't see a difference between console and pc graphics....so the game can't take advantage of pc hardware?


#563
jhawke

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it might be hard to tell, but could anyone tell if Aveline's talents included the "Charge" attack?



I'm trying to determine if Charge is a talent available to all warriors, or just to 2 handers...........

#564
Perfect-Kenshin

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Yeah, this is going to sound strange (assuming no one has made a similar comment), but although I should be, I'm not really that impressed by the combat in the video. I actually kind of disappointed. Seeing the rogue in a full battle in what is presumably the final version of the game, the teleporting just comes off as looking cheesy. Bethany's "top tier" attack is just underwhelming in regards to appearance. I was expecting an awe inspiring maelstrom of fire raining down from the clouds, but it was just a bunch of cheesy looking fireballs. Nothing we haven't seen before. The UI is an eyesore of epic proportions. Overall, DA2 does play much faster than DAO, but the graphics could use plenty of work. Hopefully, the polishing in the coming months will help out.

Finally, I still see the clunky nonreactive representation of combat that was in Origins. I'm not certain if any DEV ever said that this would be updated, but I was hoping "fighting like a spartan" meant that foes would react to being slashed over and over again rather than just motionessly standing there (still dishing out slashes of their own) and only reacting when their HP is fully emptied. I liked how in KOTOR, when two force wielders faced one another, their lightsabers would actually clash and parry. If either combatant were to be hit, one would at very least stumble.

Modifié par Perfect-Kenshin, 17 décembre 2010 - 03:29 .


#565
TonyTheBossDanza123

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Nerevar-as wrote...

Didn´t like rogue´s flashy animations. It seems a Rogue here is more concerned about looking cool than killing the enemy. Too many openings. Reminds me of characters in some animes who are there to show how not to do things.

UI seems taken from a SF game.


The irony is that months ago Bioware critiqued JRPG's, and we rejoiced. Now they're embracing the ridiculous stylishness of JRPG's. I don't like it, it just feels like they're trying to attract the kids with ADD who would rather play CoD, and that's sad. The game just seems, overall, more streamlined, and that's not a good thing in this context.

DSKzZziX wrote...

I wasn't too keen on the video myself, but I'm not ignorant enough to base my opinion on a few minutes of gameplay. I'll try the game for myself and then pass judgement.

The HUD is definitely focused more on function that form, which isn't too bad.


Which is convenient because you could of hated the game but that doesn't matter, because they'l already have your money.

#566
soteria

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relhart wrote...

You didn't even need to do that if you built your party even remotely competently, a simple "attack tanks target" was enough to get through 70% of the fights in the game on Nightmare. I think trying to judge the games difficulty balancing is a little premature, I doubt it's even been worked out 100% yet. Not to mention we have no idea how old the build from this vid is. Don't get me wrong, difficulty (or lack there of) was my number one gripe with DAO, but I haven't seen anything (other than conjecture, my own included) that points to it being even easier for DA2.


Hard to say just from that video. Hawke used a potion in the "action" attempt, but did a little better in the "tactical" attempt. It was pretty obviously not Nightmare, since Hawke didn't take FF in either attempt--and there was a lot of AoE going on: bursting shot, walking bomb, hail of arrows, scatter, and firestorm. I don't know that all of those cause FF on nightmare, but enough of them should that this group would have been in trouble if it tried to steamroll enemies like that.

Of course, there's other things that hint that the demonstrator wasn't quite playing optimally, like Hawke sitting around for a few seconds, using Taunt prematurely (all the enemies went straight for Hawke and didn't change targets), the consequent lack of backstabs (and he didn't target the paralyzed enemies), using pinning shot on a near-dead enemy, etc. I don't say all this to be critical of the great gameplay video, but just to draw two conclusions: tactical gameplay is still in, and the difficulty looks similar to that of Origins.

#567
mr_luga

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Not a big fan of the UI either, looks more fit for mass effect

#568
soteria

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There's another thread for discussing the UI specifically.

#569
Qset

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game play looks good, very DAO like. That is a win for me. I certainly used both tactical/pause and tactics+single character rush depending on the fight difficulty so it looks like I will be able to pick and choose in DA2. Good stuff.



I do worry that it looks a bit easy though - no friendly fire? Is it true its only on Nightmare setting?



I hate the new interface GUI, the player icons, the toolbar and icons, spell AOE markers, enemy info bars etc - it all looks very cartoonish and "cheap" - the DAO style was much more imersive and "dark fantasy style", with the scrolling style etc.



I also hope that this demo is being run at lowest PC graphic settings because otherwise it does not look like it is really not taking advantage of the PC power.



So overall, mixed repsonse from me, the gameplay looks very close to DAO experience, I like the new character looks but the interface looks to be lifted from "my first Video Game" and gfx on the PC don't look even as good as DAO.

#570
tmp7704

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Maria Caliban wrote...

Amusingly, in Witcher 2 Triss wears sensible clothing. She has Isabela's boots and has pants.

Mages have high enough intelligence to grasp the concept of putting on pants first and shoes later.

Isabela is more like, "right, so, shoes... now the pants. Wait, wtf, can't fit. Ah screw it".

#571
Ryzaki

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tmp7704 wrote...

Maria Caliban wrote...

Amusingly, in Witcher 2 Triss wears sensible clothing. She has Isabela's boots and has pants.

Mages have high enough intelligence to grasp the concept of putting on pants first and shoes later.

Isabela is more like, "right, so, shoes... now the pants. Wait, wtf, can't fit. Ah screw it".


:lol:

#572
magicwins

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@Qset - Heyyyy, that avatar is my fav preset! How dare you steal him and use him on the forum! I must have used him in 4 or 5 playthroughs. *Sniff* The memories....

*Boils with nerdrage*

#573
Johnny Shepard

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I like the new interface and that you can se what your companions are doing.

#574
tmp7704

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TRSniper4 wrote...

I admit that I was a little nervous about rogues "flipping" around the battlefield, but it looks like they gave them a sleek look without making it look like Power Rangers :)

You're quite right -- watching them side by side the Power Rangers are sped up less, they don't flip out this much, and their "animations" are more fluid.

#575
Brockololly

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One thing I find funny is how you had that one interview discussing the lack of iso view and tactical camera because the ceilings were too awesome. And yet in the combat video, the camera is firmly focused on the floor most of the time.