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New Combat Video for DA2 discussion thread (No spoilers)


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#626
The Drwal

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As i said, US market is one of the biggest and most important, and US players have great impact on todays gaming. But it shouldn't mean minorities have no right to prefer different things than majorities.



I knew you'll eat me for my words, but this is exactly what I fell and I had to write it. And no offense US people, you are generally nice nation. Im just an old RPG fan, who feels now little forgotten by devs. So just ignore me and my words...

#627
John Epler

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Let's cut out the 'Americans like THIS and Europeans like THIS' right now. We are a rich and varied group from all over the world, both in the studio and on our forums. If people feel like stereotyping each other based on where they're from, they won't be welcome on these forums any longer.

#628
Ziggeh

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JohnEpler wrote...
If people feel like stereotyping each other based on where they're from, they won't be welcome on these forums any longer.

At least he had the decency to come up with a different ludicrous stereotype than the ones in common usage here.

#629
The Drwal

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Ok, ok. No more about nationalities and other stuff. So... we can play DA2 more action-like, and more tactical. But why anyone would use any tactics, if Hawke is so tought and can kill everything alone? Do Bioware implement some difficulty levels, where you have to use tactical pause and companions abilities, or will it be action-RPG no matter what difficulty you choose? It's very important to me. I need to know if I should buy DA2, or just try to find some less "Action" and more "RPG" game.

And to be clear - Nightmare difficulty in DAO wasn't as much challenging as i thought.

#630
pheared

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Once upon a time, roughly 10 years ago, baldurs gate 2 was released, the compelling storyline and the imensely varied and tactical gameplay, the ability to customize your character to the extremes (kensei mage anyone?) overshadowed the fact that this game had for its time a very inferior game engine (infity) which caused the game to have sub standard graphics. Most oldschool fans of this gerne remember these facets of baldurs gate(2) with nostalgia and would like to see those elements incoperated back into its so called successor games (dragon age series), the fact that it is being released on the console and has seriously limited the options for customization and tactical gameplay leaves just the storyline, which i consider a sad direction for the game to go.

Now i dont begrudge any of you the action gameplay or the smooth graphics at all, but the core audience of this game I believe has little care for it*, and if you are wondering where this is comming from try and play Baldurs Gate 2 for a change. On the bright side i did like DAO and Awakening, however as far as calling it a spiritual successor to Baldurs Gate, not really.

I will likely buy this game and play through it before calling it a console port, but Bioware is walking a thin line to lose a large part of its core audience, while the appeal of new and younger audience is clear, as that's where the money lies, do remember that we were that same audience 10 years ago hungering for the successors to the games that put bioware on the map as a serious and well liked developer.

*This does not mean we dont care at all, just not nearly as much.

#631
PanosSmirnakos

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At last a pc gameplay video of the game. The combat looks nice and it isn't so different from Origins as I expected. I have to agree with the devs that it looks improved (more responsive combat and with better animations). The exaggeration leaked videos and the cheesy / mainstream marketing mottos were disappointing for a sequel of a game I loved so much (which was a pure RPG designed for the PC players in mind), so this video was a nice surprise. Still, the graphics haven't improved much from Origins (they're nowhere near, let's say the Witcher 2 or Assassin's Creed 2). Also the UI although it looks tidy and minimal, it doesn't fit for a fantasy game IMO.

#632
Wissenschaft

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the ability to customize your character to the extremes (kensei mage anyone?)


I always found such class combos just unbalanced and far better than other options. Plus the classes themselves are ridged in how they level up, fault of the old D&D rules. I much prefer Dragon Age class system. 2 Rogues can be leveled up and played quite different. Theres no need for a ton of different classes when each class has plenty of options in how to use them.

I'm old enough to remember when Buldars Gate 2 came out but even way back then I still hated the D&D rules set. The classes just felt to ridged to me. Dragon Age fixed a lot of what I disliked about the D&D rules set (including making armor only reduce damage taken).

The big gripe I had with DA:O was how slow the combat felt and how unacrobatic rogues were; thankfully DA2 seems to be fixing that as well.

Call me a happy camper.

Modifié par Wissenschaft, 17 décembre 2010 - 10:38 .


#633
Shady314

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Anarya wrote...

ziggehunderslash wrote...

_KamiliuS_ wrote...

Im sure USA fans will love so fast, easy, spectacular and full of action gameplay, but what about your old fans?

Now there's a new direction.


Awesome. I'll just add that to my growing list of reasons why I'm obviously mentally impaired. Let's see...gender, nationality, owning a console.....any more before I put my pen down?

Bioware forum poster.

#634
Adhin

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I don't quite understand this whole belief that tactics only exist if you pause. That very idea is just absurd. I tend to play DAO the same way I played BG and BG2 (and every infinity game I still have sitting right next to me, half of which is installed to this day). Kind of depends on the battle but often I just pause at the beginning to position/give starting commands and then control my main PC letting the party AI do its thing. I often keep it simple in case I need to swap to another character so everything's not on a cooldown while they're completely drained. Plus you know in the 'real time actiony' part of that video he swapped between all the chars, he wasn't just playing Hawke the whole time, and I almost never did it like he did there in real time - what the AI is for.

But I do prefer to play in real time, I'm also not sure why people assume you'll be able to just run around soloing everything with out any party members in full on real time with out a care and thus that must mean the hardest difficulty is a cake-walk...? You know on the console version of DAO (which litterally was a port unlike DA2 which is co-developed thankfully) you where forced to pause far more often then if you where on the PC. Just pulling up a skill that wasn't directly hotkeyed (you only had 6 slots) would do that even if you didn't want it to. I used the weapon swapping to try and get around this a bit, since each set had its own hotkeys. Which basically meant I'd have a 'start fight' weapon set and a mid-battle set (like start with sword/shield, then switch to DW'ing).

Kind of rambling but I just trying to get across tactic =/= pausing. Pausing is a tool to 'aid' in executing tactics more smoothly. Or plan out a 'strategy' before the fight gets fully underway.

#635
Wissenschaft

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I will likely buy this game and play through it before calling it a console port, but Bioware is walking a thin line to lose a large part of its core audience




Us old school Baldur's Gate players aren't even close to a majority of Bioware's audience. I'm sure many more DA:O players have played even an old game like KoToR than Baldurs gate.



Oddly enough, you could make the case that Dragon Age is more of a spiritual successor to KoToR than Baldurs Gate and thats fine with me too.

#636
The Bard From Hell

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I know there are people complaining about the graphics, so I was thinking... Many people have crappy PCs (hello there, I'm one of those!) and don't have consoles (I'm not one of those), so they tend to look for games with not-so-great graphics. So while demonstrating a game with "OMG, that's f****** AWESOME!" graphics has it's advantages, it has a great disvantage: such people as I described, won't have any interest in such game, believing it won't work on their PCs. I myself want to see how good can DA2's graphics be, but I believe many people will be happy to see a game their machine can handle without spending lot's of money to improve the PC.

#637
Adhin

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Yeah it was setup a bit more like KotOR in having its linear progression 'sections' which is kinda how all Bioware RPG's have been since KotOR. It's a good way for them to split it up (though I wish each section was less linear A to B to C).

BG1/2 didn't quite have that same setup. It had a main story and a lot of larger, non-plot related self-contained adventures. BG2 more then BG1 at least, had a lot of that. And you where kinda pushed to search for that kinda stuff early on as you needed to make enough coin to continue down the main story path but you could waste hours and hours doing the larger side-story's. Was like a lot of little games with in a greater game. There recent games have lacked that. DAO did as well, each thing 'like' that was actually part of the main story, side quests all seem to mostly be gathering this, or talk to this guy and kill this, or find this for this guy.

An example of a difference would be the whole of the Elves not being important TO the story or required. THAT'S what I miss. But considering the amount of time, resources and funding with how games are made now and days I doubt that'll ever happen again. It's gonna be major story and lots of mini-sub-quests.

That said, I think DA2 may come mildly close to that with the narrative progression in time. Seeing as a quest can chain through out time (and some even picked up if you missed it in the last section). Companion quests spanning over the course of all the time frames (or most) is something I'm also looking heavily forward to.

Combat wise DAO, and DA2 both are far more complex then all of the infinite engine games... except Icewind Dale 2 which incorporated 3.5E rules and had the full class swapping and whatnot. 2nd Edition (all the other ones) had no real customization, was all linear class progression you'd get stuck into. And your fighters had almost no real abilities to use so they where like... powerful tank-DoT's ultimately. DAO definitely (and DA2) excel in that area.

#638
The Bard From Hell

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"Rogue Hawke needs food badly!"



Just remembered that now.

#639
Adhin

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As to your earlier point Bard I agree, though most people are whining based off a pixelly, blurry video (even the 720 one). It's like they're ignoring some of the screen shots. You want to see the game how it'll look in its detail look at screenshots, videos almost always come off looking 'smoother and less detailed' due to there compression. They also often run at a lower frame rate then the games they're depicting do and tend to have somethings not look 'as' smooth as the game being run directly. It's a video to showcase the combat, not the graphics - Screenies are for that.

#640
Nerevar-as

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The Bard From Hell wrote...

I know there are people complaining about the graphics, so I was thinking... Many people have crappy PCs (hello there, I'm one of those!) and don't have consoles (I'm not one of those), so they tend to look for games with not-so-great graphics. So while demonstrating a game with "OMG, that's f****** AWESOME!" graphics has it's advantages, it has a great disvantage: such people as I described, won't have any interest in such game, believing it won't work on their PCs. I myself want to see how good can DA2's graphics be, but I believe many people will be happy to see a game their machine can handle without spending lot's of money to improve the PC.


That´s what settings are for. Hope the video is mid or low.

#641
Blessed Silence

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Oooh is Mr Laidlaw growing a beard??? *squeeee*



... ahem



Looks good .. the uh .. gameplay not the beard ... seems much more fluent than DA:O was.

#642
Rm80

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well I really liked the content of the video.....I believe the time has come for me to pre-order this game now

#643
The Drwal

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@The Bad From Hell - so why DA2 is in need of quads? To calculate character animations in hyperspace?

#644
Adhin

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Same reason any RPG designed to take advantage of multiple cores? AI routines, pathing calculations. That's the biggest source of CPU hog in this kind of game. Graphics being handled by a Graphics Cards that's really what a good CPU is needed for. Every NPC in a fight runs all that kinda stuff it can be CPU intensive, game could look like complete ass and still need it.

#645
The Drwal

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Ah yes, so people with quad cores have crappy graphic cards, so they need games with crappy graphics?

#646
Sylvius the Mad

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errant_knight wrote...

I'm assuming those floors are missing their textures. I may not be pleased with the new art style, but I expect the end result will look better than that.

Textures aren't enough.  DAO's floors had actual contours.

#647
The Bard From Hell

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If you want pure graphics, play Crysis, or however it's writen. Many people don't care about graphics, care for imersion, or for story, or for other reasons. Playing an RPG for graphics is a terrible idea, sinse they tend to be focused on other areas instead of graphics. Of course I may say this because I never cared in a bit for graphics (I still play BG1, so...).

#648
Wissenschaft

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Your missing the point. Having just an expensive graphics card isn't going to help you if your game is slowing down because of a lot or AI/Pathing calculations. Thats all CPU intensive and your graphics card isn't going to help. Hence why having a quad core, while not necessary, would be useful.

#649
Adhin

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depends entirely on the person and what there initial goal for buying the computer was. And it doesn't 'require' a quadcore, its just recommend high specs. DAO didn't even support fully using multi-core I think, the toolset did though (game engine was in development far to long to incorporate it). I imagine DA2 now fully utilizes it, as for the min-spec showing duo-cores that's just a speed equivalent, you can get 3ghz cheaply now and days so its a good comparison. I was just saying the quadcore thing as a it can probably take full advantage of that now.

-edit-

Yeah also keep in mind most other games of high quality (read, non-RPG's) don't have as complex AI. Examples for instance, Halo has REALLY good monster AI but its all based off simple check-lists. Its setup to process very fast and doesn't have multiple skill types or need to keep track of how many things are there, or if stuffs grouped, or any of that RPG stuff. It just has to keep track of cover, where the player is, break LOS when its low hp, and point-shoot at you when its not. They often have some other 'character' routines in there (like raging, or charging headlong at you when your HP is low, or if they're a lot of other 'friendly' units near it) but thats all still much faster to process then dealing with the wide range of skills in RPGs.

Modifié par Adhin, 17 décembre 2010 - 11:38 .


#650
Sigil_Beguiler123

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Sylvius the Mad wrote...

errant_knight wrote...

I'm assuming those floors are missing their textures. I may not be pleased with the new art style, but I expect the end result will look better than that.

Textures aren't enough.  DAO's floors had actual contours.

There is contours in DA2 floors. Look at the staircase near the beginning of the gameplay video, around 0:53. Plus while it probably just good blending of floor with building, the way the plaster? blends into the floor is well done.