New Combat Video for DA2 discussion thread (No spoilers)
#626
Posté 17 décembre 2010 - 10:03
I knew you'll eat me for my words, but this is exactly what I fell and I had to write it. And no offense US people, you are generally nice nation. Im just an old RPG fan, who feels now little forgotten by devs. So just ignore me and my words...
#627
Posté 17 décembre 2010 - 10:05
#628
Posté 17 décembre 2010 - 10:06
At least he had the decency to come up with a different ludicrous stereotype than the ones in common usage here.JohnEpler wrote...
If people feel like stereotyping each other based on where they're from, they won't be welcome on these forums any longer.
#629
Posté 17 décembre 2010 - 10:19
And to be clear - Nightmare difficulty in DAO wasn't as much challenging as i thought.
#630
Posté 17 décembre 2010 - 10:19
Now i dont begrudge any of you the action gameplay or the smooth graphics at all, but the core audience of this game I believe has little care for it*, and if you are wondering where this is comming from try and play Baldurs Gate 2 for a change. On the bright side i did like DAO and Awakening, however as far as calling it a spiritual successor to Baldurs Gate, not really.
I will likely buy this game and play through it before calling it a console port, but Bioware is walking a thin line to lose a large part of its core audience, while the appeal of new and younger audience is clear, as that's where the money lies, do remember that we were that same audience 10 years ago hungering for the successors to the games that put bioware on the map as a serious and well liked developer.
*This does not mean we dont care at all, just not nearly as much.
#631
Posté 17 décembre 2010 - 10:25
#632
Posté 17 décembre 2010 - 10:29
the ability to customize your character to the extremes (kensei mage anyone?)
I always found such class combos just unbalanced and far better than other options. Plus the classes themselves are ridged in how they level up, fault of the old D&D rules. I much prefer Dragon Age class system. 2 Rogues can be leveled up and played quite different. Theres no need for a ton of different classes when each class has plenty of options in how to use them.
I'm old enough to remember when Buldars Gate 2 came out but even way back then I still hated the D&D rules set. The classes just felt to ridged to me. Dragon Age fixed a lot of what I disliked about the D&D rules set (including making armor only reduce damage taken).
The big gripe I had with DA:O was how slow the combat felt and how unacrobatic rogues were; thankfully DA2 seems to be fixing that as well.
Call me a happy camper.
Modifié par Wissenschaft, 17 décembre 2010 - 10:38 .
#633
Posté 17 décembre 2010 - 10:35
Bioware forum poster.Anarya wrote...
ziggehunderslash wrote...
Now there's a new direction._KamiliuS_ wrote...
Im sure USA fans will love so fast, easy, spectacular and full of action gameplay, but what about your old fans?
Awesome. I'll just add that to my growing list of reasons why I'm obviously mentally impaired. Let's see...gender, nationality, owning a console.....any more before I put my pen down?
#634
Posté 17 décembre 2010 - 10:36
But I do prefer to play in real time, I'm also not sure why people assume you'll be able to just run around soloing everything with out any party members in full on real time with out a care and thus that must mean the hardest difficulty is a cake-walk...? You know on the console version of DAO (which litterally was a port unlike DA2 which is co-developed thankfully) you where forced to pause far more often then if you where on the PC. Just pulling up a skill that wasn't directly hotkeyed (you only had 6 slots) would do that even if you didn't want it to. I used the weapon swapping to try and get around this a bit, since each set had its own hotkeys. Which basically meant I'd have a 'start fight' weapon set and a mid-battle set (like start with sword/shield, then switch to DW'ing).
Kind of rambling but I just trying to get across tactic =/= pausing. Pausing is a tool to 'aid' in executing tactics more smoothly. Or plan out a 'strategy' before the fight gets fully underway.
#635
Posté 17 décembre 2010 - 10:44
I will likely buy this game and play through it before calling it a console port, but Bioware is walking a thin line to lose a large part of its core audience
Us old school Baldur's Gate players aren't even close to a majority of Bioware's audience. I'm sure many more DA:O players have played even an old game like KoToR than Baldurs gate.
Oddly enough, you could make the case that Dragon Age is more of a spiritual successor to KoToR than Baldurs Gate and thats fine with me too.
#636
Posté 17 décembre 2010 - 10:54
#637
Posté 17 décembre 2010 - 10:54
BG1/2 didn't quite have that same setup. It had a main story and a lot of larger, non-plot related self-contained adventures. BG2 more then BG1 at least, had a lot of that. And you where kinda pushed to search for that kinda stuff early on as you needed to make enough coin to continue down the main story path but you could waste hours and hours doing the larger side-story's. Was like a lot of little games with in a greater game. There recent games have lacked that. DAO did as well, each thing 'like' that was actually part of the main story, side quests all seem to mostly be gathering this, or talk to this guy and kill this, or find this for this guy.
An example of a difference would be the whole of the Elves not being important TO the story or required. THAT'S what I miss. But considering the amount of time, resources and funding with how games are made now and days I doubt that'll ever happen again. It's gonna be major story and lots of mini-sub-quests.
That said, I think DA2 may come mildly close to that with the narrative progression in time. Seeing as a quest can chain through out time (and some even picked up if you missed it in the last section). Companion quests spanning over the course of all the time frames (or most) is something I'm also looking heavily forward to.
Combat wise DAO, and DA2 both are far more complex then all of the infinite engine games... except Icewind Dale 2 which incorporated 3.5E rules and had the full class swapping and whatnot. 2nd Edition (all the other ones) had no real customization, was all linear class progression you'd get stuck into. And your fighters had almost no real abilities to use so they where like... powerful tank-DoT's ultimately. DAO definitely (and DA2) excel in that area.
#638
Posté 17 décembre 2010 - 10:56
Just remembered that now.
#639
Posté 17 décembre 2010 - 11:00
#640
Posté 17 décembre 2010 - 11:02
The Bard From Hell wrote...
I know there are people complaining about the graphics, so I was thinking... Many people have crappy PCs (hello there, I'm one of those!) and don't have consoles (I'm not one of those), so they tend to look for games with not-so-great graphics. So while demonstrating a game with "OMG, that's f****** AWESOME!" graphics has it's advantages, it has a great disvantage: such people as I described, won't have any interest in such game, believing it won't work on their PCs. I myself want to see how good can DA2's graphics be, but I believe many people will be happy to see a game their machine can handle without spending lot's of money to improve the PC.
That´s what settings are for. Hope the video is mid or low.
#641
Posté 17 décembre 2010 - 11:02
... ahem
Looks good .. the uh .. gameplay not the beard ... seems much more fluent than DA:O was.
#642
Posté 17 décembre 2010 - 11:09
#643
Posté 17 décembre 2010 - 11:14
#644
Posté 17 décembre 2010 - 11:19
#645
Posté 17 décembre 2010 - 11:24
#646
Posté 17 décembre 2010 - 11:31
Textures aren't enough. DAO's floors had actual contours.errant_knight wrote...
I'm assuming those floors are missing their textures. I may not be pleased with the new art style, but I expect the end result will look better than that.
#647
Posté 17 décembre 2010 - 11:32
#648
Posté 17 décembre 2010 - 11:34
#649
Posté 17 décembre 2010 - 11:35
-edit-
Yeah also keep in mind most other games of high quality (read, non-RPG's) don't have as complex AI. Examples for instance, Halo has REALLY good monster AI but its all based off simple check-lists. Its setup to process very fast and doesn't have multiple skill types or need to keep track of how many things are there, or if stuffs grouped, or any of that RPG stuff. It just has to keep track of cover, where the player is, break LOS when its low hp, and point-shoot at you when its not. They often have some other 'character' routines in there (like raging, or charging headlong at you when your HP is low, or if they're a lot of other 'friendly' units near it) but thats all still much faster to process then dealing with the wide range of skills in RPGs.
Modifié par Adhin, 17 décembre 2010 - 11:38 .
#650
Posté 17 décembre 2010 - 11:36
There is contours in DA2 floors. Look at the staircase near the beginning of the gameplay video, around 0:53. Plus while it probably just good blending of floor with building, the way the plaster? blends into the floor is well done.Sylvius the Mad wrote...
Textures aren't enough. DAO's floors had actual contours.errant_knight wrote...
I'm assuming those floors are missing their textures. I may not be pleased with the new art style, but I expect the end result will look better than that.





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