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New Combat Video for DA2 discussion thread (No spoilers)


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#651
Not...Mordin

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 Is it wrong that I felt like kissing Laidlaw after this video? :lol:

:alien:

#652
The Drwal

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I told ya - people will love DA2, no matter what. No single critical word. Bio must've gained some indoctrinating abilities :P

Aaaand... about interface - strange, but I dont like it. I have no idea why. It looks so... so... heh. I don't know. There is something, but I am unable to point what exactly.

But, there are also some things I like in DA2. Different classes. Skill tree. New combo system. I would like to see these in DAO, ehh...

So anyway, does DA2 pretend to be "Dark Fantasy" like DAO (which were not, as we all know), or is this only some fable with lots of blood (and THIS is really... hmm... have you ever were wounded? They say human body is in 60% water. It looks like darkspawn body is in 90% blood...)?

#653
SirOccam

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_KamiliuS_ wrote...

I told ya - people will love DA2, no matter what. No single critical word. Bio must've gained some indoctrinating abilities :P

Really? This forum (and this very thread) is FULL of critical words. And I take it you haven't met CoS Sarah Jinstar, Beaner28, and dozens more like them.

#654
The Drwal

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Unfortunately not... yet. Good to hear there are some complaining people. :P It would be... strange, if everyone on social were so... enthusiastic. And Bioware could fell too comfortable ;P

#655
Adhin

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Yeah to be fair its not that I've not been critical, I've just been responding to you or others unreasonable insanity babbling. If you want a complaint from me directed at DA2, I don't like the HP/S-MP bars. They're to 'LOOK AT ME' which Is good for information but bad when you want to mostly ignore the GUI. Other then that i like the faded stuff.

What I find really amusing though is people claiming the old GUI takes up less space. It actually takes up 'more'. The lower bar takes up the same amount, the 'new' black bar takes up about 2 more pixels up - the icons are the same size as the D2 ones but they're diamonds instead of squares. The fact its faded and see through means its not blocking the view directly like the last one would of done so them 2 horizontal pixel lines is less of an issue =P

I also happen to like more stylized cartoony-ish look (I also like realistic looks). I would like to see a bit more of a transition (or at least a slight movement pause) before swings but video framerates its hard to tell exaclty how it'll look till I get it. And im not gonna let some hilariusely awkward animations stop me from playing the game. I doubt ill use poison-tossed potions though if he ninja-kicks it 'every' time. If that's a random, rarity and he usually just throws it then alright.

#656
SirOccam

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_KamiliuS_ wrote...

Unfortunately not... yet. Good to hear there are some complaining people. :P It would be... strange, if everyone on social were so... enthusiastic. And Bioware could fell too comfortable ;P

Well you might want to become familiar with the nature of their complaints before you award them any medals or anything. It's not like complaints in and of themselves are necessarily good things.

There are people on the forums who run the gamut from complaining about everything without question to lauding everything without question. Most people are in between. Someone being more on one side or the other isn't a bad thing, nor a good thing. I'm closer to the "lauding everything" side, but even I have concerns and complaints of my own. Just not very many. And the ones I do have aren't earth-shattering. It's not because I haven't given it any thought. It just so happens that the vast majority of the changes they are making are changes I like. I think they are on track to make a brilliant game, and my posts tend to reflect that.

The fact that there are a lot of people who are enthusiastic about DA2 could be a sign that they are making changes that a lot of people agree with. It doesn't have to mean that all those people are mindless BioWare boot-lickers who can't think for themselves.

Modifié par SirOccam, 18 décembre 2010 - 01:26 .


#657
Ziggeh

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SirOccam wrote...

The fact that there are a lot of people who are enthusiastic about DA2 could be a sign that they are making changes that a lot of people agree with. It doesn't have to mean that all those people are mindless BioWare boot-lickers who can't think for themselves.

Your strange assertion that people have opinions that I may not share is doing serious damage to my sense of self.

#658
hawkmoondirge

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The good, from my percpective while playing origins right now

1-Everyone is doing something dynamic. Honestly, i'd lose track of alister so fast, cuz he went under the radar.

2-Abilities- Seemed varied, so leaves to a good sign of customizing.



3-Character specific animation-Say what you will of the Hawke's super kick, it's unique and differs from Varric's godly crossbow. And btwVarric's arrow storm is in perfect sense, if he has many smaller arrows in a single arrow casing, or just loads a bunch



4- Control seems better. I can posiotion my guys easier.



5-Like it or not, the console player (Thats me) may enjoy the button masghing (Slighlly annoyed about having to do so) .



The Bad-



1-Looked Barren. The city should have SOMETHING in it. And it looked graphically inferior to both Mass effect 2 and DAO.



2-Friendly fire. Bring it back please, it made the game more realistic.



3-Camera, hope i can zoom in a bit more, everyone looked rather ant like

#659
Ziggeh

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hawkmoondirge wrote...

it made the game more realistic.

*another shot*

#660
Adhin

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DAO was pretty barren, hoping DA2 fixes that in most cases. Saying the whole games that way based off 2 version of the same fight in what amounts to an alley way though... well. Yeah to me that seems silly, plus the video is a bit blurry and smoothest over some details so in a cartoony-ish style, it'll end up making it look FAR less detailed then it is.

Why I stick to screenshots to see what details the videos never manage to show properly since that doesn't have the formatting issue videos do.

#661
The Bard From Hell

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I'm watching the video in a smaller screen, so the image is clearer, and I was paying attention a bit...



The Bad Guys are know as Redwater Raiders. This either means that they are a gang of very bad guys, and that's their domain, or they are an invading force trying to take over Kirkwall. Either way, it makes sense that the alleys are empty save for those fighting.



Despite having less individual detail, it has more detail as a whole: you can see the ships far away, far off towers, etc.



I believe the reason Hawke took so much damage is because there are two ranged characters in the party, and two melee ones; the other melee character was focused on one spot, the two ranged characters laid back and where away from melee range... But Hawke charged headlong into the center of the enemy forces! The archers and warrior around him where all focusing on him.



Maybe if I watch some more 5 times or so I notice something else.

#662
Adhin

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Yeah good point Bard, DAO lacked a lot of good horizon 'views'. Other then the Mage tower they where usually masked by hills or big walls and whatnot, almost never had a detailed vista to just look at. Town of Redcliff did have a good view of Redcliff keep though, thats about it.

#663
Fadook

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pheared wrote...

Once upon a time, roughly 10 years ago, baldurs gate 2 was released, the compelling storyline and the imensely varied and tactical gameplay, the ability to customize your character to the extremes (kensei mage anyone?) overshadowed the fact that this game had for its time a very inferior game engine (infity) which caused the game to have sub standard graphics. Most oldschool fans of this gerne remember these facets of baldurs gate(2) with nostalgia and would like to see those elements incoperated back into its so called successor games (dragon age series), the fact that it is being released on the console and has seriously limited the options for customization and tactical gameplay leaves just the storyline, which i consider a sad direction for the game to go.

Now i dont begrudge any of you the action gameplay or the smooth graphics at all, but the core audience of this game I believe has little care for it*, and if you are wondering where this is comming from try and play Baldurs Gate 2 for a change. On the bright side i did like DAO and Awakening, however as far as calling it a spiritual successor to Baldurs Gate, not really.

I will likely buy this game and play through it before calling it a console port, but Bioware is walking a thin line to lose a large part of its core audience, while the appeal of new and younger audience is clear, as that's where the money lies, do remember that we were that same audience 10 years ago hungering for the successors to the games that put bioware on the map as a serious and well liked developer.

*This does not mean we dont care at all, just not nearly as much.


BG2 actually received plenty of praise for its graphics (particularly the art style) when it was released. Just check the wikipedia entry to see some comments. I continue to be confused by the snobbish attitude the so-called "core audience" have towards graphics. Good graphics have a vital role to play in creating the sense of immersion RPG players value so highly.

It's been repeated about a million times that BW isn't going to make DA2 an action-RPG. This video goes some way towards proving that. There's really no justification for this claim that BW is dumbing things down to the point that the "core audience" (who I doubt matter as much you think if ME2's success is anything to go by) will be turned off.

#664
tdawg7669

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After that video, I am happy that i decided to pre order the game.

#665
soteria

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Loc_n_lol wrote...

I'm curious : was the difficulty level changed between the two playstyle changes, is one fight simply less challenging than the other, or what ? Looks like the approach taken in the second fight (pausing and disabling enemies) should allow to take on significantly greater challenges,yet the result was about the same in the end, with the party taking damage left and right but no losses.


The result should allow you to perform slightly better assuming you make good choices when you pause. In point of fact, he *did* take less damage while pausing (he uses a potion in the first segment), but if you pay close attention you may notice that the combat actions performed in both fights were almost the same.

#666
Sylvius the Mad

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If I have a complaint about the gameplay footage (and I'm arguably reaching, and I'll make that argument in a second), it's that even the tactically paused gameplay moves too quickly for me to follow the action.

That said (here's where I make that argument), if I were the one playing the game I would know what my characters were doing, so it would then be easier to follow that action, as it would be predictable. The only action that might move too quickly would be the enemy actions, but they really didn't seem nearly as fast as Hawke's party in the footage.

I do wonder why Hawke and his party are so much faster than their opponents, but that's a different issue.

#667
tmp7704

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Sylvius the Mad wrote...

I do wonder why Hawke and his party are so much faster than their opponents, but that's a different issue.

On the player and companions side the stress was put on the responsiveness, speed being part of it. I'm guessing they felt having the enemies play by the same (new) rules would result in too difficult game, and so the opponents got stuck with the DAO model.

#668
Sylvius the Mad

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tmp7704 wrote...

On the player and companions side the stress was put on the responsiveness, speed being part of it. I'm guessing they felt having the enemies play by the same (new) rules would result in too difficult game, and so the opponents got stuck with the DAO model.

So once again, the tail wags the dog and they break the setting.

#669
Piecake

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Sylvius the Mad wrote...

I do wonder why Hawke and his party are so much faster than their opponents, but that's a different issue.


Have to make it believable that a group of four can consistently take on far greater numbers, sometimes with relative ease? 

#670
In Exile

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Sylvius the Mad wrote...
I do wonder why Hawke and his party are so much faster than their opponents, but that's a different issue.


I think this was exagerrated gameplay, at least looking at Hawke's armour. I believe all party animations are sped up for that portion.

#671
Sigil_Beguiler123

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Could also be difficulty, say on Nightmare they react at the same speed as the party. Hell, makes it even more relevant to use pause gameplay because needing to react to enemies quicker.

#672
themageguy

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what abilities did we see in that video?

#673
Guest_stickmanhenry_*

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Bioware delivers.

#674
soteria

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In Exile wrote...

Sylvius the Mad wrote...
I do wonder why Hawke and his party are so much faster than their opponents, but that's a different issue.


I think this was exagerrated gameplay, at least looking at Hawke's armour. I believe all party animations are sped up for that portion.


I think those are the animations we'll see in-game.  My suspicion is that they went with starting armor as a marketing decision to go with the "iconic" Hawke image instead of showing him in actual in-game armor and leaving people guessing as to who was who.  Makes it a lot easier to spot the hero.  Besides, I don't think the animations get sped up in the exaggerated bits, only their frequency.

Modifié par soteria, 18 décembre 2010 - 05:10 .


#675
Guest_Ms. Lovey Dovey_*

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SirOccam wrote...

Really? This forum (and this very thread) is FULL of critical words. And I take it you haven't met CoS Sarah Jinstar, Beaner28, and dozens more like them.


Like them? You mean people who actually criticize things instead of accepting what's handed to them right away? You mean doing what this forum is for?