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New Combat Video for DA2 discussion thread (No spoilers)


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#676
In Exile

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soteria wrote...

I think those are the animations we'll see in-game.  My suspicion is that they went with starting armor as a marketing decision to go with the "iconic" Hawke image instead of showing him in actual in-game armor and leaving people guessing as to who was who.  Makes it a lot easier to spot the hero.  Besides, I don't think the animations get sped up in the exaggerated bits, only their frequency.


I thought exageration was + attack speed + health +stamina & mana + regen.

At any rate, I really like how the game looks. The sad part is I don't think that DA2 really lends itself to play as an action RPG on the PC for a change of pace due to the absence of click to attack, which makes the investment in animations pretty dull since you won't often see them.

One thing I can say for sure, though, is that DA2 will be very challenging with FF since it seems like every ability is CC.

#677
tishyw

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In Exile wrote...

soteria wrote...

I think those are the animations we'll see in-game.  My suspicion is that they went with starting armor as a marketing decision to go with the "iconic" Hawke image instead of showing him in actual in-game armor and leaving people guessing as to who was who.  Makes it a lot easier to spot the hero.  Besides, I don't think the animations get sped up in the exaggerated bits, only their frequency.


I thought exageration was + attack speed + health +stamina & mana + regen.

At any rate, I really like how the game looks. The sad part is I don't think that DA2 really lends itself to play as an action RPG on the PC for a change of pace due to the absence of click to attack, which makes the investment in animations pretty dull since you won't often see them.

One thing I can say for sure, though, is that DA2 will be very challenging with FF since it seems like every ability is CC.


We've been told before that the look of combat in the exagerated sections is the same as for the normal sections, only the characters have better abilities and more health/stamina/mana.

#678
soteria

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I thought exageration was + attack speed + health +stamina & mana + regen.


Maybe it was, but if this had been an exaggerated part I don't think Hawke's life would have gone down so quickly.

Anyway, let's talk about abilities. I downloaded the high-res version so I could look at what they showed us. Below is a collection of the screenshots I took--it may require zooming in to be legible.

Posted Image

Taunt, ironically in my opinion, now appears to work like it does in WoW--it transfers existing threat instead of creating a static amount like it did in Origins. That's part of the reason it didn't have any effect in the video. Ok, he probably wasn't within 8 yards in the first place, but whatever.

The damage values across the board confuse me. The screenshots we saw of the inventory screen showed characters with health values similar to what we saw in Origins, but here we're seeing damage in the thousands. Do enemies no longer follow all the same rules as the player, does health scale oddly, is there an extra 0 in there, or are we just missing some information? I guess it's always possible that Varrick just lies about the amount of damage he does. ("I was doing THOUSANDS of damage, man, Hawke was sure lucky to have me around...")

We get to see something of what Mr. Laidlaw was talking about with certain abilities being more likely to cause knockdowns. I assume the reason Rush gets a 16x multiplier when Fireball only gets 4x is that Rush is only doing 1/4 of the damage, but I could be wrong. Meanwhile, Firestorm just has double the normal chance to cause a knockdown if I'm understanding correctly. I'd guess "elemental force" vs "physical force" has something to do with resistances and counters.

The last thing I noticed was that Glyph of Paralysis looks more interesting, and I already liked it. Instead of having it be used up on the first target, we now get a small window to work with and a cap of 3 targets. I like it, and I'm curious to see what they did with Glyph of Repulsion. Possibly nothing, since this just brings Paralysis up to something like parity.

#679
tmp7704

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In Exile wrote...

I thought exageration was + attack speed + health +stamina & mana + regen.

If i remember right, Mr.Laidlaw said the exaggeration part had removed/shortened abilities cooldowns and higher mana/stamina/hp regens. But in any case i don't think this combat video is actually being "exaggerated" -- the cooldowns are there and quite noticeable.

#680
In Exile

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I'm not sure what to make of those numbers. It could be that enemies have tons of HP like a JRPG, but what would be the point? You could give a genlock 9999 HP and do 400 damage/hit, or it could have 100 HP and you could do 4 dmg/hit and it'd amount to about the same.

I do want to add that actually having numbers brings a tear to my eye, even if at a glance they are completely incoherent for me.

#681
tmp7704

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soteria wrote...

The damage values across the board confuse me. The screenshots we saw of the inventory screen showed characters with health values similar to what we saw in Origins, but here we're seeing damage in the thousands. Do enemies no longer follow all the same rules as the player, does health scale oddly, is there an extra 0 in there, or are we just missing some information?

Armour, probably. It was said that armour of appropriate level reduces incoming damage by something like 80%

#682
In Exile

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tmp7704 wrote...
If i remember right, Mr.Laidlaw said the exaggeration part had removed/shortened abilities cooldowns and higher mana/stamina/hp regens. But in any case i don't think this combat video is actually being "exaggerated" -- the cooldowns are there and quite noticeable.


I didn't pay attention to the video that closely. But you're right. And Hawke isn't wearing exagerration armour. I saw them select the character and then didn't attend the scene carefully enough. That is very likely ''real'' gameplay.

The game looked very chaotic with pause. It might have been a sympton of watching versus playing though.

#683
Wissenschaft

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I very possible that those numbers are complete non-sense filler since they haven't finished balancing the game and didn't want to actually show any of coherent figures.

#684
Bryy_Miller

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soteria wrote...

I thought exageration was + attack speed + health +stamina & mana + regen.

Maybe it was, but if this had been an exaggerated part I don't think Hawke's life would have gone down so quickly.
Anyway, let's talk about abilities. I downloaded the high-res version so I could look at what they showed us. Below is a collection of the screenshots I took--it may require zooming in to be legible.
Posted Image
Taunt, ironically in my opinion, now appears to work like it does in WoW--it transfers existing threat instead of creating a static amount like it did in Origins. That's part of the reason it didn't have any effect in the video. Ok, he probably wasn't within 8 yards in the first place, but whatever.
The damage values across the board confuse me. The screenshots we saw of the inventory screen showed characters with health values similar to what we saw in Origins, but here we're seeing damage in the thousands. Do enemies no longer follow all the same rules as the player, does health scale oddly, is there an extra 0 in there, or are we just missing some information? I guess it's always possible that Varrick just lies about the amount of damage he does. ("I was doing THOUSANDS of damage, man, Hawke was sure lucky to have me around...")
We get to see something of what Mr. Laidlaw was talking about with certain abilities being more likely to cause knockdowns. I assume the reason Rush gets a 16x multiplier when Fireball only gets 4x is that Rush is only doing 1/4 of the damage, but I could be wrong. Meanwhile, Firestorm just has double the normal chance to cause a knockdown if I'm understanding correctly. I'd guess "elemental force" vs "physical force" has something to do with resistances and counters.
The last thing I noticed was that Glyph of Paralysis looks more interesting, and I already liked it. Instead of having it be used up on the first target, we now get a small window to work with and a cap of 3 targets. I like it, and I'm curious to see what they did with Glyph of Repulsion. Possibly nothing, since this just brings Paralysis up to something like parity.


I hear Tim Allen doing his grunting right about now.

#685
soteria

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In Exile wrote...

I'm not sure what to make of those numbers. It could be that enemies have tons of HP like a JRPG, but what would be the point? You could give a genlock 9999 HP and do 400 damage/hit, or it could have 100 HP and you could do 4 dmg/hit and it'd amount to about the same.


I don't see the point, either. It doesn't really bother me, but why not just cut off the zero? /shrug.

I do want to add that actually having numbers brings a tear to my eye, even if at a glance they are completely incoherent for me.


Yeah, I'm thrilled to have so much information in-game, even if I don't understand it (yet).

The game looked very chaotic with pause. It might have been a sympton of watching versus playing though.


Could be. I felt the same way when I first watched it, but after I watched it a few times and especially after I learned what most of the abilities were doing it made more sense. It's appears to be a little faster-paced, but I think some of that appearance is superficial. It's hard to compare accurately without knowing how powerful/geared this group is, but I know I've seen enemies drop faster than that in Origins.

Armour, probably. It was said that armour of appropriate level reduces incoming damage by something like 80%


If we assume they added an extra 0, that could work. Pinning Shot would translate to ~42 damage at 80% reduction after dropping a 0. The spells (minus a 0) do a "reasonable" amount of damage, at 65 for fireball and 52 per second for firestorm.

#686
In Exile

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soteria wrote...
I don't see the point, either. It doesn't really bother me, but why not just cut off the zero? /shrug.


I think the armour idea makes sense. I wonder if different abilities/spells affect armour differently. I know that armour depends on level, so it might be that the huge damage figures are a way for Bioware to implement scaling and relative power-gaps.

Could be. I felt the same way when I first watched it, but after I watched it a few times and especially after I learned what most of the abilities were doing it made more sense. It's appears to be a little faster-paced, but I think some of that appearance is superficial. It's hard to compare accurately without knowing how powerful/geared this group is, but I know I've seen enemies drop faster than that in Origins.


It's just a matter of keeping pace with combat. That video had a pause and then 4 orders. I don't play DA:O that way; I would pause, order, pause, order. So it might just be that aspect that messes with my reaction.

I just hope we can fully disable tactics. My absolutely greatest fear is that the game will force some basic tactics on our NPCs no mater what and prevent us from having a puppet party.

#687
Maria Caliban

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_KamiliuS_ wrote...

@zigghunterslash - My mistake. I was going to write "United States ARE one of the biggest and most important markets." My bad, sorry :]  Now it's ok.


Just so you know, it should be 'The United States is...' Despite 'States' being plural, you're referring to a singular entity. It's a common mistake.

Edit: I feel I should add that the use of singular vs plural isn't simply grammatical but political. If you're using 'are' to indicate that you oppose the current federalization of American politics, please disregard my comment.

Modifié par Maria Caliban, 18 décembre 2010 - 06:54 .


#688
Lord_Kaza

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Shouldn't the characters be a bit more muscuIar, for example, Hawke looks a bit like a boy who just got out of the puberty... joke, joke...Too s***ty , too fast , too furious ... too bad



just hope, it doesn't share the same fate as KOTOR 2....

#689
tmp7704

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soteria wrote...

If we assume they added an extra 0, that could work. Pinning Shot would translate to ~42 damage at 80% reduction after dropping a 0. The spells (minus a 0) do a "reasonable" amount of damage, at 65 for fireball and 52 per second for firestorm.

I don't think there's extra 0 there -- if there was, the fireball reduced by 80% would translate to ~13 damage. When Isabela at level 3 has 105 hp, that would be lot of fireballs to bring someone down.

Maybe there's something else going on with these numbers. Or maybe armour mitigation is actually higher against equal level target, things can get funny/stupid around such high percentages.

#690
Sylvius the Mad

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soteria wrote...

If we assume they added an extra 0, that could work. Pinning Shot would translate to ~42 damage at 80% reduction after dropping a 0. The spells (minus a 0) do a "reasonable" amount of damage, at 65 for fireball and 52 per second for firestorm.

People like big numbers (which is stupid - if it matters, measure it - but it's apparently true), so perhaps BioWare simply scaled all the HP and damage values in DA2 to be roughly 10x those of DAO.

#691
Wyndham711

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I just read some comments at Rock Paper Shotgun (usually fairly enlightened site focused on PC gaming) from a discussion on this trailer. It was extremely, extremely negative. Moreso than I recall ever seeing on these official forums even. After reading close to a hundred comments I'm not sure if I saw a single positive one. I thought the general consensus seemed to be that after seeing this gameplay most of the posters became further assured that DA2 will be worthless. It seemed like the core PC crowd is now permanently lost. :/

#692
ankuu

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soteria wrote...

I thought exageration was + attack speed + health +stamina & mana + regen.

Maybe it was, but if this had been an exaggerated part I don't think Hawke's life would have gone down so quickly.
Anyway, let's talk about abilities. I downloaded the high-res version so I could look at what they showed us. Below is a collection of the screenshots I took--it may require zooming in to be legible.
Posted Image
Taunt, ironically in my opinion, now appears to work like it does in WoW--it transfers existing threat instead of creating a static amount like it did in Origins. That's part of the reason it didn't have any effect in the video. Ok, he probably wasn't within 8 yards in the first place, but whatever.
The damage values across the board confuse me. The screenshots we saw of the inventory screen showed characters with health values similar to what we saw in Origins, but here we're seeing damage in the thousands. Do enemies no longer follow all the same rules as the player, does health scale oddly, is there an extra 0 in there, or are we just missing some information? I guess it's always possible that Varrick just lies about the amount of damage he does. ("I was doing THOUSANDS of damage, man, Hawke was sure lucky to have me around...")
We get to see something of what Mr. Laidlaw was talking about with certain abilities being more likely to cause knockdowns. I assume the reason Rush gets a 16x multiplier when Fireball only gets 4x is that Rush is only doing 1/4 of the damage, but I could be wrong. Meanwhile, Firestorm just has double the normal chance to cause a knockdown if I'm understanding correctly. I'd guess "elemental force" vs "physical force" has something to do with resistances and counters.
The last thing I noticed was that Glyph of Paralysis looks more interesting, and I already liked it. Instead of having it be used up on the first target, we now get a small window to work with and a cap of 3 targets. I like it, and I'm curious to see what they did with Glyph of Repulsion. Possibly nothing, since this just brings Paralysis up to something like parity.


Wow good job getting those! I find them much more detailed than in Origins. Most of the time i was looking at what abilities i should pick and what do they REALLY do.

#693
dorquemada

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Wyndham711 wrote...

I just read some comments at Rock Paper Shotgun (usually fairly enlightened site focused on PC gaming) from a discussion on this trailer. It was extremely, extremely negative. Moreso than I recall ever seeing on these official forums even. After reading close to a hundred comments I'm not sure if I saw a single positive one. I thought the general consensus seemed to be that after seeing this gameplay most of the posters became further assured that DA2 will be worthless. It seemed like the core PC crowd is now permanently lost. :/


Dude. You call that extreme negativity? Most of commenters there are just wary or meh, and even negative ones tend to express their negativity in civil and well-articulated manner. Well, mostly. 'sides, the abscence of "OMGOMGOMG mah panteez jus assplodeded!!!1!  preordering 3 copies rite nao ecks-dee!!!" type comments doesn't mean the market segment is lost. Just that people there are cautious, which is understandable, given the infamous "Something Awesome" demo. 

#694
Revan312

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dorquemada wrote...
Dude. You call that extreme negativity? Most of commenters there are just wary or meh, and even negative ones tend to express their negativity in civil and well-articulated manner. Well, mostly. 'sides, the abscence of "OMGOMGOMG mah panteez jus assplodeded!!!1!  preordering 3 copies rite nao ecks-dee!!!" type comments doesn't mean the market segment is lost. Just that people there are cautious, which is understandable, given the infamous "Something Awesome" demo. 


Most of them were being extremely negative but mostly about the DA franchise as a whole.  Tons of them slammed DA:O and said DA2 looks just as bad.. so, not sure what you were reading, but almost all of those comments were on the terrible side.  Though they aren't fans to begin with so who cares...

#695
dorquemada

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Well, I don't see "Combat sucked in the first one too, so whatever" as extreme negativity. Also, a fan != gushy-gushy-sap "Bio can do no wrong!!!!" shmoop.

#696
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Well we probably should have trusted Mr Laidlaw from the start when he said it still felt a lot like Origins. The video (especially the second 'tactical' part) looked to me a whole lot like Origins, only slightly more stylized and maybe a little bit faster. But other than that it looked very familiar.

#697
Revan312

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dorquemada wrote...

Well, I don't see "Combat sucked in the first one too, so whatever" as extreme negativity. Also, a fan != gushy-gushy-sap "Bio can do no wrong!!!!" shmoop.


Oh I agree about fans, I'm one and I have have a lot of worry and criticism leveled at Bioware so far for both DA2 and what was for me a horrible game, ME2...

But those comments were mostly bashing, and since many of them didn't even finish DA:O we can safely assume they're most likely going to pass on DA2, though I'll reiterate, they're not who the game is angled at obviously..

#698
Teknor

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Some animations look atrocious.

#699
pheared

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Fadook wrote...

pheared wrote...

Once upon a time, roughly 10 years ago, baldurs gate 2 was released, the compelling storyline and the imensely varied and tactical gameplay, the ability to customize your character to the extremes (kensei mage anyone?) overshadowed the fact that this game had for its time a very inferior game engine (infity) which caused the game to have sub standard graphics. Most oldschool fans of this gerne remember these facets of baldurs gate(2) with nostalgia and would like to see those elements incoperated back into its so called successor games (dragon age series), the fact that it is being released on the console and has seriously limited the options for customization and tactical gameplay leaves just the storyline, which i consider a sad direction for the game to go.

Now i dont begrudge any of you the action gameplay or the smooth graphics at all, but the core audience of this game I believe has little care for it*, and if you are wondering where this is comming from try and play Baldurs Gate 2 for a change. On the bright side i did like DAO and Awakening, however as far as calling it a spiritual successor to Baldurs Gate, not really.

I will likely buy this game and play through it before calling it a console port, but Bioware is walking a thin line to lose a large part of its core audience, while the appeal of new and younger audience is clear, as that's where the money lies, do remember that we were that same audience 10 years ago hungering for the successors to the games that put bioware on the map as a serious and well liked developer.

*This does not mean we dont care at all, just not nearly as much.


BG2 actually received plenty of praise for its graphics (particularly the art style) when it was released. Just check the wikipedia entry to see some comments. I continue to be confused by the snobbish attitude the so-called "core audience" have towards graphics. Good graphics have a vital role to play in creating the sense of immersion RPG players value so highly.

It's been repeated about a million times that BW isn't going to make DA2 an action-RPG. This video goes some way towards proving that. There's really no justification for this claim that BW is dumbing things down to the point that the "core audience" (who I doubt matter as much you think if ME2's success is anything to go by) will be turned off.




Wikipedia

GamePro praised the game's graphics, saying that "the backdrops
are stunning and the spell effects are impressive with or without 3D
acceleration."[6] IGN
echoed this statement by stating "The comparison between [the graphics
of] Baldur's Gate and Baldur's Gate II is astounding—like looking at a
still oil painting, and then turning to see the scene in living motion
on a big screen TV."[10] FiringSquad said that the game's artwork surpassed that of Planescape: Torment, and called the background artwork "fantastic"


This quote comes directly from wikipedia, to draw a conclusion from what a single reviewer said about the game is slightly over the top not to mention that what was mostly stated was that the game has improved compared to Baldurs gate, the infinity engine was at the end of its days and its capabilities maximized due to its inability to properly render 3d.

Also i do care about graphics, it is the reason why I have a pc thats, to put mildly, above average, my gaming addiction did start with games like Baldurs Gate, however in rpg's the immersion is what counts, the ability to immerse yourself into a world relies mostly on your sense of imagination and ability to identify yourself with your character through choices made, customization and progress through the world, graphics dont immerse as much if the rest of the game doesnt pull you in in other area's.

The only thing this video has proven for me is that there have been changes made to in order to appeal more to people as me, the fact remains, and this is not snobish at all, and more than obvious in DAO, that to accomodate for the lesser amount of controll that can be excerted through a controller on consoles the amount and complexity of gameplay has been reduced and so by default moved the game closer to an action rpg and further away from the game they call its spiritual ancestor.

At heart I am a pc gamer, and i believe that in its current format the consoles wont live to see another decade before taken over by more multifunctional systems, which essentially transelates back to game pc's, the console vs pc "war" that has been raging only has an impact when games are build to suit an at this time larger market while its predecesors are pc games.

To your point regarding ME2's success, what game does it try to follow? Its a new genre that only few games so far have explored by combining shooters with rpg's, ME and ME2 were successfull as they put it in a format that was closer to an rpg than to a shooter, but has nothing whatsoever to do with its core audience, other than that bioware has build a new type of game and never claimed it to be anything other than what it is, not to mention that in the ME series there was little need to "dumb it down" as shooters do not tend to have any large amount of skillsets unless you think of war simulators like ARMA and OFP and the addition of aim assist which when turned off on pc's many pc gamers would still have "the edge" over consoles due to the mouse's precision and controll.

Modifié par pheared, 18 décembre 2010 - 11:16 .


#700
Guest_simfamUP_*

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Looking at the video again in more detail I have come to terms with most of the things my first impressions didn't like. Also I can see that each class now *feels* more unique. As with Dragon age you could easily make a warrior that looked EXACTLY like a rouge and the only difference was the skills. Here you can tell which is which and the animations thus far are pretty smooth. Only the Rouge seems a bit choppy but I have more faith than ever that Bioware will fix that issue.



The only bad in this vid was the character potraits, I think they should revamp that completely, they are just FAR to small.