New Combat Video for DA2 discussion thread (No spoilers)
#701
Posté 18 décembre 2010 - 01:27
Other than that, it's awesome and I'm glad that they showed it. Combat is pretty much the same as the last game but more dynamic.
Mike, was stressing that it was PC gameplay a nod at the people on here posting that they wanted PC gaming especially?
#702
Posté 18 décembre 2010 - 01:29
magicwins wrote...
@Qset - Heyyyy, that avatar is my fav preset! How dare you steal him and use him on the forum! I must have used him in 4 or 5 playthroughs. *Sniff* The memories....
*Boils with nerdrage*
Well he just seemed right for my male elven mage playthru who mixed it with Morrigan and then was turned to the good side by Lelianna
#703
Posté 18 décembre 2010 - 01:34
Qset wrote...
magicwins wrote...
@Qset - Heyyyy, that avatar is my fav preset! How dare you steal him and use him on the forum! I must have used him in 4 or 5 playthroughs. *Sniff* The memories....
*Boils with nerdrage*
Well he just seemed right for my male elven mage playthru who mixed it with Morrigan and then was turned to the good side by Lelianna
Funnily enough, I was just checking in on the forums. Fancy that.
My elven mage/rogue (I tried warrior, but he looked like an idiot in massive armor) got it on with Morrigan several times, tried very hard to get it on with Leliana (stupid dialogue options never showed up), stayed away from everyone else, and remained stony-faced in all situations
#704
Posté 18 décembre 2010 - 01:46
-skill bar/icons look much clearer and distinct.(yay), but the character hud looks a bit ...bleh needs tweaking or something. (love the faded map, reminds me of Diablo, which i loved)
-the cut scene with Hawke killing the hurlock(?) looks awesome. but pulled back running through the city, it looks very barren/incomplete. compared to the buildings/walls. maybe its just the white stones vs lighted-buildings?
-I'm assuming this is the strategic camera view range?(my bad if not) concerned is when fighting against a larger enemy (dragons), wonder if that may cause some strategic issues.(no map sniping either i guess!) other than that, combat looks fine.
-also concerned about Aveline's/Hawke's combat AI/behavior. As a tank i notice Hawke in both examples is almost dead by the end of things. either the rouges being careless or Aveline's isn't agro/tanking while in combat.(could be that Aveline's just set on aggressive though)
-varric little run @ 1:08 = win
-Mark appearing from the shadows isn't freaky at all
#705
Posté 18 décembre 2010 - 01:53
#706
Posté 18 décembre 2010 - 02:03
tennyochan wrote...
-also concerned about Aveline's/Hawke's combat AI/behavior. As a tank i notice Hawke in both examples is almost dead by the end of things. either the rouges being careless or Aveline's isn't agro/tanking while in combat.(could be that Aveline's just set on aggressive though)
Hawke: Heal pls!
Bethany: y u tke so much dmg bro?
Hawke: noob tank
Aveline: wtf
Aveline: Dont take my aggro n you won't get hurt
Hawke: lol. SO slow! have you never run KRWL before?
Aveline: I'm not slow. I was waiting for Varric to pull.
Varric: Sorry.
Hawke: pull? these are trash mobs. noob tank
Aveline: I am not a noob!!!
Aveline: Let me attack FIRST n you wont get hit!!
Hawke: whao. rage
Bethany: sry av. nxt?
Aveline: Sure. *stars next mob* Ready Varric?
Varric:
Aveline: Varric? You there?
Hawke: OMFG. noob! *rushes into next mob*
#707
Posté 18 décembre 2010 - 02:05
Also the way it's set up it feels like it wants to be an MMO only with one player, if my companion abilities were on one sheet for quick access then great but with DA's battle system it gets rather annoying have to constantly switch between each character just to make sure they are doing what I told them to do which kinda defeats the purpose of using an action style gameplay mechanic.
#708
Posté 18 décembre 2010 - 02:06
Maria Caliban wrote...
tennyochan wrote...
-also concerned about Aveline's/Hawke's combat AI/behavior. As a tank i notice Hawke in both examples is almost dead by the end of things. either the rouges being careless or Aveline's isn't agro/tanking while in combat.(could be that Aveline's just set on aggressive though)
Hawke: Heal pls!
Bethany: y u tke so much dmg bro?
Hawke: noob tank
Aveline: wtf
Aveline: Dont take my aggro n you won't get hurt
Hawke: lol. SO slow! have you never run KRWL before?
Aveline: I'm not slow. I was waiting for Varric to pull.
Varric: Sorry.Taking with my mom.
Hawke: pull? these are trash mobs. noob tank
Aveline: I am not a noob!!!
Aveline: Let me attack FIRST n you wont get hit!!
Hawke: whao. rage
Bethany: sry av. nxt?
Aveline: Sure. *stars next mob* Ready Varric?
Varric:
Aveline: Varric? You there?
Hawke: OMFG. noob! *rushes into next mob*
and this is why i love single player games:lol:
#709
Posté 18 décembre 2010 - 02:13
tmp7704 wrote...
I don't think there's extra 0 there -- if there was, the fireball reduced by 80% would translate to ~13 damage. When Isabela at level 3 has 105 hp, that would be lot of fireballs to bring someone down.soteria wrote...
If we assume they added an extra 0, that could work. Pinning Shot would translate to ~42 damage at 80% reduction after dropping a 0. The spells (minus a 0) do a "reasonable" amount of damage, at 65 for fireball and 52 per second for firestorm.
I don't think armor will reduce magical damage at all. I'm sure we might have some way to reduce incoming magical damage, but it's unlikely to be anything like 80%. If you just divide the magical damage numbers by 10, they're more or less in line with the physical damage numbers after armor reduction. Of course, that leaves Rush doing negligible damage against heavily armored targets, but it didn't seem to do much in the video.
#710
Posté 18 décembre 2010 - 02:47
god its like i just had a horrible flashback . lolMaria Caliban wrote...
tennyochan wrote...
-also concerned about Aveline's/Hawke's combat AI/behavior. As a tank i notice Hawke in both examples is almost dead by the end of things. either the rouges being careless or Aveline's isn't agro/tanking while in combat.(could be that Aveline's just set on aggressive though)
Hawke: Heal pls!
Bethany: y u tke so much dmg bro?
Hawke: noob tank
Aveline: wtf
Aveline: Dont take my aggro n you won't get hurt
Hawke: lol. SO slow! have you never run KRWL before?
Aveline: I'm not slow. I was waiting for Varric to pull.
Varric: Sorry.Taking with my mom.
Hawke: pull? these are trash mobs. noob tank
Aveline: I am not a noob!!!
Aveline: Let me attack FIRST n you wont get hit!!
Hawke: whao. rage
Bethany: sry av. nxt?
Aveline: Sure. *stars next mob* Ready Varric?
Varric:
Aveline: Varric? You there?
Hawke: OMFG. noob! *rushes into next mob*
Modifié par tennyochan, 18 décembre 2010 - 02:47 .
#711
Posté 18 décembre 2010 - 03:13
Maria Caliban wrote...
tennyochan wrote...
-also concerned about Aveline's/Hawke's combat AI/behavior. As a tank i notice Hawke in both examples is almost dead by the end of things. either the rouges being careless or Aveline's isn't agro/tanking while in combat.(could be that Aveline's just set on aggressive though)
Hawke: Heal pls!
Bethany: y u tke so much dmg bro?
Hawke: noob tank
Aveline: wtf
Aveline: Dont take my aggro n you won't get hurt
Hawke: lol. SO slow! have you never run KRWL before?
Aveline: I'm not slow. I was waiting for Varric to pull.
Varric: Sorry.Taking with my mom.
Hawke: pull? these are trash mobs. noob tank
Aveline: I am not a noob!!!
Aveline: Let me attack FIRST n you wont get hit!!
Hawke: whao. rage
Bethany: sry av. nxt?
Aveline: Sure. *stars next mob* Ready Varric?
Varric:
Aveline: Varric? You there?
Hawke: OMFG. noob! *rushes into next mob*
Ah, the terrible old times in which I was a MMO player...
P.S.: I was the noob tank, but male.
#712
Posté 18 décembre 2010 - 04:09
#713
Posté 18 décembre 2010 - 04:13
http://social.biowar...44&lf=8#5486641Monica83 wrote...
i also worryed because in this official video i noticed another thing.... Nice texture yes but.... Not so much detail on ambience. all its too much minimalistic for me
Modifié par ziggehunderslash, 18 décembre 2010 - 04:13 .
#714
Posté 18 décembre 2010 - 04:15
#715
Posté 18 décembre 2010 - 04:22
And he's saying it ain't all done yet.Monica83 wrote...
Im not talking about resolution im talking about detail of ambience,, like decorative object and other things seems all too much empty for me..
#716
Posté 18 décembre 2010 - 04:26
Afraid that may be part of the new style -- the devs were talking how they're keeping the environments simplistic so the characters by contrast pop out more.Monica83 wrote...
Im not talking about resolution im talking about detail of ambience,, like decorative object and other things seems all too much empty for me..
#717
Posté 18 décembre 2010 - 04:31
I'm hoping the places look more 'lively' with NPC when the town or city isn't under siege.
#718
Posté 18 décembre 2010 - 04:46
Maria Caliban wrote...
tennyochan wrote...
-also concerned about Aveline's/Hawke's combat AI/behavior. As a tank i notice Hawke in both examples is almost dead by the end of things. either the rouges being careless or Aveline's isn't agro/tanking while in combat.(could be that Aveline's just set on aggressive though)
Hawke: Heal pls!
Bethany: y u tke so much dmg bro?
Hawke: noob tank
Aveline: wtf
Aveline: Dont take my aggro n you won't get hurt
Hawke: lol. SO slow! have you never run KRWL before?
Aveline: I'm not slow. I was waiting for Varric to pull.
Varric: Sorry.Taking with my mom.
Hawke: pull? these are trash mobs. noob tank
Aveline: I am not a noob!!!
Aveline: Let me attack FIRST n you wont get hit!!
Hawke: whao. rage
Bethany: sry av. nxt?
Aveline: Sure. *stars next mob* Ready Varric?
Varric:
Aveline: Varric? You there?
Hawke: OMFG. noob! *rushes into next mob*
It is amasing how accurate this post is. All sorts of bad memories are rushing through my head now!
#719
Posté 18 décembre 2010 - 04:47
tmp7704 wrote...
Afraid that may be part of the new style -- the devs were talking how they're keeping the environments simplistic so the characters by contrast pop out more.Monica83 wrote...
Im not talking about resolution im talking about detail of ambience,, like decorative object and other things seems all too much empty for me..
Argh i will hope not or i have another of tons of reason to don't buy this game..... If they did it well... will be an Epic Fail
#720
Posté 18 décembre 2010 - 05:15
Do not understand your post, do you disagree with the lack of friendly fire bing realistic? If I am casting a, aoe spell, if my party is ther ethey should be damaged.ziggehunderslash wrote...
*another shot*hawkmoondirge wrote...
it made the game more realistic.
Without it, the tactis are meaningless
#721
Posté 18 décembre 2010 - 05:17
Modifié par nightcobra8928, 18 décembre 2010 - 05:20 .
#722
Posté 18 décembre 2010 - 05:42
#723
Posté 18 décembre 2010 - 05:43
#724
Posté 18 décembre 2010 - 05:45
They were probably just turned off for the video so they wouldn't detract from the animations and whatnot -- you can turn off the numbers in DAO too after all (it's actually the way i play myself for the most part, the health bars alone provide decent enough indication which way the fight is going)Martanek wrote...
Has enyone noticed there were no damage numbers over the enemies' heads? Another simplification, or did Bioware exclude the numbers deliberately for this particular footage on account of its lucidity?
#725
Posté 18 décembre 2010 - 06:11
"But Hawke almost died twice in there!" I know some might say. And yes he did. But only because whoever was playing was doing so carelessly. I don't know a single game, no matter the difficulty, where it's a good idea to charge a squishy class of character literally straight into the middle of a large group of enemies. Neither do I know of a game in which friendly fire is present where it is a good idea to drop a pair of your most powerful AoE attacks directly on top of the same squishy character's head. There's a difference between dying because it's difficult and dying because you're role playing Leroy Jenkins. I actually think it's a bit telling that the player practically did everything they could to kill Hawke, including friendly fire attacks, yet he came out alive.





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