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New Combat Video for DA2 discussion thread (No spoilers)


1012 réponses à ce sujet

#701
Cyr8

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i hope there is FF for every level of difficulty. I remember that it was a challenge trying to figure out how to kill the enemies efficiently while doing the least friendly fire possible. I also hope that the bareness of the level and the underdeveloped areas will be fixed in the final game. The animations could use a few more counts and the rain of fire from the mage kind of looks underwhelming.



Other than that, it's awesome and I'm glad that they showed it. Combat is pretty much the same as the last game but more dynamic.



Mike, was stressing that it was PC gameplay a nod at the people on here posting that they wanted PC gaming especially?

#702
Qset

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magicwins wrote...

@Qset - Heyyyy, that avatar is my fav preset! How dare you steal him and use him on the forum! I must have used him in 4 or 5 playthroughs. *Sniff* The memories....

*Boils with nerdrage*

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Well he just seemed right for my male elven mage playthru who mixed it with Morrigan and then was turned to the good side by Lelianna :)

#703
magicwins

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Qset wrote...

magicwins wrote...

@Qset - Heyyyy, that avatar is my fav preset! How dare you steal him and use him on the forum! I must have used him in 4 or 5 playthroughs. *Sniff* The memories....

*Boils with nerdrage*

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Well he just seemed right for my male elven mage playthru who mixed it with Morrigan and then was turned to the good side by Lelianna :)


Funnily enough, I was just checking in on the forums. Fancy that.

My elven mage/rogue (I tried warrior, but he looked like an idiot in massive armor) got it on with Morrigan several times, tried very hard to get it on with Leliana (stupid dialogue options never showed up), stayed away from everyone else, and remained stony-faced in all situations :).

#704
Tennyochan

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afew things i noticed...

-skill bar/icons look much clearer and distinct.(yay), but the character hud looks a bit ...bleh needs tweaking or something. (love the faded map, reminds me of Diablo, which i loved)

-the cut scene with Hawke killing the hurlock(?) looks awesome. but pulled back running through the city, it looks very barren/incomplete. compared to the buildings/walls. maybe its just the white stones vs lighted-buildings?

-I'm assuming this is the strategic camera view range?(my bad if not) concerned is when fighting against a larger enemy (dragons), wonder if that may cause some strategic issues.(no map sniping either i guess!) other than that, combat looks fine.

-also concerned about Aveline's/Hawke's combat AI/behavior. As a tank i notice Hawke in both examples is almost dead by the end of things. either the rouges being careless or Aveline's isn't agro/tanking while in combat.(could be that Aveline's just set on aggressive though)

-varric little run @ 1:08 = win <3

-Mark appearing from the shadows isn't freaky at all :P

#705
Adhin

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If they're dragon fights are the same as they are in DAO (that being, they don't move much) then the camera wont matter at all. I played on the 360 and had a FORCED close-up behind the should view and fighting a dragon was a non-issue. One thing to keep in mind is you'll probably have at least 1 character whos not busy tryin' to hug the dragons legs? So you can easily switch to them in a pause to get a larger view. With PC you wont need to do that as you can zoom out but still.

#706
Maria Caliban

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tennyochan wrote...

-also concerned about Aveline's/Hawke's combat AI/behavior. As a tank i notice Hawke in both examples is almost dead by the end of things. either the rouges being careless or Aveline's isn't agro/tanking while in combat.(could be that Aveline's just set on aggressive though)


Hawke: Heal pls!
Bethany: y u tke so much dmg bro?
Hawke: noob tank
Aveline: wtf
Aveline: Dont take my aggro n you won't get hurt
Hawke: lol. SO slow! have you never run KRWL before?
Aveline: I'm not slow. I was waiting for Varric to pull.
Varric: Sorry. :) Taking with my mom.
Hawke: pull? these are trash mobs. noob tank
Aveline: I am not a noob!!!
Aveline: Let me attack FIRST n you wont get hit!!
Hawke: whao. rage
Bethany: sry av. nxt?
Aveline: Sure. *stars next mob* Ready Varric?
Varric:
Aveline: Varric? You there?
Hawke: OMFG. noob! *rushes into next mob*

#707
wolfsite

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Well based on that video I won't be getting this game, DA1 battle system was quite frankly tedious and got boring rather quickly and this seems no different, plus on top of that it felt border line broken since NPC's would consistently ignore orders and just stand there looking at the scenery (There were times were I wondered whty I had a tank when all they did was undo any commands I gave them either threw script or in battle and they would just stick right next to me preventing me from doing any back attacks).

Also the way it's set up it feels like it wants to be an MMO only with one player, if my companion abilities were on one sheet for quick access then great but with DA's battle system it gets rather annoying have to constantly switch between each character just to make sure they are doing what  I told them to do which kinda defeats the purpose of using an action style gameplay mechanic.

#708
nightcobra

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Maria Caliban wrote...

tennyochan wrote...

-also concerned about Aveline's/Hawke's combat AI/behavior. As a tank i notice Hawke in both examples is almost dead by the end of things. either the rouges being careless or Aveline's isn't agro/tanking while in combat.(could be that Aveline's just set on aggressive though)


Hawke: Heal pls!
Bethany: y u tke so much dmg bro?
Hawke: noob tank
Aveline: wtf
Aveline: Dont take my aggro n you won't get hurt
Hawke: lol. SO slow! have you never run KRWL before?
Aveline: I'm not slow. I was waiting for Varric to pull.
Varric: Sorry. :) Taking with my mom.
Hawke: pull? these are trash mobs. noob tank
Aveline: I am not a noob!!!
Aveline: Let me attack FIRST n you wont get hit!!
Hawke: whao. rage
Bethany: sry av. nxt?
Aveline: Sure. *stars next mob* Ready Varric?
Varric:
Aveline: Varric? You there?
Hawke: OMFG. noob! *rushes into next mob*


and this is why i love single player games:lol:

#709
soteria

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tmp7704 wrote...

soteria wrote...

If we assume they added an extra 0, that could work. Pinning Shot would translate to ~42 damage at 80% reduction after dropping a 0. The spells (minus a 0) do a "reasonable" amount of damage, at 65 for fireball and 52 per second for firestorm.

I don't think there's extra 0 there -- if there was, the fireball reduced by 80% would translate to ~13 damage. When Isabela at level 3 has 105 hp, that would be lot of fireballs to bring someone down.


I don't think armor will reduce magical damage at all.  I'm sure we might have some way to reduce incoming magical damage, but it's unlikely to be anything like 80%.  If you just divide the magical damage numbers by 10, they're more or less in line with the physical damage numbers after armor reduction.  Of course, that leaves Rush doing negligible damage against heavily armored targets, but it didn't seem to do much in the video.

#710
Tennyochan

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Maria Caliban wrote...

tennyochan wrote...

-also concerned about Aveline's/Hawke's combat AI/behavior. As a tank i notice Hawke in both examples is almost dead by the end of things. either the rouges being careless or Aveline's isn't agro/tanking while in combat.(could be that Aveline's just set on aggressive though)


Hawke: Heal pls!
Bethany: y u tke so much dmg bro?
Hawke: noob tank
Aveline: wtf
Aveline: Dont take my aggro n you won't get hurt
Hawke: lol. SO slow! have you never run KRWL before?
Aveline: I'm not slow. I was waiting for Varric to pull.
Varric: Sorry. :) Taking with my mom.
Hawke: pull? these are trash mobs. noob tank
Aveline: I am not a noob!!!
Aveline: Let me attack FIRST n you wont get hit!!
Hawke: whao. rage
Bethany: sry av. nxt?
Aveline: Sure. *stars next mob* Ready Varric?
Varric:
Aveline: Varric? You there?
Hawke: OMFG. noob! *rushes into next mob*

god its like i just had a horrible flashback . lol

Modifié par tennyochan, 18 décembre 2010 - 02:47 .


#711
The Bard From Hell

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Maria Caliban wrote...

tennyochan wrote...

-also concerned about Aveline's/Hawke's combat AI/behavior. As a tank i notice Hawke in both examples is almost dead by the end of things. either the rouges being careless or Aveline's isn't agro/tanking while in combat.(could be that Aveline's just set on aggressive though)


Hawke: Heal pls!
Bethany: y u tke so much dmg bro?
Hawke: noob tank
Aveline: wtf
Aveline: Dont take my aggro n you won't get hurt
Hawke: lol. SO slow! have you never run KRWL before?
Aveline: I'm not slow. I was waiting for Varric to pull.
Varric: Sorry. :) Taking with my mom.
Hawke: pull? these are trash mobs. noob tank
Aveline: I am not a noob!!!
Aveline: Let me attack FIRST n you wont get hit!!
Hawke: whao. rage
Bethany: sry av. nxt?
Aveline: Sure. *stars next mob* Ready Varric?
Varric:
Aveline: Varric? You there?
Hawke: OMFG. noob! *rushes into next mob*


Ah, the terrible old times in which I was a MMO player...

P.S.: I was the noob tank, but male.

#712
Monica83

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i also worryed because in this official video i noticed another thing.... Nice texture yes but.... Not so much detail on ambience. all its too much minimalistic for me

#713
Ziggeh

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Monica83 wrote...

i also worryed because in this official video i noticed another thing.... Nice texture yes but.... Not so much detail on ambience. all its too much minimalistic for me

http://social.biowar...44&lf=8#5486641

Modifié par ziggehunderslash, 18 décembre 2010 - 04:13 .


#714
Monica83

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Im not talking about resolution im talking about detail of ambience,, like decorative object and other things seems all too much empty for me..

#715
Ziggeh

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Monica83 wrote...

Im not talking about resolution im talking about detail of ambience,, like decorative object and other things seems all too much empty for me..

And he's saying it ain't all done yet.

#716
tmp7704

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Monica83 wrote...

Im not talking about resolution im talking about detail of ambience,, like decorative object and other things seems all too much empty for me..

Afraid that may be part of the new style -- the devs were talking how they're keeping the environments simplistic so the characters by contrast pop out more.

#717
Adhin

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Yeah, I chock the general emptyness (there is SOME stuff stacked up in odd corners and stuff) to it basically being an allyway somewhere, looks like it was prepared for some kind of assault (they're the wood-spike things by the stairs/road down). Good chance the place was 'cleaned up' prior to all that.

I'm hoping the places look more 'lively' with NPC when the town or city isn't under siege.

#718
henkez3

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Maria Caliban wrote...

tennyochan wrote...

-also concerned about Aveline's/Hawke's combat AI/behavior. As a tank i notice Hawke in both examples is almost dead by the end of things. either the rouges being careless or Aveline's isn't agro/tanking while in combat.(could be that Aveline's just set on aggressive though)


Hawke: Heal pls!
Bethany: y u tke so much dmg bro?
Hawke: noob tank
Aveline: wtf
Aveline: Dont take my aggro n you won't get hurt
Hawke: lol. SO slow! have you never run KRWL before?
Aveline: I'm not slow. I was waiting for Varric to pull.
Varric: Sorry. :) Taking with my mom.
Hawke: pull? these are trash mobs. noob tank
Aveline: I am not a noob!!!
Aveline: Let me attack FIRST n you wont get hit!!
Hawke: whao. rage
Bethany: sry av. nxt?
Aveline: Sure. *stars next mob* Ready Varric?
Varric:
Aveline: Varric? You there?
Hawke: OMFG. noob! *rushes into next mob*



It is amasing how accurate this post is. All sorts of bad memories are rushing through my head now!

#719
Monica83

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tmp7704 wrote...

Monica83 wrote...

Im not talking about resolution im talking about detail of ambience,, like decorative object and other things seems all too much empty for me..

Afraid that may be part of the new style -- the devs were talking how they're keeping the environments simplistic so the characters by contrast pop out more.


Argh i will hope not or i have another of tons of reason to don't buy this game..... If they did it well... will be an Epic Fail

#720
hawkmoondirge

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ziggehunderslash wrote...

hawkmoondirge wrote...

it made the game more realistic.

*another shot*

Do not understand your post, do you disagree with the lack of friendly fire bing realistic? If I am casting a, aoe spell, if my party is ther ethey should be damaged.

Without it, the tactis are meaningless

#721
nightcobra

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at 00:27 it seems that the "Legend" armor we knew about is for mage hawke, the new armors shown for the warrior and rogue are pretty good looking as well

Modifié par nightcobra8928, 18 décembre 2010 - 05:20 .


#722
Martanek

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Has enyone noticed there were no damage numbers over the enemies' heads? Another simplification, or did Bioware exclude the numbers deliberately for this particular footage on account of its lucidity?

#723
UBER GEEKZILLA

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i have mixed feelings on the combat video. for instance the area they were fighting in looked bland( maybe they just didnt finish it.) and the combat looks responsive and fast, but at the same time a bit clunky. there were times were it didnt even look like hawke hit a guy, and there were times where the darkspan would fall to the ground like cardboard, really cheesy. however its not the finished project so i will still give the game a chance, i doubt that bioware will let us down.

#724
tmp7704

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Martanek wrote...

Has enyone noticed there were no damage numbers over the enemies' heads? Another simplification, or did Bioware exclude the numbers deliberately for this particular footage on account of its lucidity?

They were probably just turned off for the video so they wouldn't detract from the animations and whatnot -- you can turn off the numbers in DAO too after all (it's actually the way i play myself for the most part, the health bars alone provide decent enough indication which way the fight is going)

#725
b09boy

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I have concerns about the ease of the game after this.  Yes, the game looks like it runs much smoother and that is excellent (aside from how over-the-top it tends to be, which I don't like, but that's more style preference and not a gameplay one).  But my concern is that, though you can play tactically, you won't really need to and thus probably won't - I mean, how many people planned out advanced strategies against garbage mobs in Origins, for instance.  If they're saying the game can be played without pause to give it a more action feel then the difficulty has probably been brought down to allow this.  Pause is a function to allow you and your party to deliver and exact set of strategies in a timely fashion and was nearly required in many parts of Origins despite how easy it could be to a properly built party lead by a knowledgable player.  If the game is designed to be able to go without it I just don't see how it will be as much a challenge.

"But Hawke almost died twice in there!" I know some might say.  And yes he did.  But only because whoever was playing was doing so carelessly.  I don't know a single game, no matter the difficulty, where it's a good idea to charge a squishy class of character literally straight into the middle of a large group of enemies.  Neither do I know of a game in which friendly fire is present where it is a good idea to drop a pair of your most powerful AoE attacks directly on top of the same squishy character's head.  There's a difference between dying because it's difficult and dying because you're role playing Leroy Jenkins.  I actually think it's a bit telling that the player practically did everything they could to kill Hawke, including friendly fire attacks, yet he came out alive.