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New Combat Video for DA2 discussion thread (No spoilers)


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#751
The Drwal

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I agree with you, Phoenix. The fight was so fast and chaotic I had no idea where Hawke is. It seemed he was teleporting from one position to another. And if BioWare really want it to be in that way, well...

And to people who answered to my previous post - damn, NOW im really confused :D I am sure I won't preorder DA2 - I must know what I pay for, and so far it's unclear for me. But I am curious what mixing two such different gamestyles will result in. As said above, it will be a great game or epic fail.



PS. Do you think BioWare team reads all our concerns, doubts - and laughs?

Modifié par _KamiliuS_, 18 décembre 2010 - 10:34 .


#752
Herr Uhl

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_KamiliuS_ wrote...

PS. Do you think BioWare team reads all our concerns, doubts - and laughs?


Not all, but much of it.

#753
Crimson Invictus

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_KamiliuS_ wrote...
PS. Do you think BioWare team reads all our concerns, doubts - and laughs?


So much so I believe they gather around a computer and laugh as a group at the really impressive ones.

Possibly save them for later as well.

Modifié par Liana Nighthawk, 18 décembre 2010 - 10:40 .


#754
Sigil_Beguiler123

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 I wonder if there is a difference in how people play games since I could follow the gameplay fairly easily. While more responsive it didn't seem overly fast to me. It is about the speed I would like to see, ie; about the speed where I can make orders and them carry them out around the same time as I am planning my next action. While in DA:O I found I tended to need to wait a bit for actions to resolve.

Modifié par Sigil_Beguiler123, 18 décembre 2010 - 10:40 .


#755
Jackal904

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The combat looks awesome and very fun. A huge improvement over DA:O.

#756
Batknight

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game looks great can't wait to play it

#757
Sylvius the Mad

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Jackal904 wrote...

The combat looks awesome and very fun. A huge improvement over DA:O.

I think the combat looks frantic, which for me is the opposite of fun.

I hope is doesn't feel that frantic while playing it.

However, I will say that because the combat looks frantic, it has utterly failed the design team's objective that it be fun to watch.

#758
In Exile

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Sylvius the Mad wrote...
However, I will say that because the combat looks frantic, it has utterly failed the design team's objective that it be fun to watch.


Well, it looks chaotic I would say, which isn't the same thing as frantic, and they want you to focus on the actions of one character as opposed to all characters for the aesthetic I would wager, but that's not the issue.

What is the issue is you presupposing their standard, i.e. that failing to make it fun to watch for you means that it is not fun to watch.

#759
Inzhuna

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Didn't look neither frantic nor chaotic to me. It does look like combat's actually gonna be _fun_. Combat in Origins was a tad boring, especially the tedious mook fights.

#760
xMoko

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this looks amaaaaazing!

i honestly cant wait now~

#761
CoS Sarah Jinstar

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In Exile wrote...

tmp7704 wrote...
If i remember right, Mr.Laidlaw said the exaggeration part had removed/shortened abilities cooldowns and higher mana/stamina/hp regens. But in any case i don't think this combat video is actually being "exaggerated" -- the cooldowns are there and quite noticeable.


I didn't pay attention to the video that closely. But you're right. And Hawke isn't wearing exagerration armour. I saw them select the character and then didn't attend the scene carefully enough. That is very likely ''real'' gameplay.

The game looked very chaotic with pause. It might have been a sympton of watching versus playing though.


Did we watch the same video? It didn't look at all chaotic to me. Actually it looked extremely easy with pause much like it was in Orgins after all the patches made the game easy as hell to begin with.

I'm still trying to wrap my head around why we need a console GUI in regards to health/mana though. Not only does it take far too much screen real estate but it simply looks amaturish to begin with. 

For all the talk of playing to each platform's strengths, I've yet to see that in action in any video so far.

And I still think the magical warping closing attacks look outright ridiculous and stupid.

Modifié par CoS Sarah Jinstar, 18 décembre 2010 - 11:27 .


#762
Nerevar-as

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Sylvius the Mad wrote...

Jackal904 wrote...

The combat looks awesome and very fun. A huge improvement over DA:O.

I think the combat looks frantic, which for me is the opposite of fun.

I hope is doesn't feel that frantic while playing it.

However, I will say that because the combat looks frantic, it has utterly failed the design team's objective that it be fun to watch.


At least a few of the over the top attacks I saw didn´t deliver much damage, so I don´t think the combat will feel frantic.
Didn´t like the looks much, characters seem to be trying to look cool to a point they seem idiots. As someone else pointed out, they bring to mind the swordman from Raiders of the Lost Arc. I really hope for someone getting a Stone Fist during a sword twirl or pointless sommersault.

#763
The Drwal

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The best combat system i've seen so far in DA series was in DA: Journeys :P Implement it in DA2, please :D



And it's a shame there is no Chapter 2 after all these months... :/

#764
Adhin

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I'm still confused why some people seem to think action oriented people like things 'easy'. That seems kind of backwords to me? Well not backwords, it has more to do with the current times, all games are easier then they where, for the most part. RPG's difficulty usually comes from level differences instead of how fast you can personally think. Its more about making the right 'choices' then reacting. That tends to be easier in my book.

I like both play styles though. I tend to mix it up a lot. Love FPS and RPG's (one reason I adore ME). But the hardest games I can think of are most definitely 'not' RPG's. And thats because they require you to be fast enough to deal with whats coming at you. Bioware RPG's have always skirted that line between slow, methodical turn based stuff vs fast paced action games. And above all that they have great story and choices which is why I keep coming back. As for saying 'Action RPG's tend to be easy' You guys need to go play some old school diablo on hard diff with out trainers. That **** was a bit disturbing. Current patch of Diablo 2 is awful though, some idiot added in boarder-hak like stuff that make life to easy. That and people actually have bots playing chars for them to grind stuff out and folks just kinda follow them around... that's not the games fault though, it originally was pretty damn tough.

#765
Brockololly

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Nerevar-as wrote...
At least a few of the over the top attacks I saw didn´t deliver much damage, so I don´t think the combat will feel frantic.

As an aside, if you look at the descriptions, the damage and such has been reworked such that now we'll be doing massive damage indeed. I recall one of the bootleg videos from Russia I think that had the damage numbers showing up and thinking it odd that the numbers for a normal autoattack were in the hundreds, but thats just the new combat I guess.
Image IPB

#766
Mike Laidlaw

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_KamiliuS_ wrote...
And this silly advertising campaign confuse me even more. Can't you just skip all this bullsh*t and say what DA2 REALLY is?


It is a video game.

Done and done.

#767
Mike Laidlaw

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Sylvius the Mad wrote...
However, I will say that because the combat looks frantic, it has utterly failed the design team's objective that it be fun to watch.


That was never an objective. Fun to play, fun to look at while playing. Fun to watch implies you can just put down your mouse or controller and enjoy a sandwich, and my feelings on sandwich-play pretty much match my feelings on shuffling into combat.

#768
Lady of the Waters

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It seems there are a lot of fire based spells. Where are the ice and lightning spells at? :(

#769
Mike Laidlaw

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_KamiliuS_ wrote...
PS. Do you think BioWare team reads all our concerns, doubts - and laughs?


No, we don't. That would make us colossal dicks, and as a general rule, the Doctors don't employ dicks.

We do read them. We wish that, on occassion, we would receive the benefit of the doubt, instead of people leaping to the worst possible interpretation of everything, ever, but we also understand that people who enjoy something rarely post at all, or if they do, they post once. It's quite rare that anyone is prepared to "go to the mat" over something they enjoy, but if you're angry/feeling betrayed/having a bad day/whatever, you'll keep repeating your point in the hope that maybe it will change, or at the very least that you'll be vindicated when whatever has you angry doesn't change, and sucks.

And, of course, the other reason people often leap to the worst interpretation is to fish out facts from us. "Hey, if I say something incredibly inflammatory, maybe they'll post how it really works. Ha ha! That will show them." Sometimes it works, but often it works because we're prepared to talk about it anyway.

Regardless, reading forums is a good way to keep yourself grounded, and humble, and after you do it a while, you learn to ignore the stuff that's just ravening attacks or attempts to troll. What the trolls never realize is that they're spending more of their time trying to make people angry than people actually spend angry. It's pretty easy to dismiss annoyance, and on a more personal note working customer service at a major telecommunication company for 3 years has made me pretty zen about vitriol. Sometimes people just have bad days, and have to let loose, the key is to not take it home with you.

#770
Mike Laidlaw

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Lady of the Waters wrote...

It seems there are a lot of fire based spells. Where are the ice and lightning spells at? :(


Slightly to the right of the fire spells.

#771
Mike Laidlaw

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Blessed Silence wrote...

Oooh is Mr Laidlaw growing a beard??? *squeeee*


Kinda! It doesn't take much. Scottish background seems to have pushed me fully into the facialhair++ category.

#772
Mike Laidlaw

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_KamiliuS_ wrote...

I agree with you, Phoenix. The fight was so fast and chaotic I had no idea where Hawke is. It seemed he was teleporting from one position to another. And if BioWare really want it to be in that way, well...


You sound like you should turn on ground rings. Though they may ship on by default in the PC version. Helps with targeting.

#773
andar91

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I still want to know what elemental force means. And as demonstrated by Brockololly's post, the damage numbers are HIGH! Not complaining, just observing.

#774
Brockololly

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I want to know why Hawke and Friends seem infatuated with twirling their weapons at every possible instance as soon as they finish a strike.....seriously, I'd love to have some mage go Indiana Jones on Hawke and Friends when they're busy twirling their sword/staffs....ugh.



The shuffle has been replaced with the twirl.

Modifié par Brockololly, 19 décembre 2010 - 12:43 .


#775
Mike Laidlaw

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Brockololly wrote...

I want to know why Hawke and Friends seem infatuated with twirling their weapons at every possible instance as soon as they finish a strike.....seriously, I'd love to have some mage go Indiana Jones on Hawke and Friends when they're busy twirling their sword/staffs....ugh.

The shuffle has been replaced with the twirl.


If you elect to control a single character, you will see that they go through a selection of moves when they attack. The moves flow into one another creating a visual flow for the way the character attacks. In testing, we found that if the pace of each hit was identical, it would create a sense of repetition, and disengagement in the people playing. "I hit, I hit, I hit, I hit, I hit, I hit..." and so on. Looking at how to break that up, we elected to create moves that took slightly longer to execute (via flourish, twirl or what have you), but that inflict higher than usual damage. Doing so creates more visual variety, gives the combat a sense of pacing that was absent in origins and generally give the characters more personality than just going "I swing my sword left. Now I swing my sword right."

If you do not like that personality, there's little I can do about it, and even less I would want to do about it. As with so many things, it's largely an aesthetic choice, and when you make an aesthetic choice there will always be people who do not match your opinion, which is why it is aesthetic, and not emperical. I'm prepared to live with a few complaints about twirl if it results in an experience that has tested better in terms of overall feel and pacing any day. To my mind, the important part is that we MADE a choice, backed it up with data and built a game that works well with that choice.

Modifié par Mike Laidlaw, 19 décembre 2010 - 12:57 .