Mike Laidlaw wrote...
Looking at how to break that up, we elected to create moves that took slightly longer to execute (via flourish, twirl or what have you), but that inflict higher than usual damage. Doing so creates more visual variety, gives the combat a sense of pacing that was absent in origins and generally give the characters more personality than just going "I swing my sword left. Now I swing my sword right."
Maybe its just that walkthrough, but it looked to me that Aveline and Hawke both do the same twirl when sort of finished with combat or as a sort of segue into their idle animation. The thing that was goofy looking to me was with Aveline, how she seemingly goes into her idle pose does the twirl, then goes right back to slashing.
And then there was that one leaked video with Bethany kiting with th the Ogre and contantly twilring her staff as she ran around.
I guess, from what I've seen it doesn't look that "unique" if everyone is doing the same cheerleader baton twirl.
Mike Laidlaw wrote...
If you do not like that personality, there's little I can do about it, and even less I would want to do about it. As with so many things, it's largely an aesthetic choice, and when you make an aesthetic choice there will always be people who do not match your opinion, which is why it is aesthetic, and not emperical.
Sure, its aesthetic- like so much else in the game. For me at least, the "twirl" just seems symptomatic of all the other over the top animations, which when all you're seeing is over the top animations and flipping and spinning and twirling, doing
over 9000 damage....meh.
Its like listening to music, cranking the volume to 11- it might seem cool when you first start but you're not hearing the whole range of the audio, so you can't appreciate everything going on in the music if its just making you deaf. I'd have just preferred more grounded animations with a bit more heft with maybe the occassional "Oh snap!" crazy animation, like the killing blows in Origins- the floaty over the top stuff I've seen thus far just doesn't jive with the overall grounded and gritty world and feel from Origins, which to me is pretty disappointing.
Mike Laidlaw wrote...
And as to complaints that our combat looks flashy or cheerleadery, please refer to my earlier post. I'm well aware that there are people who preferred the deliberate movements of Origins. I'm also aware that there are people who found those same movements to be glacial.
I think there is a middle ground to be had between Origins more deliberate pace and the speed dashing antics in DA2. I just think the really over the top stuff hurts my suspension of disbelief in whats supposed to be a fairly grounded low magic fantasy universe.
I could bring up Arkham Asylum again in terms of solid, grounded, weighty animations that are over the top yet satisfying and feel realistic.... but yeah;)
Modifié par Brockololly, 19 décembre 2010 - 01:19 .