New Combat Video for DA2 discussion thread (No spoilers)
#926
Posté 20 décembre 2010 - 12:52
He just put two stun spells and aoe spells, but the aoe was so big, he didn't need to use any stuns, he could have killed everything with just the aoe.
Is that all DA II is, AOE and stun spells, where are the buffs, potions, ect...
This guy was talking like he did god knows what...
#927
Posté 20 décembre 2010 - 12:54
So if they make combat more fun, the locations more fun... great! But as said this footage doesn't convince me that combat is more fun or that the locations are better. Need moar!
#928
Posté 20 décembre 2010 - 12:57
The dude did nothing strategic, he just put 2 stun and 2 aoe spells, it looks insanely inbalanced, and the camera sucks, god knows how I'm gonna ever be tactical.
Better just to give up, and play mindless hack and slash.
#929
Posté 20 décembre 2010 - 01:06
Modifié par FedericoV, 20 décembre 2010 - 01:12 .
#930
Posté 20 décembre 2010 - 01:12
And tell me I'm wrong...I'm not.
#931
Posté 20 décembre 2010 - 03:24
The video shows that you can still play DA2 similar to how you play DA:O besides the action-RPG aspect.Mike_Ultimate_Edittion wrote...
People, don't pull a veil over your eyes.
The dude did nothing strategic, he just put 2 stun and 2 aoe spells, it looks insanely inbalanced, and the camera sucks, god knows how I'm gonna ever be tactical.
Better just to give up, and play mindless hack and slash.
Haven said that... I wish the video would have shown the "more limited" tactical view angle.
#932
Posté 20 décembre 2010 - 04:11
#933
Posté 20 décembre 2010 - 05:42
The dude did nothing strategic, he just put 2 stun and 2 aoe spells, it looks insanely inbalanced, and the camera sucks, god knows how I'm gonna ever be tactical.
Sounds a lot like how you could play Origins, put like that. Use a couple CC abilities, lay down the AOE, and clean up. Oh yes, and insanely imbalanced and the camera could be a pain at times. What's different?
#934
Posté 20 décembre 2010 - 06:10
Since I don't see how to make the combat less boring and repetitive without making it significantly more difficult and eliminating scaled encounters (things BioWare is absolutely not going to do), the only solution to that problem is to make the game less combat oriented.FedericoV wrote...
Infact the problem of DA:O was that the game was a combat oriented RPG with boring and repetitive combat.
#935
Posté 20 décembre 2010 - 07:31
Sylvius the Mad wrote...
FedericoV wrote...
Infact the problem of DA:O was that the game was a combat oriented RPG with boring and repetitive combat.
Since I don't see how to make the combat less boring and repetitive without making it significantly more difficult and eliminating scaled encounters (things BioWare is absolutely not going to do), the only solution to that problem is to make the game less combat oriented.
I believe the Devs have a plan about this. Apparently, their plan is to speed up the combat, add in more maneuverability and flashy attacks. That makes individual fights more exciting. Whether or not the combat stays fun in the long run we probably won't know till we play it.
#936
Posté 20 décembre 2010 - 08:15
Mike_Ultimate_Edittion wrote...
People, don't pull a veil over your eyes.
The dude did nothing strategic, he just put 2 stun and 2 aoe spells, it looks insanely inbalanced, and the camera sucks, god knows how I'm gonna ever be tactical.
Better just to give up, and play mindless hack and slash.
I wish there was an animated emoticon that could roll their eyes. This post deserves it.
Let me ask you. What difficulty was that on? Was it on hard? Was it tinkered with because it is a demonstration? Did he have dev mode edits like many many game demonstrations do to make it easier so he can simply show how it works?
In DA:O on normal difficulty there were many fights I just pointed and clicked on an enemy and my guys chopped them up or blasted them with barely any effort. Much of the time I just used moves cause some looked cool.
One fight, one fight used to simply demonstrait the mechanics of combat, and you condemn the game.
Modifié par Wishpig, 20 décembre 2010 - 08:16 .
#937
Posté 20 décembre 2010 - 08:24
#938
Posté 20 décembre 2010 - 09:11
Flip kicks, black flips from a well armored individual; and thousands of arrows coming from one crossbow? (Within a matter of seconds) I know the point is not to be realistic, but perhaps this is a taaad overboard? It all just strikes me a bit too much like "SICK BRO!", if that makes sense to anyone. My suspension of disbelief can only go so far, and I just can't imagine the characters from Origins and David Gaider's novels to exist within the DA:2 universe. It honestly feels like DA:2 is the Force Unleashed of the Dragon Age universe, and while I think the the suped up combat of Force Unleashed makes for an interesting game mechanic, it does not lend well to the established Star Wars fiction.
I just hope the combat plays better than it looks; and who knows, maybe it will sell really well and my opinion will be worth jack. If it does not however, I'd go back to the drawing board Bioware, because so far the combat is the least impressive feature of your games. Mass Effect 2 was a step in the right direction though!
Modifié par Clovis-, 20 décembre 2010 - 09:13 .
#939
Posté 20 décembre 2010 - 09:26
Clovis- wrote...
Am I the only one who thinks the updated combat looks rather.... silly? I mean, I was one of the quiet majority who thought DA:O had terribly slow combat and could use an overhaul to make it more action oriented. But this combat video just makes DA: 2 look like a Saturday morning cartoon.
Flip kicks, black flips from a well armored individual; and thousands of arrows coming from one crossbow? (Within a matter of seconds) I know the point is not to be realistic, but perhaps this is a taaad overboard? It all just strikes me a bit too much like "SICK BRO!", if that makes sense to anyone. My suspension of disbelief can only go so far, and I just can't imagine the characters from Origins and David Gaider's novels to exist within the DA:2 universe. It honestly feels like DA:2 is the Force Unleashed of the Dragon Age universe, and while I think the the suped up combat of Force Unleashed makes for an interesting game mechanic, it does not lend well to the established Star Wars fiction.
I just hope the combat plays better than it looks; and who knows, maybe it will sell really well and my opinion will be worth jack. If it does not however, I'd go back to the drawing board Bioware, because so far the combat is the least impressive feature of your games. Mass Effect 2 was a step in the right direction though!
Oh yeah... combat is over the top. I mean Hawke spin kicks a flask at someone. It's all very Legolas like... at least the rogue. Some people aren't gonna like. I really dig it. I'm into very over the top, smooth, cool looking animations. Infact give me those over detailed graphics any day of the weak. I'm a sucker for it!
BUT to be fair, the thousands of arrows thing, that was in Awakening too, it's called Rain of Arrows. Actually thats pretty much a staple move of RPG archers and RTS's.
And your right. Not a single bioware game has ever had GREAT combat imo. But neither have had combat I didn't like either.
Reguardless, DA2's combat looks far deeper then Jade Empire's.
Modifié par Wishpig, 20 décembre 2010 - 09:29 .
#940
Posté 20 décembre 2010 - 09:38
#941
Posté 20 décembre 2010 - 09:42
Wikal wrote...
Quick question to a dev regarding combat/cutscenes- it's been confirmed that visual buffs will be non visible during the cutscenes/dialogue. Are npcs still going to do that annoying thing where they sheath their weapon to their backs at the speed of light right when they enter dialogue with you?
Generally (not 100% of the time, mind you), we try to give NPCs a bit of a 'lead in' when it comes to sheathing their weapons at the beginning of combat, as in they will usually start with their weapon out and then sheathe it as appropriate.
#942
Posté 20 décembre 2010 - 09:49
#943
Posté 20 décembre 2010 - 09:57
JohnEpler wrote...
Wikal wrote...
Quick question to a dev regarding combat/cutscenes- it's been confirmed that visual buffs will be non visible during the cutscenes/dialogue. Are npcs still going to do that annoying thing where they sheath their weapon to their backs at the speed of light right when they enter dialogue with you?
Generally (not 100% of the time, mind you), we try to give NPCs a bit of a 'lead in' when it comes to sheathing their weapons at the beginning of combat, as in they will usually start with their weapon out and then sheathe it as appropriate.
I'm loving the attention to detail your team is putting into this sort of thing John.
#944
Posté 20 décembre 2010 - 10:53
No it doesn't. It makes them faster, but that's it.Wissenschaft wrote...
I believe the Devs have a plan about this. Apparently, their plan is to speed up the combat, add in more maneuverability and flashy attacks. That makes individual fights more exciting.
If the flashy attacks are repetitive, there's no benefit.
#945
Posté 20 décembre 2010 - 11:17
Sylvius the Mad wrote...
No it doesn't. It makes them faster, but that's it.Wissenschaft wrote...
I believe the Devs have a plan about this. Apparently, their plan is to speed up the combat, add in more maneuverability and flashy attacks. That makes individual fights more exciting.
If the flashy attacks are repetitive, there's no benefit.
This smacks of trying to be all things to all people. Knock it off, EAWare!
#946
Posté 20 décembre 2010 - 11:59
#947
Posté 21 décembre 2010 - 12:11
Modifié par Sylvius the Mad, 21 décembre 2010 - 12:12 .
#948
Posté 21 décembre 2010 - 12:13
Tsuga C wrote...
Sylvius the Mad wrote...
No it doesn't. It makes them faster, but that's it.Wissenschaft wrote...
I believe the Devs have a plan about this. Apparently, their plan is to speed up the combat, add in more maneuverability and flashy attacks. That makes individual fights more exciting.
If the flashy attacks are repetitive, there's no benefit.
This smacks of trying to be all things to all people. Knock it off, EAWare!
What can I say, Sylvius? The Devs seem to disagree. Really, no matter whats done, once you play the game long enough, the basic combat is going to get repetitive. At least they are trying to make the basic attacks more exciting.
Tsuga C:
Well, this is an rpg. By its nature is already trying to appeal to many different types of play styles so............
Too late for that.
Modifié par Wissenschaft, 21 décembre 2010 - 12:18 .
#949
Posté 21 décembre 2010 - 12:16
In this case, they'd be demonstrablty wrong (if they hold the opinion you say they do).Wissenschaft wrote...
What can I say, Sylvius. The Devs seem to disagree.
Simply making something look different can't change how repetitive it is if the new gameplay isn't actually less repetitive than the old one.
Now, I didn't find DAO's combat too repetitive, because I don't really think the combat was very important, so any repetitiveness didn't bother me.
Modifié par Sylvius the Mad, 21 décembre 2010 - 12:17 .
#950
Posté 21 décembre 2010 - 12:21
Prehaps less repetitive is the wrong word, more they seem to want to make basic combats more exciting. Warrior and Rogues getting flasher, more exciting moves, faster pased combat, etc.
Modifié par Wissenschaft, 21 décembre 2010 - 12:22 .





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