The Masked Rog wrote...
MutantSpleen wrote...
Not liking all the area effect attacks from archery. Seems way too unrealistic taking out several enemies with one super volley from one archer. Stealthed while in combat? No friendly fire either? Seems less tactical and more action oriented. Seems like they started incorporating these over the top powers in Awakening and are continuing in that direction.
Some of us like over the top abilities. I for one thought that the volley of arrows was just incredibly badass. The animations look really cool and over the top now, which helps. And I still don't understand how giving rogues the chance to stealth during combat and have AoE (there were archery AoEs in vanilla DA:O) decreases the tactical experience. It increases it.
I really think it comes down to a matter of what style of RPG someone really wants to be playing. Take fighting games for instance; Street Fighter 4 vs Marvel vs Capcom 3 (Youtube them if you don't know what they are). Both are fighting games, both are developed from Capcom, but both are very different from one another in terms of style and gameplay. Personally I like both, but not everyone does.
Also, like I said previously, Dragon Age was
never about tactics. Or at least, it was never about anything deep like a real tactical game. The only reason it appeared to be "tactical" is because of the horrible AI forcing you to maneuver everything they did.
1. Room full of clustered enemies you want to kill?
If Mage then hold party, proceed to double AE the room to death.
If Melee focused group, proceed to whirlwind/Flurry the room to death.
2. Room full of mixed units with a lot of Archers? Simply line of sight around a corner to make them all single file out and die.
3. Enemy Emissary or Mage? Proceed to Mana Clash/Prison/Force Field then mop up.
4. Is it a boss? Send the tank in, then stack debuffs and go to town repeating the same attacks over and over again while healing.
That's as "tactical" as the game gets. Rogue scouting is another element, but that's more pre-battle than anything else. There are more "options" than that, but nothing as efficient and a lot of spells and abilities are so situationally useful that it's almost never worth taking them.
Modifié par Graunt, 21 décembre 2010 - 02:56 .