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New Combat Video for DA2 discussion thread (No spoilers)


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#101
Minipulator

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So wait... I thought that tactical combat wasn't going to be on console? It is now? (Please say yes, I hate action RPGs)



Tactical combat looked awesome. That video completely allayed my fears about combat, at least, if it's available for consoles, too.

#102
Ziggeh

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The Masked Rog wrote...

If you repeat it hard enough, perhaps someone will pay attention to your trolling.

He needs to press the keys harder as he types.

#103
Nohvarr

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Wulfram wrote...

It proves that tactics are optional.


Tactics done on the fly are still tactics. Ask any military commander whose been under fire. You might start with an overall plan in mind, but you have to make allowances for changing situations. Simply put they don't have the opportunity to hit pause and consider how too move everyone around. Some people enjoy playing that way, I'm one such person. I like the pause because it allows me to set things up at the beginning and if necassary take a time out if things get too hairy, or if I wan't to set something spectacular up. Otherwise it's all real time.

#104
Nerevar-as

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Seb Hanlon wrote...

There are indeed. The new cone targeting marker is styled similarly to the new circle targeting marker.


So the circle is going to stay? So much about making things look better...

#105
Anarya

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Dave of Canada wrote...

*sits on his throne, drinks from his chalice the tears of days gone by*

What happened to the "lol hack & slash"? Doesn't this video prove exactly what we "BDF" have been trying to say?

*sips from his chalice*


I personally feel pretty vindicated but don't you think you're being a little premature?

#106
Kyda

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I had my doubts about animations but this looks good... that´s really great news!

#107
Herr Uhl

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I'm sorry, but my main impression from this is the dramatic lighting.

#108
Ziggeh

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Have to say I'm also very keen on the "stealth mode that actually looks kind of hidden" with the smoke. That always bugs me a bit in games. "See, as crouching slightly makes me invisible to the naked eye!"

#109
lv12medic

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Herr Uhl wrote...

I'm sorry, but my main impression from this is the dramatic lighting.


I think they did that to try to make it look like Laidlaw was standing in the party selection screen.  This better mean that Mike Laidlaw is a companion otherwise I'm throwing my computer out the window.  (Figuratively).

:P

#110
Seb Hanlon

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Minipulator wrote...

So wait... I thought that tactical combat wasn't going to be on console? It is now? (Please say yes, I hate action RPGs)

Tactical combat looked awesome. That video completely allayed my fears about combat, at least, if it's available for consoles, too.


You can pause and switch between characters and give orders on console, just like in the PC version. The left trigger (Xbox) or L2 (PS3) is roughly equivalent to pausing with spacebar on the PC. Basically the same as in Origins. We've also added the ability to issue a "move to point" order while paused, which was missing in Origins.

#111
Nefario

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relhart wrote...

Milfluv3r wrote...

Wait so I'm wrong? The textures are high res and the FOV big, as any PC game should?

Give me a break. Reeks of console porting.


DAO had bad texturing and small linear level design as well.  Bioware usually makes their games so that 5 year old rigs can run them.  DA2 doesn't look any different in that regard than DAO does to me. 


Yes, but before, with DA:O, it was because of the engine, making the game compatible with a wide range of rigs, etc. Now it's because the game is a console port. Clearly.

Fol rol de ol rol!

#112
Atakuma

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The graphics do not look very good. It looks like it's running on the lowest settings.

#113
hexaligned

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Wulfram wrote...

Dave of Canada wrote...

*sits on his throne, drinks from his chalice the tears of days gone by*

What happened to the "lol hack & slash"? Doesn't this video prove exactly what we "BDF" have been trying to say?

*sips from his chalice*


It proves that tactics are optional.


Yes, but they were for DAO as well, I was one of those people who argued for battles that actually, you know, required approaching them tactically for DA2 (at least on Nightmare) , but I gave up on that long ago.  Of course we haven't seen the game on Nightmare yet either, so maybe they listened to the handful of people around here who felt the challenge was lacking in the original.

#114
mad825

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mione wrote...

For some reason I can't get videos on their website to work, is there a youtube link yet?


I think this is it.



#115
Dave of Canada

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Anarya wrote...

I personally feel pretty vindicated but don't you think you're being a little premature?


*sips*

Oh, of course.

*sips*

I'm just very thirsty and I've been waiting for this.

*sips*

Help, I can't stop.

*sips*

#116
Dave of Canada

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Minipulator wrote...

So wait... I thought that tactical combat wasn't going to be on console? It is now? (Please say yes, I hate action RPGs)


It's there but I doubt it'll be as good as the PC version, they added move-to-position icons so you can order companions around but essentially we're getting the same thing as Origins on the console.

#117
nightcobra

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Dave of Canada wrote...

Anarya wrote...

I personally feel pretty vindicated but don't you think you're being a little premature?


*sips*

Oh, of course.

*sips*

I'm just very thirsty and I've been waiting for this.

*sips*

Help, I can't stop.

*sips*


now you know the craving the developers have for the taste of sad tears:devil:

#118
SirOccam

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BDF ftw. I'd be a card-carrying member if there were a card of some kind that I could carry.

#119
Crimson Invictus

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ziggehunderslash wrote...

Have to say I'm also very keen on the "stealth mode that actually looks kind of hidden" with the smoke. That always bugs me a bit in games. "See, as crouching slightly makes me invisible to the naked eye!"


"Why does there appear to be a concentrated ball of smoke wandering toward us?"
"I don't know, best ignore it and perhaps it will go away."
*Several hours later.*
"That ball of smoke stole my pants!"


#120
Minipulator

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That is truly excellent news, thank you for the elaboration.

Props to you guys, you pleased the old and hardcore (read: me) and I'm certain you've appeased the more action oriented crowd as well.


Seb Hanlon wrote...

Minipulator wrote...

So wait... I thought that tactical combat wasn't going to be on console? It is now? (Please say yes, I hate action RPGs)

Tactical combat looked awesome. That video completely allayed my fears about combat, at least, if it's available for consoles, too.


You can pause and switch between characters and give orders on console, just like in the PC version. The left trigger (Xbox) or L2 (PS3) is roughly equivalent to pausing with spacebar on the PC. Basically the same as in Origins. We've also added the ability to issue a "move to point" order while paused, which was missing in Origins.



#121
Blacklash93

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I really hope those are the lowest settings for the PC version. Enemy pop-in, jaggies everywhere, and low-res textures. Unacceptable.

Some archery animations seemed off, Varric runs like the game is in fast-forward, and other animations were a bit too fast and awkward-looking, like the Rouge's rush. They're too quick to look believable.

Glyphs should also be bigger so we can actuallly see the full extent of the area they cover.

Modifié par Blacklash93, 16 décembre 2010 - 09:49 .


#122
Wulfram

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Do the Hawkes in the class/gender selection screen have to fidget constantly?

#123
Crimson Invictus

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Blacklash93 wrote...
 the Rouge's rush


If ever a special attack was to be made, this is the one.
"Fear my rouge rush!"

Modifié par Liana Nighthawk, 16 décembre 2010 - 09:30 .


#124
fchopin

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Unless this is an old build it's a pass from me, i will wait for the next game from Bioware or buy when cheap.

#125
Ziggeh

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Liana Nighthawk wrote...

"Why does there appear to be a concentrated ball of smoke wandering toward us?"
"I don't know, best ignore it and perhaps it will go away."
[/i]*Several hours later.*
"That ball of smoke stole my pants!"

haha, yeah, but at they're actually sort of obscured, especially if its a combat thing rather than a stealthy-sneaky-in-the-dark deal.