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New Combat Video for DA2 discussion thread (No spoilers)


1012 réponses à ce sujet

#126
Guest_PurebredCorn_*

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Very nice. The pace of combat looks much improved over the original game. Yay!

#127
Guest_Puddi III_*

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It looked like the area of effect abilities might not have been automatically snapping to enemies this time? Is that right? It's hard to tell.

Because without iso-view, it would be pretty helpful if at least the area of effect abilities wouldn't automatically snap to the center of enemies when your cursor touches them.

Modifié par filaminstrel, 16 décembre 2010 - 09:38 .


#128
upsettingshorts

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fchopin wrote...

Unless this is an old build it's a pass from me, i will wait for the next game from Bioware or buy when cheap.


What are you hoping a "new build" improves?

#129
LexXxich

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It looks too fast for my liking. Thanks Bioware for pause, or I'd be completely unable to follow what's happening at the moment, especially with rogues doing all that flashy stuff.

And again, camera doesn't look like it's detachable from characters, but at least it's pretty high. Can't say how usable it is in closed spaces until I play it.

#130
ecbricco

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wow, looks just amazing.deffinalty even more exited for it... lil scared too since i know im gonna be shelled up by my pc for a good 6-9 months lol

#131
Mike Laidlaw

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Glad you guys are enjoying the video (well, most of you). A nice little skirmish to demonstrate how you play.

#132
Mr_Steph

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Liking the gameplay, not liking the abilities and character portraits. They look kinda out of place.

#133
fchopin

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Upsettingshorts wrote...

fchopin wrote...

Unless this is an old build it's a pass from me, i will wait for the next game from Bioware or buy when cheap.


What are you hoping a "new build" improves?



I like smooth movements or as smooth as possible in my games, not jerky and jumpy like in the video. I don't think the game will be to my taste but i am sure many others will like the game.

#134
Mykel54

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I want to thank Bioware for releasing this gameplay video, i also loved how Mike Laidlaw went directly to the point. After watching this video i am quite more reassured that it seems like the same as origins (you can put it in easy and play without pausing, or putting it in nightmare and pause a lot) but with the benefits of better graphics, a different interface (i prefered the origins look but this one is fine as well), and the most noticeable very fast animations and time response, so it looks like more like a quick brutal fight. I am all for it, thanks bioware again for putting this video up and for me at least, reassuring my concerns.

Modifié par Mykel54, 16 décembre 2010 - 09:42 .


#135
Knal1991

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Thank you bioware for finally show us some actual gameplay footage, It all looks great right now (though I'm fairly dissapointed about that fire attack, imagened it would be somewhat cooler, and the running seems to be off too but that's fixable I reckon....)



You have ensured a purchase right here, now I just have to figure out where to pre order it from hmm....

#136
Fangirl17

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OHMAGAWD.We got to hear Hawke's voice!!!!!!!!!! *dies* Its was an amazing video!The game is looking like its coming along nicely and its looking way more polished.I MUST WATCH AGAIN...and again x3 This is a great day.

EDIT:Heh oops Im commenting about the wrong video x3 I see the combat one above it now. I get to see 2 DA2 vids in one day :o!

Modifié par Fangirl17, 16 décembre 2010 - 10:17 .


#137
bsbcaer

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Minipulator wrote...

So wait... I thought that tactical combat wasn't going to be on console? It is now? (Please say yes, I hate action RPGs)

Tactical combat looked awesome. That video completely allayed my fears about combat, at least, if it's available for consoles, too.


Regarding the console...DA:O had tactical combat as will DA:2 (from the looks of things)

#138
LexXxich

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And there was a little bit of strangeness in animations. Like characters were specifically trying to make every action as cool-looking as possible. All those weapon twirls, rogue doing side-half-jump move instead of simply rolling, sending a flask flying with his leg instead of simply tossing by hand, that sort of things.

Needs more focus on mages: how spellcasting works in new system, how new camera works in close quarters/buildings, can we cast some spells without LoS?

#139
Ziggeh

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fchopin wrote...

I like smooth movements or as smooth as possible in my games, not jerky and jumpy like in the video.

As tastes go, that's pretty specific. Does it come up a lot, or is it something you're just learning?

#140
andar91

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I feel so vindicated, as others have indicated.



It looks very cool. The graphics were a little iffy, but I think it may have been the video and not the game-even the Dragon Age/EA logo at the beginning looked a bit blurry for me.



One thing to note: I LOVE how the animations for the spells are varied! In Origins there was a grand total of three animations for all of the spells, but I haven't seen a single repetition so far (from this video, or any leaked footage). That Glyph of Paralysis (glad it's back, btw) casting was soooooooooooooo cool.

#141
tmp7704

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CruserBoii wrote...

Did anybody laugh at Varric running?

Yeah, it was only missing the Yakety Sax for full Benny Hill routine. Image IPB

It seems the mechanics seen in the leaked video for the AoE aim, with the camera focusing on the target point, is no longer there. Maybe it's a toggle, but the chance for this... rather small.

Having rather mixed feelings about the animations; there's not just the stop-and-go effect but also pretty visible freezes between the moves or in the middle of it in some situation which look pretty ugly. Wonder if that's because the video capture was running and stressing the hardware, but... well, guess will see.

#142
Leonia

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First reaction: Heal Hawke, his health is low!!



Going to watch it again now. I was somewhat mystified/distracted (in a good way!) by Laidlaw's presence in the video, going to pay more attention to all the new buttons and such this time.

#143
hexaligned

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I DLed the 720 version, it looks like AA isn't on (or implemented yet in whatever build this is from) You can see the jaggedness especially on the weapons.

Modifié par relhart, 16 décembre 2010 - 09:56 .


#144
Apollo Starflare

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Thanks Mike! You really delivered as promised, and in time for christmas. Varric's run made the video fried gold on it's own, let alone the awesome look at the gameplay.



I hope this has alleviated some fears, for me it's just an even clearer demonstration of how the combat is still very much like Origins than when I played the demo. Really liking the new look for the rogue on the starting screen too!

#145
Knal1991

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Mike Laidlaw wrote...

Glad you guys are enjoying the video (well, most of you). A nice little skirmish to demonstrate how you play.


And here I was thinking that you looked like your profile photo :bandit:

#146
MerinTB

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Mike Laidlaw wrote...
Glad you guys are enjoying the video (well, most of you). A nice little skirmish to demonstrate how you play.


I did enjoy it, short but sweet as it was.

Thank you and everyone involved in making it so much!

I'm not 100% relieved by far, but I feel a lot better.  I'm fairly certain that the combat will be at least mildly fun for me, and of course I'm hoping to enjoy it far more than that.

(and again, it wasn't MUCH to go on, but the juxtaposition of the two examples using the same combat encounter really was a good economical use of time to point out the differences)

So thank you.  If only the camera had been played with a bit - but you know, you give a mouse a cookie...

#147
kuurankuiskaus

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Varric's run is so... so very... CUTE. I think I have to keep him around just to watch him run <3 teehee.

Combat looks neat and there is pewpew! Yay!

#148
Wyndham711

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The gameplay looks superb, I'm absolutely pumped to get to play the game in March! Fenris also has a cool character concept and I'm eager to find out more about him. :) The UI, however, looks rather disappointing to me - not at all atmospheric, but rather sterile and dull.

#149
MerinTB

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SirOccam wrote...
BDF ftw. I'd be a card-carrying member if there were a card of some kind that I could carry.


There's no good reason for NOT owning that descriptor - it's only negative if you are afraid of admitting you were defending BioWare. *shrug*

I was probably all BDF for ME2 and Awakening and all the other ME and DA:O DLC, so...

so what? :wizard:

#150
CoS Sarah Jinstar

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Just saw it as well. I do feel a tad better about it. Still think the rogue animations are way over the top for the sake of being over the top just to be different from the fighter class, and not keen on the cartoony World of Warcraft visual make over but pause N play appears to still be a viable way to play, so I can deal I guess. Though I already miss the tactical overhead camera.



Graphically I'm somewhat underwhelmed though, I honestly think Origins looks better than this short footage visually. I didn't notice much of a lighting improvement or any sort of Direct X11 feature set on display.