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New Combat Video for DA2 discussion thread (No spoilers)


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#176
Leonia

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Dave of Canada wrote...

CoS Sarah Jinstar wrote...

So wait, now you actually admit you guys actually do run around defending bioware for the sake of it? :D


No. I'm just saying the people who've been labeled "BDF" have been saying this for months but we were labeled as nothing but blind fanboys, idiots who believed Laidlaw's lies and such.

Funny how that changed.


Indeed, this also relates to my latest blog entry about "fangurl/boism". I've seen us as nothing but rational so far but I would be biased, eh?

#177
Ziggeh

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andar91 wrote...

Rhyming Triplet

Oh my, poetry attack!

#178
Estel78

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Looks pretty good but one thing strikes me as awkward. Bioware, what's with the odd pauses during combat? For instance, at about 0:59 Hawk is in midair when the whole game seems to suddenly freeze for a moment.

Modifié par Estel78, 16 décembre 2010 - 10:32 .


#179
Atakuma

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ziggehunderslash wrote...

andar91 wrote...

Rhyming Triplet

Oh my, poetry attack!

Varric is gonna go all Maya Angelou on their collective asses.

#180
Brockololly

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Mike Laidlaw wrote...

Glad you guys are enjoying the video (well, most of you). A nice little skirmish to demonstrate how you play.

Many thanks for this Mike- made my day!:wizard:

Although I was half expecting you to break out into Bohemian Rhapsody as you emerged from the shadows:lol:

All right- so my random thoughts and nit picks:

The Good:
  • The far off views! It looked like you could see some far off distance and what seemed to maybe be a port or some ships off in the distance. Excellent!
  • The pause and play seems to be a lot like Origins! Excellent!
  • Some of the animations looked really nice and fluid- like some of the enemies falling backwards, it almost seemed like they went ragdoll for a bit!
  • Overall, the combat seems to work largely like Origins- of course, I'll believe it when I can play it, but it reassured me a little bit.
  • Was this with DX11 applied, or was this still an older build- it looked better than the bootleg videos at least.
The Bad:
  • There seemed to a  good amount of jaggies all over the place. I really hope that was just with AA off or something, as at least on my monitor with the HD video, the jaggies were quite noticable.
  • Was that the final camera? It seemed mostly the same as Origins just without the Iso view. Is it confirmed that there isn't a free roaming "Tactical Camera 2.0" like was hinted at at Gamescom? I couldn't help but watch that and when the AOE ring came up shout at my monitor "Go to Iso view! Go to Iso view!.......Oh, yeah, no iso view...."
  • What difficulty was that set at? I just find it would seem to take some of the tactical play away when you can just indiscriminately plaster fireballs on your companions with no consequence.
The Ugly:
  • The animations- they're such a mixed bag. Some looked smooth and fluid. And yet, others looked like stop motion animation and (IMO) are so absolutely ridiculous. I mean really, Hawke? You have to kick your flask thing at the enemy like its a hacky sack? And does Aveline really need to twirl her sword like its a bad twitch? Or Hawke holding his daggers and swaying his hips like he's ready to start dancing? The idle animations are just terribly silly and distracting.
  • There was some hitching going on when Hawke was twirling between targets-and in general, its the transitions between animations that look so rough. The speed doesn't help things either in this regard, as it still looks like frames are missing and the faster animations seem sort of silly when the companions are smacking the guy at the speed of light, doing all these fancy flips and stuff....only to take out a couple HP.
  • The UI- ugh. I really do not like the portraits in how small they are now (as large as the hotbar icons) and the overall design and look of the UI is just massively ....uninspired and "meh" inducing. It visually looks more like it would fit in Mass Effect than Dragon Age. Surely it works, but it doesn't look as polished as Origins. It looks like something that was slapped on there to work at a technical level but lacks any polish. The portraits positioned at the bottom still seems like it will get in the way in combat and the hotbar is much larger in terms of screen space as compared to Origins. Its just quite ugly and clunky and looks like something designed more for a TV than a PC monitor. Same goes with the very bland and chunky AOE rings.
  • The environment- ok, it was sterile, sparse, antiseptic and uninspired looking. I don't know if it was just the build, or if it thats just the art style, but like that one German previewer mentioned a while back, Kirkwall just seems not very lived in. There isn't any clutter or life to it, just some enemy mobs and what seemed to be one person cowering. But it looks more like the set of a movie than an actual living city. I'd hope that the sound adds a bit more atmosphere to it as BG2 did so well with Athkatla but I worry it will just feel like so many other BioWare game cities where it feels very static- and given how the focus is on Kirkwall, I'd hate to have it be a boring place visually.
Overall, I still have a great many concerns, and hate the loss of the iso view or detachable camera for AOEs, but the combat looks "pretty good" in terms of mechanics at least. I'm still not sold on the graphics or visual presentation of things, but I'll give that a chance as the game hopefully gets polished.


Modifié par Brockololly, 16 décembre 2010 - 10:38 .


#181
John Epler

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I swear, if we start another discussion about people being fanboys or trolls or whatever each of y'all wants to label the 'other side' as it were, I will start requiring every post to be made in iambic pentameter. With terrible consequences for the slightest misstep.

#182
ErichHartmann

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I just watched the 720p video too. Definitely looks like an "early" build without AA or other bells & whistles enabled.

#183
crimzontearz

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where the hellis Brocklolly?

#184
andar91

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crimzontearz wrote...

where the hellis Brocklolly?

Image IPBImage IPBAbove you.

#185
frankopan

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So I can play it like an action rpg or I can play it pause/strategy setup? I really hope I won't be forced to play a certain style and that what he says is true that I can either or without penalty.

#186
Herr Uhl

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Brockololly wrote...
What difficulty was that set at? I just find it would seem to take some of the tactical play away when you can just indiscriminately plaster fireballs on your companions with no consequence.


I think it has been stated that up to normal (or maybe hard) won't have FF. Can't remember which specific thread.

#187
Fadook

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I hope that the game was being playing on low graphics settings in this vid...

#188
AlexXIV

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I liked it, better than DA:O. Specially the action approach Image IPB

#189
Ciryx

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JohnEpler wrote...

I swear, if we start another discussion about people being fanboys or trolls or whatever each of y'all wants to label the 'other side' as it were, I will start requiring every post to be made in iambic pentameter. With terrible consequences for the slightest misstep.


Ye lets do this! This means we can make even more groups and accuse others as true iambic pentameters and rather untrue ones! And than we could call some others the super pentameters! And than we are going too.... =]

#190
crimzontearz

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oh wait there he is

#191
tmp7704

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Herr Uhl wrote...

I think it has been stated that up to normal (or maybe hard) won't have FF. Can't remember which specific thread.

Up to and including hard. Only nightmare is supposed to have FF enabled, according to the devs answer thread. It's a pretty old info, though.

#192
1varangian

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The good:

- graphical style and animations look high quality

- gameplay looks good and polished like Origins


The bad (sigh):


- There's an abundance of silly things that you would expect in an action game but NOT in an RPG.

- A guy with a crossbow is doing a ridiculous hail of arrows.

- Rogue Hawke is teleporting in a flash of light. Come on. He can even backflip this time so why does he need magical abilities on top that are not believable?

- Miasmic flasks seem to be a talent with a cooldown rather than actual items you can craft or buy. So when you are imprisoned you can still throw unlimited amounts of explosive flasks out of your underpants? Action game much?

- The amount of flair in animations is just way over the top. Throwing a flask is not just throwing it but tossing it in the air in front of you and spin-kicking it at the enemies. Bethany is spinning around casting her spells trying to look cool with little care what her enemies or companions are doing.

- The GUI looks like something out of a console action game, compared to Origins.


Call me a cynic but to me the attempt to be super cool just fails. I was expecting a serious, mature RPG but I don't think I can take it very seriously after seeing all that. It looks like the characters of the game themselves aren't taking it very seriously since they seem to focus mostly on flair.

Modifié par 1varangian, 16 décembre 2010 - 10:46 .


#193
lv12medic

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Herr Uhl wrote...

Brockololly wrote...
What difficulty was that set at? I just find it would seem to take some of the tactical play away when you can just indiscriminately plaster fireballs on your companions with no consequence.


I think it has been stated that up to normal (or maybe hard) won't have FF. Can't remember which specific thread.


I think FF was Nightmare only?  (I don't remember where it was stated either :P)

#194
frankopan

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Focus guys.The video was about combat not graphics. I'm sure they will polish the polygons, textures or whatever it is you shouldn't be obsessing about since it is an RPG and not a pixar movie. When they release a video focusing on graphics in the game I'm sure it wil be "spooge ur pantz" satisfactory.

#195
Giggles_Manically

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Sweet.



I liked the dramatic shadows that Mike was standing in the whole time.


#196
In Exile

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The aesthetic is what it is. I'm a fan, but then I've never liked this WRPG insistence on BS realism.

#197
Vylan Antagonist

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That was a very thorough breakdown by Brockololly, so I'm not inclined to attempt to follow it with anything remotely as detailed. I was very pleased to see PC gameplay and the combat looked familiar enough to reassure me that it wouldn't feel like a completely different game. In fact, it should be pretty close to DA:O in many regards. That's a tremendous relief. In fact, it's substantial enough that I feel a bit bad about mentioning graphical qualms. The gameplay was and is one of my paramount concerns and it has been addressed, I think.



I'm not a big fan of the animations being sped up by skipping frames, because it does make it look jerky. I don't think a stated preference for smooth animation is anything new or outlandish. Jordan Mechner won me over initially with Prince of Persia and Karateka precisely because the animations were so natural and flowing. That was back in 1984, so expressing surprise that someone could prefer smooth animation seems a little... strained. I get that the animation and art style is hot-rodded. That means scissoring flip kicks and punting fragile grenades (although it seems like a good recipe for losing limbs and premature detonation *ahem*). Fine. I happen to think that contrasts a bit with grim and gritty, but it's a pretty minor concern compared to how the game plays, and in that regard, I'm greatly reassured.



My purchase has probably been secured. I'm still leery about the game's length, but it is still evocative enough of the Infinite Engine games that I don't feel the franchise has made a radical departure.

#198
Calla S

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1varangian wrote...
- A guy with a crossbow is doing a ridiculous hail of arrows.

That "crossbow" is Bianca. She inspired arrows forged from the hands of the Maker himself to rain down upon Varric's enemies, skewering the heretics and damning them for assuming a crossbow could not accomplish such things. And all was good.

#199
DKJaigen

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1varangian wrote...

The good:

- graphical style and animations look high quality
- gameplay looks good and polished like Origins

The bad (sigh):

- There's an abundance of silly things that you would expect in an action game but NOT in an RPG.
- A guy with a crossbow is doing a ridiculous hail of arrows.
- Rogue Hawke is teleporting in a flash of light. Come on. He can even backflip this time so why does he need magical abilities on top that are not believable?
- Miasmic flasks seem to be a talent with a cooldown rather than actual items you can craft or buy. So when you are imprisoned you can still throw unlimited amounts of explosive flasks out of your underpants? Action game much?
- The amount of flair in animations is just way over the top. Throwing a flask is not just throwing it but tossing it in the air in front of you and spin-kicking it at the enemies. Bethany spinning around casting her spells.
- The GUI looks like something out of a console action game, compared to Origins.

Call me a cynic but to me the attempt to be super cool just fails. I was expecting a serious, mature RPG but I don't think I can take it very seriously after seeing all that. It looks like the characters of the game themselves aren't taking it very seriously since they seem to focus mostly on flair.


and this isnt happening in dragon age:origins in anyway mate? expecting realism in a fantasy game and you will no  doubt end being disappointed. and i have seen far more over the top abilities in other games

anyway this video proves that the game isnt hack and slash and very much like orgins

#200
Morroian

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Loved the vid loved the fact that the faith some of us had in the combat not becoming hack and slash has been vindicated. The scrolled out view was actually better than I feared it would be.



What I didn't like was the look of the UI. It just looks............cheap. And I maintain portraits should be in the upper half of the screen like DAO.