New Combat Video for DA2 discussion thread (No spoilers)
#201
Posté 16 décembre 2010 - 10:50
What does bother me are animations like Rush, which look a little odd due to the speed, especially when instantly knocking down an enemy 3 feet behind the intended taget. And animations like Varric suddenly running like a tape in fast-forward, which there were a few of. Animations should look smooth, not just fast.
Still, I love the new pace of the combat and playing as a rouge looks hella cool. The tactical gameplay has lost little depth.
#202
Posté 16 décembre 2010 - 10:53
The spells looked great and i cant wait to give the firestorm spell a try it. I hope the earth line spells look awesome too.
All in all i really enjoyed the video and like the miasmic flask thing too.
My 2 cents.
#203
Posté 16 décembre 2010 - 10:54
#204
Posté 16 décembre 2010 - 10:54
1varangian wrote...
- Rogue Hawke is teleporting in a flash of light. Come on. He can even backflip this time so why does he need magical abilities on top that are not believable?
By that same logic, Stealth in DAO was a magical ability too.
#205
Posté 16 décembre 2010 - 10:55
The camera was the one thing I was really worried about, and while it didnt completely assuage my fears(still feel like there might be specific instances where the camera will really annoy me), It does look improved from the over-the-shoulder view of DAO. It looks a lot easier to see people in depth.
As for the UI, I am not a fan, but I'll imagine that Ill get used to it. Its not like the DAO UI was anything amazing anyways.
#206
Posté 16 décembre 2010 - 10:55
#207
Posté 16 décembre 2010 - 10:55
Morroian wrote...
Loved the vid loved the fact that the faith some of us had in the combat not becoming hack and slash has been vindicated. The scrolled out view was actually better than I feared it would be.
What I didn't like was the look of the UI. It just looks............cheap. And I maintain portraits should be in the upper half of the screen like DAO.
Well I don't know I actually liked it this way, it seems to be made for maximum clarity, while in DAO, the screen was sometimes quite stuffed full with seperate circles for character portraits, maxed out ability bar and map..........
Maybe it should change, but atleast keep it somewhat see through as they did in that build...
#208
Posté 16 décembre 2010 - 10:56
1varangian wrote...
- There's an abundance of silly things that you would expect in an action game but NOT in an RPG.
- A guy with a crossbow is doing a ridiculous hail of arrows.
- Rogue Hawke is teleporting in a flash of light. Come on. He can even backflip this time so why does he need magical abilities on top that are not believable?
- Miasmic flasks seem to be a talent with a cooldown rather than actual items you can craft or buy. So when you are imprisoned you can still throw unlimited amounts of explosive flasks out of your underpants? Action game much?
These are all things I'd expect in an RPG and not in an action game... the action games I play all have more emphasis on pick ups and none-ability based gameplay.
Was, pretty much what I expected really, not much of a fan of the UI but meh, everything else looks good.
#209
Posté 16 décembre 2010 - 10:57
Piecake wrote...
As for the UI, I am not a fan, but I'll imagine that Ill get used to it. Its not like the DAO UI was anything amazing anyways.
The problem is that it looks like Dragon Age 2055. It's not that the UI is bad or ugly... it just seems so inconisistent with the setting, graphically.
It's a shame, because they did mention they wanted a uniform tapestry for the UI which sounded awesome.
#210
Posté 16 décembre 2010 - 10:58
1varangian wrote...
The good:
- graphical style and animations look high quality
- gameplay looks good and polished like Origins
The bad (sigh):
- There's an abundance of silly things that you would expect in an action game but NOT in an RPG.
- A guy with a crossbow is doing a ridiculous hail of arrows.
- Rogue Hawke is teleporting in a flash of light. Come on. He can even backflip this time so why does he need magical abilities on top that are not believable?
- Miasmic flasks seem to be a talent with a cooldown rather than actual items you can craft or buy. So when you are imprisoned you can still throw unlimited amounts of explosive flasks out of your underpants? Action game much?
- The amount of flair in animations is just way over the top. Throwing a flask is not just throwing it but tossing it in the air in front of you and spin-kicking it at the enemies. Bethany is spinning around casting her spells trying to look cool with little care what her enemies or companions are doing.
- The GUI looks like something out of a console action game, compared to Origins.
Call me a cynic but to me the attempt to be super cool just fails. I was expecting a serious, mature RPG but I don't think I can take it very seriously after seeing all that. It looks like the characters of the game themselves aren't taking it very seriously since they seem to focus mostly on flair.
Rather than write my own post I'll just agree with this and Brockololly's post as well, both pretty much sum up my feelings.
I really want to be positive about it, I want to watch it and think that looks awesome like most people do and I'm glad most are digging it but for me personally I'm not liking a fair amount about it, just not feeling it at all.
#211
Posté 16 décembre 2010 - 10:58
In Exile wrote...
The problem is that it looks like Dragon Age 2055. It's not that the UI is bad or ugly... it just seems so inconisistent with the setting, graphically.
This.
The DA:O UI, while nothing out of the ordinary, was consistent with the setting of the game.
I'll get used to this UI if it sticks, but I do wish it gets an overhaul.
#212
Posté 16 décembre 2010 - 11:00
JohnEpler wrote...
I swear, if we start another discussion about people being fanboys or trolls or whatever each of y'all wants to label the 'other side' as it were, I will start requiring every post to be made in iambic pentameter. With terrible consequences for the slightest misstep.
*ponders taking this as an opportunity to bring up his labels again, decides it isn't*
#213
Posté 16 décembre 2010 - 11:01
In Exile wrote...
The problem is that it looks like Dragon Age 2055. It's not that the UI is bad or ugly... it just seems so inconisistent with the setting, graphically.
It's a shame, because they did mention they wanted a uniform tapestry for the UI which sounded awesome.
Right- its the menu system that has that same glass like futuristic aesthetic too, but it just seems so disparate from everything else you're seeing in the game, visually.
#214
Posté 16 décembre 2010 - 11:01
I think it's both ugly and inconsistant with the setting. Though it is obviously fully functional so I will get over it.In Exile wrote...
The problem is that it looks like Dragon Age 2055. It's not that the UI is bad or ugly... it just seems so inconisistent with the setting, graphically.
It's a shame, because they did mention they wanted a uniform tapestry for the UI which sounded awesome.
#215
Posté 16 décembre 2010 - 11:02
I won't fawn over the video as that's already been done in far better fashion in other posts; one thing that does somewhat dumbfound me (though given how long I've been a part of this Forum Community you'd think I would *not* be surprised) is the fact that despite having Mike Laidlaw himself host the video and visually confirm (while using PC footage at that) the Tacticle Combat and other similar mechanics brought over and tweeked slightly from DAO there are still people who are treating this game with contempt, snide views, and harsh criticism.
And no, I don't except the fact that it's because "You care about it being as good as DAO," Rather, the only people still complaining after this Video are those who are still upset that Dragon Age 2 is not the game *They* want, regardless of whether or not DA2 looks to be an incredible next chapter that should be judged on it's own merits. Like I said, it really shouldn't surprise me after all the time before, during, and *after* DAO's release, none the less it is dissapointing to see that no matter what Mike and the Devs provide, they are damned if they do and damned if they don't.
From the looks of these Videos, Mike and the team have been busting thier backs creating a rich and complex experience that will equal and, in some cases, even surpass DAO and for that the very last thing they deserve is people being overly negative about what was shown in the Combat Video. If anything, you should be frakking greatful that the Dev team is doing everything they can to keep in the things people loved while keeping it something new. Instead...ugh, but I digress. That's just the nature of the Beast that is success. Get enough folks to love your games and they'll follow you, even if all they do is Whine about everything you do afterward along the way.
For my part, Thanks to Mike and the Team for taking the time to put this together. Looking forward, as always, to release day.
#216
Posté 16 décembre 2010 - 11:03
#217
Posté 16 décembre 2010 - 11:03
#218
Posté 16 décembre 2010 - 11:03
While I agree with the rest of your assessment, I do think the UI is bad. It needlessly wastes precious screen real estate. For instance, why does the quickslot bar extend across the whole window despite not being full?In Exile wrote...
It's not that the UI is bad or ugly...
But I am thrilled to see PC gameplay footage.
#219
Posté 16 décembre 2010 - 11:06
Snoteye wrote...
For instance, why does the quickslot bar extend across the whole window despite not being full?
While I used to extend the quickbar gradually, eventually I just extended it out to the maximum to start with so I could begin organizing my spells and abilities in something of a pattern. Potions far right, toggles next to that, etc.
#220
Posté 16 décembre 2010 - 11:06
Snoteye wrote...
While I agree with the rest of your assessment, I do think the UI is bad. It needlessly wastes precious screen real estate. For instance, why does the quickslot bar extend across the whole window despite not being full?In Exile wrote...
It's not that the UI is bad or ugly...
But I am thrilled to see PC gameplay footage.
Yeah, I think the quickbar is all the way across because they have the slots for quick potions or something on the far right. But I'd hope the quickbar can be adjusted like Origins, as it seems to take up way too much space. Nevermind that you've got the portraits and health/mana bars clogging up the bottom of the screen too.
#221
Posté 16 décembre 2010 - 11:06
Zjarcal wrote...
In Exile wrote...
The problem is that it looks like Dragon Age 2055. It's not that the UI is bad or ugly... it just seems so inconisistent with the setting, graphically.
This.
The DA:O UI, while nothing out of the ordinary, was consistent with the setting of the game.
I'll get used to this UI if it sticks, but I do wish it gets an overhaul.
I think the problem with the UI, atleast the HUD, is it's just icons. DA:O would probable look similar if you remove the static yellow-brown border stuff. There's just no flare or pizazz to the HUD right now (and probably will remain that way).
Modifié par lv12medic, 16 décembre 2010 - 11:08 .
#222
Posté 16 décembre 2010 - 11:07
Agree that the modern looking GUI takes some getting used to. It doesn't jibe with the fantasy setting.
Modifié par Estel78, 16 décembre 2010 - 11:13 .
#223
Posté 16 décembre 2010 - 11:08
I think it looks ugly but the quickbar extending across the whole screen is OK, I'd have like that by the end of the game anyway.Snoteye wrote...
While I agree with the rest of your assessment, I do think the UI is bad. It needlessly wastes precious screen real estate. For instance, why does the quickslot bar extend across the whole window despite not being full?.In Exile wrote...
It's not that the UI is bad or ugly...
#224
Guest_Mr HimuraChan_*
Posté 16 décembre 2010 - 11:08
Guest_Mr HimuraChan_*
Just one thing i didn't liked:
The Ninja Gaiden/Kingdom Hearts combat style of the rogue. Sorry, but sommersaults, flying kicks and weapon spinning won't make you cooler. They will make you DEAD.
Apart from that, great video, and i'm relieved to see the combat pause is still there
#225
Posté 16 décembre 2010 - 11:09
The graphics were clearly at very low settings, play it on a good rig and I'm sure it will be fine.Estel78 wrote...
Graphics seem a little lackluster for a PC version from a technical standpoint. Detailed character shadows for instance don't show up until very close to the camera. They should have at least cranked up the screen resolution to minimize jaggies.





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