Sorry for the length of this. Replying to many people at once and excited about discussion :DD
LOL! Cold! I think I could have done with sitting in ice cubes this morning. Have we said 'sloshed' yet? Add it to our list!!!
I was probably one hour into ME3 when I quit. The lip synching killed me, there's no excuse for it and I can say that with confidence. People laughed at me when I told them my first ME experience was ME3. Well, obviously I missed something, but I'm not ready to try ME1 or 2 just yet after what I experienced in 3.
Cold said: I have the issues with peripheral vision/perspective in FP games. Eventually I get a bit dizzy, then the
headaches come on, right behind my eye. So as you can imagine, I don't play Unfortunately, if a gaming company has always adhered to FPS, they never do third person very well or they ignore it completely and vice versa. However, I believe that third person is better all around. When you can see the body moving, rather than floating, I think you feel more empathy for the character(s). You see people react to physics and the body respond in the way the human eye recognizes, whereas in FPS there is no turbulence and a bit of red when you get hit. It's like an out of body experience. That is one of the things that I think makes a huge difference in gameplay. It's definitely one thing Half-Life (Valve) does wrong and I don't usually bite the hand that has fed me. Agree on platformers. I always hated them :/
It's nice to see you come back to PC, Cold. It gets discounted these days and I understand why, but I'm too old to change my ways ;)As soon as I am set up I am going to be asking for that mod list, Cold. Thank you so much!

I'd buy you a drink if I could.

Renny, Ren, Ren...Did you play ME3? I couldn't do it. :/ I didn't play 1 and 2, but still... a game should be able to stand on its own no matter if it is a sequel or not, especially when it comes to new players.
David GAider at least isn't a fan of the love scenes and doesn't understand at all why someone would want to see them, except for perverted reasons.What's wrong with perverted reasons? I don't need the actual humping. You end up with hands through heads and chests. But... I would argue (not with you Ren

) that, if we are on the realism
trip, sex is part of life and a very well directed scene can do wonders for player attachment. And that definitely never hurt the payroll. But Game companies and writers get set in their ways just like old ladies. It's important to change things up.
Harle said:Ooh, are we talking about Elder Scrolls? I started playing
those back with Arena (yes, I'm old; at least I'm not alone in that), though I
never did get all the way through that one or Daggerfall; something about how
it took so long to look behind me when a monster would attack from behind just
freaked me out.Let me just put on my bifocals

I am teasing you and I have to admit it makes a nice change to just... talk

Oh you are making me nostalgic.
Arena was awful! I think it has officially been declared the
worst of all Bethesda
games. But Daggerfall... oh I loved that game, although I do remember being
told to make the damn horse stop neighing. The sound of water or being under it
when I played Daggerfall used to scare me to death. Sometimes, you would hear
water and then fall through the map. You could actually see the whole map, like
an out of body experience, and you would be stuck in the black void, as I liked
to call it. Sometimes, I could swim my player across the blackness and back
into the map. If I did it just right I would end up a level above or below
where I needed to be. LOL! Oh, I feel so very damn old right now! The random messenger used to freak me out .You would be sitting on your horse (the only one in town mind you) and everything would stop when the messenger found you. I don't know exactly why, but in Daggerfall when you were being naughty, thieving, lying what have you, it felt wrong like it does in real life. You felt caught out like you stepped out of your house naked.
I loved Morrowind too. It was more D&D. I wanted to be
an Ashlander!
The concept of Dragonborn is unique and the use of language
for power was close to my Tolkien heart. Whoever came up with the concept of
connecting a raw magical power with a word is a genius in my book. Language
unites people and divides them and it does have the ability to change people
and the world. It sounds silly, but think about leaders who changed history
through speeches. Words = power.
But after the Dragonborn quest and the civil war quest, I
started to gradually lose interest. The side quests do nothing and are somewhat
repetitive in nature.
Harle said: Whenever someone complains about too many fetch quests
in DA2 and holds up Skyrim as a good example, I laugh myself sick, because the
Radiant quest system is all about interchangeable, boring quests like "go
to this place and get this" or "go there and kill that."
Honestly, I spend most of my time in Skyrim just exploring, because that's the
most entertaining part - seeing all the scenery. It's not even like they don't
reuse environments pretty egregiously, they just cover their tracks a little
better than DA2 did . . .Agree to the utmost extreme multiplied by 3

But people
refuse to see it. You have, on the one hand, a completely open ended world with Skyrim. On the other hand, you have the limited scenery and stringent path of DA2. There is a
middle ground. I'm hoping BW finds it. I will say this: I do love DA2. People will discount this but the color palette of a game is extremely important and all games have one. GREEN! The human eye
recognizes more shades of green than any other color. I don't know who decided
to limit the palette to mostly grey, but they need to be punished. Blue and green are extremely important and it was ignored to a large extent. Even the Wounded Coast was mostly brown and grey with green dotted around. You do not get the feeling of freedom with a limited palette. I noticed in MoTA they had changed that drastically. Hire a psychologist BW!!! You won't regret it.
And, speaking of DA2, here's a question: what do you all think Fenris would
think about the Elder Scrolls world? Magic EVERYWHERE, pretty much anyone is
capable of at least minor cantrips if they want to learn; elves of lots of
types that live more or less equal with humans in most places, with varying
regional prejudices (and one of the worst culprits there are the Altmer, the
High Elves, whose leading faction considers all other races, even other elves,
to be little more than animals . . .), so on, so forth.What an excellent question. Hmmmm... He’d join up with Ulfric

j/k Fenris would make a great Ashlander. Okay, perhaps an Imperial since they are somewhat cosmopolitan, and for the most part adhere to rules. He leans towards the Aveline rules of conduct if you ask me and acceptance. That makes me sad that he looks for it in the most miniscule proportions, but he does.

Hard to be Fenris.

((
Okay I wrote really boring long stuff. Gah, that's what I get for being too answery
Modifié par aldien, 06 août 2012 - 01:45 .