MrFlipFlops wrote...
aldien, and I'm sad to say that I understand all these concerns, but I'm just one of those magpie people, that love shiny things. Don't get me wrong, if a game is ****, then no amount of pretty glossy graphics will make me like it, but I do tend to enjoy them a great deal more than necessary. But that can be said of almost anything in games - flavour text, costume design, colour palette, walking animations and stuff like that. I just love it to bits and notice it more often than badly paced combat or boring level design. I guess the benefit is that I can enjoy myself almost all the time.
Also, while we’re on the topic of game design. I appear to be a psychic freak of nature, since I never had that dialogue wheel problem that many other people encounter, when the paraphrase is nothing like what the character actually says when you click on it. I was never surprised with such an occurence, neither in DA2 nor in ME. They always said exactly what I thought they would. I had much more trouble with the DAO system, since I had no idea what tone a line is intended to be delivered in, leading to me choosing something that I thought was sarcasm, but was actually just straightforward and rude, leading to disapproval. Sorry, Zev, I suck at communicating, I wasn’t trying to be mean! Did anyone else ever have that problem?
New Page deserves Fenbear ( I have no idea who did this because people do not always list names on tumblr)

Oh I love shiney. Give me lots of shiney... but right now I'm looking at the technical aspects because I'm curious to know how much development time has gone into this and exactly where that time has been focused. To be fair, it comes down to the people designing the game, the quality of the their skills and the money thrown at the game. Valve spent 40 million on HL2
I'm hoping for better, more integrated side quests this time, especially ones that involve companions and less hacking and slashing for skill gain. Anyway, I'm rambling.
Also, while we’re on the topic of game design. I appear to be a psychic
freak of nature, since I never had that dialogue wheel problem that many
other people encounter, when the paraphrase is nothing like what the
character actually says when you click on it. I was never surprised with
such an occurence, neither in DA2 nor in ME. They always said exactly
what I thought they would. I had much more trouble with the DAO system,
since I had no idea what tone a line is intended to be delivered in,
leading to me choosing something that I thought was sarcasm, but was
actually just straightforward and rude, leading to disapproval. Sorry,
Zev, I suck at communicating, I wasn’t trying to be mean! Did anyone
else ever have that problem
That's an interesting point. There were two instances when I was surprised by Hawke's response. What I thought was going to be humorous actually came out sarcastic and mean. But it only happened twice as I recall. So... there was the odd surprise. I have to agree. The DAO system makes it difficult at times to judge tone and meaning. Replies for Zev are the hardest to interpret followed quickly by Alistair and then Morrigan. I struggled in the beginning to understand the meaning behind the text. So, a voiced protagonist isn't such a bad thing.
Modifié par aldien, 24 septembre 2012 - 02:13 .





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