Fleshdress wrote...
Aldien: I wasn't referring to what we were told, I was saying that the writers said that the codex was written as something the characters knew about themselves... if Ali was told he had a scullery maid mother then thats what he tells the Warden/Invisible scribe and that's what goes in the codex. Of course it sort of sound like a cop out way to make the lores match but alak! and alas! what can yah do.
Plus, with the rumour of Cole being in DA 3 the two worlds of book and game sound like they are heading for a merger. I don't think they will be letting all the book canon have it's way though and I don't think the comics are attached much at all siince in DA2 we can run into our Exiled/Warden/King Alistair. Why carry it into two games and abandon it in the third. Part of what made DA:O so great was the variety of ways you could play so since I imagine the more popular a game is the more it eats away at a fund I don't mind if certain things are hand waved. Just not the important bits... like character deaths *cough*Leliana,Anders*cough*
I can sympathize with the perfectionists and kinda wish someone would give me lessons on how to make freaking saves more often cause I'll never learn, I screw up one convo or bring someone with me on the wrong trip and I can't just let it go and carry on... has to be done over. Makes gaming a little tedious at times. 
Hey, I hear you. I'm sorry, I think I misunderstood. It's a bit of both... I think.
If I understand it correctly, we are looking at the character's knowledge with what we are presented in the game... the codex? He/she (example Alistair) knows as much as the warden learns as they lead their lives within this virtual bubble? Is that where you are coming from? Maker... does this make sense? It's so hard to convey. I'm really trying to understand.

BTW...this is a great topic to explore

Fleshdress said: Plus, with the rumour of Cole being in DA 3 the two worlds of book and
game sound like they are heading for a merger. I don't think they will
be letting all the book canon have it's way though and I don't think the
comics are attached much at all siince in DA2 we can run into our
Exiled/Warden/King Alistair.Does the meeting of game and book bother you? Do you think you can reconcile them? If you are into the books you must have a mental image of the character. Now... the developers and their subordinates

are going to portray that character within the game. What if it contrasts greatly in aesthetics or personality to what you have built up mentally? How will you deal with that?
Moving forward again to Cole and other characters....
This is where ego and game meets for me. *sighs* I'm not trying to be a female dog. This is a tightrope.... and sometimes I go between mistake and ingenuity here when it comes to the writer/writers. You have the gamers and the lore lovers and something inbetween. Some people are adverse to canon and others want it more than anything, and then there are those who are just confused if you make too many changes between games

If you don't give them Taffeta and roses the world be damned!

But seriously, this particular game, which is unique, can confuse people easily. You have a story to tell, and it is a good one, but if you go too far in either direction it can fail. It can ****** people off because they get attached to the characters and love their chosen endings. So how do you reconcile that?
Now... I did a bit of a minor investigation today and saw a post by Gaider that basically stated, that after the game story has been told the characters default back to them, BW, and basically they do what they want. That's fair in one way but crappy in another. If that pertained to just the books, I could understand, but within the game??? Oh c'mon... that's having your cake and eating it too. I can go find that post if you are interested. That was my fear and I found it today and it irked me :/
Fleshdress said: .
I don't think the comics are attached much at all siince in DA2 we can run into our Exiled/Warden/King Alistair. Why carry it into two games and abandon it in the thirdI say ambiguity serves the game well when delivered in an equal dose. It's tricky but it might be the happy medium between book and game and popular characters.
What do you think?
Fleshdress said: Part of what made DA:O so great was the variety of ways you could play
so since I imagine the more popular a game is the more it eats away at a
fund I don't mind if certain things are hand waved.
I agree. Choice makes people happy especially when it means they can manipulate others... in this case polygons
Money and popularity.....
Oh! Yes and no. Hypothetically speaking, I'd say It depends on many factors, mostly concerning agenda and ummmm those in power

There are cash-ins and riding on past successes and a sequel because people need a paycheck and... occasionally there are those who have the luxury of maintaining reputation. But... that's very risky and usually based on past success and luck. Right place, right time, genius idea and the ability to make it happen; a rarity. Maybe just security through power. Hmmmm that's just not a straight answer. I tried!
What I wish for DA is a great story. It may not be the story I want in my head but after a couple of PT's, if it really hits home, stirs those feelings like some of the storylines in DA:O and DA2, then I think it will have mass appeal. That is what I hope, because it's like DA world peace

If only!

In your post, I got a hint of settling for less if there is a good story. I'm willing to do that too as long as the attempt has been made and the writers are not too egotistical, otherwise it can all go the Void. (ah the joy of imaginairy references

To be fair, I think it's hard for the writers because they have to write for the game and then DG continues the stories outside of the game for those who just can't get enough of the lore. I appreaciate that, but it also conflicts with personal preference and that is hard to swallow. Some people love both, while others want to control the story within the game. It's all good but also very complicated because of very passionate views. Sometimes the two clash, but I'm starting to realize we all want the same: we want a good story.
Modifié par aldien, 29 septembre 2012 - 03:38 .