Faerunner wrote...
Just because a high quality film adaptation of a video game hasn't been made yet doesn't mean it isn't going to happen. Trial and error is how people improve and progress. Nothing can be obtained by people quitting just because the first tries weren't perfect.
Besides, you know this onslaught of high-quality, high-budget film adaptations of superhero comics we've seen over the last decade? Only occured after decades of crappy superhero movies and the occasional "It's good, but still cheesy, corny, for kids and for nerds" attitude toward films like the 1970's Superman and Tim Burton Batman series. By the 1990's, most comic book movies were seen as a complete joke until Marvel took risks with and finally figured out how to make high-quality, mainstream comic movies with Blade, the X-Men and Spiderman series. Do you think we'd have such masterpieces as Christopher Nolan's Dark Knight Saga or the Avengers without Marvel and Hollywood's innovation back when success would have been seen as unlikely?
Books, comics and video games are all different from and difficult to adapt to film, yet books and comics have been around much longer than video games. Filmmakers have had literally a century to learn how to adapt books to film and decades to adapt comics to film, but they're still getting the hang of video games. They still need time to find a videogame-to-film "formula" that works.
Except that books/comics and videogames are fundamentally different types of media. A major part of the appeal of a videogame, and particularly if it's an RPG, is player agency. Getting your hands on the controls, whether it's to run around, kill things, choose dialogue, browse through menus, whatever. That's something which does not exist in a novel or in a comic book, where the author is in full control of the story, the environment and the characters. At no point in a book or in a comic are you interacting with the world it's describing, apart from imagining how characters look or sound. At no point are you asked to make a decision or to provide input (except if it's a "choose your story" type of thing, but has this kind of book ever been adapted?). This makes it easier to make the transition from a book/comic to a film. Not saying it's self-evident or actually easy, because you still have to prune things and make events cinematic and more condensed, but it's easi
er than with a videogame. There's also the fact that, in most videogames, once you remove the player agency, you're left with a story that's, well...just not all that good. And since on a screen, you're essentially getting all story...
Is it impossible to make a successful transition from a videogame to a film? I don't know, but so far, the prognosis is rather pessimistic, in my eyes.
Do you expect a not-for-profit fan-made video to have the budget and effects of a Hollywood video? You never know, it could turn out to be decent or entertaining in its own right. Who knows? Maybe she got Gideon Emery to help out the way Dahlialynn to help with her Machinima, or maybe she'll use his pre-recorded lines well. Give it a chance.
I don't, which is why I'm sceptical as to the actual involvement of Gideon Emery. That said, I've never heard of Dahlialynn's Machinima before, and hey, who knows? Maybe this person DOES actually know him IRL. All I'm saying is that it seems unlikely at first glance. And that what I've seen/read thus far about the project isn't selling it to me. 'Course, if it becomes the next big hit in the DA community, and I suddenly start hearing nothing but rave reviews about it, then I'll gladly take a look and, if I like it, admit I was wrong.
Modifié par Nilfalasiel, 12 novembre 2012 - 08:18 .