Modifié par Amberyl Ravenclaw, 13 novembre 2009 - 02:18 .
Why was NWN considered an amazing rpg?
#26
Posté 13 novembre 2009 - 02:17
#27
Posté 13 novembre 2009 - 03:48
#29
Posté 13 novembre 2009 - 03:53
#30
Posté 13 novembre 2009 - 05:02
As others said, it really shined because it was a solid toolset that other people used to produce some really excellent work; I enjoyed a number of the single-player modules and short campaigns. (The never-to-be-finished HeX Coda, for instance.)
#31
Posté 13 novembre 2009 - 05:33
#32
Posté 13 novembre 2009 - 05:49
#33
Posté 13 novembre 2009 - 06:50
Cheer up, emo boy, nobody is forcing you to express your true feelings. PS: Have you learned why pause and play is important, or are you still adamant that it shouldn't be required to play DA:O?Ninjaphrog wrote...
Cause everyone inhere are Bioware ass kissers.
NWN was amazing for it's time. The user-made content, I'd argue would surpass BG2 on the whole, and the multiplayer aspect exceeds ANY game ever made. If only NWN2 was friendlier with it's online functionality, it could have rivaled NWN1 more closely.
I played on a server called the Three Kingdoms for roughly 3 years, then took a small break to play on a Naruto server, which I originally went into intent on making trouble, but came out of as an admin with a few friends I still keep close contact with.
It wouldn't be exaggerating to say that NWN changed my life and for that I will always love it. I hope DA2 can one day offer me the same.
#34
Posté 13 novembre 2009 - 11:33
At the time, it was the most accurate conversion of the D&D 3rd edition rules to a computer game. It accurately tracked attacks of opportunity in a way that made regular pen and paper gamers who had trouble with the concept finally understand it. It was also the first polygonal D&D game, I believe...it's better to think of it as an evolutionary step in D&D CRPGs. KOTOR wasn't attached to an existing game system, so Bioware was able to make necessary changes to improve the gameplay experience. IMO, the Mass Effect model is the best one they've come up with gameplay-wise for a PC/console RPG, as it allows for primarily real-time combat with some tactical gameplay, without constant pausing to give new orders. They need to work on the AI though, as the PC squad members constantly cross fire lines and make it impossible to properly fire from cover.egervari wrote...
Why was NWN considered an amazing rpg? I remember I had a terribly hard time getting into it. The storyline, combat, level design, interesting art, etc. for me was many, many steps down from BG2.
I think games like Kotor fixed many of the problems with the NWN first-person-ish model, although the days of BG/BG2 were long over. Still, Kotor was a good game.
What about NWN was I missing?
#35
Posté 13 novembre 2009 - 11:53
Mods for the OC itself - well, very few, though I think there's a Tony K's Companion AI mod that improves on the henchman system (which many found irritatingly limited given the customizability of BG and the like). But you're probably better off just playing the SOU/HOTU expansions, since the story plots there are more well-structured and exciting compared to the bland OC.Jonp382 wrote...
Maybe some of the user content was good, and maybe even the multi player aspect was good. But since I found the game itself to be unremarkable, it's hard to get into. I'll play an hour or two and then leave it alone for a while. Any mods in particular that I could use to make it bearable?
And, again, you also can't go wrong with highly-rated and well-known user-made module series for the feeling of a truly epic campaign (i.e. Adam Miller's Dreamcatcher, Kevin Chan's Tales of Arterra, Challseus' The Rose of Eternity, Stefan Gagne's Hex Coda, and my personal favorite - Savant's The Aielund Saga). Not to mention the tons of stand-alone one-shot modules that will fill up your time and provide quick entertainment, even if you're not into multiplayer. Do give it a try.
Modifié par Amberyl Ravenclaw, 14 novembre 2009 - 12:01 .
#36
Posté 14 novembre 2009 - 12:49
I was not particularly impressed with first one - the very moody war-zone back-ground noise was just depressive... The story linear and repetitive... The NPCs not too interesting. That one would have been considered "amazing" maybe due to lack of other RPGs.
NWN2 I however liked sincerely, especially because I found the NPCs just really well written (particularly Bishop and Sand), the storyline eventful, and and the influence system well thought out.
However, I never have learned to like the camera angles in NWN series - bring back Infinity Engine!
#37
Posté 14 novembre 2009 - 08:57
And the storyline of all the NWN games was weak/borderline silly. Deekin was Bioware's version of Jar Jar Binks I guess.
The toolset, however, made NWN an amazing thing.
#38
Posté 15 novembre 2009 - 09:11
Exactly. I played NWN from release right up until this year because of excellent player made modules, which were, in many cases, much better than the OC itself.Grampy_Bone wrote...
The toolset and multiplayer options, basically.
I don't think anyone played it for the story.
Modifié par Nithrakis Arcanius, 17 novembre 2009 - 11:41 .
#39
Posté 17 novembre 2009 - 01:39
For me it also has one of the best character control and animation, even the latest MMO's and Singleplayer rpg's can't tip the control/animation quality of NWN. I love the parries, the sparks and dance of death giving the impression of real time combat.
I like DA for what it is, a Singleplayer RPG. But it cannot replace NWN due to it not having the things NWN has. I still think the only thing that can replace NWN is another NWN. But i'm not sure if it will ever happen, especially in this time of mass marketed RPG's with DLC's and so on. NWN was, and still is a highly unique game.
And I remain gratefull to Bioware for making it.
Modifié par Ticladesign, 17 novembre 2009 - 01:42 .
#40
Posté 18 novembre 2009 - 04:50
Aribeth <3
#41
Posté 21 novembre 2009 - 03:47
If you are still interest in NWN mods, you could check for NeverwinterNights Vault and there are a lot of community built NWN1 and NWN2 mods.
#42
Posté 21 novembre 2009 - 04:10
I would normally play on hardore, low-magic, heavy RP persistant worlds. One thing that was so different about NWN, for me, is that I would enjoy flawed characters more than min/maxed power-gamed or meta-gamed ones.
One character I made was a paranoid-schizophrenic follower of Malar. She was caught by another pc doing an unspeakable act and was banished from the village. My character then stumbled upon a large group of characters returning to the village, and I acted quite pitiful and shifted the blame to the ones who banished her. They brought her back to the village, and I leaned back in my chair laughing at the chaos that ensued for the next hour or so.
I was banished again and met some other outsiders and we started to form a bond. A bond lol... every waking hour was uncertain if one would stab another in the back. My character went into a paranoid rage that the others were stealing from her and plotting to turn her in to the villagers for a bounty, drawing her sword threatening to run one of them through. Then laughing about it (after scaring the hell out of the pc) as if it were a test of friendship and loyalty.
All this without having killed a single "monster" (although almost killing another pc!), no loot, and no experience points (dm must not have been on). But it was SO MUCH FUN that I didn't care! I progressed my character, and with each enemy she made, each new flaw I found, the more paranopid-schizophrenic she became, I enjoyed her that much more.
Many others I played with had deep personality and background to their characters, and the DM's came up with great stories and quests. Not always, but on a good day and after a long session like that, I would just sit back in my chair and think about what happened, usually on-the-fly and think "what was that.... I don't even... man that was incredible! lol"
Finding the right server can be tough, and sometimes doesn't last long, but NWN is like 20 games in one. It can satisfy me for heavy RP or hack-n-slash if I'm not feeling up to RP (and many shades in between).
Modifié par ScreamingPalm, 21 novembre 2009 - 04:59 .
#43
Guest_Lowlander_*
Posté 21 novembre 2009 - 04:13
Guest_Lowlander_*
Ticladesign wrote...
I like DA for what it is, a Singleplayer RPG. But it cannot replace NWN due to it not having the things NWN has. I still think the only thing that can replace NWN is another NWN. But i'm not sure if it will ever happen, especially in this time of mass marketed RPG's with DLC's and so on. NWN was, and still is a highly unique game.
+1.
Actually. Taking everything into account. NWN is my favorite CRPG of all time and I started with Oubliette and Bards Tale on a C64, and have played most everything Bioware and Black Isle.
I had been hunger for some D&D RPG when NWN came out. I thought the original campaign was pretty good. Not nearly as bad as most people make it out to be. It has become fashionable to bash it though.
SoU and especially HotU improved on that. HotU was an EPIC blast for me. I played it multiple times, which is rare for me.
Then as a module engine it is Superb. I like a lot of thing better about it than DA. I MUCH prefer the NWN camera, I prefer D&D RPG to biowares new "unique" system in DA.
I have probably played 20+ third party modules in NWN and I am currently playing one of the best for the first time: Aielund Saga. I have also played a bit in an online persistent world...
NWN forever!
Modifié par Lowlander, 23 novembre 2009 - 02:02 .
#44
Posté 21 novembre 2009 - 08:26
The newer D&D system was also introduced for that game. While it was easier, I didn't like it as much as the old system. However, it laid the foundation for KoTOR so I can't complain too much.
#45
Posté 22 novembre 2009 - 08:30
... I stayed excited even though I couldn't finish the game (original campaign) and barely tried any of the other stuff short of playing around with the toolset (which WAS awesome!)
I kept coming back to the game, having bought it since it was initially released, trying to finish it but just not. I had read many times about how "bad" the story was but, honestly, I found the storyline fine (even if replaying the beginning for the 7th time over the years did get a bit stale) but just wasn't having fun.
Awhile back I had identified a few things about it I didn't like. The move to a more 3D environment from what I was used to for CRPGs was throwing me (I am barely used to it now, still quite often pulling all the way up for an overhead tactical view even when exploring in DAO.) The more real-time aspect (for whatever reason this bothered me more than like Icewind Dale) which made pausing the game for strategy feel silly. I only got to create one character to play with (which, while like BG2, isn't a feature I like in my CRPG - and yes, I love DAO but still want to be able to create my whole party) AND I could, at best, only get one follower (I love my 6 member party CRPGs.)
Still, that didn't seem to be enough. So on my second to last playthrough I noticed sometime - I had tried building a swashbuckler elf with parrying skills and such and realized (now that I'd also sampled enough MMO's and the MMO culture of analyzing games) that I was building characters who were "nerfed" and ineffective. It seemed odd to me that I could build ineffective characters who, conceptually, should work.
The last shoe dropped when I finally started table-top role-playing again several years ago (after having not played in quite awhile) - I hate the 3.5 D&D game system. It was how I was building bad characters and at least a good part of why NWN never clicked for me.
Overall, I think NWN was an acheivement on many levels for Bioware, and I can understand why people love it. I think the modding community and such alone are praiseworthy and inspiring.
But, for me, NWN is one of the RARE disappointments from Bioware for me.
#46
Posté 22 novembre 2009 - 08:34
Modifié par MerinTB, 22 novembre 2009 - 08:34 .
#47
Posté 23 novembre 2009 - 04:03
Modifié par Angie Long, 23 novembre 2009 - 04:03 .
#48
Posté 23 novembre 2009 - 06:15
egervari wrote...
Why was NWN considered an amazing rpg?
It wasn't considered an amazing RPG. Ever.
#49
Posté 23 novembre 2009 - 07:18
It´s a 5 chapter long campaign with a great P&P feeling. Low level (at the end you are just at level 10) and low magic setting (magical items are very rare), great story line, superb level designs, interesting and unique places to visit, also great companions who join you with own quests etc., and you even have a great well thought of ending depending on your action before.
P.S.: NWN offical campaign´s biggest flaw was it´s lack of party members. Being a single hero (who is not even godly) who beats demons, giants, hordes of Orcs and other stuff and even dragons practically on his own, felt incredible lame and silly. Besides the obvious fact that it was so much more boring to travel without interesting companions.
The later expansion redeemed it somewhat though, but not fully.
#50
Posté 23 novembre 2009 - 07:20
Ninjaphrog wrote...
Cause everyone inhere are Bioware ass kissers.
STFU and go into a bush and die please.. that would be greaaat:O




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