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Question about general class hybrids?


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#26
Line of Ink

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i would say that warriors with magic skills are hybrids as they can fill two roles but they are better at combat than magic...i would say that mages with combat skills are also hybrids but they are better at magic than combat...but this is just me. which style of gameplay is emphasized does not matter to me they are both still hybrids but again its all up to you.



as to your question about dantes inferno and youtube...yes coming to your own conclusions, through your own research, about what a game emphasizes is the best way to see what type of gameplay a game will be using the most...a games wikia will also have info on such a thing... search "-games name-" wikia into google should bring up what you want...

#27
Line of Ink

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[quote]Kajan451 wrote...

[quote]Ishida52134 wrote...

 

[quote]Line of Ink wrote...

the most important is healer...you NEED a healer[/quote]

No you don't. All you need to do is help the elves and then you have an unlimited supply of Elfroot in the Main Game.. which should present you with enough Potions to keep your tank healthy if used with the right tactics.

[/quote]

i meant this as general RPG comment...not all RPGs have a game mechanic where you can have unlimited (or close to it) amount of health potions....should have made that a little clearer

#28
Ishida52134

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what if it was an agile fighter?
and
what if a rogue was able to take some damage too? Like a legionnaire scout from dragon age. Then how would I determine whether it emphasized more on rogue or warrior?

and finally, one last question:
If it was like a magic knight, how can I determine whether it emphasized more on warrior?
and if you can, please provide examples of this. preferably an action-adventure game.
thank you.

Modifié par Ishida52134, 18 décembre 2010 - 04:03 .


#29
Line of Ink

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i would still say an agile fighter is a warrior class...they can just take less damage than a regular warrior can but can still take more damage than a rogue, even one geared towards survival, such as the legionnaire scout.



look at the barabarian class for instance. in alot of RPGs the barbarian wears light or no armour but has a massive damage output and are considered a warrior class, what else could they be? yet they dont fit the traditional role a warrior class fills.



i have no idea about "magic knights" in action games as i dont play them. determining whether they are more melee or magic based is easily achieveable through playtime or internet research i imagine.




#30
Ishida52134

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Thank you.

So basically I'm trying to look for games that are not warrior-ish.

So I just have one more final question to aid with my research.



So basically, there are only three basic general rpg classes: Warrior, Mage, and Rogue right?

So in my research on games, to figure out if warrior gets a bigger emphasis, should I ONLY look at the warrior and just research that, or do I need to look at everything and compare them?



I thought it'd be enough to just look at the warrior and see how big of a percentage it plays in the game. But do I need to look at rogues and mages for more accuracy?

Basically, I just don't want the games to place a greater emphasis on warrior gameplay.



Btw, everything in a game can be categorized under rogue, mage, and warrior rpg classes right?

#31
Line of Ink

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yes the three classes, at their base, mose simplest form, are mage, warrior and rogue.

for accurate research results you would have to compare them. for example, what if you find a game that allows you to choose your class (not an RPG, an action game). so you choose mage. then the mage class gets the bigger emphasis because thats what you are. if you pick warrior, then that is the focus. a comparison is the best thing to do, as you seem to be conducting an experiment.

looking at all three classes is the best way for accuracy as then you can compare percentages of games that allow the choice of class, and then what percentage of those games have different areas or levels that focus on each class (is there a stealth level? are there multiple paths through levels, one for each class? is there one type of enemy or multiple types, with some being weak against magic but strong against physical attacks and vice-versa).

i suppose you could say that any games characters can be categorised into RPG classes. The Master Chief, for instance, is a warrior but he can be stealthy and rogue like. Jedis are like warrior-mages, they have lightsabers and force powers
(some would defy categorisation though...where the hell would you put bomberman? or sonic? :happy:)

Modifié par Line of Ink, 19 décembre 2010 - 09:34 .


#32
Ishida52134

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Line of Ink wrote...

yes the three classes, at their base, mose simplest form, are mage, warrior and rogue.

for accurate research results you would have to compare them. for example, what if you find a game that allows you to choose your class (not an RPG, an action game). so you choose mage. then the mage class gets the bigger emphasis because thats what you are. if you pick warrior, then that is the focus. a comparison is the best thing to do, as you seem to be conducting an experiment.

looking at all three classes is the best way for accuracy as then you can compare percentages of games that allow the choice of class, and then what percentage of those games have different areas or levels that focus on each class (is there a stealth level? are there multiple paths through levels, one for each class? is there one type of enemy or multiple types, with some being weak against magic but strong against physical attacks and vice-versa).

i suppose you could say that any games characters can be categorised into RPG classes. The Master Chief, for instance, is a warrior but he can be stealthy and rogue like. Jedis are like warrior-mages, they have lightsabers and force powers
(some would defy categorisation though...where the hell would you put bomberman? or sonic? :happy:)


My only problem with this comparison method is because I don't think they are the ONLY classes.  I mean, what if there were games that focused on trapping and using pets instead of direct combat? I thought that just looking at warrior emphasis and if I see that the warrior type of gameplay was emphasized over half of the game, then exclude it.
I'll take in any rpg btw, since you can choose non warrior class.

#33
Line of Ink

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Trapping and using pets usually only happen in RPGs in which case the gameplay is spread amongst its different classes. an RPG isnt biased towards one class, what would be the point?



you could just look at warrior gameplay, then subtract it if it was emphasized in a big way. some action-rpgs feature the choice of classes though, and comapring different playthroughs would be the best in this case.



but if its a game that has one character but allows that character different skills and abilities then just subtracting all the warrior style gameplay (how gunfights/sword fights you got into versus how many could be avoided etc) should be fine. i believe one of the devil may cry games allowed you to switch class mid-game and this gave certain advantages and disadvantages towards the various fighting styles (guns, melee and some magical abilities).


#34
Ishida52134

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Well, I don't really care about any rpgs since you have the choice of classes. And you could choose to be a rogue or a mage instead of a warrior.

So specifically, how could I determine if a game emphasized on warrior-type gameplay? All I want to do is to eliminate games that have warrior type gameplay.

Can you provide me an example.

Like for example, how would you do it in Castlevania: Lords of Shadow?



thank you :D

#35
Line of Ink

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well castlevania looks to be warrior crossed with mage, i know there are different types of magic available. with action games such as that, it seems to be different parts of the game encourage a style of play, different enemies require different tactics...the only way to find out what gameplay a game encourages is to play it or read reviews as they will usually give this info

#36
Ishida52134

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Line of Ink wrote...

well castlevania looks to be warrior crossed with mage, i know there are different types of magic available. with action games such as that, it seems to be different parts of the game encourage a style of play, different enemies require different tactics...the only way to find out what gameplay a game encourages is to play it or read reviews as they will usually give this info


So would comparing rogue, mage, or warrior work better for these kinds of games?
Or deciding on warrior emphasis?

#37
Line of Ink

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deciding on warrior emphasis as they only have one character with multiple skills.



but if castlevania, for example, had multiple characters, each a different class, then a playthrough and comparison for each character would probably be best.

#38
Ishida52134

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Line of Ink wrote...

deciding on warrior emphasis as they only have one character with multiple skills.

but if castlevania, for example, had multiple characters, each a different class, then a playthrough and comparison for each character would probably be best.


Oh. So just to clarify, warrior emphasis is BETTER than comparison for one character?
But if there were multiple characters and their playstyles were different, then see which character is used more often and decide if they're warrior or not?
And just one last last last last last thing, can you please tell me how you would use the warrior emphasis thing method to figure out games, say, Devil May Cry 4? How would you do it?
thanks a lot :D

#39
Ishida52134

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any ideas? o,o

#40
Line of Ink

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hmmm...i would use it to see the number of enemies (just a rough estimate) that are weak against your sword attacks as opposed to your guns/magic (if there is magic). if there are more enemies that are weak against your sword then it emphasizes warrior. it just depends on how much it emphasizes it.



yeah, emphasis should be better for single character games....

#41
Ishida52134

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btw, what do you think of games like grand theft auto IV? Is it one of those games that fits no rpg classes o.o

#42
Ishida52134

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?

#43
Line of Ink

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yeah....GTA is one of those games that has no class system at all...unless you count the main character as a rogue??? kidding.

#44
Elhanan

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Ishida52134 wrote...

btw, what do you think of games like grand theft auto IV? Is it one of those games that fits no rpg classes o.o


I tend to agree that such games have no class.... *bazinga*

#45
Line of Ink

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Hah! nice...i have to agree, GTA is incredibly overrated...

#46
Ishida52134

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oh and I just want your opinion on one last thing.

Are these videos more about warriors or rogues?

which one do they emphasize more?

thanks a lot :D











#47
bzombo

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Kajan451 wrote...

Ishida52134 wrote...

I mean, some games like god of war is obvious.
But in games like devil may cry or castlevania: Lord of shadows, it kind of combines a lot of classes together.
So can you please summarize the entire description of warriors in rpgs?


This game is not like Devil May Cry, God of War or Castlevania in any way.

And not all RPGs are alike. If you would compare Dragon Age to... lets say Never Winter Nights... you'd be a lot closer in terms of Gameplay as you are with Buttonsmashing Action Games like DMC oder God of War or Darksiders.

Dragon Age is a team based game, while you can play it solo, you will most likely have a team of 4 people who work in Unison and are most likely controlled in a tactic style, where you will be worried about positioning of your teammates, finetuning preset Tactics and stuff like that... as you will actually spend with pressing buttons to attack an enemy.

If you wanted a game like God of War, you picked the wrong one.

Line of Ink wrote...

the most important is healer...you NEED a healer


No you don't. All you need to do is help the elves and then you have an unlimited supply of Elfroot in the Main Game.. which should present you with enough Potions to keep your tank healthy if used with the right tactics.

I have a tank, although one focused on evading about 40% of the incoming attacks (Thanks to equipment), who does a pretty good job without any kind of healer, just by jugging Healthpotions and using the Disengage Skill, if Potions just cool down. Even though Elite Bosses could be handled by this tank. The only time i really needed healers was when i was up against Boss Monsters who do areal damage or are capable of grabbing the tank (like Ogre Boss oder Dragons)

Mages and other companions in Dragon Age are not that frail that one hit from a Grunt Level monster will servely damage them or require them to be calling for a Tank (exceptions would be the pesky critters with overwhelm).

for someone just starting out, a healer is needed. as one gets more acclimated to the play style a healer can be dropped, but i don't think it wise to tell someone obviously new to the game not to bother with a healer. not everyone is a super uber video game master.