So far, I've found energy drain to be pretty useful if your facing enemies who are protected with shields or mechs. So I decided to change it up and try the geth shield boost. Didn't really use it as often as energy drain. Actually, I rarely used it because the cooldown time was pretty long. I could go back to energy drain but what else could I find useful for my Infiltrator? Right now I'm looking towards flashbang grenade, neural shock, and dominate. I would choose dominate the problem I have is that my character can't use efficiently since he's more of a tech and weapons type of guy. Should I choose it anyway? If you've played through the game as an Infiltrator what special ability have you found most useful?
Best Unique Ability for my Infiltrator
Débuté par
Mister_Shepard
, déc. 17 2010 12:31
#1
Posté 17 décembre 2010 - 12:31
#2
Posté 17 décembre 2010 - 12:35
How exactly do you play your Infiltrator? CQC using SG or Widow sniping?
#3
Posté 17 décembre 2010 - 12:36
What kind of enemy are you talking about?
Reave is always good if you are dealing with organics - affects armor, barriers, health, and even shields to an extent.
Reave is always good if you are dealing with organics - affects armor, barriers, health, and even shields to an extent.
#4
Posté 17 décembre 2010 - 12:38
Bozorgmehr wrote...
How exactly do you play your Infiltrator? CQC using SG or Widow sniping?
I'm more of a widow sniper. Using mantis right now though
#5
Posté 17 décembre 2010 - 12:41
HappyHappyJoyJoy wrote...
What kind of enemy are you talking about?
Reave is always good if you are dealing with organics - affects armor, barriers, health, and even shields to an extent.
Any other suggestions? I'd like to choose reave but I already have incinerator that damaged armor really well. Barriers and health aren't really a problem because I could go through them pretty well or I use one of my squad mates.
#6
Posté 17 décembre 2010 - 12:43
If you want to actively use a power probably get Neural Shock. If you're happy with cloak and incinerate the take warp or ap ammo.
#7
Posté 17 décembre 2010 - 12:49
Mister_Shepard wrote...
I'm more of a widow sniper. Using mantis right now though
If you're going for OSOKs you probably need Warp Ammo on Collector missions (Mantis). GSB isn't very useful if you're fighting at long range; FB and NS are excellent bonus powers for any Infiltrator (there're a couple of very interesting Infiltrator guides around - build around both powers); and Dominate is hilarious (and you can use AI Hacking too).
You can't really go wrong with any of em; just try em all to find out which one you prefer.
#8
Posté 17 décembre 2010 - 01:12
Bozorgmehr wrote...
Mister_Shepard wrote...
I'm more of a widow sniper. Using mantis right now though
If you're going for OSOKs you probably need Warp Ammo on Collector missions (Mantis). GSB isn't very useful if you're fighting at long range; FB and NS are excellent bonus powers for any Infiltrator (there're a couple of very interesting Infiltrator guides around - build around both powers); and Dominate is hilarious (and you can use AI Hacking too).
You can't really go wrong with any of em; just try em all to find out which one you prefer.
Thank you, that's all I need to know.
#9
Posté 17 décembre 2010 - 02:59
Dominate is one of the best 1 point skill investments you can take except on hardcore & insane difficulties. then it drops from top 3.
Unarmoured husks explode immediately. Abominations blow up their own allies. And of course, the general mayhem you get by turning enemies, same fun as AI hacknig, but for meatbags.
Unarmoured husks explode immediately. Abominations blow up their own allies. And of course, the general mayhem you get by turning enemies, same fun as AI hacknig, but for meatbags.
#10
Posté 17 décembre 2010 - 07:51
I highly recommend Warp Ammo to make your Infiltrator both versatile and adaptable to any given situation. This provides an offensive power boost against every form of enemy protection and nice modifier to health damage. For example, if you can land consecutive head shots, Harbinger will die in three shots on insanity. Minor enemies quiver before the Widow. Non Harbinger'd Collectors with Warp Ammo dropped like the bugs they are in a single shot.





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