Importing into BG2
#1
Posté 17 décembre 2010 - 12:36
Can I make a dual class Fighter/Mage in BG1, finish it, and then run the same exact character with the same everything in BG2?
Some of the sites I went to described kits for BG2, and the experience cap increasing, but from what I remember from DnD second edition (admittedly a LONG time ago), once you dual class into your second class you can never increase your primary class again.
Since the exp is lower in BG1, I would have probably chosen different dual class level combinations for BG2 but I don't know if that's an option.
So... how does it work? (not opposed to NOT importing if it makes more sense to make a new character for BG2).
#2
Posté 17 décembre 2010 - 01:18
At the Character Generation screen in BGII choose Import, then click on your unique file. From there it's just like starting a regular new game.
#3
Posté 17 décembre 2010 - 01:28
Such as, I'd probably dual class at 5 in BG1, but if I could do it with more exp I'd go to at least 7... possibly 13.
If I dual class at 5... will I forever be stuck at level 5 fighter or can I go back and put more exp into fighter when I import?
#4
Posté 17 décembre 2010 - 07:06
Why don't you use BGT or Tutu?
#5
Posté 17 décembre 2010 - 10:37
Decisionwise, that gives you 2 choices about dual-classing:
a. an early dual: dualing in BG1 will imply that you play a dual-class character in BG1, going through the stages of playing class 1, dualclassing when you choose, playing class 2 and waiting for the moment (new class level=first class level+1) you have the abilities of both classes. Check the xp tables and add up the xp for the level of the class you want to dual from + the xp for (the same level+1) of the class you want to dual to, to check when you get your abilities back.
The consequence of choosing an early dual, is your first class levels won't mean much in late SOA and TOB game, though some things will remain of an advantage even if you dualed early, like for instance being able to choose to become proficient and gain mastery in every kind of weapon for a Fighter>Mage.
b. When however in BG2 you want to have a lot of advantages from your first class too and still want to use an imported, not a fresh character, the way to go is playing in your first class the whole way in BG1, keeping in mind you give him 17 in the primary stat of the class you want him to dual to, and postpone dualing 'till you've started BG2.
Final remark: it's unwise to dual-class on your very first runthrough of the game, as you will be stuck with a low-level character in your second class (albeit with lots of hp for a 1st lvl character) from the moment you dual and without the benefits of your first class, untill you got more levels in your second class than you had in your first class - meaning you will have a hard time if you don't know what kind of difficulties you meet in what part of the story. The wise thing is knowing what you will be doing in the game at the time you are in that vulnerable fase. You won't know unless you've finished the game at least once.
Modifié par Son of Imoen, 17 décembre 2010 - 10:39 .
#6
Posté 17 décembre 2010 - 01:46
Only HP are rerolled for some reason.Son of Imoen wrote...
When importing from BG1 to BG2, all stats will remain the same: your classes, level at which you dualed and characteristics.
#7
Posté 18 décembre 2010 - 10:19
An option to deal with the dual classing issue is to remove the XP cap in BG1. That will trivialize a hell of a lot of the endgame though. If you want to remain challenged in BG1, it's not a great idea.
#8
Posté 18 décembre 2010 - 01:26
Side question... is it worth it to stick out fighter to 20 for Thac0 of 1 or is better to cut at 13 and add on a spellcasting class?
#9
Posté 18 décembre 2010 - 08:26
And you're importing from vanilla BG1?Matuse wrote...
My HP never change on an import.
One or two points THAC0 don't mean much. Unless you're playing a kensai you should dualclass at level 13.Phaelducan wrote...
Side
question... is it worth it to stick out fighter to 20 for Thac0 of 1 or
is better to cut at 13 and add on a spellcasting class?
#10
Posté 18 décembre 2010 - 09:24
#11
Posté 18 décembre 2010 - 11:15
#12
Posté 18 décembre 2010 - 11:32
#13
Posté 19 décembre 2010 - 12:35
#14
Posté 19 décembre 2010 - 01:26
#15
Posté 19 décembre 2010 - 02:43
Hm. One word usually constitutes spam. (now with this addition I should be safe though)
#16
Posté 19 décembre 2010 - 06:57
I find that at level 2... even with pretty good Thac0 I miss a LOT, so my kneejerk response is to get the lowest possible base Thac0 by going to fighter 20 before dualclassing... unless there really is no difference in doing that or stopping at 13 for the # of attacks.
#17
Posté 19 décembre 2010 - 09:42
#18
Posté 19 décembre 2010 - 04:00
#19
Posté 19 décembre 2010 - 05:54
Modifié par oyzar, 19 décembre 2010 - 05:54 .
#20
Posté 19 décembre 2010 - 10:01
Even without checking the exact facts I can tell you that's a bad idea. Dual-classing works in such a way in 2nd edition, that you become a level 1 character in your new class, with only the abilities of the new class: your Thac0, weapon proficiencies etc. will all be that of a 1st level Mage or whatever class you choose. The only thing remaining is the hp you gain as your old class. The first class will become inactive: so abilities of the first class, like your Fighter class' Thac0 and weapon proficiencies won't come back untill you have exceeded the level of your 1st class with your second class.Phaelducan wrote...
Haven't looked too closely at the kits, was just looking at exp caps so far. On paper, it looks like 8 million exp would generate level 20 in fighter and easily enough to hit 21 in another class. I never played 20+ in 2nd edition, so I'm curious as to the mechanics will translate into a CRPG.
Thus: if you dual as a 20th level Fighter to a Mage, you'll be a 1st level advandcing to 20-th level Mage for the rest of the game, untill you've reached level 21 as a Mage, when you'll become a full Fighter-Mage: by that time only for the last battle or so. A very good reason to dual at level 13 instead: you'll be a Fighter-Mage by the time you've reached level 14 as a Mage, so much sooner. Only when solo-ing with the xp cap remove should you attempt to dual as late as level 20.
Note: unlike multi-classing, in case you haven't read it yet, all your xp goes to the active class only: it's not divided in two like with multi-classing. First all your xp goes to your first class and the moment you dual-class the first class becomes inactive and all xp goes to the second class. Even after your first class becomes active again, all xp still goes to the second class.
And only humans can dual-class (like we're talking about in this topic), only non-humans can multi-class.
#21
Posté 19 décembre 2010 - 10:40
I'm sure I should let her speak for herself, but I'm still convinced she already knows that.Son of Imoen wrote...
Dual-classing works in such a way in 2nd edition, that you become a level 1 character in your new class, with only the abilities of the new class: your Thac0, weapon proficiencies etc. will all be that of a 1st level Mage or whatever class you choose.Phaelducan wrote...
I never played 20+ in 2nd edition, so I'm curious as to the mechanics will translate into a CRPG.
It's true regardless. With a full party, you will probably collect about 7M to 7,5M XP, which means that you will only reap the benefits from such a high level dualclass in the last few battles (if at all).
#22
Posté 20 décembre 2010 - 05:16
Side question... what are the tangible benefits to importing? What does it recognize in the save file?
#23
Posté 20 décembre 2010 - 08:46
Link for item list with spoiler warning
#24
Posté 20 décembre 2010 - 10:00
The biggest advantage is that you actually get a backstory for your character though...
Modifié par oyzar, 20 décembre 2010 - 10:03 .





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