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DA 2: Darker! - Grittier! - Sexier!


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#26
hexaligned

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Presumably the marketing dept. thinks the target audience equates "darkness" with gore, and "sex" with cartoon boobies. Gritty I've never understood as a positive descriptor in the first place, it just calls to mind visuals of rubbing sandpaper on my face for some reason. It's like describing a game as abrasive. Maybe I've spent too many hours waiting out sandstorms in the desert though.

#27
skcm

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I hope the promises of darkness, grittiness, and sexiness really show through in the national culture of the Free Marches. More like Orzammar, less like Ferelden, please :P

#28
Altima Darkspells

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relhart wrote...

Presumably the marketing dept. thinks the target audience equates ... "sex" with cartoon boobies.


That's not true.  There's also cartoon buttox, as shown repeatedly in ME2 courtesy of Miranda.

relhart wrote...

Gritty I've never understood as a positive descriptor in the first place, it just calls to mind visuals of rubbing sandpaper on my face for some reason. It's like describing a game as abrasive. Maybe I've spent too many hours waiting out sandstorms in the desert though.


Gritty is simple.  It means Brown is Real.

#29
DarthCaine

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It's just a marketing line, much like "dark" fantasy BS

#30
Mary Kirby

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Oh good. We're having this discussion again. I really didn't get enough of the, "What does dark and gritty mean?" before Origins shipped.

#31
slimgrin

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^ It's your marketing dept. that keeps using it.

Modifié par slimgrin, 17 décembre 2010 - 01:22 .


#32
Ryzaki

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ErichHartmann wrote...
On a side note a far should a game go in showing verses telling? 


Dragon Age did it pretty well to be honest.

#33
BroBear Berbil

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Mary Kirby wrote...

Oh good. We're having this discussion again. I really didn't get enough of the, "What does dark and gritty mean?" before Origins shipped.


So, what does dark and gritty mean?

I dunno about dark and gritty but I'm really hoping for lots of intrigue. I loves me some intrigue.

Modifié par OnionXI, 17 décembre 2010 - 01:31 .


#34
Ziggeh

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This is more films and television than games, but "grittier" tends to be a visual language created around techniques we associate with realism. Vérité, faking documentary style, using cheap film stock, wobbling the camera during cgi sequences, adding lens flare in post.

#35
Maria Caliban

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Ryzaki wrote...

Maria Caliban wrote...

The art design. The companion missions (Samara, Miranda, Garrus, Jacob, and Jack). People being frozen, kidnapped, and rendered into goo.


Right because we all know that was so much lighter when we was seeing people implaed on husks in th first one.

Really? I don't consider seeing someone turned to goo as being "darker and ediger." and Jack...well I just thought Jack was a mess in a bad way.

Everything was pretty much told instead of shone. There's nothing dark about that.


Yes, Jack was messed in a bad way because she was experimented on as a child by the very organization that the Commander is now working with.

I don't recall anyone the Commander knew being impaled. Nor was their death the Commander's fault. In ME 2, crew members are kidnapped, and if they die it's because the Commander decided to complete more missions before going through the relay.

I'm not sure why you brought up shown vs told as that doesn't have anything to do with darkness.

#36
Altima Darkspells

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OnionXI wrote...

Mary Kirby wrote...

Oh good. We're having this discussion again. I really didn't get enough of the, "What does dark and gritty mean?" before Origins shipped.


So, what does dark and gritty mean?

I dunno about dark and gritty but I'm really hoping for lots of intrigue. I loves me some intrigue.


I think dark and gritty means everything containing either Orzammar or the Deep Roads.

So, clearly, Mary Kirby hass told us officially that DA2 will feature one or both more prominently than in DAO.  Thank you, Ms. Kirby!

#37
Atakuma

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Well they say it's sexier because "Dragon Age II now with 100% more fan service" doesn't have the same ring to it.

#38
Reaverwind

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slimgrin wrote...

^ It's your marketing dept. that keeps using it.


Along with pushing buttons to make awesome things happen.....hmmm, that does sound sexier. Image IPB

#39
ErichHartmann

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Reaverwind wrote...

slimgrin wrote...

^ It's your marketing dept. that keeps using it.


Along with pushing buttons to make awesome things happen.....hmmm, that does sound sexier. Image IPB


Console players have the added bonus of vibrating controllers. :blush: (Dirty thoughts)

#40
Reaverwind

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ErichHartmann wrote...

Reaverwind wrote...

slimgrin wrote...

^ It's your marketing dept. that keeps using it.


Along with pushing buttons to make awesome things happen.....hmmm, that does sound sexier. Image IPB


Console players have the added bonus of vibrating controllers. :blush: (Dirty thoughts)


And people wonder about the console preference....Image IPB

#41
Ryzaki

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Maria Caliban wrote...

Yes, Jack was messed in a bad way because she was experimented on as a child by the very organization that the Commander is now working with.

I don't recall anyone the Commander knew being impaled. Nor was their death the Commander's fault. In ME 2, crew members are kidnapped, and if they die it's because the Commander decided to complete more missions before going through the relay.

I'm not sure why you brought up shown vs told as that doesn't have anything to do with darkness.


Shown not tell has a *lot* to do with darkness. Jack's backstory is told not shown. You see the conditions but frankly that had no impact on me. The bloodstains I guess it was because of Jack's complete alieness to me. I wasn't attached to her and felt nothing on that mission but a "...is this going to be over soon?" 

For instance people are said to have their hearts torn out by the heartless in KH yet all you see is someone disintergrating into smoke and a heart floating in KH. Which frankly would be darker? Them simply telling you about the hearts or the hearts actually being ripped out?

And really that railroading with Cerberus was more irritating than dark. "Oh you *have* to work with them! And they're all nice now! And those mistakes? Those were rogue operations! And you can't even call them out!!!" 

And Shepard can save them and have everyone go "Yay!" at the end with no one other than some random colonists turning into muck (like those people you apparently don't know being turned into husks).

The darkest moment *when the crew is being kidnapped* is played when you're Joker and that's pretty much undone by the fact that you can save everyone.

That said what's darker and gritter I suppose is invidiual interpretation. I didn't see ME2 as being darker than ME1. Just more melodramatic and irritating with the plot railroading.

Modifié par Ryzaki, 17 décembre 2010 - 01:46 .


#42
Hawksblud

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My favorite 'dark' part of ME2 was on the 'abandoned' Reaper... sent shivers up my spine playing alone, at night. I think that atmosphere is what will really make a game 'dark', not the blood spatters. That sense of creepiness and despair, that's what I want to see.

#43
Maria Caliban

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Mary Kirby wrote...

Oh good. We're having this discussion again. I really didn't get enough of the, "What does dark and gritty mean?" before Origins shipped.


Perhaps next time I think about starting a thread, I should PM it to you first to be sure it meets with your approval?

Modifié par Maria Caliban, 17 décembre 2010 - 01:50 .


#44
Altima Darkspells

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ErichHartmann wrote...

Reaverwind wrote...

slimgrin wrote...

^ It's your marketing dept. that keeps using it.


Along with pushing buttons to make awesome things happen.....hmmm, that does sound sexier. Image IPB


Console players have the added bonus of vibrating controllers. :blush: (Dirty thoughts)


My eyes!  My eyes!  They burn! 

#45
DadeLeviathan

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They're only talking about the box. It will be painted black, covered in mud and be wearing a black lace corset, thong and fishnets. :P

Modifié par DadeLeviathan, 17 décembre 2010 - 01:58 .


#46
bluewolv1970

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IMO graphic does not equal dark or gritty necessarly...Jack's story in ME2 was dark because it dealt with a psychologically scarred girl who was tortured and abused for years...and her loyalty mission did show the conditions at Pragia for those who carve visuals...just because ME2 wasn't Hostel does not mean it wasn't dark or gritty...



and it should be noted that several other loyalty mission dealt with but were not limited to kidnapping, genocide, serial murder, slavery/sexual abuse, and lets not forget the fact that in two separate missions one character finds a parent dead and another has the opportunity to let one commit suicide... yeah not dark at all...

#47
twincast

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Mary Kirby wrote...

Oh good. We're having this discussion again. I really didn't get enough of the, "What does dark and gritty mean?" before Origins shipped.

Well, at least the "sexier" in it is back-breakingly clear.

#48
Ryzaki

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bluewolv1970 wrote...

IMO graphic does not equal dark or gritty necessarly...Jack's story in ME2 was dark because it dealt with a psychologically scarred girl who was tortured and abused for years...and her loyalty mission did show the conditions at Pragia for those who carve visuals...just because ME2 wasn't Hostel does not mean it wasn't dark or gritty...

and it should be noted that several other loyalty mission dealt with but were not limited to kidnapping, genocide, serial murder, slavery/sexual abuse, and lets not forget the fact that in two separate missions one character finds a parent dead and another has the opportunity to let one commit suicide... yeah not dark at all...


And I didn't think it was dark because all those psychological scars were reduced to Jack snarling like a rabid dog most of the time. The kidnapping wasn't dark to me because A. You didn't know those people and B. The ones you knew could end up perfectly fine unless you went out of your way tokill them. C. Serial murder, slavery (was that not in the first game? As was sexual abuse?) the dead parents might have been in the first game too.

Everything there you called dark was in the first game. That's why I fail to see it as so much darker.

#49
Withidread

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When I think "Dark" as it relates to video gaming... I remember the scene towards the beginning of BG2 where Jaheira comes across Khaleed's decaying, desecrated corpse. The graphics of the time didn't do much for me, but the voice over made the whole scene. To this day, in my mind, it's the most memorable scene from the entire series.

I haven't seen anything yet that hints at that level of darkness, nor would I really want to see it. That's the sort of thing that we deserve to get the full effect of in-game. Giving away something like that, lessens the impact it has later on.

Grittier... Sexier.... well... I think between the Varric thread and the Isabella thread, these two are pretty well put to rest right?

#50
RinpocheSchnozberry

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Dark when there isn't a lot of light. Grit is when you are dirty. Sexy time is a special time. So I think DA2 will be about copulating in the dark and being ashamed of it.



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