DA 2: Darker! - Grittier! - Sexier!
#26
Posté 17 décembre 2010 - 01:14
#27
Posté 17 décembre 2010 - 01:17
#28
Posté 17 décembre 2010 - 01:17
relhart wrote...
Presumably the marketing dept. thinks the target audience equates ... "sex" with cartoon boobies.
That's not true. There's also cartoon buttox, as shown repeatedly in ME2 courtesy of Miranda.
relhart wrote...
Gritty I've never understood as a positive descriptor in the first place, it just calls to mind visuals of rubbing sandpaper on my face for some reason. It's like describing a game as abrasive. Maybe I've spent too many hours waiting out sandstorms in the desert though.
Gritty is simple. It means Brown is Real.
#29
Posté 17 décembre 2010 - 01:18
#30
Posté 17 décembre 2010 - 01:21
#31
Posté 17 décembre 2010 - 01:21
Modifié par slimgrin, 17 décembre 2010 - 01:22 .
#32
Posté 17 décembre 2010 - 01:26
ErichHartmann wrote...
On a side note a far should a game go in showing verses telling?
Dragon Age did it pretty well to be honest.
#33
Posté 17 décembre 2010 - 01:28
Mary Kirby wrote...
Oh good. We're having this discussion again. I really didn't get enough of the, "What does dark and gritty mean?" before Origins shipped.
So, what does dark and gritty mean?
I dunno about dark and gritty but I'm really hoping for lots of intrigue. I loves me some intrigue.
Modifié par OnionXI, 17 décembre 2010 - 01:31 .
#34
Posté 17 décembre 2010 - 01:28
#35
Posté 17 décembre 2010 - 01:31
Ryzaki wrote...
Maria Caliban wrote...
The art design. The companion missions (Samara, Miranda, Garrus, Jacob, and Jack). People being frozen, kidnapped, and rendered into goo.
Right because we all know that was so much lighter when we was seeing people implaed on husks in th first one.
Really? I don't consider seeing someone turned to goo as being "darker and ediger." and Jack...well I just thought Jack was a mess in a bad way.
Everything was pretty much told instead of shone. There's nothing dark about that.
Yes, Jack was messed in a bad way because she was experimented on as a child by the very organization that the Commander is now working with.
I don't recall anyone the Commander knew being impaled. Nor was their death the Commander's fault. In ME 2, crew members are kidnapped, and if they die it's because the Commander decided to complete more missions before going through the relay.
I'm not sure why you brought up shown vs told as that doesn't have anything to do with darkness.
#36
Posté 17 décembre 2010 - 01:33
OnionXI wrote...
Mary Kirby wrote...
Oh good. We're having this discussion again. I really didn't get enough of the, "What does dark and gritty mean?" before Origins shipped.
So, what does dark and gritty mean?
I dunno about dark and gritty but I'm really hoping for lots of intrigue. I loves me some intrigue.
I think dark and gritty means everything containing either Orzammar or the Deep Roads.
So, clearly, Mary Kirby hass told us officially that DA2 will feature one or both more prominently than in DAO. Thank you, Ms. Kirby!
#37
Posté 17 décembre 2010 - 01:34
#38
Posté 17 décembre 2010 - 01:35
slimgrin wrote...
^ It's your marketing dept. that keeps using it.
Along with pushing buttons to make awesome things happen.....hmmm, that does sound sexier.
#39
Posté 17 décembre 2010 - 01:38
Reaverwind wrote...
slimgrin wrote...
^ It's your marketing dept. that keeps using it.
Along with pushing buttons to make awesome things happen.....hmmm, that does sound sexier.
Console players have the added bonus of vibrating controllers.
#40
Posté 17 décembre 2010 - 01:39
ErichHartmann wrote...
Reaverwind wrote...
slimgrin wrote...
^ It's your marketing dept. that keeps using it.
Along with pushing buttons to make awesome things happen.....hmmm, that does sound sexier.
Console players have the added bonus of vibrating controllers.(Dirty thoughts)
And people wonder about the console preference....
#41
Posté 17 décembre 2010 - 01:39
Maria Caliban wrote...
Yes, Jack was messed in a bad way because she was experimented on as a child by the very organization that the Commander is now working with.
I don't recall anyone the Commander knew being impaled. Nor was their death the Commander's fault. In ME 2, crew members are kidnapped, and if they die it's because the Commander decided to complete more missions before going through the relay.
I'm not sure why you brought up shown vs told as that doesn't have anything to do with darkness.
Shown not tell has a *lot* to do with darkness. Jack's backstory is told not shown. You see the conditions but frankly that had no impact on me. The bloodstains I guess it was because of Jack's complete alieness to me. I wasn't attached to her and felt nothing on that mission but a "...is this going to be over soon?"
For instance people are said to have their hearts torn out by the heartless in KH yet all you see is someone disintergrating into smoke and a heart floating in KH. Which frankly would be darker? Them simply telling you about the hearts or the hearts actually being ripped out?
And really that railroading with Cerberus was more irritating than dark. "Oh you *have* to work with them! And they're all nice now! And those mistakes? Those were rogue operations! And you can't even call them out!!!"
And Shepard can save them and have everyone go "Yay!" at the end with no one other than some random colonists turning into muck (like those people you apparently don't know being turned into husks).
The darkest moment *when the crew is being kidnapped* is played when you're Joker and that's pretty much undone by the fact that you can save everyone.
That said what's darker and gritter I suppose is invidiual interpretation. I didn't see ME2 as being darker than ME1. Just more melodramatic and irritating with the plot railroading.
Modifié par Ryzaki, 17 décembre 2010 - 01:46 .
#42
Posté 17 décembre 2010 - 01:44
#43
Posté 17 décembre 2010 - 01:48
Mary Kirby wrote...
Oh good. We're having this discussion again. I really didn't get enough of the, "What does dark and gritty mean?" before Origins shipped.
Perhaps next time I think about starting a thread, I should PM it to you first to be sure it meets with your approval?
Modifié par Maria Caliban, 17 décembre 2010 - 01:50 .
#44
Posté 17 décembre 2010 - 01:48
ErichHartmann wrote...
Reaverwind wrote...
slimgrin wrote...
^ It's your marketing dept. that keeps using it.
Along with pushing buttons to make awesome things happen.....hmmm, that does sound sexier.
Console players have the added bonus of vibrating controllers.(Dirty thoughts)
My eyes! My eyes! They burn!
#45
Posté 17 décembre 2010 - 01:58
Modifié par DadeLeviathan, 17 décembre 2010 - 01:58 .
#46
Posté 17 décembre 2010 - 02:01
and it should be noted that several other loyalty mission dealt with but were not limited to kidnapping, genocide, serial murder, slavery/sexual abuse, and lets not forget the fact that in two separate missions one character finds a parent dead and another has the opportunity to let one commit suicide... yeah not dark at all...
#47
Posté 17 décembre 2010 - 02:04
Well, at least the "sexier" in it is back-breakingly clear.Mary Kirby wrote...
Oh good. We're having this discussion again. I really didn't get enough of the, "What does dark and gritty mean?" before Origins shipped.
#48
Posté 17 décembre 2010 - 02:05
bluewolv1970 wrote...
IMO graphic does not equal dark or gritty necessarly...Jack's story in ME2 was dark because it dealt with a psychologically scarred girl who was tortured and abused for years...and her loyalty mission did show the conditions at Pragia for those who carve visuals...just because ME2 wasn't Hostel does not mean it wasn't dark or gritty...
and it should be noted that several other loyalty mission dealt with but were not limited to kidnapping, genocide, serial murder, slavery/sexual abuse, and lets not forget the fact that in two separate missions one character finds a parent dead and another has the opportunity to let one commit suicide... yeah not dark at all...
And I didn't think it was dark because all those psychological scars were reduced to Jack snarling like a rabid dog most of the time. The kidnapping wasn't dark to me because A. You didn't know those people and B. The ones you knew could end up perfectly fine unless you went out of your way tokill them. C. Serial murder, slavery (was that not in the first game? As was sexual abuse?) the dead parents might have been in the first game too.
Everything there you called dark was in the first game. That's why I fail to see it as so much darker.
#49
Posté 17 décembre 2010 - 02:06
I haven't seen anything yet that hints at that level of darkness, nor would I really want to see it. That's the sort of thing that we deserve to get the full effect of in-game. Giving away something like that, lessens the impact it has later on.
Grittier... Sexier.... well... I think between the Varric thread and the Isabella thread, these two are pretty well put to rest right?
#50
Posté 17 décembre 2010 - 02:09
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