Unreasoning evil needn't necessarily be adolescent though. Yes, the Darkspawn have a lot of analogues. The host of Mordor is the clearest, but the Undead are also usually similarly mindless. Most would agree that GRRM's SoI&F is 'dark' (whatever they may think of its quality) but he too uses a mindless devouring foe. I don't feel that the inclusion of that sort of antagonist, particularly if they aren't the only antagonists, defines a narrative's darkness or maturity one way or another. They are like a force of nature. The character of the narrative will emerge (or fail to) based on the responses to that nihilistic presence.
Whether Bioware beats us over the head with it or not, there are hidden facets of depth to the darkspawn and their motives via the Architect subplot. That's more than we got in Tolkein. Then there's the Archdemons themselves. Were they truly once 'Gods'? Of what sort? Were they corrupted? Are they insane? What is their motivation? What really happened in the Golden City? There's the potential for depth there. It isn't really comparable to Rita Repulsa and Bob Geldorf or whoever the badguys were in Power Rangers, ranting hysterically at the camera as their plans are foiled again. They also aren't 'gratuitously dark' as in adolescent dark fiction. Look at most Tzimisce splatbooks for good examples of this.
As for Loghain, his appearance may have seemed overly ominous, and yes, from our perspective, he was hideously short-sighted an myopic (who cares about Orlais when your land is ash), but he was convinced that it wasn't truly a blight. He really believed as much AND he was certain that he could win against the darkspawn on his own terms. Who knows? Maybe he could have, had he successfully wiped out the Gray Wardens and not been troubled by the main character's improbable successes. Perhaps Flemeth would have approached him with a Dark Ritual proposal instead. My point is that yes, obviously if the player wins the game, Loghain failed, but perhaps if they'd done just a bit more to develop his hatred of Orlais in-game, his motivations would have made more sense to you. I don't think they were instrinsically 'stupid', so much as perhaps not as well presented as they could have been. I still think the seeds of something deeper were present, and to an extent not often seen in CRPGs. Judged against the rest of the medium, I think Dragon Age has done pretty darn well in that regard.
Modifié par Vylan Antagonist, 17 décembre 2010 - 06:21 .