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SENTINEL!!!!!


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#1
darth_lopez

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Ok So i'm a veteranned ME 1 player i have plenty of run throughs though most are Adepts Infiltrators and Sodliers. Primarily infiltrators so i thought Hey lets try the Sentinel out in ME 1 ME 2 it was pretty good, never used in 1

Now i've beaten #1 on every difficult but insane with Ease and an infiltrator leveled from 1-54 (54 is my average max level in ME 1) *i've never successfully completed a new game +.

So is the Sentinel just fail in ME 1 or what is it? cause for some reason i can't blow past any of the side missions given by Hacket or even any that i stumble accross >.< and i've grown frustrated of this considering i can run the game in 18 hours with an Infiltrator on Hardcore. So can some one tell me what the bojangles i'm doing wrong with the sentinel or if i should just give up on the sentinel in ME 1

#2
Praetor Knight

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What BT's do you have available?

#3
darth_lopez

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My Bonus Talents available are Assault Rifle, Sniper Rifle, and i think Shotgun.

Edit: that's just for my sentinel though Typically when i have a new character i choose between Lift, Throw, Assault Rifle, Sniper Rifle i never erally pursued most of the achievements

Modifié par darth_lopez, 17 décembre 2010 - 01:32 .


#4
Malanek

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I actually thought the Sentinel was the best for ME1 Insanity. It certainly isn't the most powerful at the finish of the game (probably last other than the engineer), but its the best equipped class when the game is at the hard part. There is a massive difficulty spike when you get off the citadel and at that time the player has limited experience points. The sentinel can dip into enough of what you need - barrier (or immunity), a weapon (pistols via the sentinel class), and enough Krogan control. After the hard part the game gets progressively easier and any class (except the engineer) finds it pretty easy.

#5
Praetor Knight

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If you had singularity unlocked I would have suggested to use that for the Sentinel.

You can use this calculator to tinker with the talents, and Malanek999 already gave a good summation.

All that I would add is roll with Wrex and Ash for those tough spells for the Sentinel.

And you can always try the any armor equip glitch to get a colossus one... :bandit:

#6
darth_lopez

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thanks guys

EDIT: Armor Equip glitch i'm not familiar with this?

Modifié par darth_lopez, 17 décembre 2010 - 01:58 .


#7
Praetor Knight

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I've only done it once on Kaidan cuz I had trouble keeping him alive as a Soldier Shock Trooper... :whistle:  ^_^

I picked up really lousy habits with the ME Shotgun and Immunity. :D


Here is the link to the wiki section on the any armor glitch.

#8
xiiz

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I loved the Sentinel in ME1, especially playing aggressively with the Shotgun talent, once you level up some you have a lot of direct damage abilities and crowd control at your disposal, and the shotgun is just extremely mean in ME1.

Edit: Oh yeah I'd grab Bastion for specialization, that way you can still damage enemies who are under stasis, (this even works on Thresher Maws and other big ones) very handy. And it makes your Barrier that much better.

Modifié par xiiz, 17 décembre 2010 - 03:17 .


#9
darth_lopez

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i will probably go with bastion as i'm nto entirely sure what Medic Entails never really used Stasis though.

does the armor glitch work on the PC?

Modifié par darth_lopez, 17 décembre 2010 - 07:23 .


#10
Praetor Knight

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darth_lopez wrote...

does the armor glitch work on the PC?

 Oh, no it might not, but you can use console commands, here's the link to the wiki page. I'm on the 360 so I can't give any pointers on the commands.

On the PC there are some nice armors like this one from Cerberus Skunkworks.

Image IPB

#11
Bozorgmehr

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Praetor Shepard wrote...

If you had singularity unlocked I would have suggested to use that for the Sentinel.


I reckon Singularity 'removes' one of the Sentinel's default powers (can't remember which one) - same issue if Liara goes for Stasis and Electronics; one of em won't show in power wheel :?

#12
The Grey Ranger

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The issue with taking singularity with sentinel is that it runs into the power wheel bug. If you have more than 10 active powers your bonus power will not show up when you pull up the power selection screen. Normally the way to avoid this is to skip one of the sentinel's base powers (usually medicine).

#13
turian councilor Knockout

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Just find colossus X ligth armor and max electronics to give you high shielding and you will have little trouble even on insanity.

Modifié par turian councilor Knockout, 17 décembre 2010 - 01:56 .


#14
Bad King

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Bozorgmehr wrote...

Praetor Shepard wrote...

If you had singularity unlocked I would have suggested to use that for the Sentinel.


I reckon Singularity 'removes' one of the Sentinel's default powers (can't remember which one) - same issue if Liara goes for Stasis and Electronics; one of em won't show in power wheel :?


Singularity isn't the best BT for a Sentinel anyway. I'd strongly recommend a weapon talent (ARs are probably best for their balance). Why? Because default Sentinels have terrible firepower- they get only very basic pistol training (6 levels only as opposed to 12), and on Insanity, you need some decent weapon training. A Bastion Sentinel with a good throw and lift (along with a few points in decryption and Medicine and a point in Stasis) has excellent crowd control as it is- no need for Singularity. Also overload magnifies weapon damage (a good synergy with a weapon talent).

darth_lopez wrote...

i will probably go with bastion as i'm nto entirely sure what Medic Entails never really used Stasis though.

does the armor glitch work on the PC?


Bastion
is probably better because even if you don't use stasis much it reduces
the recharge of your biotic abilities and improves your barrier. Medic
is also good- it seriously buffs Neural Shock and allows you to res
fallen team members with medi-gel. However it only effects first aid
and medicine while Bastion will improve Throw, Lift, Stasis and Barrier.

Modifié par Bad King, 17 décembre 2010 - 02:32 .


#15
Praetor Knight

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So Singularity was a bad suggestion, :D

I thought of it as the panic button when I needed some breathing room, but I can see why it's unnecessary.

Modifié par Praetor Shepard, 17 décembre 2010 - 04:10 .


#16
Bad King

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Praetor Shepard wrote...

So Singularity was a bad suggestion, :D

I thought of it as the panic button when I needed some breathing room, but I can see why it's unnecessary.


Singularity is a great move but Sentinels are already gods of crowd control without it (Throw - Lift - Stasis - Neural Shock - Sabotage), so Singularity is a bit overkill (especially after you specialise and get Savant Amps/Omni Tools which massively reduce cooldown).

Modifié par Bad King, 17 décembre 2010 - 04:47 .


#17
Sailears

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Try medic, and max first aid and medicine, plus kaiden in your party with the same = abuse medigel.

#18
Simbacca

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Singularity Sentinels are awesome because they can keep the entire field controlled constantly.  Sure they only get Basic Marksman, but you don't need higher with the Spectre Pistol when you are constantly controlling everything.  Bastion plus 2 Med Exo X armor upgrades have the class's biotics cooling down fast.  Plus taking Singularity frees the Sentinel from having to bring Liara for it and allows for allies to fill the weapon damage role like Wrex and Ashley.  Or one could bring Liara and/or Kaidan too and really control everything.

Here's an example of a Singularity Sentinel wrecking insanity solo.

AI Hacking, Sniper Rifles, and Shotguns are other common and strong bonus talents ME1 Sentinel players seemed to use.

Here are the most popular lvl 60 builds I saw for ME1 Sentinels:

Sentinel/Bastion/Singularity
12    Throw
12    Lift
12    Barrier
12    Stasis
09    Decryption
09    Electronics
00    First Aid
00    Medicine
12    Singularity
12    Bastion
12    Spectre Training

Sentinel/Medic/Singularity or AI Hacking
12    Throw
12    Lift
12    Barrier
00    Stasis
09    Decryption
09    Electronics
05    First Aid
12    Medicine
12    Singularity or AI Hacking
12    Medic
07    Spectre Training

Sentinel/Bastion/Snipers or Shotguns
12    Throw
12    Lift
07    Barrier
12    Stasis
09    Decryption
09    Electronics
05    First Aid
07    Medicine
12    Snipers or Shotguns
12    Bastion
05    Spectre Training

#19
Bad King

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Simbacca wrote...

Singularity Sentinels are awesome because they can keep the entire field controlled constantly.  Sure they only get Basic Marksman, but you don't need higher with the Spectre Pistol when you are constantly controlling everything.  Bastion plus 2 Med Exo X armor upgrades have the class's biotics cooling down fast.  Plus taking Singularity frees the Sentinel from having to bring Liara for it and allows for allies to fill the weapon damage role like Wrex and Ashley.  Or one could bring Liara and/or Kaidan too and really control everything.

Here's an example of a Singularity Sentinel wrecking insanity solo.



IMO Singularity Sentinels get a bit too much CC and not enough firepower. Sure CC is nice, but Singularity Sentinels will kill much slower than AR or Shotgun Sentinels. Besides, a good Sentinel can keep the entire field controlled without Singularity.

For instance, on that video you showed, the player had some super strong crowd control, but it took a painfully long time to kill those Krogan with only a pistol.

Modifié par Bad King, 17 décembre 2010 - 08:43 .


#20
mcsupersport

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Curunen wrote...

Try medic, and max first aid and medicine, plus kaiden in your party with the same = abuse medigel.


You actually use Medigel??!!??  LOL, generally speaking, I may use 10 aplications in a total character run from 1-60.  I just can't seem to make myself run without Medical exoskelletons and the like, and thus generally don't need/use medigel.

#21
Sailears

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^I specifically said abuse medigel (;)), which if you go medic (first aid and medicine specialisation) take kaiden and max first aid + medicine you can do. Stick in another squaddie with first aid and you're laughing. You don't even need unity. Plus 2 neural shocks always come in handy.

Yes with other classes, just stick in the medical exoskeletons and be done with it.

Edit: I forgot engineer/medic. In any case, it's an alternative if you want to have a laugh.

Modifié par Curunen, 18 décembre 2010 - 01:20 .


#22
The Grey Ranger

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Bad King wrote...


Singularity isn't the best BT for a Sentinel anyway. I'd strongly recommend a weapon talent (ARs are probably best for their balance). Why? Because default Sentinels have terrible firepower- they get only very basic pistol training (6 levels only as opposed to 12), and on Insanity, you need some decent weapon training. A Bastion Sentinel with a good throw and lift (along with a few points in decryption and Medicine and a point in Stasis) has excellent crowd control as it is- no need for Singularity. Also overload magnifies weapon damage (a good synergy with a weapon talent).


Something to consider as far as weapon training goes, a spectre X pistol running basic marksman with no mods does 367.5 with no damage bonus. It also doesn't cost you any talent points you wouldn't have spent anyway. An unmodded spectre X AR does 384.  So don't overvalue a weapon bonus

Modifié par The Grey Ranger, 18 décembre 2010 - 01:28 .


#23
mcsupersport

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Curunen wrote...

^I specifically said abuse medigel (;)), which if you go medic (first aid and medicine specialisation) take kaiden and max first aid + medicine you can do. Stick in another squaddie with first aid and you're laughing. You don't even need unity. Plus 2 neural shocks always come in handy.

Yes with other classes, just stick in the medical exoskeletons and be done with it.

Edit: I forgot engineer/medic. In any case, it's an alternative if you want to have a laugh.


Hate to sound dumb, but how do you abuse medigel???

Every time I play, I use a balanced squad or heavy soldier squad(Infiltrator, with Wrex and Ashley), but usually it is a more balanced squad.  My characters usually aren't taking damage, and my squad rarely dies, because either the enemies are floating or they can't shoot because of tech powers.  I have found the tech powers to be extremely effective disabling enemies, to the point my Engineer could basically run around dropping tech mines and no one would be shooting at him at all, almost as good as singularity for shutting down enemy combat.  I haven't found a reason to use medigel, because the small amount of damage my guys take, is healed by the mediexos??  So how do you abuse medigel??

#24
Sailears

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^What I mean is due to the silly short recharge time and the amount of health it restores, plus the perks of first aid specialisation allows you to just throw your squad into combat and not worry about them falling.

It's not optimum gameplay, sure, and you are playing more of a support role, but it can be entertaining.

#25
mcsupersport

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^ Ah, well I guess my playstyle of having everyone floating or disabled means I will not be able to ever do that. My last two runs were an Engineer and Vanguard both would just walk into a room and start throwing powers and kill everything that was standing around staring or floating in the air. The only time I need Medigel is in the first few missions and levels, once I get a story mission after the Citadel, I rarely ever need it even when charging into the room.