The UI seen in the new combat video.
#1
Posté 17 décembre 2010 - 04:17
1) Is the UI in the video final?
2) Does the UI scale for higher resolutions?
And general discussion:
I think the UI looks bad. The video was great and made me very happy overall, but the UI was a clear negative for me in an otherwise great looking video. For one the clean and modern style does not fit the DA universe, but perhaps more importantly the UI looks HUGE! That big fat bar on the bottom and the massive health and mana bars for the characters is a real eyesore.
I hope this was placeholder UI.
#2
Posté 17 décembre 2010 - 04:18
#3
Posté 17 décembre 2010 - 04:24
#4
Posté 17 décembre 2010 - 04:24
#5
Posté 17 décembre 2010 - 04:25
Modifié par Sigil_Beguiler123, 17 décembre 2010 - 04:26 .
#6
Posté 17 décembre 2010 - 04:30
Same, I like clean lines. I thought the DA:O UI was overly fussy.Sigil_Beguiler123 wrote...
I am a fan of the new UI I like how simple and clean it is
I much prefer the way health information is presented, and really like that it tells you as they use spells. Plus the "eye flow" is better.
#7
Posté 17 décembre 2010 - 04:34
Damn, squared party icons? Sure, it's only a matter of personal taste but all the rest? All the refinement, the amazing details you can observe in DA:Origins are gone, at least in this video, in this stage. I felt like I was watching a revamped GUI from Dungeon Siege 2 or something that old.
Will they give it the same attention as they did for DA:O? If you don't know what I'm talking about, compare the details in DA:O quickbar, even in the empty slots. Compare the "Paused" sign at middle screen when the game is paused. DA:2, as shown in this CW video is UGLY! I do hope it's just a pre-finished GUI and it has nothing to do with the low console users degree of exigence but if it is not, when the game is released and if this poor interface is the final stuff, I will go in a killing spree and shotgun every console I can find in every store that sells them that I can find!
Working on a comparison video between DA:O and this DA2-CW vid.
Now this is a Rogue in a awesomely developed game, even with its bugs, flaws, etc. FU EA if you give us less than this!
Dragon Age - Rogues have fun too!
#8
Guest_Puddi III_*
Posté 17 décembre 2010 - 04:43
Guest_Puddi III_*
#9
Posté 17 décembre 2010 - 04:52
I thought they wanted some "ownable" art style- does that not apply to the UI too?
#10
Posté 17 décembre 2010 - 04:56
#11
Posté 17 décembre 2010 - 04:58
Upsettingshorts wrote...
The style of the interface doesn't bug me at all. The size of it, however, does.
The size of the quickbar is okay, if on the large side. It's just those portaits and huuuge bars. They take up a good third of the screen. If the UI scales to resolution, that thing is gigantic and uncalled for on an HD, much less a monitor.
#12
Posté 17 décembre 2010 - 04:59
A good UI should enhance the game and draw no attention to itself. Its job is to be invisible in that regard. The current UI, to me, sticks out like a sore thumb.
I liked the new video, but now hope more than ever that mods are in the game, so I can adjust the UI. Or perhaps BW could have a configure option so I can make it look like the DAO UI.
I don't mean to be overly critical BW, I am sure you had reasons behind chaning it, but it is too distracting for my tastes.
#13
Posté 17 décembre 2010 - 05:01
#14
Posté 17 décembre 2010 - 05:04
Upsettingshorts wrote...
The style of the interface doesn't bug me at all. The size of it, however, does.
This is my sole concern. The style of it, I like. Symbols are easier to recognize. But they don't need to be that big. And props to Brock for the win 7 comparison. Knew I had seen it before.
#15
Posté 17 décembre 2010 - 05:06
Edit: filaminstrel has better pictures.
Modifié par Siradix, 17 décembre 2010 - 05:31 .
#16
Posté 17 décembre 2010 - 05:06
Sigil_Beguiler123 wrote...
Especially like the translucent hotbar.
agreed, this quick bar really looks great for me. and I like new icons, they looks easy to identify. unlike the icons in origins, always makes me confused when I am trying to play in real time
#17
Posté 17 décembre 2010 - 05:10
Other than that.. I'm all for a simpler, sharper, less-cluttered interface.. preferably with a smaller hotbar and/or with a more transluscent background.
#18
Posté 17 décembre 2010 - 05:12
#19
Posté 17 décembre 2010 - 05:14
Oddly, I really appreciate that. I played a healer a lot in MMOs, so not having the health bars as the dominant feature on the UI seems wierd and alien to me.In Exile wrote...
It's just those bars - they're so annoying. At least with the DA:O arrangement, they weren't in your light of sight the entire time.
#20
Posté 17 décembre 2010 - 05:14
#21
Posté 17 décembre 2010 - 05:19
It's like DA:O was designed by really cool architects while DA2 was designed by real "square-thinking" engineers!
Can you tell which of these are designed by architects and which is by engineers?
image 1

image 2

PS.: Uploading a comparison video atm... yeah.. people without critic sense might hate me!
Modifié par RageGT, 17 décembre 2010 - 05:20 .
#22
Posté 17 décembre 2010 - 05:20
ziggehunderslash wrote...
Oddly, I really appreciate that. I played a healer a lot in MMOs, so not having the health bars as the dominant feature on the UI seems wierd and alien to me.In Exile wrote...
It's just those bars - they're so annoying. At least with the DA:O arrangement, they weren't in your light of sight the entire time.
And as another MMO healer.. I have to say, I'd rather have more of my screen dedicated to the action than the health bars, unless I am only allowed to look at health bars and not enjoy the action going on around me. In a situation where I have to keep track of multiple targets to heal on my screen (instead of just one or two guys), then I want to know where they are so I can bloody click on them (unless I can select them through their portrait, but even then, I don't want to give up my precious screen real-estate because I chose to play the healer).
And whoa, I'm agreeing with Jinstar here.
Modifié par leonia42, 17 décembre 2010 - 05:23 .
#23
Guest_Puddi III_*
Posté 17 décembre 2010 - 05:22
Guest_Puddi III_*
#24
Posté 17 décembre 2010 - 05:23
They're a bit too big, certainly, but I much prefer the information it presents, as well as the position.leonia42 wrote...
And as another MMO healer.. I have to say, I'd rather have more of my screen dedicated to the action than the health bars, unless I am only allowed to look at health bars and not enjoy the action going on around me.
edit: take that back, looking at the screen above. Don't have a problem with the size either. I'd call that prominant rather than dominant.
There are probably pills for that.leonia42 wrote...
And whoa, I'm agreeing with Jinstar here.
Modifié par ziggehunderslash, 17 décembre 2010 - 05:25 .
#25
Posté 17 décembre 2010 - 05:25
I don't feel like knowing that Hawke has more overall stamina than Aveline is overly useful, I just want to know when I need to take a stamina potion or hit second wind. The portraits were great at showing when you were "low" in terms of percentage.
Modifié par leonia42, 17 décembre 2010 - 05:26 .





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