Ms. Lovey Dovey wrote...
I think it looks *not necessarily* ugly, but not as good as DA:O's UI. It's a little too simple and looks cheap.
I agree. It's more that it looks out of place in a DA game than it's ugly per se, although it does look cheap, rushed, unpolished, etc. Like I said, it might fit well in Kotor 3 although, since they share the same squared/block world vision but Kotor HP/Mana bars are well integrated in the icons as well.
Now, subjective as it may be, there are standards which are provided as patterns by culture and era. In our days, 90% of all people will agree that Cindy Crawford is a goddess. (Or at least she was in her younger days. Haven't seen her in a long while). There will always be some 10% that disagrees! Few centuries back and she would be considered ugly. Too skinny, to say the least.
And the portraits on top left would block nothing. Camera is not static like in those good old isometric days. I doubt anyone missed anything in Origins because of the position of the portraits and the fixed health bars. At least I could say exactly when any character other than the main char or controlled one had 10% life. He/she would pop a pottion bottle and drink it! Tactics FTW! And one movement with the mouse would have my vision centered exactly where I wanted. I bet it still the same in DA2. Plus the camera moves freely if we wish too, in Pan mode.
Origins' interface looks like it was developed for a mature, dark, ffantasy RPG. DA2's, as seen in the video, looks like, as the guy comment on my comparison vid, "Dragon Age for Kids"!