The PC GUI is entirely different from the console, so why would you think it will be any different from DA:O. They are building each version to the platform's strengths.RageGT wrote...
ankuu wrote...
That's exactly what i had in mind some pages ago! But i was too darn lazy to do this xD Wouldn't it look even better if they were side by side? I mean:
PORTRAIT - HEALTH - MANA
Instead of:
HEALTH - PORTRAIT - MANA
Otherwise you might get distracted by the pictures.
Well, it is the same in DA:O but indeed it is H-P-M/S. Only, it looks a lot better! I never read anyone complaining about getting distracted by the pictures though.
Will someone please answer me if the console Origins has Hide Interface and Highlight Usable Objects keys, buttons, whatever? The reason I asked is that, since DA2 is a console game ported to the PC, I wouldn't expect features in the PC controls that are non existent in the console original. Like the Mouse Scroll and Double Click in ME2, among other stuff there that are some huge waste of PC's capabilities.
The UI seen in the new combat video.
#301
Posté 18 décembre 2010 - 10:49
#302
Posté 18 décembre 2010 - 10:51
RageGT wrote...
ankuu wrote...
That's exactly what i had in mind some pages ago! But i was too darn lazy to do this xD Wouldn't it look even better if they were side by side? I mean:
PORTRAIT - HEALTH - MANA
Instead of:
HEALTH - PORTRAIT - MANA
Otherwise you might get distracted by the pictures.
Well, it is the same in DA:O but indeed it is H-P-M/S. Only, it looks a lot better! I never read anyone complaining about getting distracted by the pictures though.
Will someone please answer me if the console Origins has Hide Interface and Highlight Usable Objects keys, buttons, whatever? The reason I asked is that, since DA2 is a console game ported to the PC, I wouldn't expect features in the PC controls that are non existent in the console original. Like the Mouse Scroll and Double Click in ME2, among other stuff there that are some huge waste of PC's capabilities.
There was someone here who said he played on a old television or something and would get distracted by the portraits and could not see the bars clearly either (because they would go in the margins i presume).
Modifié par ankuu, 18 décembre 2010 - 10:51 .
#303
Posté 18 décembre 2010 - 10:52
Sylvius the Mad wrote...
obfuscatory.
I've no idea why but I absolutley love this word, probably because I don't hear it much.
As to the the UI, I don't like the way the bars stretch out into the screen, seems so unnesessary.
But the rest doesn't really bother me, though it seems less pretty than origins.
#304
Posté 18 décembre 2010 - 11:06
Absafraginlootly wrote...
Sylvius the Mad wrote...
obfuscatory.
I've no idea why but I absolutley love this word, probably because I don't hear it much.
As to the the UI, I don't like the way the bars stretch out into the screen, seems so unnesessary.
But the rest doesn't really bother me, though it seems less pretty than origins.
Know what word I hate? Coquettish, and all its various forms. Whenever I read that (thank god Ive never heard that word spoken) I want to punch that character or author in the privates.
#305
Guest_Guest12345_*
Posté 18 décembre 2010 - 11:11
Guest_Guest12345_*
RageGT wrote...
Will someone please answer me if the console Origins has Hide Interface and Highlight Usable Objects keys, buttons, whatever?
On Xbox360, the Left Trigger pauses the game, brings up a radial menu, and highlights item tags. Its a weird mechanic, I play DAO with tab as my highlight key on PC and I keep it pressed down almost constantly. I expected this to be a nuisance on xbox, however I think loot sparkle was increased on xbox, as I find it easier to identify loot sparkling on xbox than on PC.
Modifié par scyphozoa, 18 décembre 2010 - 11:12 .
#306
Posté 18 décembre 2010 - 11:21
RageGT wrote...
Will someone please answer me if the console Origins has Hide Interface and Highlight Usable Objects keys, buttons, whatever?
We/they could make the names of every item show up was if we turned on the radial wheel (console version of the PC bar) by pressing the RT/LT and didn't have the "cursor" over something, the interface always remained visible.
Here's a few screenshots:



Interface looks identical (with improvements) for DA2 on the console.
Modifié par Dave of Canada, 18 décembre 2010 - 11:24 .
#307
Posté 18 décembre 2010 - 11:47
The Masked Rog wrote...
The PC GUI is entirely different from the console, so why would you think it will be any different from DA:O. They are building each version to the platform's strengths.
Thanks for the answers. I would think it may be different from DA:O because that was a PC game ported to the console. If they do the same for the PC as they did in ME2, a console game ported to the PC, there will be prolly the same kind of poor utilization of keyboard and mouse potential. I mean, really, double click and mouse wheel not working when scrolling/selecting stuff in game menu/options, etc... I had never seen that! I think the only game ported from the console I had played by then was Fable:TLC and I wouldn't even know it if not for gamespot review. It doesn't feel like a port.
If DA2 has no Hide Interface command for the console, I wouldn't expect to see it for the PC and that key alone might be the one thing that would help me overcome my huge disappointment with DA2 UI regarding its design and distancing from DA:O theme.
If for nothing else, this is a hell of a reason for me to love my PC games! Modded UI
Files at http://www.dragonage.../file.php?id=73
Preview at
Modifié par RageGT, 18 décembre 2010 - 11:58 .
#308
Posté 18 décembre 2010 - 12:11
AlanC9 wrote...
The Masked Rog wrote...
I like my UIs big and simple, so perhaps I'm not the best judge, but the DA2 UI seems to be uglier, but much more functional. I dig the new positioning of the char portraits.
That's pretty much where I am at with this. Upper left would get in the way since that's where I'll be looking at enemies. Bigger displays mean that the interface can do its job better -- the job is not to look pretty, but to communicate information.
by why can' we have both?
I am pretty sure these are not conflicting requirements such that only one of them can be met.
#309
Posté 18 décembre 2010 - 12:31
Qset wrote...
AlanC9 wrote...
The Masked Rog wrote...
I like my UIs big and simple, so perhaps I'm not the best judge, but the DA2 UI seems to be uglier, but much more functional. I dig the new positioning of the char portraits.
That's pretty much where I am at with this. Upper left would get in the way since that's where I'll be looking at enemies. Bigger displays mean that the interface can do its job better -- the job is not to look pretty, but to communicate information.
by why can' we have both?![]()
I am pretty sure these are not conflicting requirements such that only one of them can be met.
I have to say, I do think DA2's mini map looks a lot better than DAO's one.
#310
Posté 18 décembre 2010 - 12:46
Piecake wrote...
I have to say, I do think DA2's mini map looks a lot better than DAO's one.
and I felt the DAO minimap was more in fitting to the game than the new one for DA2, the parchment feel, the little gold filigree etc. Sure, the DA2 is more functional and clean - but to me it is also more sterile. I had no issues using the DAO one but I can see that others might have done depending on monitor, platform and play style.
I guess thats subjective opinion for you
#311
Guest_simfamUP_*
Posté 18 décembre 2010 - 12:49
Guest_simfamUP_*
Upsettingshorts wrote...
The style of the interface doesn't bug me at all. The size of it, however, does.
I think it's the contrast between the potraits and the bar. The bar looks HUGE because the potraits are TINY. They should really give those Potraits some time they are just AWFUL!
#312
Posté 18 décembre 2010 - 12:52
Qset wrote...
Piecake wrote...
I have to say, I do think DA2's mini map looks a lot better than DAO's one.
and I felt the DAO minimap was more in fitting to the game than the new one for DA2, the parchment feel, the little gold filigree etc. Sure, the DA2 is more functional and clean - but to me it is also more sterile. I had no issues using the DAO one but I can see that others might have done depending on monitor, platform and play style.
I guess thats subjective opinion for you
I just dont think that fits with DA2's new art style, especially its new color scheme.
#313
Posté 18 décembre 2010 - 01:48
They aren't. But people often associate huge with bad looking. And I think most informative UIs tend to be on the large side, because they present the information in a much more accessible way.Qset wrote...
AlanC9 wrote...
The Masked Rog wrote...
I like my UIs big and simple, so perhaps I'm not the best judge, but the DA2 UI seems to be uglier, but much more functional. I dig the new positioning of the char portraits.
That's pretty much where I am at with this. Upper left would get in the way since that's where I'll be looking at enemies. Bigger displays mean that the interface can do its job better -- the job is not to look pretty, but to communicate information.
by why can' we have both?![]()
I am pretty sure these are not conflicting requirements such that only one of them can be met.
#314
Posté 18 décembre 2010 - 02:15
In-game elements have to be styled accordingly to the game's visual style, but the UI is just a tool and as such can do without dragons on everything.
#315
Posté 18 décembre 2010 - 02:47
Piecake wrote...
Qset wrote...
Piecake wrote...
I have to say, I do think DA2's mini map looks a lot better than DAO's one.
and I felt the DAO minimap was more in fitting to the game than the new one for DA2, the parchment feel, the little gold filigree etc. Sure, the DA2 is more functional and clean - but to me it is also more sterile. I had no issues using the DAO one but I can see that others might have done depending on monitor, platform and play style.
I guess thats subjective opinion for you
I just dont think that fits with DA2's new art style, especially its new color scheme.
You might have a point there, I will have to actually play the game a bit though to decide whether it works with the new art style. From what I have seen so far though I would say that the DAO to DA2 GUI style change is much greater than the DAO game art style to DA2 game art style - of course its subjective
#316
Posté 18 décembre 2010 - 03:54
#317
Posté 18 décembre 2010 - 04:13
Since i register more the rate of changes to the bar than the state, then me noticing the bar is more likely a result of some fast changes going to it in the past few seconds, than just the state of it while the game is paused.Sylvius the Mad wrote...
And if the game is paused when you notice the HP bar, what then?tmp7704 wrote...
Hmm i normally eyeball the rate at which
the hp bar changes, that gives me a decent idea how long someone is
going to last.
However if such situation happens, then since the game is paused i can take time to check how many characters are attacking the companion/player at the given moment and estimate based on that if healing is needed. The log in comparison would provide you with damage that happened up to the moment the pause was activated instead, and as such i think it'd be less useful in this regard -- when multiple enemies have identical generic names it can be hard to tell whether "Darkspawn Hurlock" who attacked character X 5 seconds back is the same "Darkspawn Hurlock" who attacked character Y 2 seconds back, or if they are two separate entities and both of your characters are going to take damage couple seconds down the road.
#318
Posté 18 décembre 2010 - 04:34
#319
Posté 18 décembre 2010 - 04:37
RageGT wrote...
Files at http://www.dragonage.../file.php?id=73
Preview at
^Damn, that is nice. This is why you release a toolset.
#320
Posté 18 décembre 2010 - 04:48
Dave of Canada wrote...
Here's a ****ty and rushed photoshop of how I'd handle the health / stamina / mana bars.
Same thing beside the in-game version:
I'm personally not a fan of healthbars big enough to obscure enemies and allies.
The side-by-side proves why DA:O UI was better: Same information, less clutter.
Floating numbers over the health and stamina/mana bar indicating current and total would be even better, though.
#321
Posté 18 décembre 2010 - 04:52
#322
Posté 18 décembre 2010 - 04:54
Edit: also, isn't the floating info much bigger in DA2?
Modifié par slimgrin, 18 décembre 2010 - 04:59 .
#323
Posté 18 décembre 2010 - 05:04
slimgrin wrote...
Dave's solution was my first thought when I saw the square portraits, but that still isn't as good as the circular ones imo.
Edit: also, isn't the floating info much bigger in DA2?
Maybe I mischosen my words: I meant permanent, overlayed numeric scores over the bars.
Combat progress should be registered in a combat log rather than through in-screen floating numbers.
crimzontearz wrote...
it really does not Xewaka....
I see the health and stamina/mana values with the bars covering much les screen. How does it not clutter less?
Modifié par Xewaka, 18 décembre 2010 - 05:06 .
#324
Posté 18 décembre 2010 - 05:05
RageGT wrote...
Actually, the best way to check anyone's life in Origins is just hitting the "Highlight Usable Objects" key. It shows the name of all characters in sight and an elegant thin green bar over the head. (red for enemies) I'm sure every PC player is familiar with that. My question is, does the console ports have such key?
My video comparison was captured and compressed at 1680x1050. (EDIT: correction, my DA:O vid used in that was captured at 1366x768 WS, before I had the 1680x1050 monitor). It's best view at 1080p and full screen. And if the song is not good, there is a mute button on every YouTube video. Still Pictures really can't show it. (In the comparison video, the first Origins scene has absolutely no UI whatsoever. Thanks to the "Hide Interface" key. I hope DA2 has it too but.. did Origins for the console have it?)
The console version is horror and pain. But no, they don't. Also, I hate that damn tab key.
At least in my monitor, there is nothing wrong with DA2 UI as far as blocking the view is concerned. It is just an ugly as hell theme for a game like Dragon Age, given the very artistic and cared for one they gave us in Origins. Smells production cost reduction to me.
I don't like Dragon Age 2055 either, but the DA:O UI was ugly too.
@The Exile: I just reproduced the comment although it's been said by Mike, "that's the way of the market" and we all know that teenagers are the market. Despite the M18+ rating, teenagers have no problem getting Origins and other rated M games like Witcher or Risen.
Actually, the market is 25-30. What Mike said was the console was a broader market than the PC for DA:O, but this idea that young male gamers form the backbone of the console audience is really misleading.
P.S.: TES4-Oblivion is a much better game with teh BT Mod Customization Package!
This is totally unrelated to anything, but could you give me a working link to the mod? I've been looking for it forever and most of the sites I find have broken installers.
#325
Posté 18 décembre 2010 - 05:06
Sylvius the Mad wrote...
I dislike the new bars (I think they're too big - they should cover less of the screen), and I still think UI elements belong in a frame, but your specific complaint adds nothing to the debate and serves only to make you look petty.
We should have numbers on the PC. I was adamant about this in DA:O, and I am adamant about it now. There's no need to hide data from the player.





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