Much prefer the second one. The first one is unecessarily cluttered and "prettied up" Love the austere feel of the second. But of course that is simply my bad taste.RageGT wrote...
After seeing this UI I got curious about inventory and stuff and well, can't say it is a surprise but it is another ugly HUGE step away from Dragon Age exquisite design that Origins introduced! Talk about ugly! Is there anyone left in DA2 team from the Origins team? DA2 art direction reminds me of some generic not very good ones games... won't even talk about the Skill/Talents page or I will start crying.
From this
To this?
P.S.: Oh... Went to check DA:O credits and goggle'ed some names and found this... Now I understand... http://social.biowar...index/4982457/1
The UI seen in the new combat video.
#351
Posté 18 décembre 2010 - 09:02
#352
Posté 18 décembre 2010 - 09:05
#353
Posté 18 décembre 2010 - 09:08
RageGT wrote...
Yeah, like I said some posts ago, Bioware could start selling ice cream made of s**** and some people would eat it , lick their lips in satisfaction and say how good it is!
BUt this is not made of feces. I think it is better than DA:O, with DA:O's being horribly bloated. I mean, all those pointless graphisms around the frames felt distracting. I'm glad DA2 gets ridden of them. And this si my opinion, if you have a different one, please abstain from insulting me based on it.
#354
Posté 18 décembre 2010 - 09:13
#355
Posté 18 décembre 2010 - 09:14
#356
Posté 18 décembre 2010 - 09:15
You may have a point there, but it still is much more clean than the DA:O. I mean, the thing is filled with distracting elements that provide no information, thus naking it more difficult to the player to do whathever he want done and move on.Nerevar-as wrote...
The second one seems closer to The Last Remnant (but uglier) than to Dragon Age. Again, it also seems more fitting to a SF game.
#357
Posté 18 décembre 2010 - 09:15
The Masked Rog wrote...
BUt this is not made of feces. I think it is better than DA:O, with DA:O's being horribly bloated. I mean, all those pointless graphisms around the frames felt distracting. I'm glad DA2 gets ridden of them. And this si my opinion, if you have a different one, please abstain from insulting me based on it.
The thing is, the DA:O inventory looks like opening a book. It has a theme. The DA2 one is Dragon Age 2055 - it's smooth and futuristic, but it misses the... artistic fit of the DA:O one, even if I think the DA:O one is ugly. It at least seems to try to unify the theme.
#358
Posté 18 décembre 2010 - 09:17
And that's precisely why I like it. It doesn't try to be pretty. The book look was distracting. I'd prefer all background elements were very simplistic and the actual interest points of the UI were highlighted.In Exile wrote...
The Masked Rog wrote...
BUt this is not made of feces. I think it is better than DA:O, with DA:O's being horribly bloated. I mean, all those pointless graphisms around the frames felt distracting. I'm glad DA2 gets ridden of them. And this si my opinion, if you have a different one, please abstain from insulting me based on it.
The thing is, the DA:O inventory looks like opening a book. It has a theme. The DA2 one is Dragon Age 2055 - it's smooth and futuristic, but it misses the... artistic fit of the DA:O one, even if I think the DA:O one is ugly. It at least seems to try to unify the theme.
#359
Posté 18 décembre 2010 - 09:18
The Masked Rog wrote...
You may have a point there, but it still is much more clean than the DA:O. I mean, the thing is filled with distracting elements that provide no information, thus naking it more difficult to the player to do whathever he want done and move on.Nerevar-as wrote...
The second one seems closer to The Last Remnant (but uglier) than to Dragon Age. Again, it also seems more fitting to a SF game.
They don´t distract me, and make the screen nicer to look at. Maybe we should try a poll?
#360
Posté 18 décembre 2010 - 09:18
The Masked Rog wrote...
BUt this is not made of feces. I think it is better than DA:O, with DA:O's being horribly bloated. I mean, all those pointless graphisms around the frames felt distracting. I'm glad DA2 gets ridden of them. And this si my opinion, if you have a different one, please abstain from insulting me based on it.
Your post wasn't up when I was typping mine so don't assume it was an offense and directed to you. But yeah, I meant tthis: http://www.ehow.com/...ing-fanboy.html. Not an offense but this is not my language and my example might sound more offensive than it was meant to be.
#361
Posté 18 décembre 2010 - 09:22
I don't really see the point. What power has the majority in this. BioWare seems to have decided either way, and it is a little late to change it anyway, even if they were to guide themselves by the will of a few poll voters, which is of itself doubtful.Nerevar-as wrote...
The Masked Rog wrote...
You may have a point there, but it still is much more clean than the DA:O. I mean, the thing is filled with distracting elements that provide no information, thus naking it more difficult to the player to do whathever he want done and move on.Nerevar-as wrote...
The second one seems closer to The Last Remnant (but uglier) than to Dragon Age. Again, it also seems more fitting to a SF game.
They don´t distract me, and make the screen nicer to look at. Maybe we should try a poll?
#362
Guest_Puddi III_*
Posté 18 décembre 2010 - 09:26
Guest_Puddi III_*
In Exile wrote...
The DA2 one is Dragon Age 2055 - it's smooth and futuristic
I've asked for clarification about this but been ignored. What exactly makes this UI futuristic? Just because it has transparency and it's more minimalist?
#363
Posté 18 décembre 2010 - 09:27
nah, that would look like everyone is damaged but the one with the highest health because of the leftover unused sidebar up until the upper divider....Xewaka wrote...
You could still scale the bars to the portrait: Biggest health fits the borders of the portrait, lower total health gets cut a little into each portrait. Still less clutter, still scaled.
Besides, there would be no need to scale if they allowed the interface to overimpose the numerical values on the bars.
#364
Posté 18 décembre 2010 - 09:29
The Masked Rog wrote...
And that's precisely why I like it. It doesn't try to be pretty. The book look was distracting. I'd prefer all background elements were very simplistic and the actual interest points of the UI were highlighted.
It's not about being pretty or not; it's about whether or not it fits the theme, i.e. looks like it belongs in the time period. If the whole thing was a scroll, that would be much better.
#365
Posté 18 décembre 2010 - 09:32
Yeah I have to admit I don't see anything that screams out futuristic. Hell, with things like the icons for talents and also armour it fits quite nicely I think. Nicely minimalistic, elegant while still having elements that harken back to the game's style. Sounds good to me.filaminstrel wrote...
In Exile wrote...
The DA2 one is Dragon Age 2055 - it's smooth and futuristic
I've asked for clarification about this but been ignored. What exactly makes this UI futuristic? Just because it has transparency and it's more minimalist?
#366
Posté 18 décembre 2010 - 09:32
filaminstrel wrote...
I've asked for clarification about this but been ignored. What exactly makes this UI futuristic? Just because it has transparency and it's more minimalist?
First, because it is very smooth. It looks like a windows UI. The DA:O writing is very harsh and cursive; the DA2 writing is blocky and more obviously printed. The colours are modern as well. The beige of the old UI looks like parchment. Plus the framework looks like a book, instead of an entire screen that's got a character model on it.
Modifié par In Exile, 18 décembre 2010 - 09:33 .
#367
Posté 18 décembre 2010 - 09:32
The Masked Rog wrote...
And that's precisely why I like it. It doesn't try to be pretty. The book look was distracting. I'd prefer all background elements were very simplistic and the actual interest points of the UI were highlighted.In Exile wrote...
The Masked Rog wrote...
BUt this is not made of feces. I think it is better than DA:O, with DA:O's being horribly bloated. I mean, all those pointless graphisms around the frames felt distracting. I'm glad DA2 gets ridden of them. And this si my opinion, if you have a different one, please abstain from insulting me based on it.
The thing is, the DA:O inventory looks like opening a book. It has a theme. The DA2 one is Dragon Age 2055 - it's smooth and futuristic, but it misses the... artistic fit of the DA:O one, even if I think the DA:O one is ugly. It at least seems to try to unify the theme.
You keep saying it was distracting, you mind me asking what exactly was distracting you when you used the old inventory system? Curious is all as I fail to see anything on there that might distract me personally.
#368
Posté 18 décembre 2010 - 09:42
Which can be viewed as part of the problem -- because DA claims to be "dark, gritty, sexy" not "clean". As such, "clean" UI can feel out of place if the player is tuned more towards coherent experience than functionality.The Masked Rog wrote...
You may have a point there, but it still is much more clean than the DA:O.
#369
Posté 18 décembre 2010 - 09:45
Note: I have a mod that increases font resolution enabled and this is how it looks.
That said I see no bunching up. There's plenty of space to read and compare. Yes the book could've been a bit bigger but it wasn't necessary.
And yes I like the feeling of opening a book. That's just me.
Modifié par Ryzaki, 18 décembre 2010 - 09:50 .
#370
Posté 18 décembre 2010 - 09:45
#371
Guest_Puddi III_*
Posté 18 décembre 2010 - 09:46
Guest_Puddi III_*
In Exile wrote...
filaminstrel wrote...
I've asked for clarification about this but been ignored. What exactly makes this UI futuristic? Just because it has transparency and it's more minimalist?
First, because it is very smooth. It looks like a windows UI. The DA:O writing is very harsh and cursive; the DA2 writing is blocky and more obviously printed. The colours are modern as well. The beige of the old UI looks like parchment. Plus the framework looks like a book, instead of an entire screen that's got a character model on it.
Hm, fair enough-- thanks. Though I'd think 'modern' would be a more appropriate descriptor. And I might question the value of having the UI try so hard to fit the time period of the game-- as I recall, when I first opened up DAO's menus and saw that they were all parchment books, it felt a little cheesy IMO.
Modifié par filaminstrel, 18 décembre 2010 - 09:46 .
#372
Posté 18 décembre 2010 - 09:48
Pretty much. It follows very closely the recent design trends of sofware (not games) UI and/or marketing associated with it. Watch the adverts, the futuristic movies and how the interfaces of operating systems and such has been changing over the years -- there's currently focus on "glass-like" appearances, minimalism and such. Because of this focus that's what we've come to subconsciously associate with advanced technology and broad "future". At least for the time being.filaminstrel wrote...
I've asked for clarification about this but been ignored. What exactly makes this UI futuristic? Just because it has transparency and it's more minimalist?
#373
Posté 18 décembre 2010 - 09:48
The old one looked plain better in my opinion.
It helps that the icons wasn't fug-tastic.
#374
Posté 18 décembre 2010 - 09:49
The book frame (completely unecessary), the graphisms. I'd prefer if there was a list for the inventory and the slots, preferably on a uniform background without any artwork in it, other than some colour work. Mostly, the DA2 look.kingjezza wrote...
The Masked Rog wrote...
And that's precisely why I like it. It doesn't try to be pretty. The book look was distracting. I'd prefer all background elements were very simplistic and the actual interest points of the UI were highlighted.In Exile wrote...
The Masked Rog wrote...
BUt this is not made of feces. I think it is better than DA:O, with DA:O's being horribly bloated. I mean, all those pointless graphisms around the frames felt distracting. I'm glad DA2 gets ridden of them. And this si my opinion, if you have a different one, please abstain from insulting me based on it.
The thing is, the DA:O inventory looks like opening a book. It has a theme. The DA2 one is Dragon Age 2055 - it's smooth and futuristic, but it misses the... artistic fit of the DA:O one, even if I think the DA:O one is ugly. It at least seems to try to unify the theme.
You keep saying it was distracting, you mind me asking what exactly was distracting you when you used the old inventory system? Curious is all as I fail to see anything on there that might distract me personally.
#375
Posté 18 décembre 2010 - 09:51
tmp7704 wrote...
Which can be viewed as part of the problem -- because DA claims to be "dark, gritty, sexy" not "clean". As such, "clean" UI can feel out of place if the player is tuned more towards coherent experience than functionality.The Masked Rog wrote...
You may have a point there, but it still is much more clean than the DA:O.
That´s just marketing. Although if the marketing team had any input in the game development, it would certainly explain a lot of things I dislike about DA2.







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