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The UI seen in the new combat video.


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#376
In Exile

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filaminstrel wrote...
Hm, fair enough-- thanks. Though I'd think 'modern' would be a more appropriate descriptor. And I might question the value of having the UI try so hard to fit the time period of the game-- as I recall, when I first opened up DAO's menus and saw that they were all parchment books, it felt a little cheesy IMO.


Haha. I get it. I was using the term relative to DA2's time period, so it's futuristic for them. I think that might have been why you were confused ?

#377
tmp7704

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Sigil_Beguiler123 wrote...

The new one when it comes to RPGs I would say is more unique and while maybe not emphasizes any of those elements doesn't make it look like yet another romp through fantastical Europe.

But it isn't unique when it comes to RPGs. It is instead a copy of standard fare for RPGs which are set in either modern times or in the future -- see Deus Ex, Alpha Protocol, KotOR, Mass Effect.

It would perhaps make some sense if DA actually was some sort of mix between modern and medieval, but it isn't. It very much is "another romp through fantastical Europe" as you put it. No matter how much it'd try to protest, such protests would ring quite hollow because they'd directly clash with what's presented to the player.

#378
tmp7704

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Nerevar-as wrote...

That´s just marketing.

I'm not sure if it's just marketing, as opposed to overall philosophy driving the devs.

Even if it was just the marketing, i don't think it runs at odds with the design to the point where you'd get any of the devs come out and say "actually, we're trying to make a game that makes you think like you're in a kitchen straight from a modern advert, freshly cleaned. Lemon scent".

#379
Sigil_Beguiler123

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While I would certainly agree with DA:O, though there were certainly elements poking through that were somewhat different. From what we have seen of DA2 it seems they are trying to at least somewhat get away from just another fantasy Europe setting. It is trying to present itself as having more of a unique art style so I think the UI goes along with that.

Oh and tmp your previous post that got me thinking actually as to one reason potentially why Bioware went with the UI they have for DA2. It is a UI were are growing more accustomed to in everyday life. This could also explain why people (like myself) find it cleaner, seems to be easier to use, etc. because of familiarity. Which also if they want to bring in new players isn't a bad idea as well.

Modifié par Sigil_Beguiler123, 18 décembre 2010 - 09:58 .


#380
Nerevar-as

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It´s just another European fantasy setting. And there´s nothing wrong with that. I hope so much looking to make the game different won´t mean the game´s own identity won´t be strong enough.

#381
tmp7704

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Sigil_Beguiler123 wrote...

From what we have seen of DA2 it seems they are trying to at least somewhat get away from just another fantasy Europe setting. It is trying to present itself as having more of a unique art style so I think the UI goes along with that.

I could agree with that if the UI of DA2 was actually unique; in fact, if it was something unique (while matching the overall theme of the game/settings) then i don't think there'd be so many complaints about it. But since it isn't... Image IPB

#382
Sylvius the Mad

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If they're going to use translucent interfaces, I'd actually like the full inventory screen to be a translucent overlay of the in-game action. Since there's no visual theme (like DAO) there's no reason to put up a big red wall blocking our view of what's going on.

#383
Sigil_Beguiler123

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While I dunno if it is the in-game screen it seems like there is something in the background. There are patches of light and shadow forming distinct shapes. Such as what seems like a fence on the right side.

#384
FaeQueenCory

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filaminstrel wrote...

Hm, for comparison's sake, this seems to be the same resolution screenshot in Origins:

Image IPB

vs.

Image IPB

As a personal preference, I prefer having the links to the codex and bag on the top of the screep, but that is just my own personal taste.

And the map is a HUGE improvement, it might take up 2x as much space, but I can actually use it without having to open up the whole of the map to get my bearings.

I don't mind this all that much, sure it's a heavy departure.... and Origins' was a lot more cohesive with the rest of the artstyle of the game... but this isn't so bad. (I have to admit, I REALLY like - and = being used as hotkeys. though I usually put all my sustained abilities over there... I think it'll really work nice having potions hotkeyed.)

#385
AlanC9

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RageGT wrote...
P.S.: Oh... Went to check DA:O credits and googgle'ed some names and found this... Now I understand... http://social.biowar...index/4982457/1


You really hadn't seen that before? I'm with the second poster in that thread. Most of the changes I find to be improvements, and most of the rest are a wash.

The interface change I find to be a slight improvement, since it does what I want an interface to do slightly better than DA:Os does, and that's the only thing I care about in an interface.

#386
DragonRageGT

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FaeQueenCory wrote...
As a personal preference, I prefer having the links to the codex and bag on the top of the screep, but that is just my own personal taste.

And the map is a HUGE improvement, it might take up 2x as much space, but I can actually use it without having to open up the whole of the map to get my bearings.

I don't mind this all that much, sure it's a heavy departure.... and Origins' was a lot more cohesive with the rest of the artstyle of the game... but this isn't so bad. (I have to admit, I REALLY like - and = being used as hotkeys. though I usually put all my sustained abilities over there... I think it'll really work nice having potions hotkeyed.)


I didn't know it but that menu on top the screen is there since Kotor, which I've just decided to play these days. I was heavy into the SW' space combat sim years ago. And I AM a huge Bioware fan.

But I'm also lucky enough because I'm a huge Piranha Bytes fan! I love games like Gothic/Risen where you have NO MAP whatsoever, at the start, specially in the UI. We have to buy them at some point into the game and we have to open it to consult it.

People like callin DA2 a clean UI? Gothic has one small quickbar at the center of low screen, a health bar on top left and mana bar at top right and that's it! That is clean! And very effective. There are few games as immersive as G1/G2/Risen. Why people need a mini-map and huge quest exclamation marks floating over NPC's head these days?

DA:O is one of them. All the exquisite artwork (which some call cheesy here) makes me feel like part of that world while playing and consulting for information. The GUI doesn't make me go OOC because it belongs. It was beautifully done and I bet, without have any idea if it is there, that some pre-release reviews of DA:O mention it. DA2 will be just a game like many others, in that aspect. No uniqueness.

Big argh for Times New Roman and ALL SMALL CAPS we'll see in DA2. What? People WOULD TALK A LOT OF B/S TO ME IF I DECIDED TO BUY THAT STYLE NOW, WOULDN'T THEY?

I still think it would not be any cheaper to have an unique art style. Even if they used Origins as a base. Unless they just copy/paste and honestly, I would love that a lot more than the "new" very common and seen a lot in other not-so-great games.

I am pretty sure that we will not see something even close to this - Dragon Age: Origins - Credits - This is War (full song) Image IPB - in DA2 and I am not talking about the song. Check your game and see the art in the Credits. Sure, it maybe a rip-off from PJ's LotR-RotK extended DVD credits but it causes me the same emotion listening to "I'm The One" as to "Into the West" and it is an amazing feeling. I really don't mind if they copied or were inspired by LotR's credits. They could have no better stuff to inspire them!

Ryzaki wrote...

The only reason that shot is so scrunched is because resolution.

Note: I have a mod that increases font resolution enabled and this is how it looks.

That said I see no bunching up. There's plenty of space to read and compare. Yes the book could've been a bit bigger but it wasn't necessary.

And yes I like the feeling of opening a book. That's just me.


Yeah, that is great. It's the same MOD that gives us the Codex list. I personally don't use this option because I like it just the way it is and well, I'm in front of a PC, not far away from my TV playing the game. I imagine that it might be a problem for console users. Like I can only imagine that all changes made in the art style is based in the preferences of that "audience". That's what ML said, "that's the way of the audience", not "market" like I wrongly posted few posts ago.

#387
Kreid

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I'm relatively ok with the new interface.
Like: Translucent skill bar
Don't like: bars
Also, I not too thrilled with the lose of the fantasy-like feel.

Modifié par Creid-X, 18 décembre 2010 - 11:44 .


#388
AbounI

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About the new inventory design screen; are we sure it can be the final version and there won't be no more any visual evolution?
I suggest we have to wait a while to make any comparison between this aspect of the two games

edit : one thing I fear: it concerns the heart and the ring.I know it's for the potion;But what are the strenghts of this potions?Is it for the minor or the major?How the system will allocated the different kind and strenght of the popo?
For example, the screenshot tells us ther's 4 health potion, but we don't know if they are minor or major potion.How to manage this in the best way?Is it still possible to place any shortcut for the potions?Or does it mean bye bye the minor and major aspect?

Modifié par AbounI, 19 décembre 2010 - 12:23 .


#389
AlanC9

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RageGT wrote...
DA:O is one of them. All the exquisite artwork (which some call cheesy here) makes me feel like part of that world while playing and consulting for information. The GUI doesn't make me go OOC because it belongs.


This I've never understood. You're staying in-character because of the interface? Your character is looking at an interface?

#390
DragonRageGT

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AlanC9 wrote...

This I've never understood. You're staying in-character because of the interface? Your character is looking at an interface?


There are lots of people that have said it, not just me. Why don't you ask them? This is not my language, I might end up "offending" you and I wouldn't even notice it. But it's like a Jousting tournment and you wear American Football gear! it doesn't belong!

Now, DA:O GUI surely helps in keep the fantasy-like feel, as our fellow gamer just mention abt 2 posts above. Perhaps he can explain in much better words that I would ever be able to, other than think that you do take pleasure on picking on lots of my posts, whichever thread, whatever subject, always with questions that try to show how stupid I am.

#391
In Exile

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AlanC9 wrote...
This I've never understood. You're staying in-character because of the interface? Your character is looking at an interface?


What he means is that there just an unpleasant feeling when the UI classes so strongly thematically with the rest of the setting of the game that it takes away from your "flow". You know, that feeling when you get caught up in the realiy of the game?

At least, that's what I would mean if I had said roughly what he would have.

#392
tmp7704

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AbounI wrote...

edit : one thing I fear: it concerns the heart and the ring.I know it's for the potion;But what are the strenghts of this potions?Is it for the minor or the major?How the system will allocated the different kind and strenght of the popo?
For example, the screenshot tells us ther's 4 health potion, but we don't know if they are minor or major potion.How to manage this in the best way?Is it still possible to place any shortcut for the potions?Or does it mean bye bye the minor and major aspect?

Maybe it was streamlined to say, have just single kind of potions and each to restore health/mana by fixed percentage or to refill the bar completely. Wouldn't personally miss the old system if that was done, the different grades mostly just created extra clutter in the inventory.

Modifié par tmp7704, 19 décembre 2010 - 01:45 .


#393
Guest_Puddi III_*

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AlanC9 wrote...

You're staying in-character because of the interface? Your character is looking at an interface?


That's another thing: maybe DAO's UI is consistent with the setting, for whatever that's worth, but it's not really consistent with what it is-- the UI for a video game. What kind of medieval parchment paper lets you see a 3D representation of a character which you can rotate and customize? That's kind of what I mean when I say it felt a bit silly or cheesy.

As I see it, DA2's UI simply has no pretenses about what it is.

#394
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AlanC9 wrote...

RageGT wrote...
DA:O is one of them. All the exquisite artwork (which some call cheesy here) makes me feel like part of that world while playing and consulting for information. The GUI doesn't make me go OOC because it belongs.


This I've never understood. You're staying in-character because of the interface? Your character is looking at an interface?


No, but I am. And if I have a futuristic looking interface within a Medieval world - Duh, I'm going to be take back a little.

#395
tmp7704

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filaminstrel wrote...

That's another thing: maybe DAO's UI is consistent with the setting, for whatever that's worth, but it's not really consistent with what it is-- the UI for a video game.

DAO's UI is consistent with what it is simply by being what it is -- it is the UI for a video game.

#396
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tmp7704 wrote...

filaminstrel wrote...

That's another thing: maybe DAO's UI is consistent with the setting, for whatever that's worth, but it's not really consistent with what it is-- the UI for a video game.

DAO's UI is consistent with what it is simply by being what it is -- it is the UI for a video game.


...pretending to be parchment. Which fits aesthetically with the setting, but actual parchment is not interactive in that way.

Modifié par filaminstrel, 19 décembre 2010 - 02:09 .


#397
PrinceOfFallout13

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does it really matter? it looks smoother and cleaner so i like it

#398
crimzontearz

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as long as it's not an holographic-like interface ala ME or something obviously designed for something else I'm ok......

#399
tmp7704

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filaminstrel wrote...

...pretending to be parchment. Which fits aesthetically with the setting, but actual parchment is not interactive in that way.

But that's just visual theme, a common element of the UI and that isn't actually supposed to make us think the portrayed thing is something the UI really is. The UI isn't pretending to be parchment, it's just stylized to look similar to one. By the same token, I don't think anyone believes the Windows 7 gadgets are actually made out of glass, for example. Nor is there complaints that Windows UI isn't consistent because of that?

#400
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tmp7704 wrote...

filaminstrel wrote...

...pretending to be parchment. Which fits aesthetically with the setting, but actual parchment is not interactive in that way.

But that's just visual theme, a common element of the UI and that isn't actually supposed to make us think the portrayed thing is something the UI really is. The UI isn't pretending to be parchment, it's just stylized to look similar to one. By the same token, I don't think anyone believes the Windows 7 gadgets are actually made out of glass, for example. Nor is there complaints that Windows UI isn't consistent because of that?


I just see no inherent value in it being stylized that way, because it does look like parchment and makes me wonder how an interactive 3D image got superimposed onto it like that. It doesn't immerse me in the setting, it just feels a little silly. It's probably too strong a word to say I'm complaining, because I had no real problem with DAO's UI, it's just that I don't feel DA2's UI has lost anything, simply by getting rid of the parchment stuff.