But then doesn't the DA2 UI make you wonder how a 3d figure gets superimposed onto a piece of glass, along with all other bits you get to see on it and "through" it? I dunno, it just seems like bit selective application of common sensefilaminstrel wrote...
I just see no inherent value in it being stylized that way, because it does look like parchment and makes me wonder how an interactive 3D image got superimposed onto it like that. It doesn't immerse me in the setting, it just feels a little silly. It's probably too strong a word to say I'm complaining, because I had no real problem with DAO's UI, it's just that I don't feel DA2's UI has lost anything, simply by getting rid of the parchment stuff.
The UI seen in the new combat video.
#401
Posté 19 décembre 2010 - 03:14
#402
Posté 19 décembre 2010 - 03:31
I actually like the new mini-map style and how the menu icons are positioned in the bottom right even though I don't like how light of a gray they are. Light grays give it a bland look. Even changing it to a charcoal color would have an impact...it is a dark fantasy after all.
Additionally, the translucent gray behind the spell icons seems superfluous. I would prefer it not be there at all and just have the icons. Having it show up when I'm highlighting a spell then fading out seems unnecessarily obstructive.
Modifié par Jokull88, 19 décembre 2010 - 03:51 .
#403
Posté 19 décembre 2010 - 03:38
Jokull88 wrote...
Did anyone else notice how bland the area of effect spell markers are now when you're designating a target area? Also noticed that enemies inside the AoE no longer become highlighted.
Yeah, its the little things like that which are missing from DA2. It just looks so overwhelmingly generic and devoid of any character, aesthetically.
#404
Guest_Puddi III_*
Posté 19 décembre 2010 - 04:06
Guest_Puddi III_*
tmp7704 wrote...
But then doesn't the DA2 UI make you wonder how a 3d figure gets superimposed onto a piece of glass, along with all other bits you get to see on it and "through" it? I dunno, it just seems like bit selective application of common sensefilaminstrel wrote...
I just see no inherent value in it being stylized that way, because it does look like parchment and makes me wonder how an interactive 3D image got superimposed onto it like that. It doesn't immerse me in the setting, it just feels a little silly. It's probably too strong a word to say I'm complaining, because I had no real problem with DAO's UI, it's just that I don't feel DA2's UI has lost anything, simply by getting rid of the parchment stuff.
But it doesn't look like a piece of glass. It doesn't look like anything I can think of immediately. It just looks like UI.
#405
Posté 19 décembre 2010 - 04:44
Modifié par Mind-Locust, 19 décembre 2010 - 04:45 .
#406
Posté 19 décembre 2010 - 04:54
THAT's it! That's really the only real complaint I have with the new UI. If that's the finalized version, of course.Creid-X wrote...
I'm relatively ok with the new interface.
Like: Translucent skill bar
Don't like: bars
Also, I not too thrilled with the lose of the fantasy-like feel.
EDIT: Too space-aged, not enough middle-ages... aka too ME, not enough Origins....:innocent:
Modifié par FaeQueenCory, 19 décembre 2010 - 04:56 .
#407
Posté 19 décembre 2010 - 04:55
This, very much. It's actually the one real concern i have with this new UI as far as functionality goes. The highlighting was really helpful when it came to aiming spellls (cone spells in particular) in a manner that'd hit the foes and avoid the allies.Jokull88 wrote...
Also, enemies inside the AoE no longer become highlighted which isn't really that large a change game play wise but it is a nice visual cue to have so that you know that you're definitely hitting certain targets, particularly ones around the edge. This is even more important now given that the game is played from an over the shoulder perspective and not top down making it harder to judge who is and is not in the target area.
#408
Posté 19 décembre 2010 - 07:41
Absolutely. If I slowly moved a cone laterally into a crowd, knowing exactly when I was hitting specific targets or allies was hugely valuable.tmp7704 wrote...
This, very much. It's actually the one real concern i have with this new UI as far as functionality goes. The highlighting was really helpful when it came to aiming spellls (cone spells in particular) in a manner that'd hit the foes and avoid the allies.
However, if I understand the designers correctly, DA2 can't do this, because who gets hit by the spell will be determined by who in in the AoE when the spell fires, not when the spell triggers, and with the fast movement we'll probably have to be quite anticipatory.
#409
Posté 19 décembre 2010 - 10:57
Brockololly wrote...
Jokull88 wrote...
Did anyone else notice how bland the area of effect spell markers are now when you're designating a target area? Also noticed that enemies inside the AoE no longer become highlighted.
Yeah, its the little things like that which are missing from DA2. It just looks so overwhelmingly generic and devoid of any character, aesthetically.
It's funny that they revamp the graphics to give the setting an unique aesthetic feeling and end up with a bland, generic design. That's what happens when trying to fix what isn't broken.
Modifié par Xewaka, 19 décembre 2010 - 10:57 .
#410
Posté 19 décembre 2010 - 02:46
Xewaka wrote...
It's funny that they revamp the graphics to give the setting an unique aesthetic feeling and end up with a bland, generic design. That's what happens when trying to fix what isn't broken.
Or they end up with visually stunning characters and animations that far outpace the ugly drab of DA:O. See? I can be hyberbolic about my preferences too!
Modifié par In Exile, 19 décembre 2010 - 02:46 .
#411
Posté 19 décembre 2010 - 03:03
filaminstrel wrote...
Hm, for comparison's sake, this seems to be the same resolution screenshot in Origins:
vs.
How can anyone look at this and not admit that the new UI is ugly beyond belief ?
The new UI totaly ruins any game immersion, it clashes horribly with the art style of the rest of the game.
Minimalism is ok when it's done right ( for example Apple's aesthetic: clear, rounded shapes in tone with the rest of the system ) but this is completely wrong ( reminds me of the Soviet Brutalist style: all angular, blocky, square shapes, deliberately clashing with the background).
Change it or make it possbile to replace it with a mod. For at leat one customer ( and I supsect many more ) this is a purchase deciding factor.
#412
Posté 19 décembre 2010 - 03:06
Modifié par Maria Caliban, 19 décembre 2010 - 03:06 .
#413
Posté 19 décembre 2010 - 03:15
Modifié par RageGT, 19 décembre 2010 - 03:16 .
#414
Posté 19 décembre 2010 - 03:16
Dreadz666 wrote...
Minimalism is ok when it's done right ( for example Apple's aesthetic: clear, rounded shapes in tone with the rest of the system ) but this is completely wrong ( reminds me of the Soviet Brutalist style: all angular, blocky, square shapes, deliberately clashing with the background).
That's actually the goal. This is a decision the art team deliberately made, not just for the UI but for in-game environments.
RageGT wrote...
There's a saying in my language that means
"There are none so blind as those who will not see", or something like
that.
There's a saying I made up that means ''Your subjective opinion isn't objective.''
Modifié par In Exile, 19 décembre 2010 - 03:36 .
#415
Posté 19 décembre 2010 - 03:19
Dreadz666 wrote...
the new UI is ugly beyond belief
This
#416
Posté 19 décembre 2010 - 03:26
Dreadz666 wrote...
How can anyone look at this and not admit that the new UI is ugly beyond belief ?
The new UI totaly ruins any game immersion, it clashes horribly with the art style of the rest of the game.
Minimalism is ok when it's done right ( for example Apple's aesthetic: clear, rounded shapes in tone with the rest of the system ) but this is completely wrong ( reminds me of the Soviet Brutalist style: all angular, blocky, square shapes, deliberately clashing with the background).
Change it or make it possbile to replace it with a mod. For at leat one customer ( and I supsect many more ) this is a purchase deciding factor.
You must hate Picasso. No, I don't find it ugly beyond belief and I wouldn't be playing any games if I nitpicked every little thing that displeased me. Yes, I wish the UI was more stylish for a fantasy setting but I care more about the storytelling/writing first than the actual gameplay which I'll simply adjust to.
Modifié par ErichHartmann, 19 décembre 2010 - 03:30 .
#417
Posté 19 décembre 2010 - 03:33
Modifié par slimgrin, 19 décembre 2010 - 03:33 .
#418
Posté 19 décembre 2010 - 03:58
Dreadz666 wrote...
filaminstrel wrote...
Hm, for comparison's sake, this seems to be the same resolution screenshot in Origins:
vs.
How can anyone look at this and not admit that the new UI is ugly beyond belief ?
The new UI totaly ruins any game immersion, it clashes horribly with the art style of the rest of the game.
Minimalism is ok when it's done right ( for example Apple's aesthetic: clear, rounded shapes in tone with the rest of the system ) but this is completely wrong ( reminds me of the Soviet Brutalist style: all angular, blocky, square shapes, deliberately clashing with the background).
Change it or make it possbile to replace it with a mod. For at leat one customer ( and I supsect many more ) this is a purchase deciding factor.
wow...
you DO realize ANY UI is a game immersion breaker because it is a constant reminder that you are, INDEED, playing a game right? it does not matter if it fits the setting or not it's still there right infront of your eyes.
How can you even say it's going to make the game itself worse when the gameplay mechanics are totally untouched by it and so is the dialogue and so is the story?
Hell I hated the uber orange menues and interface of ME2 but the game itself was untouched by it for god's sake
why don't you go play dead-space then? best UI interface EVER
#419
Posté 19 décembre 2010 - 04:09
filaminstrel wrote...
As I see it, DA2's UI simply has no pretenses about what it is.
Exactly and for me personally it is lesser for it. Sure, its clean, functional and "does what it says on the tin" but it also feels sterile for me.
It is not a game breaker for me, but I still find it somewhat dissapointing that they chose this minimalist route.
Modifié par Qset, 19 décembre 2010 - 04:17 .
#420
Posté 19 décembre 2010 - 04:24
And I don't get how anyone can look at it and think it's ugly beyond belief. It's all clean lines and minimalism. Sure, you might prefer the old "generic fantasy ui #16" look, think that it lacks personality, it's boring or think it inappropriate for the setting, but ugly, seriously?Dreadz666 wrote...
How can anyone look at this and not admit that the new UI is ugly beyond belief ?
Straight lines are ugly? Do you look at excel spreadsheets and throw up a little? I know it's all subjective, but is there really enough there for it to meet any standard of ugly? Call me dubious.
Erm, clashes with the art style of DA:O, I imagine it fits quite nicely with the art style of DA2.Dreadz666 wrote...
The new UI totaly ruins any game immersion, it clashes horribly with the art style of the rest of the game.
#421
Posté 19 décembre 2010 - 04:37
Look at it, just look at if for a moment. There is nothing subjective about it, anyone with eyes can see the fact. The game is fantasy, the UI is blocky squares.
#422
Posté 19 décembre 2010 - 04:39
Dreadz666 wrote...
What part of the "the new UI does not fit the art style of the game" do you people fail to understand?
Look at it, just look at if for a moment. There is nothing subjective about it, anyone with eyes can see the fact. The game is fantasy, the UI is blocky squares.
and what part of "gameplay, story and dialogue are not affected by it at all" are you failing to understand?
#423
Posté 19 décembre 2010 - 04:42
Dreadz666 wrote...
What part of the "the new UI does not fit the art style of the game" do you people fail to understand?
Look at it, just look at if for a moment. There is nothing subjective about it, anyone with eyes can see the fact. The game is fantasy, the UI is blocky squares.
I think it fits with their art direction well, actually. I would reduce the transparency a bit though, particularly on the mini-map.
#424
Posté 19 décembre 2010 - 04:46
Qset wrote...
filaminstrel wrote...
As I see it, DA2's UI simply has no pretenses about what it is.
Exactly and for me personally it is lesser for it. Sure, its clean, functional and "does what it says on the tin" but it also feels sterile for me.
It is not a game breaker for me, but I still find it somewhat dissapointing that they chose this minimalist route.
I'm more with this. Of course I will still play the game. Can't help it. Addict Gamers are addicts! But it is not that "subjective". Baroque is baroque, minimalism is minimalism, renaissance is renaissance, modernism is modernism. Were they all "subjective" we would have no categories for them. And yeah, I would hate a Picasso's UI for a DA game, no matter how much I may love his work. And yes, I'm on round 7 in Dead Space, all Impossible diff FTW! It is not the best UI ever. It is simply the Perfect UI for that game! Like Origins was for Dragon Age and should have been kept as guidance for DA2.
If such drastic changes were so common and acceptable, I wonder why BG2 kept BG's style, Kotor 2 kept Kotor's style, heck, NWN 2 didn't even change the dialogue windows despite the lousy job Obsidian did releasing the Mother of All Bugged games because they didn't care to use the latest patched version for base but the 1.00 instead! ( I could list so many #2 games that kept the spirit of the #1 in the series including UI elements.)
I can only imagine that those sequels kept their relation with the first ones because of the Lead Art Director and devs were prolly giving a big finger to what their publisher might try to push them to release. Which may be a problem once the publisher owns them and wants to go "the way of the audience"!
Modifié par RageGT, 19 décembre 2010 - 04:47 .
#425
Posté 19 décembre 2010 - 05:00





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