Xewaka wrote...
Piecake wrote...
As for the UI, while I dont really like DA2s new UI(the mini-map being the sole exception), I really dont see DAO's UI fitting DA2 either.
Sure, DAO has a UI that would fit with any generic fantasy art style, but that was because DAO had a generic fantasy art style. DA2 really doesnt. I mean, some of the biggest proponents of DAO's UI have described it in words as delicate, intricately woven, pale gold, and filigree. That does not fit with DA2
If I had creative control, I would keep the mini-map, but scrap the rest of the basic UI (I think the menus are fine from what ive seen so far). As for what I want the UI, I am really not sure, but its neither DA2 or DAO
How is DA:2 any les generic than DA:O? And this is an honest question.
Color scheme mostly, and I think they are going for a not purely realistic feel like they were going for in DAO.
If you disagree that color scheme can make that big of a difference, just look at Mass Effect. I think that game would look very sci-fi samey if it wasnt for blues, reds and blacks being so prominent/dominant. Not to mention the excellent use of light/shadow.
If you're going to push me on the differences between the two DA games color scheme and what not, I really couldnt say yet, I'd have to see more. They just feel different to me.
EDIT: I havent played DAO in a while so i could be mistaken, (was just looking up vids and sceens and my recolection) but thinking about this some more and I think the prominent color in DAO was brown. Even the colors felt like they were brownish-green, brownish-yellow, etc to the point where it had a very blended in feel to it.
I think DA2 is using a lot more greys and the colors are deeper and richer, while also kind of muted. This, I think, creates a great deal more color contrast - and I think that is the reason why it feels less generic fantasy art style.
Modifié par Piecake, 20 décembre 2010 - 10:56 .