Aller au contenu

Photo

The UI seen in the new combat video.


549 réponses à ce sujet

#451
DragonRageGT

DragonRageGT
  • Members
  • 6 070 messages

ziggehunderslash wrote...

Maria Caliban wrote...

Also, Ridley Scott is working on the Aliens prequels.

Heh, I 've read that in a few places, and every time my brain does a funny little dance that goes something like "Oh, ridley scott? That's bound to be goo.....wait, when was the last time he made a good film?"


Not sure, Gladiator perhaps? But at least he's been producing a great TV show lately.

PS: Body of Lies in 2008 wasn't bad either.

Modifié par RageGT, 20 décembre 2010 - 05:28 .


#452
Sigil_Beguiler123

Sigil_Beguiler123
  • Members
  • 449 messages

ziggehunderslash wrote...

Maria Caliban wrote...

Also, Ridley Scott is working on the Aliens prequels.

Heh, I 've read that in a few places, and every time my brain does a funny little dance that goes something like "Oh, ridley scott? That's bound to be goo.....wait, when was the last time he made a good film?"

To be fair Kingdom of Heaven was butchered by the editing. Get the Director's Cut version a much better one.

#453
Brockololly

Brockololly
  • Members
  • 9 029 messages

Sigil_Beguiler123 wrote...
To be fair Kingdom of Heaven was butchered by the editing. Get the Director's Cut version a much better one.


Makes it a totally different and much better movie.

#454
fanman72

fanman72
  • Members
  • 609 messages
they really need to get rid of the bars, make the portraits similar to origins, and place them in the bottom menu. Much better design that way

#455
Guest_Puddi III_*

Guest_Puddi III_*
  • Guests
I think this person has some pretty good ideas regarding how the current UI could be improved.

#456
Sigil_Beguiler123

Sigil_Beguiler123
  • Members
  • 449 messages

filaminstrel wrote...

I think this person has some pretty good ideas regarding how the current UI could be improved.

If my photoshop was working properly I would have added my crude version to it. Be mostly the same but all translucent, light grey (except for a few places that would have colour for emphasis, ie; red for enemies on the map.

I really want to do something with the portraits (the portraits themselves not the necessarily the shape, bars, etc). If it was possible to turn them into the stylized appearance of talents, and armour in inventory with just a few colours I would go with that. The NPCs could be fine since Bioware could do them. But it be close to impossible to replicate for Hawke.

#457
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 111 messages

filaminstrel wrote...

I think this person has some pretty good ideas regarding how the current UI could be improved.

I think the horizontal health bars take up too much space.  I have no objection to the horizontal orientation, but I'd rather they sat between the portraits rather than beside them.

Modifié par Sylvius the Mad, 20 décembre 2010 - 07:14 .


#458
AlanC9

AlanC9
  • Members
  • 35 663 messages
Top left is much worse for me than the current design -- that's much more likely to be a place where I want to see what's happening.

#459
Cyr8

Cyr8
  • Members
  • 342 messages
The skill bar at the bottom is way too thick, and like someone said, looks like the Windows 7 taskbar. I like the health and stamina bars, they are a more comprehensive way at looking at the status of your characters, but they could be thinner. The character portraits look so weirdly square, I wish they would go back to being circular. The portraits/health bars/stamina bars should be in the upper left corner.



Other than that, the simpler design is nice, but with the little changes I said above it could look better.

#460
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 111 messages

AlanC9 wrote...

Top left is much worse for me than the current design -- that's much more likely to be a place where I want to see what's happening.

The only place that's guaranteed not to be somewhere you want to see what's happening is outside the game view.  That's the benefit of a frame.

#461
Xewaka

Xewaka
  • Members
  • 3 739 messages

Piecake wrote...

As for the UI, while I dont really like DA2s new UI(the mini-map being the sole exception), I really dont see DAO's UI fitting DA2 either. 

Sure, DAO has a UI that would fit with any generic fantasy art style, but that was because DAO had a generic fantasy art style.  DA2 really doesnt.  I mean, some of the biggest proponents of DAO's UI have described it in words as delicate, intricately woven, pale gold, and filigree.  That does not fit with DA2

If I had creative control, I would keep the mini-map, but scrap the rest of the basic UI (I think the menus are fine from what ive seen so far).  As for what I want the UI, I am really not sure, but its neither DA2 or DAO


How is DA:2 any les generic than DA:O? And this is an honest question.

#462
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
Are you asking about the UI or the game itself?

#463
Piecake

Piecake
  • Members
  • 1 035 messages

Xewaka wrote...

Piecake wrote...

As for the UI, while I dont really like DA2s new UI(the mini-map being the sole exception), I really dont see DAO's UI fitting DA2 either. 

Sure, DAO has a UI that would fit with any generic fantasy art style, but that was because DAO had a generic fantasy art style.  DA2 really doesnt.  I mean, some of the biggest proponents of DAO's UI have described it in words as delicate, intricately woven, pale gold, and filigree.  That does not fit with DA2

If I had creative control, I would keep the mini-map, but scrap the rest of the basic UI (I think the menus are fine from what ive seen so far).  As for what I want the UI, I am really not sure, but its neither DA2 or DAO


How is DA:2 any les generic than DA:O? And this is an honest question.


Color scheme mostly, and I think they are going for a not purely realistic feel like they were going for in DAO. 

If you disagree that color scheme can make that big of a difference, just look at Mass Effect.  I think that game would look very sci-fi samey if it wasnt for blues, reds and blacks being so prominent/dominant.  Not to mention the excellent use of light/shadow. 

If you're going to push me on the differences between the two DA games color scheme and what not, I really couldnt say yet, I'd have to see more.  They just feel different to me.

EDIT: I havent played DAO in a while so i could be mistaken, (was just looking up vids and sceens and my recolection) but thinking about this some more and I think the prominent color in DAO was brown.  Even the colors felt like they were brownish-green, brownish-yellow, etc to the point where it had a very blended in feel to it.

I think DA2 is using a lot more greys and the colors are deeper and richer, while also kind of muted.  This, I think, creates a great deal more color contrast - and I think that is the reason why it feels less generic fantasy art style. 

Modifié par Piecake, 20 décembre 2010 - 10:56 .


#464
Xewaka

Xewaka
  • Members
  • 3 739 messages

Piecake wrote...

Color scheme mostly, and I think they are going for a not purely realistic feel like they were going for in DAO. 
If you disagree that color scheme can make that big of a difference, just look at Mass Effect.  I think that game would look very sci-fi samey if it wasnt for blues, reds and blacks being so prominent/dominant.  Not to mention the excellent use of light/shadow. 
If you're going to push me on the differences between the two DA games color scheme and what not, I really couldnt say yet, I'd have to see more.  They just feel different to me


Sorry, I don't see it. Then again, from what little we've seen of DA2, my favourite designs are Cass and Aveline heavy armors. When discussing art, I tend to focus more on style than palette.

Maria Caliban wrote...

Are you asking about the UI or the game itself?


The game itself.

#465
Piecake

Piecake
  • Members
  • 1 035 messages

Xewaka wrote...

Piecake wrote...

Color scheme mostly, and I think they are going for a not purely realistic feel like they were going for in DAO. 
If you disagree that color scheme can make that big of a difference, just look at Mass Effect.  I think that game would look very sci-fi samey if it wasnt for blues, reds and blacks being so prominent/dominant.  Not to mention the excellent use of light/shadow. 
If you're going to push me on the differences between the two DA games color scheme and what not, I really couldnt say yet, I'd have to see more.  They just feel different to me


Sorry, I don't see it. Then again, from what little we've seen of DA2, my favourite designs are Cass and Aveline heavy armors. When discussing art, I tend to focus more on style than palette.


Well, its hard to explain(art preferences and subjectivity hard to eplain, who'da thunk it).  In terms of art style, DAO just felt like insert random, generic medieval fantasy X.  Apparently it did for a number of people since that was one of their mentioned complaints about the game.  All i can say is that to me, DA2's art style feels different than DAO's and doesnt feel like insert random, generic medieval fantasy X

#466
Wulfram

Wulfram
  • Members
  • 18 948 messages
I don't think the UI is sufficiently bad that we won't forget about it pretty quickly, so it's not that important.

#467
Xewaka

Xewaka
  • Members
  • 3 739 messages

Piecake wrote...


Well, its hard to explain(art preferences and subjectivity hard to eplain, who'da thunk it).  In terms of art style, DAO just felt like insert random, generic medieval fantasy X.  Apparently it did for a number of people since that was one of their mentioned complaints about the game.  All i can say is that to me, DA2's art style feels different than DAO's and doesnt feel like insert random, generic medieval fantasy X


I'll admit that applying dwarven arquitecture to a non-dwarven city is not that common, but still, the style of cuadrangular, clean shapes with no curves that seems to permeate Kirkwall was already present in Orzammar.

#468
Siven80

Siven80
  • Members
  • 1 505 messages
UI looks fine to me.



Action bar at the bottom as simple effective health bars.



All fine and better than DAO imo.

#469
1varangian

1varangian
  • Members
  • 301 messages

Maria Caliban wrote...

kingjezza wrote...


Image IPB


People honestly think this looks better than filaminstrel's screenie or say this...

Image IPB

The new GUI looks horrendous and like it was created in about 30 seconds by the work experience kid!


In the DA:O screen shot, which character has the most amount of HP? During combat, if one character has 60% of their HP and another has 45%, who has the larger number of hit points?

You can talk about how pretty the circles are but they lack when it comes to a basic function.

Those bars don't tell you how many HP someone has either, it's just an approximation.

We know that half HP is everyday life for a warrior but if your mage is at half HP she's in trouble. That's the only information the bars need to provide. If you are interested in the actual HP numbers, which are less important since resistances, defenses and armor also factor in, you could just mouse over the portrait to check them.

I had no trouble realizing exactly how close to dying everyone was in Origins and heal them accordingly.

#470
kingjezza

kingjezza
  • Members
  • 578 messages
Me neither.



I find it hard to grasp and get my head around the fact that somebody who is playing the game hasn't figured out that a warrior can take more punishment than a mage, especially as all the information you need about HP is freely available, do people really forget if it isn't continually staring them in the face.

#471
ToJKa1

ToJKa1
  • Members
  • 1 246 messages
In my ever-so-humble opinion, these screens look too futuristic, or as someone else said, sterile for a "medieval" fantasy game. And the health and mana/fatigue bars look like they'll get in the way. (I posted this from 15, so i apologise if i missed any more recent deveploments and/or revelations :))

#472
Ziggeh

Ziggeh
  • Members
  • 4 360 messages

ToJKa1 wrote...

as someone else said, sterile for a "medieval" fantasy game.

I think that's why I like it. The medieval fantasy UI essentially boils down to whipping brown borders around everything, throw in some stone or parchment textures, add a touch of fantastical creature "metal work" around some borders and bobs a member of your extended family.

#473
CoS Sarah Jinstar

CoS Sarah Jinstar
  • Members
  • 2 169 messages

In Exile wrote...

Xewaka wrote...

It's funny that they revamp the graphics to give the setting an unique aesthetic feeling and end up with a bland, generic design. That's what happens when trying to fix what isn't broken.


Or they end up with visually stunning characters and animations that far outpace the ugly drab of DA:O. See? I can be hyberbolic about my preferences too!


Yeah except that hasn't happened here. the herky jerky warping closing attack animations are far from being all that much better. Not to mention the silly looking over exagerated rogue flips and rolls.

#474
ZeshinX

ZeshinX
  • Members
  • 112 messages
I'm all for making the functionality better, but the new UI is ugly with a captial ugly. I will of course still purchase and play DA2, but that UI is terrible and falls well below Bioware's usual high standards.

#475
In Exile

In Exile
  • Members
  • 28 738 messages

CoS Sarah Jinstar wrote...

Yeah except that hasn't happened here. the herky jerky warping closing attack animations are far from being all that much better. Not to mention the silly looking over exagerated rogue flips and rolls.


I'm not sure if the fact you can't see the irony of that statement is funny or sad.

Modifié par In Exile, 20 décembre 2010 - 04:17 .