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The UI seen in the new combat video.


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#26
syllogi

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Yeesh. Looking at the UIs side by side, it's like they took several steps backwards when it comes to both usability and attractiveness. I would just hope that that isn't the PC UI, or that it's a work in progress that will not be part of the finished game, but I don't think so, at this point.



This is one of the many times that I'm thankful that I'm a PC player and can hope for some sort of mods...but why would they look at the new UI compared to the older one and think that it's an improvement???

#27
Sigil_Beguiler123

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Looking at that comparison makes me like the new one even more. For myself personally it feels like it takes up less space. Especially with the translucent map vs. the old map and translucent hot bar vs. old hot bar.

Aesthetically in general I like it too since it is nice and clean. Also small but I like the style of the actual icons fits with some of the style of artwork seen.

Modifié par Sigil_Beguiler123, 17 décembre 2010 - 05:31 .


#28
maladosteo

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It looks awful. It doesn't fit in with the genre/lore of the game at all. It would fit perfectly with a sci-fi game like ME, but DA.........no way.

#29
Guest_Puddi III_*

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I'm kind of curious why some of the icons are hexagons and some are diamonds.

#30
Sigil_Beguiler123

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filaminstrel wrote...

I'm kind of curious why some of the icons are hexagons and some are diamonds.

My guess is that diamonds are activated skills and hexagons are sustained.

#31
Leonia

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Sigil_Beguiler123 wrote...

filaminstrel wrote...

I'm kind of curious why some of the icons are hexagons and some are diamonds.

My guess is that diamonds are activated skills and hexagons are sustained.


'Twas going to be my guess as well. If that is indeed the case then that's pretty nifty. I usually just had to memorise what icons go with what abilities in Origins (or pause and look up what the skill does until I could memorise it).

#32
Beaner28

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I liked the Origins UI better.

Modifié par Beaner28, 17 décembre 2010 - 05:42 .


#33
Wishpig

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I just think the character portraits look kinda cheesy and outta place.

Beaner28 wrote...

I liked the Origins UI better.


What he said. Combat looks fantastic, but Ui, mah, not so much.

Modifié par Wishpig, 17 décembre 2010 - 05:44 .


#34
DragonRageGT

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CoS Sarah Jinstar wrote...

The bars HAVE to go. Seriously they looks amateurish, take up too much screen real estate and Origins portrait method looked far better.


Actually, everything in that UI looks amateurish. I really hope it's not final. It's all square, no refinement, no polishing. Check the fonts on the skill/spell box description in both games.  Heck, Arcania is a rubish game, one of the worst I've played in a long time, done with a much lower budget but at the very least, the bars are way better thought and integrated.

Arcania - Gothic (?) 4 - Suicidal Man Image IPB

I have no idea if this is true but I've read somewhere, I guess, that DA:O budget ranged around 11 million USD. It feels like DA2's budget is around the 1 million range! If you're going to make a vol.2 that sucks compared to vol.1, don't expect to be praised for it. Even if the profit is bigger. Compare Godfather 1 and 2. Do you think producers regreted to keep the same level of quality? Even if that meant keeping a high budget and thus not sucking all the profit from a very successful part 1 they could if they gave us a lame movie?

And frankly, this is no MMO and none will be playing a MMO healer in Dragon Age games! It is a fraking single player game where quality should not be reduced to allow better package transmitting among players and servers!

Damn 15 mins to finish the comparison video uploading. Still images can't show it. I don't know if it is the 1680x1050 res but DA2 is one of the ugliest stuff I've seen in a while.

#35
Leonia

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To be fair, this video is of an older build. I'm sure the UI won't look *just* like it does in the video.

#36
biostarfan

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i like the square portraits and the bars feel more comfortable.

#37
Guest_Puddi III_*

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leonia42 wrote...

Sigil_Beguiler123 wrote...

filaminstrel wrote...

I'm kind of curious why some of the icons are hexagons and some are diamonds.

My guess is that diamonds are activated skills and hexagons are sustained.


'Twas going to be my guess as well. If that is indeed the case then that's pretty nifty. I usually just had to memorise what icons go with what abilities in Origins (or pause and look up what the skill does until I could memorise it).


I agree, that would be pretty nifty. Apparently one of those hexagons is a sustained ability, since you can see the little icon there on the lower right-hand corner of the screen.

#38
Demx

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filaminstrel wrote...

I'm kind of curious why some of the icons are hexagons and some are diamonds.


It has to deal with the Abilities like Taunt and Precise Striking. Your image even shows it.

Edit: Looks like someone beat me to it.

Modifié par Siradix, 17 décembre 2010 - 05:48 .


#39
Ziggeh

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RageGT wrote...

It's like DA:O was designed by really cool architects while DA2 was designed by real "square-thinking" engineers

Just going back a bit to this, I would say that the DA2 UI had been created by designers, which could be good or bad, depending on your views of design.

But I think my opinion of the Origins UI are coloured by the fact that it reminds me of other UIs that I've....not disliked, that's not the right word, but not been interested in, thought were overly fussy and maybe trying a little too hard with the dragon-relief art draped around the corners.

I'm wondering if people liking the old style over this are coming from a similar position, it's reminiscent of UIs you've liked?

Modifié par ziggehunderslash, 17 décembre 2010 - 05:58 .


#40
biostarfan

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I'm probably the only one who likes the newer and cleaner look.

#41
slimgrin

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biostarfan wrote...

I'm probably the only one who likes the newer and cleaner look.


That's possible.

#42
Sylvius the Mad

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I dislike how much of the gameworld can be seen my looking through the UI elements.

I've long advocated keeping all the UI elements in a frame, and here's why.  When I'm looking at the in-setting action, I want to see the in-setting action.  I don't want to be distracted by the UI.  If  I want UI information, I'll look at the UI elements, but they don't need to be in front of the action.

I'd rather shrink the action and reduce its resolution than have it sprawl behind the UI and have it be obscured by the UI.

I even quit playing EverQuest when they replaced the original UI (a frame) with translucent floating boxes that obscured my view of the world.

And really, why can't the mini-map have edges?  Why does it have to fade away?  Is there some gameplay reason for that?  Is it trying to simulate how things that are farther from the character are less distinct?

#43
Sigil_Beguiler123

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ziggehunderslash wrote...

I'm wondering if people liking it are coming from a similar position, it's reminiscent of UIs you've liked?

I imagine I may be guilty of that. Specifically the translucent elements. I always liked Assassin's Creed (grey and semi-translucent) and Uncharted (not translucent but light grey) because of them giving information easily but still easy to ignore.

biostarfan wrote...

I'm probably the only one who likes the newer and cleaner look.

Nope, I am quite a fan of it as well.

#44
Piecake

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I'm not a huge fan, but I'll probably get used to it

#45
CruserBoii

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I like it, but I prefer Origin's interface.


#46
Ziggeh

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Sigil_Beguiler123 wrote...

I imagine I may be guilty of that. Specifically the translucent elements. I always liked Assassin's Creed (grey and semi-translucent) and Uncharted (not translucent but light grey) because of them giving information easily but still easy to ignore

Editted my post, I meant the old one really, I wasn't clear. At all.

The new one doesn't really remind me of anything, other than custom frames I've use for WoW.

#47
Sigil_Beguiler123

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Ah well, post still holds true just yeah not for the old one. Hmm... The old one just reminds me of any other generic, classic fantasy game. Probably another reason I like the new one something more unique to DA2.

#48
Beaner28

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leonia42 wrote...

To be fair, this video is of an older build. I'm sure the UI won't look *just* like it does in the video.


This isn't in particular a reference to the UI but....

I'm sorry but "it's an old build" is a pathetic and lame excuse used by bad developers that make bad video games the world over. Every time there is some form of marketing material that ends up being released and criticised by gamers immediately gets followed up by this caveat. The doomsayers always end up being vindicated when these bad games are reviewed.

I'll use an example like Age of Conan. I was in the beta a few months before release and everyone, or nearly everyone, that participated complained about gobs of broken quests, poor system performance and memory leaks as well as a myriad of other game breaking bugs. All of the Age of Conan fanboys (of which I'm sure Upsettingshorts was one of) as well as the developers immediately descended to pontificate and soothe doubts by telling us it was the beta client, a very old build and not indicative of the final relase. We were told all of these issues would be miraculously ironed out by the 20th. I immediately questioned why were asked to beta test an old client if it wasn't the release client which of course made no sense to me. Anyway, May 20 comes and sure enough every single ****ing memory leak and bug that was in the beta client somehow managed to make its way to the final release. Those of you that played AoC at launch like I did know exactly what I'm talking about.

In hindsight, the truth is we were not beta testing an old build. It was the exact same build at release and all of the devs that said otherwise were lying to the community. The beauty part of this scam is those of us playing AoC at launch didn't find this out until after we fork over $60 for a ****ty and broken game. That's what devs do. They use these same old excuses to pacify negative publicity in order to dupe you into buying games that are either bad or in some cases forced into being released before they were finished (like Warhammer).

When you're looking at new gameplay videos you're not looking at an old build. You're looking at the current build as it is today and I'm ****ing tired of this excuse being used all the time.

Modifié par Beaner28, 17 décembre 2010 - 06:35 .


#49
Mike Laidlaw

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Sigil_Beguiler123 wrote...

filaminstrel wrote...

I'm kind of curious why some of the icons are hexagons and some are diamonds.

My guess is that diamonds are activated skills and hexagons are sustained.


Correct.

#50
upsettingshorts

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Beaner28 wrote...

All of the Age of Conan fanboys (of which I'm sure Upsettingshorts was one of) as well as the developers immediately descended to pontificate and soothe doubts by telling us it was the beta client, a very old build and not indicative of the final relase.


OT: Actually I thought Age of Conan was pretty crappy near launch - I didn't even start playing until a couple months after launch - and the reason I say the game "improved dramatically" is partly because it was so poorly executed to begin with.  I didn't go around recommending the game to people back in 2008. 

Furthermore, I don't tout it so much as an MMO everyone should go out and buy, but a game whose core features on a basic level shouldn't be discarded due it being a critical and financial failure.  Which is a lot different.

So yeah, don't make up stuff I never said.  Thanks.

Modifié par Upsettingshorts, 17 décembre 2010 - 06:29 .