Just because I took a shower instead of getting a sandwich - and I do some of my best thinking in the shower - here's a brief analogy:
Ever had to justify an expense to a spouse or parent who didn't understand why you'd want to spend your money on... whatever?
Same thing. Well, mostly the same thing. In this case, Bioware is making all of the value judgments and development "purchases" while we're only in a position to evaluate the decision. The underlying disconnect between opposing positions remains.
CoS Sarah Jinstar wrote...
The healthbars and movement of character portraits in general take up far more of the screen now, and look far more ugly and amaturish than Origins. For aparently little benefit.
I can see the benefit in at least one of the UI changes - the length of the bars is relative. It is valuable to understand
that a low health mage at half health has significantly less health remaining than a high health tank at a quarter health at a glance. In DA:O's UI, we would have to deduce this based on our knowledge of the mechanics. In DA:2's UI, it's as plain as day.
Modifié par Upsettingshorts, 20 décembre 2010 - 04:55 .