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The UI seen in the new combat video.


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#476
CoS Sarah Jinstar

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In Exile wrote...

CoS Sarah Jinstar wrote...

Yeah except that hasn't happened here. the herky jerky warping closing attack animations are far from being all that much better. Not to mention the silly looking over exagerated rogue flips and rolls.


I'm not sure if the fact you can't see the irony of that statement is funny or sad.


The irony is the very things they wanted to improve supposidly with the hotrod ninja makeover appears to be a pretty big fail. At least from the footage and info so far imo.

#477
In Exile

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CoS Sarah Jinstar wrote...

The irony is the very things they wanted to improve supposidly with the hotrod ninja makeover appears to be a pretty big fail. At least from the footage and info so far imo.


For you. This is a subjective evaluation.

Look, I can do it too:

The things they wanted to improve improved tremendously and the make-over is a spectacular success, with more attractive characters, a superior UI, and better armour design! You even have people in this thread commenting on that.

It's like the rage over the violence trailer. I thought the thing was a terrible piece of crap, but apparently it was well received in general.

Your opinion =! objective.

Modifié par In Exile, 20 décembre 2010 - 04:28 .


#478
upsettingshorts

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Situational irony, maybe. However, reading some of these posts gives the impression of dramatic irony - in that the audience (me) knows that one of the characters (In Exile) was being intentionally hyperbolic to mock a rhetorical style and another character (you) didn't get it, and unprompted decided to take part in the very activity he was taking shots at.

In short, I lol'd.

Modifié par Upsettingshorts, 20 décembre 2010 - 04:30 .


#479
CoS Sarah Jinstar

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In Exile wrote...

CoS Sarah Jinstar wrote...

The irony is the very things they wanted to improve supposidly with the hotrod ninja makeover appears to be a pretty big fail. At least from the footage and info so far imo.


For you. This is a subjective evaluation.

Look, I can do it too:

The things they wanted to improve improved tremendously and the make-over is a spectacular success, with more attractive characters, a superior UI, and better armour design! You even have people in this thread commenting on that.

It's like the rage over the violence trailer. I thought the thing was a terrible piece of crap, but apparently it was well received in general.

Your opinion =! objective.


Do you honestly exile find the healthbars and the clutter they impose an improvement? How bout the herky jerky closing animations? How bout the removal of companion customization? etc etc etc.  

Sure its opinion but seriously aside from still being able to pause and play that appears to be the only good thing thats left from Origins.

#480
Ziggeh

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The hyperbole is somewhere they play footbal, right?

#481
CoS Sarah Jinstar

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Upsettingshorts wrote...

Situational irony, maybe. However, reading some of these posts gives the impression of dramatic irony - in that the audience (me) knows that one of the characters (In Exile) was being intentionally hyperbolic to mock a rhetorical style and another character (you) didn't get it, and unprompted decided to take part in the very activity he was taking shots at.

In short, I lol'd.


No I knew what he was doing, but considering I disagree with just about every thing he tends to advocate for, it was too tempting not to give him crap.

#482
Kreid

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I don't think simplicity is the problem of the UI, in fact it looks neat and clean, but it really looks like it could use a little more creativity in it's design, I mean, the squared portraits give a little too much of a cold/modern feeling not really fit for the setting, I'd love to see the idea applied to a little more organic form, no need for borders or anything just more interesting shapes, I still think circles fit very well.
Oh, and the bars.they are just getting in the way.

Modifié par Creid-X, 20 décembre 2010 - 04:34 .


#483
Ziggeh

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CoS Sarah Jinstar wrote...
Do you honestly exile find the healthbars and the clutter they impose an improvement?

I do. What's the clutter if you've already mentioned the health bars by the way?

CoS Sarah Jinstar wrote...
How bout the herky jerky closing animations?

In isolation? Not so much, as nessacary for the combat changes? Yeah.

CoS Sarah Jinstar wrote...
How bout the removal of companion customization?

Again, in isolation, no, but if you're looking at things in isolation you're missing the point. Which.....you have a habit of, so entirely understandable.

#484
upsettingshorts

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Most of the positions on this board are pretty easy to understand. Most of the hard liners on either side fail to see the other side's point because they value different things.

Take for example the visual customization of companions. If you value unique appearances, having that appearance remain static is the price being paid to deliver that. If you do not value unique appearances, having that appearance remain static seems like a choice made for no reason and no tangible benefit - often but not always leading to conspiracy theories about how it must have been done for some vague, unprovable reason like "to cut costs" or "dumb down."

Put another way - if you can't appreciate the value, all you'll see is the pricetag.

Happens with every change. The fact people can't or won't recognize relative value is a big factor in forum conflict.

*shrug*

Anway, back to topic - I just wish the UI was smaller and hope it doesn't scale 1:1 with resolution. Time to get a sandwich.

Modifié par Upsettingshorts, 20 décembre 2010 - 04:40 .


#485
CoS Sarah Jinstar

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ziggehunderslash wrote...

CoS Sarah Jinstar wrote...
Do you honestly exile find the healthbars and the clutter they impose an improvement?

I do. What's the clutter if you've already mentioned the health bars by the way?

CoS Sarah Jinstar wrote...
How bout the herky jerky closing animations?

In isolation? Not so much, as nessacary for the combat changes? Yeah.

CoS Sarah Jinstar wrote...
How bout the removal of companion customization?

Again, in isolation, no, but if you're looking at things in isolation you're missing the point. Which.....you have a habit of, so entirely understandable.


Isolation or not there are those that find customization important in a CRPG where like AngryPants mentioned, see no benefit to making companions appear static. Isabella would still be Isabella even if she did put some damn pants on.

The healthbars and movement of character portraits in general take up far more of the screen now, and look far more ugly and amaturish than  Origins. For aparently little benefit.

Don't even get me started on animations in general, I think most are well aware what I think of those.

#486
upsettingshorts

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Just because I took a shower instead of getting a sandwich - and I do some of my best thinking in the shower - here's a brief analogy:

Ever had to justify an expense to a spouse or parent who didn't understand why you'd want to spend your money on... whatever?

Same thing. Well, mostly the same thing. In this case, Bioware is making all of the value judgments and development "purchases" while we're only in a position to evaluate the decision. The underlying disconnect between opposing positions remains.

CoS Sarah Jinstar wrote...

The healthbars and movement of character portraits in general take up far more of the screen now, and look far more ugly and amaturish than  Origins. For aparently little benefit.


I can see the benefit in at least one of the UI changes - the length of the bars is relative.  It is valuable to understand
that a low health mage at half health has significantly less health remaining than a high health tank at a quarter health at a glance.  In DA:O's UI, we would have to deduce this based on our knowledge of the mechanics.  In DA:2's UI, it's as plain as day.

Modifié par Upsettingshorts, 20 décembre 2010 - 04:55 .


#487
Xewaka

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ziggehunderslash wrote...

The hyperbole is somewhere they play footbal, right?


Isn't it the long side of a square triangle?

#488
Ziggeh

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CoS Sarah Jinstar wrote...
Isolation or not there are those that find customization important in a CRPG where like AngryPants mentioned, see no benefit to making companions appear static. Isabella would still be Isabella even if she did put some damn pants on.

Not applying that value personally (or in the case of static outfits, those values) does not mean that the value doesn't exist (A few more "not"s in there hopefully it will point in the intended direction).

CoS Sarah Jinstar wrote...
The healthbars and movement of character portraits in general take up far more of the screen now

Which is why I asked "other than the health bars". You were using rhetoric, that's fine. Do that myself.

CoS Sarah Jinstar wrote...
and look far more ugly and amaturish than  Origins.

Still not seeing how a straight line is ugly.

CoS Sarah Jinstar wrote...
For aparently little benefit.

That you're personally applying. Indeed.

#489
Wulfram

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Xewaka wrote...

ziggehunderslash wrote...

The hyperbole is somewhere they play footbal, right?


Isn't it the long side of a square triangle?


That's the hypopotamus

#490
Brockololly

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Upsettingshorts wrote...
I can see the benefit in at least one of the UI changes - the length of the bars is relative.  It is valuable to understand
that a low health mage at half health has significantly less health remaining than a high health tank at a quarter health at a glance.  In DA:O's UI, we would have to deduce this based on our knowledge of the mechanics.  In DA:2's UI, it's as plain as day.


I don't think the benefit of being able to relatively tell that your tanks has more HP than your mage makes up for the fact that it takes up way too much space and looks ugly as :sick:. If you pay any attention in the game you'd likely know that your tank likely has more HP than your mage- come on.

Beyond that, who is to say that simply because your tank has a massive health bar relative to your mage, that maybe, an enemy blasts your tank with something that causes 80% of their bar to drop, while because your mage is resistant to that spell/attack/ability, their HP only drops a tiny bit? Unless you're clueless about the relative HP's of your companions, I don't see this as any great new feature, given how much space it takes up. If you want to know specifics, just add numbers.

Modifié par Brockololly, 20 décembre 2010 - 05:07 .


#491
Xewaka

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Wulfram wrote...

Xewaka wrote...

ziggehunderslash wrote...
The hyperbole is somewhere they play footbal, right?

Isn't it the long side of a square triangle?

That's the hypopotamus

No, that's the thing in the brain that controls sneezing.
Ok I'll stop now.

Anyway, the UI could use some work to reduce its level of clutter. Putting the health and stamina/mana bars above and under the portraits respectively and adding numbers of current/total to them would make the thing ideal in distributions. Looks would need some extra work.

Modifié par Xewaka, 20 décembre 2010 - 05:08 .


#492
Maria Caliban

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Xewaka wrote...

Maria Caliban wrote...

Are you asking about the UI or the game itself?

The game itself.


Given that we've seen little to no of the game, answering this is not possible.

#493
upsettingshorts

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Brockololly wrote...

I don't think the benefit of being able to relatively tell that your tanks has more HP than your mage makes up for the fact that it takes up way too much space and looks ugly as :sick:. If you pay any attention in the game you'd likely know that your tank likely has more HP than your mage- come on.


While I generally agree with you (bolded), I must point out that I've said exactly the same thing (italicized) about weapon performance characteristics in Mass Effect 2 - information that is at best poorly noted by the UI and at worst not available at all - I think I even said, "come on" at some point too.  A UI that gives the player information is a good thing, even if it can be considered obvious.  The intrusiveness is, of course, the other thing that has to be balanced.  A totally informative UI would leave a 4" square in the center of your monitor in which to view the actual action.  So again, we're weighing cost vs. benefit.

Modifié par Upsettingshorts, 20 décembre 2010 - 05:11 .


#494
Ziggeh

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Brockololly wrote...

If you pay any attention in the game you'd likely know that your tank likely has more HP than your mage- come on.

It's more consistent information. Look at it from a healing perspective. A single heal will fill up the same amount of each bar on the DA2 screen. A mage in danger on the DA:O bar looked different from a warrior in danger.

In terms of graphically displayed information the DA2 bars are close to ideal, the Origin ones being merely workable. Is the Ui space a decent trade to that? Mileage likely to vary.

#495
nightcobra

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new UI screenshot taken from here

http://www.rpgfrance...ives-dragon-age

 Image IPB

#496
CoS Sarah Jinstar

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ziggehunderslash wrote...

Brockololly wrote...

If you pay any attention in the game you'd likely know that your tank likely has more HP than your mage- come on.

It's more consistent information. Look at it from a healing perspective. A single heal will fill up the same amount of each bar on the DA2 screen. A mage in danger on the DA:O bar looked different from a warrior in danger.

In terms of graphically displayed information the DA2 bars are close to ideal, the Origin ones being merely workable. Is the Ui space a decent trade to that? Mileage likely to vary.


So you really have that hard of a time unless a health bar is a particular length to denote HP? really? Seriously, the Origins health display on PC was fine, it even had a tick for stamina levels in regards to fatique effects from gear.

Tool tips and knowing what resistances the gear your characters are wearing dependant on what you're currently facing in battle helps far more than a straigh line will in regards to how health is displayed.

#497
upsettingshorts

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And I had no issue realizing that the way I play with the Vindicator is going to be different than the way I would with a Mattock or Revenant. Yet other people just used the most recently acquired weapon because they assumed it would have improved DPS and DPS was all that mattered.

Giving the player information - even if it's obvious to some of those players - has value. We can debate, however, if the price in terms of screen real estate is too high. And I think it is.

#498
The Masked Rog

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nightcobra8928 wrote...

new UI screenshot taken from here

http://www.rpgfrance...ives-dragon-age

 Image IPB

The hotbar seems to be taking the same strange direction of DA:O, being incredibly small. I often had to pause just to pick one ability, because the thing was tiny. Somebody needs to tell BioWare that UIs should be practical, and they shouldn't be afraid of making them big. 

#499
syllogi

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Yeah, that minimap will be very hard to see, at least for me. Please, Bioware, think of the almost blind people. =(

#500
upsettingshorts

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I like the scale of the portraits in the new screenshot. Consider my intrusiveness issues revoked. I still think I'd rather have them in the top left, but I'll get used to it.