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The UI seen in the new combat video.


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#526
syllogi

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ziggehunderslash wrote...

TeenZombie wrote...

No, I'm thinking of the "gold plating," parchment, leather and scrollwork on DA:O's user interface, or the stonework and gems that were on BG and BG2's UIs.  If I am playing a fantasy game, I have come to expect that the UI reflects this.

I know, I'm being facetious. Personally I see all that as highly generic, even repetative, which makes peoples "bland and generic" comments over DA2 kinda funny from my chair.


Of course there are ways to create art for a fantasy game UI that would be different and unique.  I like the look of the animations they created for DA2, and I hoped that they would be incorporated in some way.  But I fail to see how the square portraits with the horizontal health bars sticking out are anything *but* bland and generic.  The only innovation is the length of the bars, and as I've said, I find that unnecessary.

But again, it's about tastes.  I just feel that, if one is playing a fantasy game, a UI that reflects the art style of the game would be appropriate.

#527
Ziggeh

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TeenZombie wrote...

I just feel that, if one is playing a fantasy game, a UI that reflects the art style of the game would be appropriate.

This is me being pedantic, because I understand you mean context appropriate: but the art style of the game is more angular, more contrasting. Less brown. The new tapestry cinematics we've seen, the other UI elements, the HUD is really in keeping with all of these elements, so I would say that it very much does reflect the art style of the the game. What you mean is more the art style is incongruent with the period.

Sorry to pick up your quote, it's just that it's something that comes up a lot here. And as I say, pedant.

#528
syllogi

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ziggehunderslash wrote...

TeenZombie wrote...

I just feel that, if one is playing a fantasy game, a UI that reflects the art style of the game would be appropriate.

This is me being pedantic, because I understand you mean context appropriate: but the art style of the game is more angular, more contrasting. Less brown. The new tapestry cinematics we've seen, the other UI elements, the HUD is really in keeping with all of these elements, so I would say that it very much does reflect the art style of the the game. What you mean is more the art style is incongruent with the period.

Sorry to pick up your quote, it's just that it's something that comes up a lot here. And as I say, pedant.


Eh, I would disagree about the less brown, but in any fantasy game, there will be brown.  But color schemes aren't the biggest deal, what I was talking about is more like the animations seen here: http://www.geektv.in...eloper-diary-hd, where there is a definite aesthetic that they were going for.  It's different from DA:O, but I don't mind that at all.  I don't see this aesthetic reflected in the current UI.  Other than the icons, I guess, but otherwise, I'm not seeing it.

#529
Joy Divison

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Add me to those who dislike the new UI.



Aesthetically it does feel like a step backward. I dislike the bars; they protrude too far into the actual game screen. I also would rather they be on the top left than the bottom left since most games I've played seem to put status information at the top of the screen rather than the bottom.



Not sure if anyone mentioned this yet, I also do not like that the activated powers no longer have the floating word on top of the character performing the talent/spell, instead it is only displayed above their portraits. I liked knowing what my companions were doing (and not doing) during battle and also what the bad guys were doing too.

#530
Guest_Puddi III_*

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nightcobra8928 wrote...

new UI screenshot taken from here

http://www.rpgfrance...ives-dragon-age

 Image IPB


Hm, I guess on higher resolutions the obtrusiveness issue resolves itself. Might have figured that.

What are those "up" arrows on Varric's portrait?

#531
exoproto

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filaminstrel wrote...

nightcobra8928 wrote...

new UI screenshot taken from here

http://www.rpgfrance...ives-dragon-age

 


Hm, I guess on higher resolutions the obtrusiveness issue resolves itself. Might have figured that.

What are those "up" arrows on Varric's portrait?

If I were to take a guess, I think it means that Varric has one active buff a la KOTOR. This is all speculation, of course.

EDIT: That, or Varric can level up.

Modifié par exoproto, 20 décembre 2010 - 07:29 .


#532
Sir Ulrich Von Lichenstien

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Yup I would hazard a guess it's the level-up icon so you can tell he's levelled up and waiting for the player to sort it out.



Generally I like the look of the UI specially on that new screenshot where it isn't so big.



I like the new mini-map compared to the old one. The frame on the old one used to burn on my screen. Like the idea of the icons on the hotbar being different depending on sustainable and activation, makes it easier to remember what is what (even if you can remember without such notes). I wonder who the qunari looking fellow is in that picture? (the guy stood to the left of Varric and Hawke behind some of the spiders)

#533
In Exile

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CoS Sarah Jinstar wrote...
Do you honestly exile find the healthbars and the clutter they impose an improvement?


I used to, but the new screenshots suggest that at higher resolutions the clutter starts to go away, which makes me file the change from obnoxious circules to obnoxious rectagles a wash, with the exception that they're not clogging the top of my screen bu rather the botton (which I think is better, because it does provide at-a-glance information when you look at the quickbar).


How bout the herky jerky closing animations? How bout the removal of companion customization? etc etc etc.  


If you say you know my take on things, you know I think unique apperance > customization. As for the armour, the over-the-top combat, etc. - yeah, that stuff I like. I've always prefered the outright unrealistic over the pretend realistic but still unrealistic DA:O style.

Sure its opinion but seriously aside from still being able to pause and play that appears to be the only good thing thats left from Origins.


It's totally your write to hate everything about DA2. I just like to rag on people when they bring out stuff like "this totally subjective option is completely objective."

Were it something we could determine via facts, that would be different.

#534
In Exile

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Sylvius the Mad wrote...
I like the scale of the health bars, but I think I'd like proportionally larger portraits.


The problem with that is that at lower resolutions they'd be too huge. Still, I think the issue with obrusiveness is gone. The screen looks much clearer with everything packed into the bottom of the UI.

#535
In Exile

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Do we have a queqe? If you look carefully, there are two boxes above the UI, and one of the is the ability keyed to #7, and then an empty box. Can we queque two actions if paused now? It would be awesome if we could!

#536
AlanC9

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As usual, when I find myself disagreeing with something it turns out that Sarah agrees with it. Funny how that happens.

TeenZombie wrote...

How is it consistent, when there is no "finite" length, apparently, to the bars now?  Most health bars in video games are all the same length, no matter how much health each character has when full.  When a warrior's health bar is longer, by some abitrary amount, than a mage's health bar, who is also at full health, that doesn't mean anything to me, except what I already knew if I had a lick of sense; the warrior has more health than the mage.  It doesn't help me manage their health any better, because the length is meaningless, only the lack of health gives me an idea of what I need to know during combat.  Putting numbers on the bars (100/100, for example) would be much more helpful for a visual representation that has meaning. 


I agree that numbers are better than bars -- the disadvantage of numbers is that they're harder to read than bars are if you're not deliberately looking at the numbers.

But I don't see how scaling itself is that big an issue. Assuming that damage done increases in DA2 as you go up in level  -- a fairly safe assumption since most other RPGs with increasing HP, including DAO, work that way -- you have to do some scaling in your head anyway to interpret what the raw number means. When you're trying to figure out how a character's doing, having 30 HP left when a typical enemy attack does 5 HP damage is one thing, but having 30 HP left when a typical enemy attack does 18 HP damage is quite another.

Since you're having to do this calculation anyway, does changing one coefficient  make the calculation harder?

#537
Guest_Puddi III_*

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In Exile wrote...

Do we have a queqe? If you look carefully, there are two boxes above the UI, and one of the is the ability keyed to #7, and then an empty box. Can we queque two actions if paused now? It would be awesome if we could!


The one with #7's icon is just a sustainable, I believe. Not sure what the empty box is.

#538
In Exile

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filaminstrel wrote...

In Exile wrote...

Do we have a queqe? If you look carefully, there are two boxes above the UI, and one of the is the ability keyed to #7, and then an empty box. Can we queque two actions if paused now? It would be awesome if we could!


The one with #7's icon is just a sustainable, I believe. Not sure what the empty box is.


Damn it. I was really hoping...

#539
Sylvius the Mad

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In Exile wrote...

Do we have a queqe? If you look carefully, there are two boxes above the UI, and one of the is the ability keyed to #7, and then an empty box. Can we queque two actions if paused now? It would be awesome if we could!

Even in DAO we could queue one action beyond the one currently being performed.  And since some actions took a lot of time (archer talents, for example), that queuing mattered.

Though, given how DAO worked, I would have rathered triggering one talent cancelled the one currently underway.  It wasn't entirely straightforward how to cancel the curent action if it had already started (moving worked, but that shouldn't have been necessary).

#540
DragonRageGT

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Let me see if I got this right. Tried to catch up with the last few pages I missed and there something about not being able to customize companions. So they don't reflect the gear we equip on them anymore? Is that it? I really hate accompaning the development of a game. Always have. I love to Beta Test them. Blizzard is always awesome when it comes to that.

So, this isn't possible anymore?

Image IPB

One of the best mods for Oblivion is one that gives us several UI options because the release version was bad! Will DA2 at least let us have Mods?

The new UI, whatever the resolution, is still ugly as hell. The fonts, size and shape of text and bars over the characters and enemies, the way actions are presented at the side of the portraits, compared to DA:O, they are all so ugly it hurts!  And sure, it's only personal opinion (and buttholes and opinions, everyone has one, right?) but saying that DA:O interface is "generic fantasy" etc. and the new one is more sophisticated , for me is like saying that country music is more elaborated than a piece by Bach or Ludwig Van. And I am sure some may say it is! Crazyness doesn't hit everyone the same way, I guess.

#541
Ziggeh

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RageGT wrote...

but saying that DA:O interface is "generic fantasy" etc. and the new one is more sophisticated , for me is like saying that country music is more elaborated than a piece by Bach or Ludwig Van.

Beethoven: conforming to the expectations of his genre.

#542
Brockololly

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RageGT wrote...

Let me see if I got this right. Tried to catch up with the last few pages I missed and there something about not being able to customize companions. So they don't reflect the gear we equip on them anymore? Is that it? I really hate accompaning the development of a game. Always have. I love to Beta Test them. Blizzard is always awesome when it comes to that.

So, this isn't possible anymore?


Pretty much- you can equip belts and rings and modify the companion's gear with runes to alter them statistically, but it will be like Mass Effect 2 where you won't be able to change their armor or anything like that. Although its been said some might change their look over the course of the game, its not something you'll be able to control.

#543
Wishpig

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No problem with the UI save those character portraits. GOD they look so ugly and outta place imo!

#544
1varangian

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Ok, higher resolutions make the bars smaller.



But the UI still looks like it was made in 5 minutes. Save for the talent icons that could really do with a saturation reduction to demand less attention from the actual gameworld.

#545
AlanC9

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Brockololly wrote...

RageGT wrote...

Let me see if I got this right. Tried to catch up with the last few pages I missed and there something about not being able to customize companions. So they don't reflect the gear we equip on them anymore? Is that it? I really hate accompaning the development of a game. Always have. I love to Beta Test them. Blizzard is always awesome when it comes to that.

So, this isn't possible anymore?


Pretty much- you can equip belts and rings and modify the companion's gear with runes to alter them statistically, but it will be like Mass Effect 2 where you won't be able to change their armor or anything like that. Although its been said some might change their look over the course of the game, its not something you'll be able to control.


Some will change their looks for certain -- for instance, warriors who don't have full armor in the prologue have armor in later screenshots. 

@ RageGT -- where have you been? This issue's been yakked about over and over.

#546
StingingVelvet

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Seeing the higher resolution images of the UI it looks much better. I am much happier now with it as a whole, though I still am not a huge fan of the look of it.

#547
Rakumn

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I love the smoked glass feature. The character portraits are eh.. I kind of preffered having all my companion's health/stamina/mana bars the same size. It just seemed neater to me. Then again, I prefer the circles of DA:O over the new ones entirely, still.

#548
In Exile

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Just got recently got a new monitor and took a look at some games at their highest possible resolutions, and now I'm wondering now how DA2 will look at a proper high resolution, i.e. 1920x1080. Hopefully we can still seee the UI. DA:O apparently has a problem with this.

#549
Captain Sassy Pants

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The Masked Rog wrote...

RageGT wrote...

After seeing this UI I got curious about inventory and stuff and well, can't say it is a surprise but it is another ugly HUGE step away from Dragon Age exquisite design that Origins introduced!  Talk about ugly! Is there anyone left in DA2 team from the Origins team? DA2 art direction reminds me of some generic not very good ones games... won't even talk about the Skill/Talents page or I will start crying.

From this

Image IPB

To this?

Image IPB


P.S.: Oh... Went to check DA:O credits and goggle'ed some names and found this... Now I understand... http://social.biowar...index/4982457/1

Much prefer the second one. The first one is unecessarily cluttered and "prettied up" Love the austere feel of the second. But of course that is simply my bad taste.



You're damn right it is.

#550
ScotGaymer

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I like the character screens UI; its kinda funky looking.



But overall I am not a fan. It seems very blocky and low res; it reminds me uncomfortably of Neverwinter Nights 2.