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The UI seen in the new combat video.


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#101
Ryzaki

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No offense but why are you playing DAO on a CRT Tv anyways? Wouldn't a good 22" HDTV cost about the same price as an Xbox?

Really though the icons shouldn't be increased on the PC version for people with outdated TVs. That's just not right.

Modifié par Ryzaki, 17 décembre 2010 - 10:42 .


#102
Piecake

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RageGT wrote...

Alan, you ARE minority. And sometimes minority just means Bad Taste!


I find this statement rather humorous.  I mean, when does being in the minority mean bad taste?  Whenever you are not apart of it?  And visa-versa? 

#103
Loc'n'lol

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Square portraits use screen space better than round ones, that's a plus for me. Maybe they're a little small, I like seeing my character's faces, still easy to recognize the character on each portrait so that's ok I guess. Health/stamina bars take up space unnecessarily, better have them along the side of the portrait like in origins, the color-gradients are a good addition though.



Increased size of icons for abilities : doesn't bother me, the new icons seem like they are more easily identifiable (it took a bit of practice to learn what icon referred to what ability in origins, esecially when you had many new ones at once, and some of them looked too much like each other), though it has more to do with the colors and clean shapes than the size IMO.

#104
Da_Lion_Man

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Isn't all the complaining about the UI a bit silly? It's functional, that's what matters right? The looks of it are not important to me. I don't care too much.

#105
thompsonaf

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Love the new UI, simple, clean, easy to use and doesn't get in the way.

#106
Nerevar-as

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The UI seems taken from a SF game rather than a fantasy one.

I´m also a bit worried they felt the need to use different icon shapes for sutained and activated skills.

#107
DragonPrawn

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Compared to origins it seems rather bland, ugly and intrusive.

#108
rabbitchannel

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The only things I don't like are the health and sta/mana bars. Maybe reduce them by 25% and make them thinner. Other than that I quite like it! I like the clean icons and the glass effect on the hotbar. Seems less clunky than DA:O. Looks crisp and sleek.

#109
DaewaNya

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I like the new UI. Translucent UI is good.
The map is now larger and doesn't cover the top right screen anymore.
The same goes for the bottom with the action bar.
Portraits are squares, they take less spaces on the screen and can be closer together, meaning less covering on the screen, again, good thing.
HP & MP/STA bar are much accurate at first sight than half circle (to me at least).

This looks pretty much like the UI I use in WoW. I got rid of the default one which looks a little like DAO and use XPerl which get rid of artworks and replace them with translucent UI.

As for the style I see no problem. Definitly a better UI, not better looking but not ugly, cleaner, more efficient.

Modifié par DaewaNya, 17 décembre 2010 - 01:39 .


#110
DragonRageGT

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Piecake wrote...

RageGT wrote...

Alan, you ARE minority. And sometimes minority just means Bad Taste!


I find this statement rather humorous.  I mean, when does being in the minority mean bad taste?  Whenever you are not apart of it?  And visa-versa? 


Well, I find humorous how you seem unable to read what I wrote or try too hard to read what is not written. I said "sometimes". I didn't say in this particular time. But many may think that it is indeed in this case. And it has nothing to do with me being a part of it or not. Using Orange with Red is bad taste although a minority that does use those colours in a suit may find it cool. Maybe they're just colour blind, who knows.

And how you asked proof for something I said it is a feeling.  It does feel like a cheap interface from some cost reduction budget which I hope is not the final stuff we'll see in the release game. It is how I feel it. Do I need to prove it is really due a pressure for cost reduction from EA or whoever? It is how I feel! For me, a more elaborated, elegant and artistic interface would require more time or people working on it, something I believe DA:O had and DA2 has not! Now, the day all the memos and taped meetings are out in Wikileaks... who knows what kind of stuff we may find there!

And I don't think any console user is "the evil one" as AlanC has put it or blame them for ruining a game for me. It is not their fault that some companies may develop a product specifically for them and them poorly adapt for another plataform but let's be honest, if Bioware started selling popsickles made out of s***, there are people here who would lick it good and claim it is "Awesome"!

#111
Ziggeh

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RageGT wrote...

Ok, not 4x.. just double!

Good job this is an objective, noise free poll that accurately represents overall opinion. Otherwise making statements about how many people like or dislike would be pretty silly.

#112
nightcobra

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the only thing i don't like is how the health/stamina/mana bars have different sizes according to their value. i wonder if someone with very high health will get his bar up to the middle of the screen or is there a limit as to how much can these bars "grow" regardless of value?

#113
Ziggeh

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nightcobra8928 wrote...

the only thing i don't like is how the health/stamina/mana bars have different sizes according to their value. i wonder if someone with very high health will get his bar up to the middle of the screen or is there a limit as to how much can these bars "grow" regardless of value?

Mike addressed that before, it's limited, the highest value will always be the same length and the rest shrink and grow to fit.

#114
DragonRageGT

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DA:O GUI:

Image IPB


DA2 New GUI:

Image IPB


That's how I see them!

#115
Gill Kaiser

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I don't really care about the style change so much. The only thing that bothers me is the bars, and how much space they take up on the screen. If they could be wrapped around the portraits it'd be much cleaner and more efficient.

I think the answer to this is to make the UI easily moddable, or to add a toggle.

#116
ErichHartmann

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When are developers going to learn we want customizable UIs? :)

#117
Gill Kaiser

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Also, I don't particularly see why they've moved the portraits and healthbars down to the lower left corner, where it's far more likely to get in the way of something the player wants to see...

#118
highcastle

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I personally don't mind the new UI. Parts of it I really like: the translucent hotbar, the faded images of the minimap. These elements make them far less intrusive. I do agree the health and stamina bars are a little overpowering. I don't even think it's that they're too big, I think it's that they're too bright, which doesn't fit with the faded, subtle look the rest of the interface has. Maybe desaturate the colors a little and people might find them a bit less jarring.

#119
Beerfish

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filaminstrel wrote...

Hm, for comparison's sake, this seems to be the same resolution screenshot in Origins:

Image IPB

vs.

Image IPB




Looking at the comparison the original is better in my mind simply becasue the icons top left in DA stay out of the way of the natural way most people would play the game tactically.  (As in have a mage at the bottom of the screen and see as far forward as possible.)  I can see the health bars getting in the way at times though I'm sure I'll get used to it.

#120
heretica

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It's so new and shiny. The DA:O has this Baldur's feeling to it. Meh, hard choice.

#121
Itkovian

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Personally I prefer the "rings" in DAO, but clearly this is part of their change of artistic direction. Going for a more angular, sharper design.

You can clearly see the similarities to the angular geometric drawings that we see throughout the DAO and Awakening intros.

Itkovian

#122
Wulfram

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I really don't understand why the portraits have been moved down

#123
syllogi

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Since just saying "I don't like it" isn't constructive, I thought about it, and I'll list my problems with the new UI:

The translucent map: I hope that there is at least an option to have a solid map. I wear a very strong prescription and my eyesight is still terrible with glasses. I depended on the minimap in DA:O, and I don't want to have to put my nose against the screen to see it in DA2.

The portraits, health and mana bars: This is the worst part to me, I think the placement is terrible, since I'm more likely to need to see what's going on at the bottom of the screen, and I hate, hate, hate the long, in your face health and mana bars. What was wrong with wrapping them around the portraits, as in the first game? I thought that was a great way to present them, and it was much more aesthetically pleasing, too.

The action bars: They look like they take up more space on the screen, and it looks like we are no longer able to choose where our abilities go. I had a very particular order for placing abilities and spells in DA:O, and it wasn't all straight down the line, but rather based on what I used the most. I also question what appears to be potion bars off on the side: once again, they're taking up extra space I'd prefer to be empty, and if I only get a certain number of slots for potions, that's not enough, I always put three or four levels of health and mana potions into slots on my action bars, in order to make sure I wasn't wasting the highest levels or the lowest, when they weren't appropriate. I also would often put items (like the Litany of Adralla, for example) on my action bar, when needed. Is this going to be possible with this action bar set up? I understand that I haven't played, and don't know all the facts yet, but hopefully I'm wrong, and we do have more flexibility than it appears.

The overall appearance: As the side by side comparison showed, the old UI was just prettier and more minimalistic, and it makes me sad if this is the final version. If I *knew* this was customizable, or I knew it was just a placeholder, I would not worry. But, much like I would rather spend two to three hours setting up my UI after a patch when I'm playing World of Warcraft, I would rather wait as long as it takes for a modder to fix this, to play this game if I would be forced to use this UI.

Modifié par TeenZombie, 17 décembre 2010 - 03:44 .


#124
crimzontearz

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it's obvious WHY they used linear bars and not the all-identical wrap around bars for health and mana/stamina



linear bars will show you which one of your characters has more complexive hit points...same for mana/stamina. Damage will reflect directly on it so a 20-points damage blow will cut off the same amount of health from ALL your party memebers. I can see the reasoning behind it, it is more direct.

#125
Itkovian

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crimzontearz wrote...

it's obvious WHY they used linear bars and not the all-identical wrap around bars for health and mana/stamina

linear bars will show you which one of your characters has more complexive hit points...same for mana/stamina. Damage will reflect directly on it so a 20-points damage blow will cut off the same amount of health from ALL your party memebers. I can see the reasoning behind it, it is more direct.


Aye, you are most certainly correct.

As for why they are moved down, that's probably an "eye-flow" thing. That way when you're looking at your abilities, you can also see what your NPCs are doing. For people with big monitors, having the portraits in another location made it difficult to maintain situational awareness at a single glance.

Not sure if it's worth having the portraits clutter the bottom, but I imagine I'll get used to it.

Itkovian