The Specialist: A Soldier That Can Cloak(Derivative Infiltrator build)
#26
Posté 22 décembre 2010 - 06:57
Incinerate and ED are helpful to me on any enemies that are advancing on me and requires a solution other than cloaking and escaping as so to keep better cover, Incinerate to panic organics and ED to get a quick shield boost; this should give me enough time to finish em off.
Trying to go for a 'caster' route for Infiltrator, not saying its gonna be easy to pull off but in theory it should be worth trying out for myself.
#27
Posté 22 décembre 2010 - 09:43
3 Disruptor Ammo
6 Cryo Ammo
10 Enhanced Cloak
10 Incineration Blast
6 AI Hacking
10 Agent
6 Dominate
#28
Posté 22 décembre 2010 - 10:15
Simbacca wrote...
I think you overestimate the number of situations where Loki Mechs help all that much, or are even at all dangerous. Don't get me wrong, I've used Improved AI Hacking before and enjoyed it, but in his build it is another base 6 second cooldown power that already has to compete with 3 other base 6 second cooldown powers in Enhanced Cloak, Incineration Blast, and Area Drain. On any Geth missions, you almost always going to want to be casting Area Drain over and over as it will allow you to just steamroll through. On missions with Loki Mechs, strip them with Incineration Blast, then during the cooldown shoot them with Disruptor powered weapons to quickly disable and kill them. Sure Loki Mechs appear in many mainly organic enemy missions, but only a couple times throughout most of those missions. Don't get me wrong, either build can work and Improved AI Hacking can be used effectively, but I personally don't like 4 powers with such long cooldowns all competing for use at the same time when there's a more universally useful ammo power available.
The good thing about Improved AI Hacking is you don't need to spam power. Using it once when fight starts is usually enough and it makes shooting / using other powers easier with multiple enemies occupied. But yes, it is a rather situational power, but fun and powerful. The problem I have with Disruptor Ammo is I don't like it much
Having to chose between AI Hacking and Cryo Ammo would make decision much harder.
I have to admit I never actually used Improved AI Hacking on my Infiltrator, but love it on my Engineer. When I've finished my current Claymore Engineer NG+ I'll go Infiltrating. But it's really hard to get the 'perfect' build (build best suited for my playstyle). Maybe something like this:
3 Disruptor Ammo
10 Improved Cryo Ammo
10 Assassination Cloak
6 Incinerate
10 Improved AI Hacking
10 Agent
1 Neural Shock
Or maybe FB (have to sacrefice Cryo Ammo > rank 1 so maxed FB); Miss Yuna's Enhanced Cloak argument is interesting too. Infiltrators have options which is a good thing, but it does make deciding what powers to take or not more difficult
#29
Posté 22 décembre 2010 - 10:31
[edit]Also:
Bozorgmehr wrote...
...The problem I have with Disruptor Ammo is I don't like it much ../../../images/forum/emoticons/grin.png worst class ammo power imho (Cryo and Incendiary are better). I only use it against Geth (bringing Zaeed)...
Just a playstyle preference I guess. I'd rather my Infiltrator have his own rank 3 Disruptor ammo on his weapons, Squad Cryo is good enough on my squadies weapons, and two teammates that have either Area Overload or Area Drain. That way not only do I have two instant AoE shield strippers, I will certainly always be able to utilize one of those Overload's to blow up any Geth Destroyers I come across (and i love exploding them). If I had to bring Zaeed along for Squad Disruptor with my Infiltrator, I'd only have one AoE shield stripping power available to me.
Modifié par Simbacca, 23 décembre 2010 - 04:08 .
#30
Posté 22 décembre 2010 - 11:09
#31
Posté 22 décembre 2010 - 11:22
Sparroww wrote...
The choice of 10 points in Hacking and Shotgun training is partially inspired by the Shotgun Engineer videos from the named thread. Never thought to take Hacking with Infiltrator before though I guess there's no harm in sacrificing points from ED and Incinerate so I can acquire Improved Cryo ammo, at least then I've got a build I don't have to re-spec for everytime.
Yeah it's hard to chose which powers you'll max. If you're not playing NG+ you don't have to max Incinerate and ED, rank 2 and 3 respectively will strip defenses (ED single target only) of normal enemies. This at least gives options where to put the optional points. Extra Cryo Ammo duration is great, more time to get close and switch weapons and still being able to shatter enemies
#32
Posté 22 décembre 2010 - 11:40
Anyway back to Yuna's build, Tungsten Ammo is nice on an Infiltrator but you also have Incinerate at 10 points, are you using Incinerate on health (panicking effect, finishing move) or for stripping armour? Seems abit of an overlap with 2 armour destroying powers although Tungsten is passive. Just curious.
#33
Posté 23 décembre 2010 - 12:05
Sparroww wrote...
Yeah might do that actually, Cryo Ammo on shotguns is glorious; get 'em down to health with a shot and there's a good chance they'll freeze.
Anyway back to Yuna's build, Tungsten Ammo is nice on an Infiltrator but you also have Incinerate at 10 points, are you using Incinerate on health (panicking effect, finishing move) or for stripping armour? Seems abit of an overlap with 2 armour destroying powers although Tungsten is passive. Just curious.
Incinerate is used for panicking organics, as an all-purpose finishing blow(especially against Harbinger since I always bring Kasumi to deal with him), and for armor-stripping only if one use of Incinerate will take out all of the enemy's armor. This is mostly the case with Husks. Incineration Blast(Shepard) to Throw Field(Thane) combo really wrecks Husks, and I hate those effing things so much.





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