Modifié par deuce985, 17 décembre 2010 - 04:17 .
Has friendly fire been removed?
#1
Posté 17 décembre 2010 - 04:17
#2
Posté 17 décembre 2010 - 04:39
deuce985 wrote...
I noticed in the new PC gameplay FF wasn't there. Is it removed? I really hope not...that is a pretty huge tactical part of the gameplay.
It's based on difficulty.
#3
Posté 17 décembre 2010 - 04:51
Liable****sman wrote...
Are these the same as DA:O, then?
Consoles activating on hard, while computer activates on normal?
I'm not sure. All I know is that FF exists.
#4
Posté 17 décembre 2010 - 06:12
Akka le Vil wrote...
Why can't it simply be a toggle ?
Because it has a profound effect on the difficulty. Hence it being attached to the difficulty.
Or that, anyhow, is what I assume. Attaching things to toggles is great, but if someone flips that on and doesn't know that it will suddenly make their "Easy" game not quite so Easy anymore... well, that wouldn't be good.
#5
Posté 17 décembre 2010 - 06:22
ErichHartmann wrote...
It would be the players fault for flipping on the toggle, lol.
Yeah, I don't think "YOU ARE SUCH A NOOB LOL" is really a response that's going to work.
Toggles need to work for everyone, and we need to balance accordingly. An option that's more for advanced users is the kind of thing you'd stick in as an .ini file setting, I'd suspect. Feel free to ask for something different, but I think there's more affected by such a change than you'd think.
Modifié par David Gaider, 17 décembre 2010 - 06:23 .
#6
Posté 19 décembre 2010 - 03:49
For reference, here are our current goals for difficulty balance:
Casual - Able to be beaten playing a single character sub-optimally, with the rest of the party using default AI tactics.
Normal - Able to be beaten playing a single character optimally, with the rest of the party using default AI tactics.
Hard - Able to be beaten playing the entire party sub-optimally, either controlling directly or using custom AI tactics.
Nightmare - Able to be beaten playing the entire party optimally, either controlling directly or using custom AI tactics. Friendly fire active.
#7
Posté 19 décembre 2010 - 04:15
ziggehunderslash wrote...
Sorry to ask a pedantic question (I might not have other kinds!): When you say "able to", do you mean "this is the difficulty we imagine you'll play on should you play this way" or more "in tests we've managed to do it using that method"?Peter Thomas wrote...
For reference, here are our current goals for difficulty balance:
Both, though balancing is an ongoing process which usually lasts right up until release.
#8
Posté 19 décembre 2010 - 04:16
filaminstrel wrote...
Will the warrior's AOE arc damage have FF? That might make warriors a bit of a "Nightmare" to play, but not in a good way.
Warrior basic attacks will have FF on Nightmare, but against party members it will only deal glancing blows (1/10th damage).
#9
Posté 20 décembre 2010 - 10:44
distinguetraces wrote...
ziggehunderslash wrote...
insulting to the developers
I'm fairly sure they'll recover.
No no, we were devastated. Mike was crying for days. It was horrible.





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