Modifié par deuce985, 17 décembre 2010 - 04:17 .
Has friendly fire been removed?
#1
Posté 17 décembre 2010 - 04:17
#2
Posté 17 décembre 2010 - 04:19
#3
Posté 17 décembre 2010 - 04:21
And I don't think the consoles even had friendly fire until either hard or nightmare modes, too.
On the other hand, Hawke almost died (twice) in the gameplay, so I dunno.
#4
Posté 17 décembre 2010 - 04:39
deuce985 wrote...
I noticed in the new PC gameplay FF wasn't there. Is it removed? I really hope not...that is a pretty huge tactical part of the gameplay.
It's based on difficulty.
#5
Posté 17 décembre 2010 - 04:42
David Gaider wrote...
deuce985 wrote...
I noticed in the new PC gameplay FF wasn't there. Is it removed? I really hope not...that is a pretty huge tactical part of the gameplay.
It's based on difficulty.
Are these the same as DA:O, then?
Consoles activating on hard, while computer activates on normal?
#6
Posté 17 décembre 2010 - 04:42
David Gaider wrote...
deuce985 wrote...
I noticed in the new PC gameplay FF wasn't there. Is it removed? I really hope not...that is a pretty huge tactical part of the gameplay.
It's based on difficulty.
Cool, but will companion and friendly NPC's resist the suicidal tendancy to run into AOE spells & attacks?
#7
Posté 17 décembre 2010 - 04:51
Liable****sman wrote...
Are these the same as DA:O, then?
Consoles activating on hard, while computer activates on normal?
I'm not sure. All I know is that FF exists.
#8
Posté 17 décembre 2010 - 04:54
#9
Posté 17 décembre 2010 - 04:55
Wulfram wrote...
What we've been told before is that it's only on Nightmare
and that it's subject to change, if i remember correctly
#10
Posté 17 décembre 2010 - 05:27
#11
Posté 17 décembre 2010 - 05:28
Akka le Vil wrote...
Why can't it simply be a toggle ?
/signed
#12
Posté 17 décembre 2010 - 05:30
#13
Posté 17 décembre 2010 - 05:31
Difficulty balancing. Doubles your work loadAkka le Vil wrote...
Why can't it simply be a toggle ?
#14
Posté 17 décembre 2010 - 05:58
#15
Posté 17 décembre 2010 - 06:00
ErichHartmann wrote...
Akka le Vil wrote...
Why can't it simply be a toggle ?
/signed
/signed too
#16
Posté 17 décembre 2010 - 06:12
Akka le Vil wrote...
Why can't it simply be a toggle ?
Because it has a profound effect on the difficulty. Hence it being attached to the difficulty.
Or that, anyhow, is what I assume. Attaching things to toggles is great, but if someone flips that on and doesn't know that it will suddenly make their "Easy" game not quite so Easy anymore... well, that wouldn't be good.
#17
Posté 17 décembre 2010 - 06:14
David Gaider wrote...
Akka le Vil wrote...
Why can't it simply be a toggle ?
Because it has a profound effect on the difficulty. Hence it being attached to the difficulty.
Or that, anyhow, is what I assume. Attaching things to toggles is great, but if someone flips that on and doesn't know that it will suddenly make their "Easy" game not quite so Easy anymore... well, that wouldn't be good.
It would be the players fault for flipping on the toggle, lol.
#18
Posté 17 décembre 2010 - 06:14
Not to mention if damage output shows up the same as in DAO they'll realize they're the ones doing the damage.
Modifié par Ryzaki, 17 décembre 2010 - 06:15 .
#19
Posté 17 décembre 2010 - 06:17
#20
Posté 17 décembre 2010 - 06:22
ErichHartmann wrote...
It would be the players fault for flipping on the toggle, lol.
Yeah, I don't think "YOU ARE SUCH A NOOB LOL" is really a response that's going to work.
Toggles need to work for everyone, and we need to balance accordingly. An option that's more for advanced users is the kind of thing you'd stick in as an .ini file setting, I'd suspect. Feel free to ask for something different, but I think there's more affected by such a change than you'd think.
Modifié par David Gaider, 17 décembre 2010 - 06:23 .
#21
Posté 17 décembre 2010 - 06:25
#22
Posté 17 décembre 2010 - 06:28
I'd like to see full friendly fire on Hard, minimum. Wanting Friendly Fire doesn't necessarily mean you simply want a higher difficulty. Friendly Fire shouldn't be lumped in with difficulty only; to do so is a gross oversimplification.
#23
Posté 17 décembre 2010 - 06:36
That assumes the decision was made outside of the difficulty balancing process.Gill Kaiser wrote...
Friendly Fire shouldn't be lumped in with difficulty only; to do so is a gross oversimplification.
#24
Posté 17 décembre 2010 - 06:48
I also have to suspect that if FF is only on nightmare it won't be properly balanced and the AI won't handle it at all well.
Modifié par Wulfram, 17 décembre 2010 - 06:49 .
#25
Posté 17 décembre 2010 - 06:59
David Gaider wrote...
Yeah, I don't think "YOU ARE SUCH A NOOB LOL" is really a response that's going to work.
What ? It works every time !
In fact the game should give you that line whenever your party wipes.





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