ziggehunderslash wrote...
That would simply make it more powerful, it wouldn't remove it from all balance considerations. Especially as you have a number of crowd control spells that are specifically for the purpose of holding people in place. The rogue even has an aoe one now, they use it this way in the gameplay video.
I watched the combat vid a few times and you have me stumped. I thought the Rogue had a skill that scattered people. Something like that might help enemies defend against the tactic. My point wasn’t that the spell would make mages overpowered. That’s another issue. My point was that the only way to prevent the tactic from being overpowered is to make aoe spells or skills if the rogue has bombs costly so you cant spam them, provide AI that avoids getting sucked together and bombed, or to keep ff on.
I don't see how that negates balance, if they assume you won't use it, and you do, then it would definitely be a problem, but if they assume you will and balance the enemies health and resistance accordingly, it's no longer a balance problem, but a part of the balance.
Whats the point in having an aoe spell that does crap damage because everything is resistant and has a ton of hp? So we are to spam aoe spells against hp sponges? Yuck. Sounds like DOA 1. I guess you are making some sense out it. Not good sense





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