I imagine that the reson behind the removal of friendly fire from Hard is the "fight like a spartan" and action/real time approach to combat. FF works better in chesslike/turnlike gameplay. Not in real time gameplay. They want warriors to rush in to battle from the get go and not to wait untill mages and archers have used their AoE abilities. They want mages and archers to use their top tier abilities whenever they feel the need and not only in certain situation (limit being mana and stamina).
While I still think that FF in most RPGs is redundant and "circular" because it only creates the need for protection items/spells/routines, it seems to me that when Peter Thomas talked about difficulty level and the optimal/sub-optimal management of the party, is talking about pause and play micromanagement. So, the only difficulty level that will require pause and play is Nightmare. Thus, we could come to the conclusion that the game is meant to be played in real time from the majority of players, just with some pause here and there.
My fear is that the game will be very easy if you micro-manage your party at hard. A constructive proposal to Bioware: why not 5 difficulty levels? I mean, you could add a 4th difficulty level between hard and nightmare that requires optimal management of the party but that it's not too punitive or unfair.
Modifié par FedericoV, 20 décembre 2010 - 08:36 .