Peter Thomas wrote...
Friendly fire is only on Nightmare. There were discussions on it months ago (including toggles, having it not be toggle-able in certain modes, and even locked difficulty levels) and that was the decision that was reached.
For reference, here are our current goals for difficulty balance:
Casual - Able to be beaten playing a single character sub-optimally, with the rest of the party using default AI tactics.
Normal - Able to be beaten playing a single character optimally, with the rest of the party using default AI tactics.
Hard - Able to be beaten playing the entire party sub-optimally, either controlling directly or using custom AI tactics.
Nightmare - Able to be beaten playing the entire party optimally, either controlling directly or using custom AI tactics. Friendly fire active.
And what exactly are the reasons for this decision?
- Some people in this thread (including me) think that the real-time mode is the reason. Please tell me that we are wrong and that you have a real decent reason to do that, becaue I love RPGs but I don't get/understand this.
For me an area of effect damage spell has to deal friendly fire in most situations (specially the hot one). I want to get punished for not beeing careful or thinking about using it.
In DAO I have to think about useing these spells. Do I cast them so that
I barely hit the enemy with a chance that they will run out of the area
and chase my mage or do I place the spell so that I hit the enemies for
sure but also my companion?
I can't see the challenge in a diabled FF mode.
BUT I have faith in you that you can balance it out. I simply don't understand it and would like to know the reason.
I also hope you don't do it so you can save some scripts that will stop enemy spellcasters from blowing up allies.
What do you suggest for us RPG fans that love friendly fire or think that it should be in a game. Are we suppose to play nightmare because it will be just like the hard mode simply with FF activated? Should we wait a few days for a mod that activates FF in normal and hard mode?
But here is something I can predict that will happen in the first few days (at least for the PC version):
- We will see threads complaining about the game, because it is too easy and mage too powerful. (Wait I have a deja'vu.)