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Has friendly fire been removed?


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#351
Dorian the Monk of Sune

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Sylvius the Mad wrote...

I have a very low opinion of humanity.  This justification seems entirely reasonable (and serves to make me ever more misanthropic).


Its not humanity its not gamers its not game developers its RPG developers. You dont see this in other genres. Buy NBA 2k11 pop in the game and camp your center in the lane for too long and they will blow the whistle and give it to the other teams. Fifa, PES, EA's NHL all have offside turned on by default. You could toggle all that stuff on and off. For what reason, I don’t the brain trust in the RPG genre have taken ‘user friendly’ almost full circle where they make things more frustrating. I’m one of those idiots that probably would have spent 20 minutes looking for the FF toggle only to play the game on Nightmare and be more frustrated. 

#352
Kinkaku

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David Gaider wrote...

distinguetraces wrote...

ziggehunderslash wrote...
insulting to the developers


I'm fairly sure they'll recover.


No no, we were devastated. Mike was crying for days. It was horrible.


So Mike was powering your entire bulding for those days? I guess it dosn't matter where the tears come from. :D

Modifié par Akiios, 28 décembre 2010 - 06:24 .


#353
Amioran

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distinguetraces wrote...
Perhaps I have too much faith in human nature, but I have difficulty believing that the group of people who would be prone to such difficulties is a larger set than those who would enjoy having the flexibility to turn the feature on and off at will.


You know, I had much faith in human nature too, many years ago. By and by I lost it since it seems that the majority of people just cannot seem to understand neither basic concepts nor try to use their brain to try to grasp a little what they are talking about before opening their mouth to produce air.

Case in point yours: after about 5-6 pages of posts where it has been explained fully (and in technical detail) why it is almost impossible to "turn the feature on and off at will", explanation of a dev about the issue, the proof that it has NEVER been done before for a party CRPG, you still think the toggle as a given and an easy thing, neither so much subteltly insulting the dev since he is so idiot to not be able to do a simple thing as that (that you obviously have neither the minimal notion about to judge), either exchaning his name for another.

Another point for the non-faith in human nature at last for me, and I'm not alone, thankfully. So, either if what you said was true, having faith in human nature is not the wisest thing to do, as you yourself already evidently proved.

Modifié par Amioran, 28 décembre 2010 - 08:24 .


#354
ibortolis

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Nighteye2 wrote...

Peter Thomas wrote...
Friendly fire is only on Nightmare. There were discussions on it months ago (including toggles, having it not be toggle-able in certain modes, and even locked difficulty levels) and that was the decision that was reached.

For reference, here are our current goals for difficulty balance:

Casual - Able to be beaten playing a single character sub-optimally, with the rest of the party using default AI tactics.

Normal - Able to be beaten playing a single character optimally, with the rest of the party using default AI tactics.

Hard - Able to be beaten playing the entire party sub-optimally, either controlling directly or using custom AI tactics.

Nightmare - Able to be beaten playing the entire party optimally, either controlling directly or using custom AI tactics. Friendly fire active.


That sounds like Nightmare is the normal for tactical PC players. Which also means that a difficulty level is missing, one notch higher than the current Nightmare target.



Indeed,that DOES sound like normal difficulty for tactical RPG players.However, does the "nightmare difficulty" also  mean that the PCs will inflict less damage to the enemies and receive more damage by them?What other implications does this difficulty have in order to be given the "nightmare difficulty" status?

#355
ClassyUnicorn

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The difficulty levels lower then normal may not have FF damage but do the extra effects from spells still apply? Such as how fireball would knock you down regardless of FF level in Origins.

#356
Mikey_205

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I find these things incredibly belittling as a player and as an individual. Bloody hell have it set in an advanced options window and have a warning pop-up when someone toggles it on. It is actually incredibly insulting thats devs dont think that adults over the age of 18 can read properly when switching on an option. This is just like Crysis or Far Cry where players were only allowed features such as Korean voices and what-not on the hardest difficulty. The Devs for that game realised these features were actually part of the experience and made an Authentic mode or something along those lines. Videogame players and individuals are not thick and when people assert this they get slapped down with "learn to play is not a good answer". It's learn to communicate your options and what they mean just as with your broken tooltips in Origins.

#357
DB_error

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Ok, I am late but I have to add that I am disappointed the fact that friendly fire is only enabled on nightmare difficulty.



I do not want to play the game on the highest difficulty as I do not enjoy to die and reload constantly. Yet being able to throw a fireball directly at my party members and watching enemies thrown off their feed while my allies stay unharmed just feels wrong. It also seems to remove a lot of strategy from the game if I do not have to employ crowd control tactics.

#358
Gabriel S.

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Only on Nightmare...



WHAT?!?!

#359
Kenji87

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Joined the forum to share my disappointment for this choice.

It is an offense for every pc DAO fan, we only asked for a toggle.

If you think we are SO stupid like you say in the first page ( " if someone flips that on and doesn't know that it will suddenly make their "Easy" game not quite so Easy anymore... well, that wouldn't be good. " ) at least insert the toggle only in the pc version.



Sorry for my english

#360
entropius42

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accidental double post

Modifié par entropius42, 14 mars 2011 - 08:26 .


#361
entropius42

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Yeeeeah... Just got DA2 last night, and found this thread when looking for a way to turn friendly fire on in Hard difficulty.

The Bioware that made games like Baldur's Gate is dead, having been fully consumed by EA's pandering to the lowest common denominator. I mean, really? "We can't give players an option to turn friendly fire on, because then they might do it and be confused?" Ridiculous and absurd.

They've even dumbed down the conversation system, for Ilmater's sake... little icons telling you which conversation choices are nice and which aren't? Give me a break.

This game is on the one hand obviously not intended for little babies: there are explicit references to sexuality and torture. Yet the game assumes that the player can't even figure out what menu options do? Ridiculous.

Compare this to Baldur's Gate -- written at a time when the average age of the computer-game-playing audience was much younger, even -- where instead of their tactics system, you got to write your own AI scripts in a C-like language, and Fireball sure as hell would blow up party members that stepped in it.

#362
tanerb123

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i am suprised this is not getting mor attention. lack of friendly fire completely changes game play. you no longer need to manage any character but just unleash hell with your mage and you win.

#363
Guest_distinguetraces_*

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With all the more global issues with the game, it may seem like a bit much to harp on this one specific point.

But, as someone who generally likes most of the design changes (although NOT the rushed slapdash constructon of the game) this is the one issue that has stymied my first playthrough of a game I'm otherwise enjoying. I stopped playing early in chapter one, and a few days later I haven't felt like picking it up again.

Modifié par distinguetraces, 14 mars 2011 - 11:21 .


#364
JuggernAlz

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I want FF as a toggle option! I mean: I want it! I cannot consider DA2 as a fully complete game without this option!

#365
Killjoy Cutter

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I prefer to play without FF until friendlies can resist that overwhelming urge to run straight into AoE attacks they have in both DA:O and DA2.