Aller au contenu

Photo

Has friendly fire been removed?


364 réponses à ce sujet

#26
Beerfish

Beerfish
  • Members
  • 23 868 messages

Wulfram wrote...

It will be annoying if my incompetence will basically force me to not have friendly fire.

I also have to suspect that if FF is only on nightmare it won't be properly balanced and the AI won't handle it at all well.


Eh?  People want friendly fire but don't want it to be too hard?  If you are incompetant you get burnt up with friendly fire it's that simple. 

Your second statement equally makes no sense.

It is very very difficult to make settings just hard enough but not too hard for the 2 million players or whatever that play these games.  Balancing is not an easy thing to do because you are trying to balance for a whole whack of players who have different levels of expertise and differing expectations as to what level should be easy, just hard enough or really tough.

Having said all of the above, this is something that if it is easy to do should be a toggle.  (And I don't whine for toggles often.)

#27
mr_luga

mr_luga
  • Members
  • 666 messages

PsychoBlonde wrote...

I'm happy with a lack of friendly fire in Normal, personally. I found that it just gimped the usefulness of a lot of the damage spells, making the CC mage in Origins even more overpowered by comparison.


Becouse tossing insta kill AOE spells is super fun? <.<  No Friendly fire with a mage in your group = Easy mode

I very, very much hope, that bioware will atleast post a way to mod files to include friendly fire in normal mode for those that wish to do so, with a disclaimer that any messup with the game is your own fault for tweaking files.
I dont want to go to nightmare, where EVERYTHING is harder, just so I can get the one thing I want, friendly fire.

#28
Ziggeh

Ziggeh
  • Members
  • 4 360 messages

mr_luga wrote...

Becouse tossing insta kill AOE spells is super fun? <.<  No Friendly fire with a mage in your group = Easy mode

And you don't think the game will assume you're lobbing aoe about and have been adjusted accordingly at all? You think they balanced it without aoe in mind, then took out friendly fire on a whim?

#29
Wulfram

Wulfram
  • Members
  • 18 948 messages

Beerfish wrote...

Eh?  People want friendly fire but don't want it to be too hard?  If you are incompetant you get burnt up with friendly fire it's that simple. 


I like Friendly Fire.  It adds interest and is more realistic.  I'm also not an especially good player, and am unlikely to play much on Nightmare unless that difficulty level (edit: is misnamed). 
In Origins, this was fine, because I can play on Normal and Hard, and get friendly fire without sadistically hard gameplay.

I'm not sure why this doesn't make sense to you.

Your second statement equally makes no sense.


You think they're more likely to put the resources and effort into a feature which only a minority of players will ever encounter?

Modifié par Wulfram, 17 décembre 2010 - 08:51 .


#30
mr_luga

mr_luga
  • Members
  • 666 messages
Yes, becouse Bioware is evil and source of all nastyness in the world. But nah, seriously, considering that they most likely did that, I expect to see really lame magics instead, big exploding balls that does like 10 dmg or something like that, making magic users look like a joke.



Either way I just.. Will have a hard time seeing my dudes hit by an exploding ball, and keep on slashing away at enemies not even phased by the mass of destruction

#31
Tiax Rules All

Tiax Rules All
  • Members
  • 2 938 messages
FF only on Nightmare?!? was this really said?



At least keep it like DAo...



Man people suck at games some times. I liked hard the best on DAo for PC, it was balanced really well for me. Nightmare was kinda a pain and any easier was cake.

#32
andar91

andar91
  • Members
  • 4 752 messages
I hope it's similar to Origins in this regard, but if it isn't, they'll have balanced the game to make up for it. In the gameplay walkthrough, Hawke's life goes way down and there wasn't friendly fire so it isn't as if it's a total win button.

#33
Tiax Rules All

Tiax Rules All
  • Members
  • 2 938 messages
I would rather have them balance the game with FF on as default then have them balance the game with FF off as default (like it looks like it will be)

#34
Am1vf

Am1vf
  • Members
  • 1 351 messages

Wulfram wrote...

I like Friendly Fire.  It adds interest and is more realistic.  I'm also not an especially good player, and am unlikely to play much on Nightmare unless that difficulty level. 
In Origins, this was fine, because I can play on Normal and Hard, and get friendly fire without sadistically hard gameplay.


^this.

FF isn't just a matter of difficulty, it is a matter of realism.

#35
Ziggeh

Ziggeh
  • Members
  • 4 360 messages

Am1_vf wrote...

FF isn't just a matter of difficulty, it is a matter of realism.

Picked up a frying pan that hadn't cooled the other day. My health bar went down a little.

#36
Am1vf

Am1vf
  • Members
  • 1 351 messages

ziggehunderslash wrote...

Am1_vf wrote...

FF isn't just a matter of difficulty, it is a matter of realism.

Picked up a frying pan that hadn't cooled the other day. My health bar went down a little.


funny.

I'm not a fan of of health bars either, if you know of something better I would like to see it, and maybe I'll ask for it in future bioware games. For now I'll be happy if I don't loose one of my favorite things of the DAO gameplay.

#37
andar91

andar91
  • Members
  • 4 752 messages
I agree that it adds realism as well. I don't necessarily think that realism is the MOST important thing in a game, but I agree that it adds a believability to the combat.

#38
Ziggeh

Ziggeh
  • Members
  • 4 360 messages

Am1_vf wrote...

For now I'll be happy if I don't loose one of my favorite things of the DAO gameplay.

That's fair enough, lets just not pretend it's a simulation or anything.

#39
What is this

What is this
  • Members
  • 389 messages

andar91 wrote...

I agree that it adds realism as well. I don't necessarily think that realism is the MOST important thing in a game, but I agree that it adds a believability to the combat.


Let's also take out that stop time thing to plan attacks, Magic,and Rogue stealth.

Then the game will be pseudo Believable! B)

#40
andar91

andar91
  • Members
  • 4 752 messages

What is this wrote...

andar91 wrote...

I agree that it adds realism as well. I don't necessarily think that realism is the MOST important thing in a game, but I agree that it adds a believability to the combat.


Let's also take out that stop time thing to plan attacks, Magic,and Rogue stealth.

Then the game will be pseudo Believable! B)

Image IPBImage IPBUmm....I'm not sure if you're trying to mock me?  I think fun always trumps realism as long as it isn't totally ridiculous (but even that's totally dependant on the game in question).  Basically, I like friendly fire on Normal (aka half for allies), but I won't cry if it's gone.  

#41
Tiax Rules All

Tiax Rules All
  • Members
  • 2 938 messages
myself and others had no problem with FF in DAo.. I felt it added depth to the game to now be able to have my guys walk through a firestorm I just created.. nobody is asking for a hand to hand combat simulator (Ziggehunderslash) and no those things you mentioned in your silly post should not be removed (what is this)

#42
What is this

What is this
  • Members
  • 389 messages

andar91 wrote...

What is this wrote...

andar91 wrote...

I agree that it adds realism as well. I don't necessarily think that realism is the MOST important thing in a game, but I agree that it adds a believability to the combat.


Let's also take out that stop time thing to plan attacks, Magic,and Rogue stealth.

Then the game will be pseudo Believable! B)

Image IPBImage IPBUmm....I'm not sure if you're trying to mock me?  I think fun always trumps realism as long as it isn't totally ridiculous (but even that's totally dependant on the game in question).  Basically, I like friendly fire on Normal (aka half for allies), but I won't cry if it's gone.  

I mock everything
I'm extremley pessimistic about everything. 









:mellow:That is all

#43
Am1vf

Am1vf
  • Members
  • 1 351 messages
Of corse it isn't a simulation, and it does not have to be like real life, it is a fantasy game, but the FF made magic feel dangerous, it wasn't just something you read in the codex you coud see it if you misplaced a aoe spell or a bomb, it made the gameplay and the lore more coherent.



@Andar91: of corse realism is not the most important thing in the game, combat isn't the most important thing either, at least in my opinion, but that does not mean that i won't mind if it is removed.

#44
andar91

andar91
  • Members
  • 4 752 messages

Am1_vf wrote...

Of corse it isn't a simulation, and it does not have to be like real life, it is a fantasy game, but the FF made magic feel dangerous, it wasn't just something you read in the codex you coud see it if you misplaced a aoe spell or a bomb, it made the gameplay and the lore more coherent.

@Andar91: of corse realism is not the most important thing in the game, combat isn't the most important thing either, at least in my opinion, but that does not mean that i won't mind if it is removed.

Image IPBImage IPBOh, I definitely hope it's in, preferably how it was in Origins.  The problem is that Warriors now do AoE damage with basic attacks. 

#45
Am1vf

Am1vf
  • Members
  • 1 351 messages

andar91 wrote...

Am1_vf wrote...

Of corse it isn't a simulation, and it does not have to be like real life, it is a fantasy game, but the FF made magic feel dangerous, it wasn't just something you read in the codex you coud see it if you misplaced a aoe spell or a bomb, it made the gameplay and the lore more coherent.

@Andar91: of corse realism is not the most important thing in the game, combat isn't the most important thing either, at least in my opinion, but that does not mean that i won't mind if it is removed.

Image IPBImage IPBOh, I definitely hope it's in, preferably how it was in Origins.  The problem is that Warriors now do AoE damage with basic attacks. 


Yes, that might be a problem... maybe using FF except for warriors in Normal difficulty?

#46
Wulfram

Wulfram
  • Members
  • 18 948 messages

andar91 wrote...

Image IPBImage IPBOh, I definitely hope it's in, preferably how it was in Origins.  The problem is that Warriors now do AoE damage with basic attacks. 


Surely they could simply have that not cause friendly fire.  Like lots of abilities didn't in DA:O, even with FF enabled.

#47
Ziggeh

Ziggeh
  • Members
  • 4 360 messages

Tiax Rules All wrote...
nobody is asking for a hand to hand combat simulator (Ziggehunderslash)

And that wasn't the point I was contending, rather that realism isn't a valid argument. But I guess this thread doesn't need to cover ground that the companion outfit one did. So maybe if I go from "internally consistent" to "murder knife" we can move right along.

Depth certainly is valid, and I agree, it does add it, and this is good. But personally, if they're saying it creates balance issues, I would rather they found other methods of adding tactical depth that weren't as problematic than diminish difficulty balance, which I would say has a really rather large effect on depth itself.

Modifié par ziggehunderslash, 17 décembre 2010 - 10:23 .


#48
Gill Kaiser

Gill Kaiser
  • Members
  • 6 061 messages

Beerfish wrote...

Wulfram wrote...

It will be annoying if my incompetence will basically force me to not have friendly fire.

I also have to suspect that if FF is only on nightmare it won't be properly balanced and the AI won't handle it at all well.


Eh?  People want friendly fire but don't want it to be too hard?

Yes. That's exactly it.

Friendly fire doesn't merely add difficulty, it adds another set of variables. Like I said, the reasons for wanting friendly fire are not limited to simply wanting a more difficult combat experience, but a more intricate one that requires more thought.

Therefore it's not incongruous at all for someone to want friendly fire but not a particularly higher difficulty setting.

#49
Ryllen Laerth Kriel

Ryllen Laerth Kriel
  • Members
  • 3 001 messages
Dragon Age 2: Darker, Grittier, Sexier...now with training wheels! Weeee!

#50
Piecake

Piecake
  • Members
  • 1 035 messages
I really think that FF should be included on hard difficulty as well, because anyone playing on hard wants the added difficulty, but might not want to fully play on nightmare