TucoBenedicto wrote...
Yes, surely it is, cause as I've already pointed you're totally clueless, despise how hard you try to act baldly.
How not, in fact it shows. You stated that it had been done a lot of times already, yet you were unable to backup your statement. You continue to don't understand that it's not just a matter of player skill also if it is obvious and ever an aomeba would understand that. You still continue pretending that's easy to do yet nobody ever done that before but still you don't either get this simple fact.
Yes, I have no clue, you on the contrary do, how strange however that facts proves you wrong. Do you like to think myself clueless and you an expert on the matter? Go on, be my guest. I'm not against being deluded if this is what makes one good.
TucoBenedicto wrote...
FF ON -> Paying attention about how do you place and move your men on the battliefield, moving them accordling to the powers you ar going to use, etc.
FF OFF -> totally ignoring displacement of your troops and caring just about who must target what.
Yes, it's that easy. Why don't you try it yourself?. Again, do a mod and prove that it's an easy thing to do. Probably you know more than all the other devs and people that tried it already. I already told you (and also David said so, oh right, he did it just because they are lazy) why it's not that simple, you continue to overlook just what you don't like. As I said, you can continue doing it if you like, would that change the fact that you clearly don't understand nothing of what you are talking about? No.
TucoBenedicto wrote...
It's probably more about HOW do you play the game than any other setting.
An rpg is not an fps. For the now 100th time already, player skill is not the only parameter having to do with playing an rpg.
TucoBenedicto wrote...
And that's the point: it shouln't. That's the main fault about many mainstream developers, they still think they have to make games which are appealing to *everyone*, so they aim for the lowest common denominator instead of aiming for people who love the genre.
Whoever said the contrary? The "everyone" doesn't mean every people either those who don't like the genre, but players that play the game. Since even between them there are many differences a game should be made in a way that if you add a toggle the same should work in all cases, with all the different behaviours taken in consideration. It's not that hard to understand.
TucoBenedicto wrote...
It doesn't matter if you are going to rebeat this bull**** 10000 times, it still deeply untrue.
Even only the fact that you can raise or lower the difficulty setting and turn FF on or off just by doing that is the obvious proof that you are wrong.
If it was that big deal to handle you shouldn't have an option in the first place, not even linked to various difficulty levels.
Again completely avoiding what you don't like to hear. I always said to you that changing levels don't solve the issue, but instead aggravate it, since the changes in the range of difficulty are exponentially increased in unpredictable ways, so you cannot mathematically ascertain them to create a system that could make what you say. FF is tied to difficulty because devs can balance the parameters within that context. If you change the context the paramaters change and the change in difficulty doesn't follow a linear route as it does within an already set context (as in the case of FF tied to difficulty).
TucoBenedicto wrote...
And honestly, do you actually think that difficulty settings can work only in preset levels?
What about all these games which allows you to set the challenge tuning any single parameter?
What about ToEE, JA2, Space Rangers 2? King's Bounty, etc?
They change single parameters within the already estabilished setting. The context is invaried. An FF toggle will instead change the context. The paramters you speak about are, so, not altering changes in the root, they are applied above it. Another proof that you have no idea of what you are babbling about. You don't either understand the difference between these two things.
TucoBenedicto wrote...
Despise not being confident with modding, cause it would be ****ing stupid and pointless?
Same as how it is pointless for someone that doesn't either know how to keep a pencil in hand to criticize a painting, yet you continue trying to argue something you clearly don't have a clue on how it can be done. Really, sometimes it would be better to talk about things you have at last a minimal knowledge on the matter at hand, or it would be better to just say nothing. Making hypothesis can be fun in a forum, but will only make you look silly elsewhere.
TucoBenedicto wrote...
Even playing at the lowest difficulty FF is the MAIN thing I would not going to renounce.
Anyway, even if I would do it, how could that be in any way more unbalanced than any other lower difficulty setting?
You are just blabbing nonsense in a very pompous and self-confident way, but that doesn't make your arguments any better.
I'm self confident just because I know of what I talk about differently from you. You just insist on talking about something that you clearly have no idea on how difficult it is to implement as it is was a banality, continuing to consider just what you want, creating fantastical scenarios that aren't tied to anything of concrete and yet you insist on being an expert. You know, either Discorides said "try to talk sense in a fool and he will think you foolish" many years before Christ. As you see some things never changes.
TucoBenedicto wrote...
How can anyone brag about that? Incidentally I know that software house and, jesus, you guys never ever delivered an half decent game. may god forgive Carlà..
Actually we made many very good games in the past, some of them even received prizes. Again total evidence of being someone with poor knowledge. And, apart this, either if it was as you said, I at last have some knowledge of what I'm talking about, obviously. You probably don't either know how a game is being made so apart hearing your fantastic theories on how easy is to do this or that you have nothing else.
TucoBenedicto wrote...
No. they aren't. FF ON -> just stay out of AOE damage spells. How could it be any more simple?
Yes, it's that easy. Stay out of AOE it's the solution. How stupid devs are, damn. They cannot think an elaborate thing as this. This was the solution, how can devs be so idiot? It was so easy it seems unbeliveable... wait, in fact it is.
Listen, I'm done. I already lost too much time trying to make you at last open a bit your mind to try to comprehend that the matter is not as simple as it look at first sight. You can continue thinking yourself an expert and think every other dev an idiot (just because there's not either a party rpg that have done this in the past, obviously everyone is an idiot out there) because they cannot implement very simple things if you want, it's not my concern. I repeated myself too much already and I don't like it at all.