TucoBenedicto wrote...
I never EVER said otherwise. I just think it's a *necessary* work if you want to give a fair amount of freedom to your players.
I'm sorry? This exchange sounds like you are saying it is not more work.
TucoBenedicto wrote...
I'm sorry but I don't really careAmioran wrote...
TucoBenedicto
wrote...
The whole thing about "friendly fire being hard to
balance" is just bull****.
Beep... Wrong.
Thanks for partecipating.
about how hard you try to advocate this bollocks, they still untrue, and
you still an incompetent.
To me it seems like you've shifted your argument.
'Cause you are obviously reading it wrong. they are 4+4. 8 difficulty settings spacing between easy with FF off and Nightmare with FF on.
And you odn't have to balance all 8 of them, you can just balance the 4 with FF on and then give people a toggle, as I already stated many times.
You are really having a hard time wraping your mind around what I am saying.
It is not about balancing each difficutly. It is about making sure each difficutly is indicative. If you use FF as the baseline, removing FF might change your other settings, i.e. no FF hard could be easier than no FF normal.
Not very relevant. People who don't want FF on are obviously people aiming for a less challenging experience, so they will get what they are looking for with a toggle.
....
It has nothing to do with less challenge. It has to do with accurate information. You need to balance the non-FF difficutly to make sure the ordinal scale of nightmare, hard, normal, easy is accurate.
And again, wouldn't it be exactly what "no FF people" were looking for?
If you pick an easy setting and toggle off the FF option, you are clearly asking yourself for an even easier version of the game, and so on for any other level.
It isn't a problem cause it's exactly what these people are demanding.
You don't understand. They may want an easier game, but they don't want no FF hard to mean easier than no FF normal. How many more ways could I possibly say this for you to understand?
It would be a huge problem if the game was balanced around "FF off" and they accidentaly made it almost impossible cause of bad design with skills and spells not balanced for FF on.
You keep fixating on the absolute difficulty, but that's not the problem. It's the relative difficutly within the toggle that is the problem.
Arguing against FF and then demanding a more challenging game just doesn't make any sense, to be honest. Who would do that?
it would be like asking for a professional motorcycle with small wheels for children on each side.
No one is doing that. You're the only one that makes this argument.





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